mirror of
https://github.com/pmret/papermario.git
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misc battle cleanup II (#908)
* flags and fixes * move category start * first strike and battle messages Co-authored-by: HailSanta <Hail2Santa@gmail.com>
This commit is contained in:
parent
fbc054d01c
commit
efa45a5668
@ -852,8 +852,8 @@ typedef struct BattleStatus {
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/* 0x04B */ s8 unk_4B;
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/* 0x04B */ s8 unk_4B;
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/* 0x04C */ s8 unk_4C[16];
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/* 0x04C */ s8 unk_4C[16];
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/* 0x05C */ s8 unk_5C[16];
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/* 0x05C */ s8 unk_5C[16];
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/* 0x06C */ s16 unk_6C;
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/* 0x06C */ s16 cancelTargetMenuSubstate; // might be more generally for returning from nested 'inner' state
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/* 0x06E */ s16 unk_6E;
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/* 0x06E */ s16 acceptTargetMenuSubstate; // might be more generally for returning from nested 'inner' state
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/* 0x070 */ s16 menuDisableFlags; /* 1 = jump, 2 = hammer, 4 = items */
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/* 0x070 */ s16 menuDisableFlags; /* 1 = jump, 2 = hammer, 4 = items */
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/* 0x072 */ char unk_72[2];
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/* 0x072 */ char unk_72[2];
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/* 0x074 */ s32 unk_74;
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/* 0x074 */ s32 unk_74;
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@ -648,8 +648,10 @@ enum SoundIDs {
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SOUND_FF = 0x000000FF,
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SOUND_FF = 0x000000FF,
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SOUND_100 = 0x00000100,
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SOUND_100 = 0x00000100,
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SOUND_108 = 0x00000108,
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SOUND_108 = 0x00000108,
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SOUND_10B = 0x0000010B,
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SOUND_IMMUNE = 0x0000010C,
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SOUND_IMMUNE = 0x0000010C,
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SOUND_HIT_BONES = 0x0000010D,
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SOUND_HIT_BONES = 0x0000010D,
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SOUND_10E = 0x0000010E,
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SOUND_10F = 0x0000010F,
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SOUND_10F = 0x0000010F,
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SOUND_110 = 0x00000110,
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SOUND_110 = 0x00000110,
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SOUND_131 = 0x00000131,
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SOUND_131 = 0x00000131,
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@ -830,6 +832,7 @@ enum SoundIDs {
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SOUND_23D = 0x0000023D,
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SOUND_23D = 0x0000023D,
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SOUND_241 = 0x00000241,
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SOUND_241 = 0x00000241,
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SOUND_246 = 0x00000246,
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SOUND_246 = 0x00000246,
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SOUND_247 = 0x00000247,
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SOUND_248 = 0x00000248,
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SOUND_248 = 0x00000248,
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SOUND_249 = 0x00000249,
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SOUND_249 = 0x00000249,
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SOUND_24A = 0x0000024A,
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SOUND_24A = 0x0000024A,
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@ -2527,7 +2530,7 @@ enum Phases {
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PHASE_FIRST_STRIKE = 1,
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PHASE_FIRST_STRIKE = 1,
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PHASE_RUN_AWAY_START = 3,
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PHASE_RUN_AWAY_START = 3,
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PHASE_RUN_AWAY_RESET = 4,
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PHASE_RUN_AWAY_RESET = 4,
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PHASE_CELEBRATE = 5,
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PHASE_CELEBRATE = 5,
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PHASE_USE_DEFEND = 6,
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PHASE_USE_DEFEND = 6,
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PHASE_RUN_AWAY_FAIL = 7,
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PHASE_RUN_AWAY_FAIL = 7,
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PHASE_USE_LIFE_SHROOM = 8,
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PHASE_USE_LIFE_SHROOM = 8,
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@ -2609,7 +2612,7 @@ enum Events {
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EVENT_PEACH_BEAM = 0x00000014,
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EVENT_PEACH_BEAM = 0x00000014,
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EVENT_POWER_BOUNCE_HIT = 0x00000015,
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EVENT_POWER_BOUNCE_HIT = 0x00000015,
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EVENT_BLOW_AWAY = 0x00000016,
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EVENT_BLOW_AWAY = 0x00000016,
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EVENT_UNKNOWN_TRIGGER = 0x00000017,
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EVENT_SCRIPTED_IMMUNE = 0x00000017,
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EVENT_18 = 0x00000018,
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EVENT_18 = 0x00000018,
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EVENT_IMMUNE = 0x00000019,
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EVENT_IMMUNE = 0x00000019,
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EVENT_BLOCK = 0x0000001A,
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EVENT_BLOCK = 0x0000001A,
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@ -3242,6 +3245,7 @@ enum PartnerActions {
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PARTNER_ACTION_KOOPER_2 = 2,
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PARTNER_ACTION_KOOPER_2 = 2,
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PARTNER_ACTION_BOMBETTE_1 = 1,
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PARTNER_ACTION_BOMBETTE_1 = 1,
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PARTNER_ACTION_BOMBETTE_2 = 2,
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PARTNER_ACTION_BOMBETTE_2 = 2,
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PARTNER_ACTION_BOMBETTE_3 = 3,
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PARTNER_ACTION_PARAKARRY_HOVER = 1,
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PARTNER_ACTION_PARAKARRY_HOVER = 1,
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PARTNER_ACTION_WATT_SHINE = 1,
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PARTNER_ACTION_WATT_SHINE = 1,
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PARTNER_ACTION_LAKILESTER_1 = 1,
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PARTNER_ACTION_LAKILESTER_1 = 1,
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@ -3528,7 +3532,7 @@ enum ActorFlags {
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ACTOR_FLAG_100 = 0x00000100,
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ACTOR_FLAG_100 = 0x00000100,
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ACTOR_FLAG_FLYING = 0x00000200, ///< Quake Hammer can't hit.
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ACTOR_FLAG_FLYING = 0x00000200, ///< Quake Hammer can't hit.
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ACTOR_FLAG_400 = 0x00000400,
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ACTOR_FLAG_400 = 0x00000400,
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ACTOR_FLAG_HP_OFFSET_BELOW = 0x00000800, ///< HP bar offset below actor (e.g. Swooper when upside-down).
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ACTOR_FLAG_HP_OFFSET_BELOW = 0x00000800, ///< HP bar offset below actor (e.g. Swooper when upside-down). Is this just UPSIDE_DOWN?
