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Tweaks
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@ -205,8 +205,30 @@ INCLUDE_ASM(code_fa4c0_len_3bf0, MakeItemEntity);
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INCLUDE_ASM(code_fa4c0_len_3bf0, DropItemEntity);
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INCLUDE_ASM(code_fa4c0_len_3bf0, DropItemEntityB);
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/*
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// Close to working
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s32 DropItemEntityB(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32 x = get_variable(script, *ptrReadPos++);
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s32 y = get_variable(script, *ptrReadPos++);
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s32 z = get_variable(script, *ptrReadPos++);
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s32 itemSpawnMode = get_variable(script, *ptrReadPos++);
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s32 pickupFlag = get_variable(script, *ptrReadPos++);
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INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveItemEntity);
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script->varTable[0] = make_item_entity_nodelay(itemID, x, y, z);
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set_item_entity_flags(script, 0x4000);
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return 2;
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}
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*/
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s32 RemoveItemEntity(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemEntityIndex = get_variable(script, *ptrReadPos++);
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remove_item_entity_by_index(itemEntityIndex);
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return 2;
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}
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s32 AddBadge(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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@ -256,28 +278,20 @@ s32 AddStarPieces(script_context* script, s32 initialCall) {
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INCLUDE_ASM(code_fa4c0_len_3bf0, GetItemPower);
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/*
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// Close to working
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s32 GetItemPower(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32* ptrNextPos = *ptrReadPos++;
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s32 temp_a1;
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s32 temp_s0_2;
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s32 temp_s1;
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void *temp_s0;
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temp_s0 = arg0->unkC;
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temp_a1 = *temp_s0;
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temp_s0 = temp_s0 + 4;
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temp_s1 = (get_variable(temp_a1) << 5) + 0x800878E0;
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temp_s0_2 = temp_s0->unk4;
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set_variable(arg0, temp_s0->unk0, temp_s1->unk1B);
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set_variable(arg0, temp_s0_2, temp_s1->unk1C);
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32* ptrNextPos = ptrReadPos++;
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item_table_entry* item = &gItemTable[itemID];
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set_variable(script, ptrNextPos++, item->potencyA);
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set_variable(script, ptrNextPos++, item->potencyB);
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return 2;
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}
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*/
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INCLUDE_ASM(code_fa4c0_len_3bf0, ShowGotItem);
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INCLUDE_ASM(code_fa4c0_len_3bf0, func_802D7460);
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@ -286,9 +300,9 @@ INCLUDE_ASM(code_fa4c0_len_3bf0, func_802D74C0);
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INCLUDE_ASM(code_fa4c0_len_3bf0, ShowEmote);
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INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveEffect);
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/*
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// Works
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s32 RemoveEffect(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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@ -296,6 +310,7 @@ s32 RemoveEffect(script_context* script, s32 initialCall) {
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return 2;
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}
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// Works
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s32 func_802D7B10(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32* ptrValue = get_variable(script, *ptrReadPos++);
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@ -304,6 +319,7 @@ s32 func_802D7B10(script_context* script, s32 initialCall) {
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return 2;
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}
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// Works
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s32 func_802D7B44(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32* ptrValue = get_variable(script, *ptrReadPos++);
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@ -313,6 +329,7 @@ s32 func_802D7B44(script_context* script, s32 initialCall) {
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return 2;
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}
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// Works
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s32 func_802D7B74(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32* ptrValue = get_variable(script, *ptrReadPos++);
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@ -325,7 +342,6 @@ s32 func_802D7B74(script_context* script, s32 initialCall) {
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// More functions still in RemoveEffect.s but the ones above are matching properly
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*/
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INCLUDE_ASM(code_fa4c0_len_3bf0, ShowSleepBubble);
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INCLUDE_ASM(code_fa4c0_len_3bf0, PlayEffect);
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