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rename bActorCamOffsets to bActorOffsets
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8f1fac4e17
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@ -121,9 +121,9 @@ glabel func_80238BCC_6F1CAC
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/* 6F1E6C 80238D8C AE020090 */ sw $v0, 0x90($s0)
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/* 6F1E70 80238D90 90820136 */ lbu $v0, 0x136($a0)
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/* 6F1E74 80238D94 00021080 */ sll $v0, $v0, 2
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/* 6F1E78 80238D98 3C038028 */ lui $v1, %hi(bActorCamOffsets)
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/* 6F1E78 80238D98 3C038028 */ lui $v1, %hi(bActorOffsets)
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/* 6F1E7C 80238D9C 00621821 */ addu $v1, $v1, $v0
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/* 6F1E80 80238DA0 80632EE8 */ lb $v1, %lo(bActorCamOffsets)($v1)
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/* 6F1E80 80238DA0 80632EE8 */ lb $v1, %lo(bActorOffsets)($v1)
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/* 6F1E84 80238DA4 8E020084 */ lw $v0, 0x84($s0)
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/* 6F1E88 80238DA8 00431021 */ addu $v0, $v0, $v1
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/* 6F1E8C 80238DAC AE020084 */ sw $v0, 0x84($s0)
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@ -347,9 +347,9 @@ glabel update_actor_shadow
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/* 1847A0 80255EC0 E6220014 */ swc1 $f2, 0x14($s1)
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/* 1847A4 80255EC4 92420136 */ lbu $v0, 0x136($s2)
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/* 1847A8 80255EC8 00021080 */ sll $v0, $v0, 2
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/* 1847AC 80255ECC 3C018028 */ lui $at, %hi(bActorCamOffsets+3)
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/* 1847AC 80255ECC 3C018028 */ lui $at, %hi(bActorOffsets+3)
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/* 1847B0 80255ED0 00220821 */ addu $at, $at, $v0
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/* 1847B4 80255ED4 80222EEB */ lb $v0, %lo(bActorCamOffsets+3)($at)
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/* 1847B4 80255ED4 80222EEB */ lb $v0, %lo(bActorOffsets+3)($at)
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/* 1847B8 80255ED8 C7A00020 */ lwc1 $f0, 0x20($sp)
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/* 1847BC 80255EDC 44821000 */ mtc1 $v0, $f2
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/* 1847C0 80255EE0 00000000 */ nop
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@ -121,9 +121,9 @@ glabel func_80238BCC_6F1CAC
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/* 6F1E6C 80238D8C AE020090 */ sw $v0, 0x90($s0)
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/* 6F1E70 80238D90 90820136 */ lbu $v0, 0x136($a0)
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/* 6F1E74 80238D94 00021080 */ sll $v0, $v0, 2
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/* 6F1E78 80238D98 3C038028 */ lui $v1, %hi(bActorCamOffsets)
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/* 6F1E78 80238D98 3C038028 */ lui $v1, %hi(bActorOffsets)
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/* 6F1E7C 80238D9C 00621821 */ addu $v1, $v1, $v0
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/* 6F1E80 80238DA0 80632EE8 */ lb $v1, %lo(bActorCamOffsets)($v1)
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/* 6F1E80 80238DA0 80632EE8 */ lb $v1, %lo(bActorOffsets)($v1)
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/* 6F1E84 80238DA4 8E020084 */ lw $v0, 0x84($s0)
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/* 6F1E88 80238DA8 00431021 */ addu $v0, $v0, $v1
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/* 6F1E8C 80238DAC AE020084 */ sw $v0, 0x84($s0)
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@ -653,7 +653,7 @@ MessageID bActorTattles[ACTOR_TYPE_COUNT] = {
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/* 0xD3 */ MSG_actor_slot_machine_start_tattle,
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};
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ActorOffsets bActorCamOffsets[ACTOR_TYPE_COUNT] = {
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ActorOffsets bActorOffsets[ACTOR_TYPE_COUNT] = {
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/* 0x00 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x01 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x02 */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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@ -11948,7 +11948,7 @@ func_8004D428 = 0x8004D428; // type:func
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func_802CCCB0 = 0x802CCCB0; // type:func
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func_802CABE8 = 0x802CABE8; // type:func
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func_802CAE50 = 0x802CAE50; // type:func
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bActorCamOffsets = 0x80282ee8; // type:data size:0x350
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bActorOffsets = 0x80282ee8; // type:data size:0x350
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bActorTattles = 0x80282b98; // type:data size:0x350
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bActorSoundTable = 0x80281468; // type:data size:0x1730
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bActorNames = 0x80281104; // type:data rom:0x1AF9E4
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