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ACTOR_FLAG_1000 = 0x00001000,
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ACTOR_FLAG_1000 = 0x00001000,
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ACTOR_FLAG_2000 = 0x00002000,
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ACTOR_FLAG_2000 = 0x00002000,
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ACTOR_FLAG_TARGET_ONLY = 0x00004000, ///< Battle ends even if undefeated. No turn.
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ACTOR_FLAG_TARGET_ONLY = 0x00004000, ///< Battle ends even if undefeated. No turn.
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@ -4027,7 +4031,7 @@ enum IntroStates {
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enum BattleStatusFlags1 {
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enum BattleStatusFlags1 {
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BS_FLAGS1_0 = 0x00000000,
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BS_FLAGS1_0 = 0x00000000,
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BS_FLAGS1_1 = 0x00000001, // show actors
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BS_FLAGS1_ACTORS_VISIBLE = 0x00000001, // show actors
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BS_FLAGS1_2 = 0x00000002, // menu is open
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BS_FLAGS1_2 = 0x00000002, // menu is open
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BS_FLAGS1_4 = 0x00000004,
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BS_FLAGS1_4 = 0x00000004,
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BS_FLAGS1_8 = 0x00000008,
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BS_FLAGS1_8 = 0x00000008,
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@ -4037,9 +4041,9 @@ enum BattleStatusFlags1 {
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BS_FLAGS1_80 = 0x00000080,
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BS_FLAGS1_80 = 0x00000080,
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BS_FLAGS1_100 = 0x00000100,
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BS_FLAGS1_100 = 0x00000100,
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BS_FLAGS1_200 = 0x00000200,
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BS_FLAGS1_200 = 0x00000200,
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BS_FLAGS1_400 = 0x00000400,
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BS_FLAGS1_400 = 0x00000400, // UNUSED
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BS_FLAGS1_800 = 0x00000800,
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BS_FLAGS1_FORCE_HIT_IMMUNE = 0x00000800,
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BS_FLAGS1_1000 = 0x00001000,
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BS_FLAGS1_AUTO_SUCCEED_ACTION = 0x00001000,
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BS_FLAGS1_2000 = 0x00002000,
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BS_FLAGS1_2000 = 0x00002000,
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BS_FLAGS1_4000 = 0x00004000,
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BS_FLAGS1_4000 = 0x00004000,
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BS_FLAGS1_8000 = 0x00008000,
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BS_FLAGS1_8000 = 0x00008000,
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@ -4070,7 +4074,7 @@ enum BattleStatusFlags2 {
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BS_FLAGS2_CANT_FLEE = 0x00000020,
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BS_FLAGS2_CANT_FLEE = 0x00000020,
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BS_FLAGS2_PEACH_BATTLE = 0x00000040,
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BS_FLAGS2_PEACH_BATTLE = 0x00000040,
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BS_FLAGS2_80 = 0x00000080,
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BS_FLAGS2_80 = 0x00000080,
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BS_FLAGS2_100 = 0x00000100,
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BS_FLAGS2_100 = 0x00000100, // dont decrement turbo charge on begin player turn
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BS_FLAGS2_200 = 0x00000200,
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BS_FLAGS2_200 = 0x00000200,
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BS_FLAGS2_400 = 0x00000400,
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BS_FLAGS2_400 = 0x00000400,
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BS_FLAGS2_800 = 0x00000800,
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BS_FLAGS2_800 = 0x00000800,
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@ -4078,11 +4082,11 @@ enum BattleStatusFlags2 {
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BS_FLAGS2_4000 = 0x00004000,
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BS_FLAGS2_4000 = 0x00004000,
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BS_FLAGS2_10000 = 0x00010000,
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BS_FLAGS2_10000 = 0x00010000,
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BS_FLAGS2_100000 = 0x00100000,
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BS_FLAGS2_100000 = 0x00100000,
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BS_FLAGS2_1000000 = 0x01000000,
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BS_FLAGS2_1000000 = 0x01000000, // possible IS_FIRST_STRIKE
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BS_FLAGS2_2000000 = 0x02000000,
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BS_FLAGS2_DONT_STOP_MUSIC = 0x02000000, // don't stop playing the current song when the battle ends
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BS_FLAGS2_4000000 = 0x04000000,
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BS_FLAGS2_HAS_DRAINED_HP = 0x04000000,
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BS_FLAGS2_HAS_RUSH = 0x08000000,
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BS_FLAGS2_HAS_RUSH = 0x08000000,
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BS_FLAGS2_10000000 = 0x10000000,
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BS_FLAGS2_DROP_WHACKA_BUMP = 0x10000000,
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};
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};
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enum BattleStates {
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enum BattleStates {
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@ -4137,20 +4141,20 @@ enum BattleSubStates {
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BTL_SUBSTATE_NORMAL_START_UNK_8 = 8,
