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@ -3,7 +3,8 @@
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MenuIcon* D_802A1E80;
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void* D_80108A64; // an image
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ApiStatus func_802A1000_72F720(ScriptInstance* script, s32 isInitialCall) {
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// Returns time to sleep for on SI_VAR(0).
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ApiStatus N(GiveRefund)(ScriptInstance* script, s32 isInitialCall) {
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BattleStatus* battleStatus = BATTLE_STATUS;
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Actor* player = PLAYER_ACTOR;
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s32 sellValue = gItemTable[battleStatus->selectedItemID].sellValue;
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@ -11,9 +12,8 @@ ApiStatus func_802A1000_72F720(ScriptInstance* script, s32 isInitialCall) {
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f32 posY = player->currentPos.y + player->size.y;
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f32 posZ;
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f32 facingAngleSign = 0.0f;
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s32 outVal = 0;
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s32 sleepTime = 0;
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// If Refund is equipped, the player gets
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if (heroes_is_ability_active(player, Ability_REFUND) && sellValue > 0) {
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s32 iconX;
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s32 iconY;
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@ -33,7 +33,7 @@ ApiStatus func_802A1000_72F720(ScriptInstance* script, s32 isInitialCall) {
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facingAngleSign += 30.0f;
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}
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outVal = (i * 3) + 30;
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sleepTime = (i * 3) + 30;
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posX = player->currentPos.x;
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posY = player->currentPos.y;
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@ -44,12 +44,12 @@ ApiStatus func_802A1000_72F720(ScriptInstance* script, s32 isInitialCall) {
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set_icon_render_pos(D_802A1E80, iconX + 36, iconY - 63);
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}
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script->varTable[0] = outVal;
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script->varTable[0] = sleepTime;
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return ApiStatus_DONE2;
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}
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ApiStatus func_802A11D4_72F8F4(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus N(GiveRefundCleanup)(ScriptInstance* script, s32 isInitialCall) {
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BattleStatus* battleStatus = BATTLE_STATUS;
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s32 sellValue = gItemTable[battleStatus->selectedItemID].sellValue;
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@ -78,10 +78,10 @@ Script D_802A1240_72F960 = SCRIPT({
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PlayEffect(51, 1, SI_VAR(0), SI_VAR(3), SI_VAR(2), 1.0, 30, 0, 0, 0, 0, 0, 0, 0);
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MakeItemEntity(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 1, 0);
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SI_VAR(10) = SI_VAR(0);
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func_802A1000_72F720();
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N(GiveRefund)();
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sleep SI_VAR(0);
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sleep 15;
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func_802A11D4_72F8F4();
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N(GiveRefundCleanup)();
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RemoveItemEntity(SI_VAR(10));
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} else {
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GetActorPos(0, SI_VAR(0), SI_VAR(1), SI_VAR(2));
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@ -112,10 +112,10 @@ Script D_802A1544_72FC64 = SCRIPT({
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SI_VAR(1) += 45;
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MakeItemEntity(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 1, 0);
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SI_VAR(14) = SI_VAR(0);
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func_802A1000_72F720();
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N(GiveRefund)();
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sleep SI_VAR(0);
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sleep 15;
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func_802A11D4_72F8F4();
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N(GiveRefundCleanup)();
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RemoveItemEntity(SI_VAR(14));
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});
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@ -13,8 +13,10 @@ typedef struct UnkF5750 {
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/* 0x24 */ f32 unk_24;
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} UnkF5750;
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typedef UnkF5750* UnkF5750List[0x40];
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extern s16 D_802DB5B0;
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extern UnkF5750** D_802DB7C0;
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extern UnkF5750List* D_802DB7C0;
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ApiStatus HidePlayerShadow(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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@ -471,14 +473,14 @@ ApiStatus func_802D3474(ScriptInstance* script, s32 isInitialCall) {
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UnkF5750* temp;
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s32 i;
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for (i = 0; i < 0x40; i++) {
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temp = D_802DB7C0[i];
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for (i = 0; i < ARRAY_COUNT(*D_802DB7C0); i++) {
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temp = (*D_802DB7C0)[i];
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if (temp->unk_00 < 0) {
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break;
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}
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}
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if (i >= 0x40) {
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if (i >= ARRAY_COUNT(*D_802DB7C0)) {
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return ApiStatus_DONE2;
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}
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@ -506,8 +508,8 @@ ApiStatus func_802D354C(ScriptInstance* script, s32 isInitialCall) {
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UnkF5750* temp;
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s32 i;
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for (i = 0; i < 0x40; i++) {
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temp = D_802DB7C0[i];
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for (i = 0; i < ARRAY_COUNT(*D_802DB7C0); i++) {
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temp = (*D_802DB7C0)[i];
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if (temp->unk_00 < 0) {
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break;
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}
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@ -563,7 +565,7 @@ INCLUDE_ASM(s32, "code_F5750", func_802D3FC8);
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INCLUDE_ASM(s32, "code_F5750", func_802D4050);
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UnkF5750* func_802D4164(s32 index) {
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return D_802DB7C0[index];
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return (*D_802DB7C0)[index];
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}
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INCLUDE_ASM(s32, "code_F5750", func_802D417C);
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@ -575,7 +577,7 @@ INCLUDE_ASM(s32, "code_F5750", func_802D42AC);
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INCLUDE_ASM(s32, "code_F5750", func_802D4364);
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void func_802D43AC(s32 index, f32 arg1, f32 arg2, f32 arg3) {
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UnkF5750* temp = D_802DB7C0[index];
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UnkF5750* temp = (*D_802DB7C0)[index];
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temp->unk_1C = arg1;
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temp->unk_20 = arg2;
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@ -583,7 +585,7 @@ void func_802D43AC(s32 index, f32 arg1, f32 arg2, f32 arg3) {
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}
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void func_802D43D0(s32 index, s32 arg1, s32 arg2, s32 arg3) {
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UnkF5750* temp = D_802DB7C0[index];
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UnkF5750* temp = (*D_802DB7C0)[index];
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temp->unk_10 = arg1;
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temp->unk_14 = arg2;
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