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BTL_SUBSTATE_NORMAL_START_UNK_8 = 8,
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// BATTLE_STATE_FIRST_STRIKE
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// BATTLE_STATE_FIRST_STRIKE
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BTL_SUBSTATE_FIRST_STRIKE_UNK_0 = 0,
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BTL_SUBSTATE_FIRST_STRIKE_INIT = 0,
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BTL_SUBSTATE_FIRST_STRIKE_UNK_1 = 1,
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BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_READY = 1,
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BTL_SUBSTATE_FIRST_STRIKE_UNK_2 = 2,
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BTL_SUBSTATE_FIRST_STRIKE_AWAIT_SCRIPTS = 2,
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BTL_SUBSTATE_FIRST_STRIKE_UNK_3 = 3,
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BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_DONE = 3,
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// BATTLE_STATE_PARTNER_FIRST_STRIKE
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// BATTLE_STATE_PARTNER_FIRST_STRIKE
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BTL_SUBSTATE_PARTNER_FIRST_STRIKE_UNK_0 = 0,
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BTL_SUBSTATE_PARTNER_FIRST_STRIKE_INIT = 0,
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BTL_SUBSTATE_PARTNER_FIRST_STRIKE_UNK_1 = 1,
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BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_READY = 1,
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BTL_SUBSTATE_PARTNER_FIRST_STRIKE_UNK_2 = 2,
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BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_SCRIPTS = 2,
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BTL_SUBSTATE_PARTNER_FIRST_STRIKE_UNK_3 = 3,
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BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_DONE = 3,
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// BATTLE_STATE_ENEMY_FIRST_STRIKE
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// BATTLE_STATE_ENEMY_FIRST_STRIKE
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BTL_SUBSTATE_ENEMY_FIRST_STRIKE_UNK_0 = 0,
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BTL_SUBSTATE_ENEMY_FIRST_STRIKE_INIT = 0,
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BTL_SUBSTATE_ENEMY_FIRST_STRIKE_UNK_2 = 2,
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BTL_SUBSTATE_ENEMY_FIRST_STRIKE_AWAIT_SCRIPTS = 2,
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// BATTLE_STATE_BEGIN_TURN
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// BATTLE_STATE_BEGIN_TURN
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BTL_SUBSTATE_BEGIN_TURN_INIT = 0,
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BTL_SUBSTATE_BEGIN_TURN_INIT = 0,
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@ -4169,13 +4173,13 @@ enum BattleSubStates {
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// BATTLE_STATE_BEGIN_PLAYER_TURN
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// BATTLE_STATE_BEGIN_PLAYER_TURN
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_INIT = 0,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_INIT = 0,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_COMMAND_RECOVER = 1,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_COMMAND_RECOVER = 1,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_OUTTA_SIGHT = 2,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_WATER_BLOCK = 2,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_OUTTA_SIGHT = 10,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_WATER_BLOCK = 10,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_CLOUD_NINE = 11,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_CLOUD_NINE = 11,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_CLOUD_NINE = 12,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_CLOUD_NINE = 12,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_TURBO_CHARGE = 15,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_TURBO_CHARGE = 15,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_TURBO_CHARGE = 16,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_TURBO_CHARGE = 16,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_PARTNER_SCRIPT = 20,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_OUTTA_SIGHT = 20,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_DAMAGE = 21,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_DAMAGE = 21,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_RECOVER = 22,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_RECOVER = 22,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_END_DELAY = 30,
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BTL_SUBSTATE_BEGIN_PLAYER_TURN_END_DELAY = 30,
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@ -4602,6 +4606,22 @@ enum BattleMessages {
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BTL_MSG_54 = 0x54,
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BTL_MSG_54 = 0x54,
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};
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};
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enum BattleMenuTypes {
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BTL_MENU_TYPE_INVALID = -1,
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BTL_MENU_TYPE_JUMP = 0,
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BTL_MENU_TYPE_SMASH = 1,
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BTL_MENU_TYPE_ITEM = 2,
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BTL_MENU_TYPE_3 = 3,
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BTL_MENU_TYPE_4 = 4, // defend?
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BTL_MENU_TYPE_5 = 5, // partner/ability?
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BTL_MENU_TYPE_6 = 6,
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BTL_MENU_TYPE_7 = 7, // strategies?
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BTL_MENU_TYPE_8 = 8, // spirits?
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BTL_MENU_TYPE_9 = 9, // do nothing?
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BTL_MENU_TYPE_A = 10, // switch to partner?
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BTL_MENU_TYPE_B = 11,
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};
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enum DebugEnemyContactModes {
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enum DebugEnemyContactModes {
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DEBUG_CONTACT_NONE = 0, // contact with enemies behaves normally
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DEBUG_CONTACT_NONE = 0, // contact with enemies behaves normally
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DEBUG_CONTACT_CANT_TOUCH = 1, // enemies pass through the player and cannot start battles
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DEBUG_CONTACT_CANT_TOUCH = 1, // enemies pass through the player and cannot start battles
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@ -4611,17 +4631,17 @@ enum DebugEnemyContactModes {
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};
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};
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enum DebuffTypes {
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enum DebuffTypes {
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DEBUFF_TYPE_SLEEP = 0x00001000,
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DEBUFF_TYPE_SLEEP = 0x00001000,
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DEBUFF_TYPE_STATIC = 0x00002000,
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DEBUFF_TYPE_STATIC = 0x00002000,
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DEBUFF_TYPE_FROZEN = 0x00004000,
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DEBUFF_TYPE_FROZEN = 0x00004000,
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DEBUFF_TYPE_PARALYZED = 0x00010000,
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DEBUFF_TYPE_PARALYZED = 0x00010000,
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DEBUFF_TYPE_POISON = 0x00020000,
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DEBUFF_TYPE_POISON = 0x00020000,
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DEBUFF_TYPE_DIZZY = 0x00040000,
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DEBUFF_TYPE_DIZZY = 0x00040000,
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DEBUFF_TYPE_SHRINK = 0x00080000,
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DEBUFF_TYPE_SHRINK = 0x00080000,
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DEBUFF_TYPE_STONE = 0x00100000,
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DEBUFF_TYPE_STONE = 0x00100000,
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DEBUFF_TYPE_STOP = 0x00200000,
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DEBUFF_TYPE_STOP = 0x00200000,
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DEBUFF_TYPE_DAZE = 0x01000000,
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DEBUFF_TYPE_DAZE = 0x01000000,
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DEBUFF_TYPE_INVISIBLE = 0x04000000,
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DEBUFF_TYPE_INVISIBLE = 0x04000000,
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};
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};
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enum GlobalOverrides {
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enum GlobalOverrides {
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@ -316,7 +316,7 @@ void btl_state_draw_begin_partner_turn(void);
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void btl_state_update_switch_to_partner(void);
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void btl_state_update_switch_to_partner(void);
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void btl_state_draw_switch_to_partner(void);
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void btl_state_draw_switch_to_partner(void);
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void btl_state_update_9(void);
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void btl_state_update_9(void);
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void func_80243910(void);
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void btl_state_draw_9(void);
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void btl_state_update_prepare_menu(void);
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void btl_state_update_prepare_menu(void);
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void btl_state_draw_prepare_menu(void);
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void btl_state_draw_prepare_menu(void);
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void btl_state_update_end_turn(void);
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void btl_state_update_end_turn(void);
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406
src/16F740.c
406
src/16F740.c
@ -312,8 +312,8 @@ void btl_state_update_normal_start(void) {
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gCurrentCameraID = CAM_BATTLE;
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gCurrentCameraID = CAM_BATTLE;
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script = start_script(D_80280EB8, EVT_PRIORITY_A, 0);
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script = start_script(D_80280EB8, EVT_PRIORITY_A, 0);
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battleStatus->camMovementScript = script;
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battleStatus->camMovementScript = script;
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gBattleSubState = BTL_SUBSTATE_NORMAL_START_UNK_1;
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battleStatus->camMovementScriptID = script->id;
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battleStatus->camMovementScriptID = script->id;
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gBattleSubState = BTL_SUBSTATE_NORMAL_START_UNK_1;
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break;
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break;
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case BTL_SUBSTATE_NORMAL_START_UNK_1:
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case BTL_SUBSTATE_NORMAL_START_UNK_1:
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if (!does_script_exist(battleStatus->camMovementScriptID)) {
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if (!does_script_exist(battleStatus->camMovementScriptID)) {
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@ -326,7 +326,7 @@ void btl_state_update_normal_start(void) {
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}
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}
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uiStatus->hidden = FALSE;
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uiStatus->hidden = FALSE;
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gBattleStatus.flags1 |= BS_FLAGS1_1;
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gBattleStatus.flags1 |= BS_FLAGS1_ACTORS_VISIBLE;
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for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
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for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
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battleStatus->enemyActors[i] = NULL;
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battleStatus->enemyActors[i] = NULL;
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@ -378,7 +378,7 @@ void btl_state_update_normal_start(void) {
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load_player_actor();
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load_player_actor();
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actor = battleStatus->playerActor;
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actor = battleStatus->playerActor;
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if (gBattleStatus.flags2 & 0x40) {
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if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
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script = start_script(D_80284A30, EVT_PRIORITY_A, 0);
|
script = start_script(D_80284A30, EVT_PRIORITY_A, 0);
|
||||||
} else {
|
} else {
|
||||||
script = start_script(D_80284A20, EVT_PRIORITY_A, 0);
|
script = start_script(D_80284A20, EVT_PRIORITY_A, 0);
|
||||||
@ -438,10 +438,10 @@ void btl_state_update_normal_start(void) {
|
|||||||
default:
|
default:
|
||||||
if (!(gGameStatusPtr->demoFlags & 1)) {
|
if (!(gGameStatusPtr->demoFlags & 1)) {
|
||||||
actor = battleStatus->playerActor;
|
actor = battleStatus->playerActor;
|
||||||
if (gBattleStatus.flags2 & 0x40) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
||||||
script = start_script(&PeachEnterStage, 0xA, 0);
|
script = start_script(&PeachEnterStage, EVT_PRIORITY_A, 0);
|
||||||
} else {
|
} else {
|
||||||
script = start_script(&MarioEnterStage, 0xA, 0);
|
script = start_script(&MarioEnterStage, EVT_PRIORITY_A, 0);
|
||||||
}
|
}
|
||||||
actor->takeTurnScript = script;
|
actor->takeTurnScript = script;
|
||||||
actor->takeTurnScriptID = script->id;
|
actor->takeTurnScriptID = script->id;
|
||||||
@ -453,7 +453,7 @@ void btl_state_update_normal_start(void) {
|
|||||||
is_ability_active(ABILITY_DIZZY_ATTACK))
|
is_ability_active(ABILITY_DIZZY_ATTACK))
|
||||||
{
|
{
|
||||||
actor = battleStatus->enemyActors[0];
|
actor = battleStatus->enemyActors[0];
|
||||||
script = start_script(&DoDizzyAttack, 0xA, 0);
|
script = start_script(&DoDizzyAttack, EVT_PRIORITY_A, 0);
|
||||||
actor->takeTurnScript = script;
|
actor->takeTurnScript = script;
|
||||||
actor->takeTurnScriptID = script->id;
|
actor->takeTurnScriptID = script->id;
|
||||||
script->owner1.enemyID = ACTOR_ENEMY0;
|
script->owner1.enemyID = ACTOR_ENEMY0;
|
||||||
@ -726,28 +726,28 @@ void btl_state_update_begin_player_turn(void) {
|
|||||||
D_8029F258 = 0;
|
D_8029F258 = 0;
|
||||||
|
|
||||||
if (battleStatus->outtaSightActive == 0) {
|
if (battleStatus->outtaSightActive == 0) {
|
||||||
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_OUTTA_SIGHT;
|
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_WATER_BLOCK;
|
||||||
} else {
|
} else {
|
||||||
battleStatus->battlePhase = PHASE_ENEMY_BEGIN;
|
battleStatus->battlePhase = PHASE_ENEMY_BEGIN;
|
||||||
script = start_script(partner->handlePhaseSource, EVT_PRIORITY_A, 0);
|
script = start_script(partner->handlePhaseSource, EVT_PRIORITY_A, 0);
|
||||||
partner->handlePhaseScript = script;
|
partner->handlePhaseScript = script;
|
||||||
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_PARTNER_SCRIPT;
|
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_OUTTA_SIGHT;
|
||||||
partner->handleBatttlePhaseScriptID = script->id;
|
partner->handleBatttlePhaseScriptID = script->id;
|
||||||
script->owner1.actorID = ACTOR_PARTNER;
|
script->owner1.actorID = ACTOR_PARTNER;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_PARTNER_SCRIPT:
|
case BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_OUTTA_SIGHT:
|
||||||
if (!does_script_exist(partner->handleBatttlePhaseScriptID)) {
|
if (!does_script_exist(partner->handleBatttlePhaseScriptID)) {
|
||||||
battleStatus->outtaSightActive = 0;
|
battleStatus->outtaSightActive = 0;
|
||||||
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_OUTTA_SIGHT;
|
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_WATER_BLOCK;
|
||||||
gBattleStatus.flags2 |= BS_FLAGS2_4;
|
gBattleStatus.flags2 |= BS_FLAGS2_4;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (gBattleSubState) {
|
switch (gBattleSubState) {
|
||||||
case BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_OUTTA_SIGHT:
|
case BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_WATER_BLOCK:
|
||||||
if (battleStatus->unk_8C == 0) {
|
if (battleStatus->unk_8C == 0) {
|
||||||
if (battleStatus->waterBlockTurnsLeft != 0) {
|
if (battleStatus->waterBlockTurnsLeft != 0) {
|
||||||
battleStatus->waterBlockTurnsLeft--;
|
battleStatus->waterBlockTurnsLeft--;
|
||||||
@ -761,7 +761,7 @@ void btl_state_update_begin_player_turn(void) {
|
|||||||
battleStatus->waterBlockEffect = NULL;
|
battleStatus->waterBlockEffect = NULL;
|
||||||
sfx_play_sound(SOUND_299);
|
sfx_play_sound(SOUND_299);
|
||||||
btl_show_battle_message(BTL_MSG_27, 60);
|
btl_show_battle_message(BTL_MSG_27, 60);
|
||||||
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_OUTTA_SIGHT;
|
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_WATER_BLOCK;
|
||||||
} else {
|
} else {
|
||||||
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_CLOUD_NINE;
|
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_CLOUD_NINE;
|
||||||
}
|
}
|
||||||
@ -770,7 +770,7 @@ void btl_state_update_begin_player_turn(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_OUTTA_SIGHT:
|
case BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_WATER_BLOCK:
|
||||||
if (!btl_is_popup_displayed()) {
|
if (!btl_is_popup_displayed()) {
|
||||||
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_CLOUD_NINE;
|
gBattleSubState = BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_CLOUD_NINE;
|
||||||
}
|
}
|
||||||
@ -1502,7 +1502,7 @@ void btl_state_update_9(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80243910(void) {
|
void btl_state_draw_9(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void btl_state_update_prepare_menu(void) {
|
void btl_state_update_prepare_menu(void) {
|
||||||
@ -1902,7 +1902,7 @@ void btl_state_update_victory(void) {
|
|||||||
currentEncounter->battleOutcome = OUTCOME_PLAYER_WON;
|
currentEncounter->battleOutcome = OUTCOME_PLAYER_WON;
|
||||||
}
|
}
|
||||||
if (gBattleStatus.flags1 & BS_FLAGS1_DISABLE_CELEBRATION) {
|
if (gBattleStatus.flags1 & BS_FLAGS1_DISABLE_CELEBRATION) {
|
||||||
if (!(gBattleStatus.flags2 & BS_FLAGS2_2000000)) {
|
if (!(gBattleStatus.flags2 & BS_FLAGS2_DONT_STOP_MUSIC)) {
|
||||||
bgm_set_song(0, -1, 0, 1500, 8);
|
bgm_set_song(0, -1, 0, 1500, 8);
|
||||||
}
|
}
|
||||||
btl_set_state(BATTLE_STATE_END_BATTLE);
|
btl_set_state(BATTLE_STATE_END_BATTLE);
|
||||||
@ -2019,7 +2019,7 @@ void btl_state_update_end_training_battle(void) {
|
|||||||
playerData->trainingsDone++;
|
playerData->trainingsDone++;
|
||||||
}
|
}
|
||||||
encounterStatus->battleOutcome = OUTCOME_ENEMY_FLED;
|
encounterStatus->battleOutcome = OUTCOME_ENEMY_FLED;
|
||||||
if (!(gBattleStatus.flags2 & BS_FLAGS2_2000000)) {
|
if (!(gBattleStatus.flags2 & BS_FLAGS2_DONT_STOP_MUSIC)) {
|
||||||
bgm_set_song(0, -1, 0, 1500, 8);
|
bgm_set_song(0, -1, 0, 1500, 8);
|
||||||
}
|
}
|
||||||
btl_set_state(BATTLE_STATE_END_BATTLE);
|
btl_set_state(BATTLE_STATE_END_BATTLE);
|
||||||
@ -2064,7 +2064,7 @@ void btl_state_update_end_battle(void) {
|
|||||||
break;
|
break;
|
||||||
case BTL_SUBSTATE_END_BATTLE_UNK_2:
|
case BTL_SUBSTATE_END_BATTLE_UNK_2:
|
||||||
D_80280A30 = 255;
|
D_80280A30 = 255;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_1;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_ACTORS_VISIBLE;
|
||||||
if (D_800DC064 == NULL) {
|
if (D_800DC064 == NULL) {
|
||||||
stage = blah->stage;
|
stage = blah->stage;
|
||||||
} else {
|
} else {
|
||||||
@ -2106,7 +2106,7 @@ void btl_state_update_end_battle(void) {
|
|||||||
|
|
||||||
encounterStatus->damageTaken = battleStatus->damageTaken;
|
encounterStatus->damageTaken = battleStatus->damageTaken;
|
||||||
|
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_10000000) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_DROP_WHACKA_BUMP) {
|
||||||
encounterStatus->dropWhackaBump = TRUE;
|
encounterStatus->dropWhackaBump = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2296,7 +2296,7 @@ void btl_state_update_run_away(void) {
|
|||||||
|
|
||||||
if (gBattleSubState == BTL_SUBSTATE_RUN_AWAY_UNK_B) {
|
if (gBattleSubState == BTL_SUBSTATE_RUN_AWAY_UNK_B) {
|
||||||
playerData->battlesFled++;
|
playerData->battlesFled++;
|
||||||
if (!(gBattleStatus.flags2 & BS_FLAGS2_2000000)) {
|
if (!(gBattleStatus.flags2 & BS_FLAGS2_DONT_STOP_MUSIC)) {
|
||||||
bgm_set_song(0, -1, 0, 1500, 8);
|
bgm_set_song(0, -1, 0, 1500, 8);
|
||||||
}
|
}
|
||||||
btl_set_state(BATTLE_STATE_END_BATTLE);
|
btl_set_state(BATTLE_STATE_END_BATTLE);
|
||||||
@ -2404,7 +2404,7 @@ void btl_state_update_defeat(void) {
|
|||||||
|
|
||||||
if (gBattleSubState == BTL_SUBSTATE_DEFEAT_UNK_A) {
|
if (gBattleSubState == BTL_SUBSTATE_DEFEAT_UNK_A) {
|
||||||
currentEncounter->battleOutcome = OUTCOME_PLAYER_LOST;
|
currentEncounter->battleOutcome = OUTCOME_PLAYER_LOST;
|
||||||
if (!(gBattleStatus.flags2 & BS_FLAGS2_2000000)) {
|
if (!(gBattleStatus.flags2 & BS_FLAGS2_DONT_STOP_MUSIC)) {
|
||||||
bgm_set_song(0, -1, 0, 1500, 8);
|
bgm_set_song(0, -1, 0, 1500, 8);
|
||||||
}
|
}
|
||||||
btl_set_state(BATTLE_STATE_END_BATTLE);
|
btl_set_state(BATTLE_STATE_END_BATTLE);
|
||||||
@ -2571,7 +2571,7 @@ void btl_state_update_player_move(void) {
|
|||||||
battleStatus->unk_8C = 0;
|
battleStatus->unk_8C = 0;
|
||||||
battleStatus->lastAttackDamage = 0;
|
battleStatus->lastAttackDamage = 0;
|
||||||
battleStatus->unk_19A = 0;
|
battleStatus->unk_19A = 0;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_1000;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_AUTO_SUCCEED_ACTION;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_2;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_2;
|
||||||
reset_actor_turn_info();
|
reset_actor_turn_info();
|
||||||
player->flags &= ~ACTOR_FLAG_8000000;
|
player->flags &= ~ACTOR_FLAG_8000000;
|
||||||
@ -2599,7 +2599,7 @@ void btl_state_update_player_move(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (battleStatus->moveCategory == 0 || battleStatus->moveCategory == 1) {
|
if (battleStatus->moveCategory == BTL_MENU_TYPE_JUMP || battleStatus->moveCategory == BTL_MENU_TYPE_SMASH) {
|
||||||
if (battleStatus->nextMerleeSpellType == MERLEE_SPELL_1) {
|
if (battleStatus->nextMerleeSpellType == MERLEE_SPELL_1) {
|
||||||
battleStatus->merleeAttackBoost = 3;
|
battleStatus->merleeAttackBoost = 3;
|
||||||
battleStatus->nextMerleeSpellType = MERLEE_SPELL_0;
|
battleStatus->nextMerleeSpellType = MERLEE_SPELL_0;
|
||||||
@ -2744,7 +2744,7 @@ void btl_state_update_player_move(void) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (battleStatus->moveCategory == 1) {
|
if (battleStatus->moveCategory == BTL_MENU_TYPE_SMASH) {
|
||||||
if ((battleStatus->selectedMoveID != MOVE_SMASH_CHARGE0) &&
|
if ((battleStatus->selectedMoveID != MOVE_SMASH_CHARGE0) &&
|
||||||
(battleStatus->selectedMoveID != MOVE_SMASH_CHARGE) &&
|
(battleStatus->selectedMoveID != MOVE_SMASH_CHARGE) &&
|
||||||
(battleStatus->selectedMoveID != MOVE_SUPER_SMASH_CHARGE))
|
(battleStatus->selectedMoveID != MOVE_SUPER_SMASH_CHARGE))
|
||||||
@ -2752,7 +2752,7 @@ void btl_state_update_player_move(void) {
|
|||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_HAMMER_CHARGED;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_HAMMER_CHARGED;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (battleStatus->moveCategory == 0) {
|
if (battleStatus->moveCategory == BTL_MENU_TYPE_JUMP) {
|
||||||
if ((battleStatus->selectedMoveID != MOVE_JUMP_CHARGE0) &&
|
if ((battleStatus->selectedMoveID != MOVE_JUMP_CHARGE0) &&
|
||||||
(battleStatus->selectedMoveID != MOVE_JUMP_CHARGE) &&
|
(battleStatus->selectedMoveID != MOVE_JUMP_CHARGE) &&
|
||||||
(battleStatus->selectedMoveID != MOVE_SUPER_JUMP_CHARGE))
|
(battleStatus->selectedMoveID != MOVE_SUPER_JUMP_CHARGE))
|
||||||
@ -2926,10 +2926,10 @@ void btl_state_update_end_player_turn(void) {
|
|||||||
Evt* script;
|
Evt* script;
|
||||||
|
|
||||||
if (gBattleSubState == BTL_SUBSTATE_END_PLAYER_TURN_UNK_0) {
|
if (gBattleSubState == BTL_SUBSTATE_END_PLAYER_TURN_UNK_0) {
|
||||||
if (battleStatus->moveCategory == 2 && battleStatus->itemUsesLeft >= 2) {
|
if (battleStatus->moveCategory == BTL_MENU_TYPE_ITEM && battleStatus->itemUsesLeft >= 2) {
|
||||||
gBattleSubState = BTL_SUBSTATE_END_PLAYER_TURN_UNK_5;
|
gBattleSubState = BTL_SUBSTATE_END_PLAYER_TURN_UNK_5;
|
||||||
} else if (
|
} else if (
|
||||||
!(gBattleStatus.flags2 & BS_FLAGS2_4000000) &&
|
!(gBattleStatus.flags2 & BS_FLAGS2_HAS_DRAINED_HP) &&
|
||||||
!is_ability_active(ABILITY_HAPPY_HEART) &&
|
!is_ability_active(ABILITY_HAPPY_HEART) &&
|
||||||
!is_ability_active(ABILITY_CRAZY_HEART) &&
|
!is_ability_active(ABILITY_CRAZY_HEART) &&
|
||||||
!is_ability_active(ABILITY_HAPPY_FLOWER))
|
!is_ability_active(ABILITY_HAPPY_FLOWER))
|
||||||
@ -2942,7 +2942,7 @@ void btl_state_update_end_player_turn(void) {
|
|||||||
s32 hpRecovery = 0;
|
s32 hpRecovery = 0;
|
||||||
s32 fpRecovery = 0;
|
s32 fpRecovery = 0;
|
||||||
|
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_4000000) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_HAS_DRAINED_HP) {
|
||||||
prevHPDrainCount = battleStatus->hpDrainCount;
|
prevHPDrainCount = battleStatus->hpDrainCount;
|
||||||
battleStatus->hpDrainCount = 0;
|
battleStatus->hpDrainCount = 0;
|
||||||
}
|
}
|
||||||
@ -2965,7 +2965,7 @@ void btl_state_update_end_player_turn(void) {
|
|||||||
player->takeTurnScript = script;
|
player->takeTurnScript = script;
|
||||||
player->takeTurnScriptID = script->id;
|
player->takeTurnScriptID = script->id;
|
||||||
script->owner1.actorID = ACTOR_PLAYER;
|
script->owner1.actorID = ACTOR_PLAYER;
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_4000000) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_HAS_DRAINED_HP) {
|
||||||
script->varTable[10] += battleStatus->hpDrainCount;
|
script->varTable[10] += battleStatus->hpDrainCount;
|
||||||
battleStatus->hpDrainCount = 0;
|
battleStatus->hpDrainCount = 0;
|
||||||
}
|
}
|
||||||
@ -2983,7 +2983,7 @@ void btl_state_update_end_player_turn(void) {
|
|||||||
script->varTable[12] = 99;
|
script->varTable[12] = 99;
|
||||||
}
|
}
|
||||||
|
|
||||||
gBattleStatus.flags2 &= ~BS_FLAGS2_4000000;
|
gBattleStatus.flags2 &= ~BS_FLAGS2_HAS_DRAINED_HP;
|
||||||
gBattleSubState = BTL_SUBSTATE_END_PLAYER_TURN_UNK_5;
|
gBattleSubState = BTL_SUBSTATE_END_PLAYER_TURN_UNK_5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3037,7 +3037,7 @@ void btl_state_update_end_player_turn(void) {
|
|||||||
|
|
||||||
if (gBattleSubState == BTL_SUBSTATE_END_PLAYER_TURN_UNK_A) {
|
if (gBattleSubState == BTL_SUBSTATE_END_PLAYER_TURN_UNK_A) {
|
||||||
if(!btl_check_enemies_defeated()) {
|
if(!btl_check_enemies_defeated()) {
|
||||||
if (battleStatus->moveCategory == 2 && battleStatus->itemUsesLeft >= 2) {
|
if (battleStatus->moveCategory == BTL_MENU_TYPE_ITEM && battleStatus->itemUsesLeft >= 2) {
|
||||||
btl_cam_use_preset(BTL_CAM_PRESET_C);
|
btl_cam_use_preset(BTL_CAM_PRESET_C);
|
||||||
btl_cam_move(10);
|
btl_cam_move(10);
|
||||||
gBattleStatus.flags2 &= ~BS_FLAGS2_2;
|
gBattleStatus.flags2 &= ~BS_FLAGS2_2;
|
||||||
@ -3087,7 +3087,7 @@ void btl_state_update_end_player_turn(void) {
|
|||||||
gBattleStatus.flags2 &= ~BS_FLAGS2_2;
|
gBattleStatus.flags2 &= ~BS_FLAGS2_2;
|
||||||
btl_set_state(BATTLE_STATE_PREPARE_MENU);
|
btl_set_state(BATTLE_STATE_PREPARE_MENU);
|
||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS2_4000000;
|
gBattleStatus.flags1 &= ~BS_FLAGS2_HAS_DRAINED_HP;
|
||||||
if (!(gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE)) {
|
if (!(gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE)) {
|
||||||
btl_set_state(BATTLE_STATE_BEGIN_PARTNER_TURN);
|
btl_set_state(BATTLE_STATE_BEGIN_PARTNER_TURN);
|
||||||
} else {
|
} else {
|
||||||
@ -3122,14 +3122,14 @@ void btl_state_update_partner_move(void) {
|
|||||||
battleStatus->unk_86 = 127;
|
battleStatus->unk_86 = 127;
|
||||||
battleStatus->blockResult = 127;
|
battleStatus->blockResult = 127;
|
||||||
battleStatus->unk_19A = 0;
|
battleStatus->unk_19A = 0;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_1000;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_AUTO_SUCCEED_ACTION;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_2;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_2;
|
||||||
reset_actor_turn_info();
|
reset_actor_turn_info();
|
||||||
partner->status = 0;
|
partner->status = 0;
|
||||||
partner->flags &= ~ACTOR_FLAG_8000000;
|
partner->flags &= ~ACTOR_FLAG_8000000;
|
||||||
player->flags &= ~ACTOR_FLAG_8000000;
|
player->flags &= ~ACTOR_FLAG_8000000;
|
||||||
deduct_current_move_fp();
|
deduct_current_move_fp();
|
||||||
btl_cam_target_actor(0x100);
|
btl_cam_target_actor(ACTOR_PARTNER);
|
||||||
gBattleStatus.flags2 |= BS_FLAGS2_10;
|
gBattleStatus.flags2 |= BS_FLAGS2_10;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_200000;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_200000;
|
||||||
|
|
||||||
@ -3214,7 +3214,7 @@ void btl_state_update_partner_move(void) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
decrement_status_menu_disabled();
|
decrement_status_menu_disabled();
|
||||||
if (playerData->currentPartner == PARTNER_GOOMBARIO && battleStatus->moveCategory == 5
|
if (playerData->currentPartner == PARTNER_GOOMBARIO && battleStatus->moveCategory == BTL_MENU_TYPE_5
|
||||||
&& battleStatus->selectedMoveID != MOVE_CHARGE) {
|
&& battleStatus->selectedMoveID != MOVE_CHARGE) {
|
||||||
partner->isGlowing = 0;
|
partner->isGlowing = 0;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_40000000;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_40000000;
|
||||||
@ -3460,7 +3460,7 @@ void btl_state_update_next_enemy(void) {
|
|||||||
battleStatus->unk_8C = 0;
|
battleStatus->unk_8C = 0;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_2;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_2;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_ENEMY_FLED;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_ENEMY_FLED;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_1000;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_AUTO_SUCCEED_ACTION;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_80000;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_80000;
|
||||||
|
|
||||||
player->flags &= ~ACTOR_FLAG_8000000;
|
player->flags &= ~ACTOR_FLAG_8000000;
|
||||||
@ -3744,11 +3744,11 @@ void btl_state_update_first_strike(void) {
|
|||||||
Actor* partner = gBattleStatus.partnerActor;
|
Actor* partner = gBattleStatus.partnerActor;
|
||||||
Evt* script;
|
Evt* script;
|
||||||
Actor* enemy;
|
Actor* enemy;
|
||||||
s32 enemyScriptRunning;
|
s32 enemyNotDone;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
switch (gBattleSubState) {
|
switch (gBattleSubState) {
|
||||||
case BTL_SUBSTATE_FIRST_STRIKE_UNK_0:
|
case BTL_SUBSTATE_FIRST_STRIKE_INIT:
|
||||||
D_8029F254 = 0;
|
D_8029F254 = 0;
|
||||||
btl_merlee_on_first_strike();
|
btl_merlee_on_first_strike();
|
||||||
if (playerData->playerFirstStrikes < 9999) {
|
if (playerData->playerFirstStrikes < 9999) {
|
||||||
@ -3770,15 +3770,16 @@ void btl_state_update_first_strike(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// setup dummy 'menu selection' for player move
|
||||||
switch (encounterStatus->hitType) {
|
switch (encounterStatus->hitType) {
|
||||||
case ENCOUNTER_TRIGGER_JUMP:
|
case ENCOUNTER_TRIGGER_JUMP:
|
||||||
battleStatus->moveCategory = 0;
|
battleStatus->moveCategory = BTL_MENU_TYPE_JUMP;
|
||||||
battleStatus->selectedMoveID = MOVE_UNUSED_JUMP4;
|
battleStatus->selectedMoveID = MOVE_UNUSED_JUMP4;
|
||||||
battleStatus->selectedItemID = encounterStatus->hitTier;
|
battleStatus->selectedItemID = encounterStatus->hitTier;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[MOVE_UNUSED_JUMP4].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[MOVE_UNUSED_JUMP4].flags;
|
||||||
break;
|
break;
|
||||||
case ENCOUNTER_TRIGGER_HAMMER:
|
case ENCOUNTER_TRIGGER_HAMMER:
|
||||||
battleStatus->moveCategory = 1;
|
battleStatus->moveCategory = BTL_MENU_TYPE_SMASH;
|
||||||
battleStatus->selectedMoveID = MOVE_UNUSED_HAMMER4;
|
battleStatus->selectedMoveID = MOVE_UNUSED_HAMMER4;
|
||||||
battleStatus->selectedItemID = encounterStatus->hitTier;
|
battleStatus->selectedItemID = encounterStatus->hitTier;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[MOVE_UNUSED_HAMMER4].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[MOVE_UNUSED_HAMMER4].flags;
|
||||||
@ -3787,7 +3788,7 @@ void btl_state_update_first_strike(void) {
|
|||||||
btl_set_state(BATTLE_STATE_PARTNER_FIRST_STRIKE);
|
btl_set_state(BATTLE_STATE_PARTNER_FIRST_STRIKE);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
// let the enemy know a first strike is coming
|
||||||
enemy = get_actor(ACTOR_ENEMY0);
|
enemy = get_actor(ACTOR_ENEMY0);
|
||||||
if (enemy->handleEventSource != NULL) {
|
if (enemy->handleEventSource != NULL) {
|
||||||
enemy->lastEventType = EVENT_BEGIN_FIRST_STRIKE;
|
enemy->lastEventType = EVENT_BEGIN_FIRST_STRIKE;
|
||||||
@ -3796,9 +3797,9 @@ void btl_state_update_first_strike(void) {
|
|||||||
enemy->handleEventScriptID = script->id;
|
enemy->handleEventScriptID = script->id;
|
||||||
script->owner1.actorID = enemy->actorID;
|
script->owner1.actorID = enemy->actorID;
|
||||||
}
|
}
|
||||||
gBattleSubState = BTL_SUBSTATE_FIRST_STRIKE_UNK_1;
|
gBattleSubState = BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_READY;
|
||||||
break;
|
break;
|
||||||
case BTL_SUBSTATE_FIRST_STRIKE_UNK_1:
|
case BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_READY:
|
||||||
enemy = get_actor(ACTOR_ENEMY0);
|
enemy = get_actor(ACTOR_ENEMY0);
|
||||||
if (enemy->handleEventSource != NULL) {
|
if (enemy->handleEventSource != NULL) {
|
||||||
if (does_script_exist(enemy->handleEventScriptID)) {
|
if (does_script_exist(enemy->handleEventScriptID)) {
|
||||||
@ -3819,21 +3820,23 @@ void btl_state_update_first_strike(void) {
|
|||||||
btl_cam_use_preset(BTL_CAM_PRESET_10);
|
btl_cam_use_preset(BTL_CAM_PRESET_10);
|
||||||
btl_cam_target_actor(0);
|
btl_cam_target_actor(0);
|
||||||
reset_actor_turn_info();
|
reset_actor_turn_info();
|
||||||
|
// begin the partner turn script
|
||||||
battleStatus->battlePhase = PHASE_FIRST_STRIKE;
|
battleStatus->battlePhase = PHASE_FIRST_STRIKE;
|
||||||
script = start_script(&PlayerScriptDispatcher, EVT_PRIORITY_A, 0);
|
script = start_script(&PlayerScriptDispatcher, EVT_PRIORITY_A, 0);
|
||||||
player->takeTurnScript = script;
|
player->takeTurnScript = script;
|
||||||
D_8029F248 = 3;
|
|
||||||
gBattleSubState = BTL_SUBSTATE_FIRST_STRIKE_UNK_2;
|
|
||||||
player->takeTurnScriptID = script->id;
|
player->takeTurnScriptID = script->id;
|
||||||
script->owner1.actorID = ACTOR_PLAYER;
|
script->owner1.actorID = ACTOR_PLAYER;
|
||||||
|
D_8029F248 = 3;
|
||||||
|
gBattleSubState = BTL_SUBSTATE_FIRST_STRIKE_AWAIT_SCRIPTS;
|
||||||
break;
|
break;
|
||||||
case BTL_SUBSTATE_FIRST_STRIKE_UNK_2:
|
case BTL_SUBSTATE_FIRST_STRIKE_AWAIT_SCRIPTS:
|
||||||
if (D_8029F248 != 0) {
|
if (D_8029F248 != 0) {
|
||||||
D_8029F248--;
|
D_8029F248--;
|
||||||
} else {
|
} else {
|
||||||
D_8029F254 = 1;
|
D_8029F254 = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// wait for player move script
|
||||||
if (!(gBattleStatus.flags1 & BS_FLAGS1_200000)) {
|
if (!(gBattleStatus.flags1 & BS_FLAGS1_200000)) {
|
||||||
if (player->takeTurnScript != NULL && does_script_exist(player->takeTurnScriptID)) {
|
if (player->takeTurnScript != NULL && does_script_exist(player->takeTurnScriptID)) {
|
||||||
break;
|
break;
|
||||||
@ -3842,90 +3845,98 @@ void btl_state_update_first_strike(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_100;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_100;
|
||||||
if (player->handleEventScript == NULL || !does_script_exist(player->handleEventScriptID)) {
|
|
||||||
player->handleEventScript = NULL;
|
|
||||||
if (partner != NULL) {
|
|
||||||
if (partner->handleEventScript != NULL && does_script_exist(partner->handleEventScriptID)) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
partner->handleEventScript = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
enemyScriptRunning = FALSE;
|
// wait for player handle event script
|
||||||
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
if (player->handleEventScript != NULL && does_script_exist(player->handleEventScriptID)) {
|
||||||
enemy = battleStatus->enemyActors[i];
|
break;
|
||||||
if (enemy != NULL && enemy->takeTurnScript != NULL) {
|
}
|
||||||
if (does_script_exist(enemy->takeTurnScriptID)) {
|
player->handleEventScript = NULL;
|
||||||
enemyScriptRunning = TRUE;
|
|
||||||
} else {
|
// wait for partner handle event script
|
||||||
enemy->takeTurnScript = NULL;
|
if (partner != NULL) {
|
||||||
}
|
if (partner->handleEventScript != NULL && does_script_exist(partner->handleEventScriptID)) {
|
||||||
}
|
|
||||||
}
|
|
||||||
if (enemyScriptRunning) {
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
partner->handleEventScript = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
// wait for all enemy turn scripts
|
||||||
enemy = battleStatus->enemyActors[i];
|
enemyNotDone = FALSE;
|
||||||
if (enemy != NULL && enemy->handleEventScript != NULL) {
|
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
||||||
if (does_script_exist(enemy->handleEventScriptID)) {
|
enemy = battleStatus->enemyActors[i];
|
||||||
enemyScriptRunning = TRUE;
|
if (enemy != NULL && enemy->takeTurnScript != NULL) {
|
||||||
} else {
|
if (does_script_exist(enemy->takeTurnScriptID)) {
|
||||||
enemy->handleEventScript = NULL;
|
enemyNotDone = TRUE;
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (enemyScriptRunning) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
|
||||||
enemy = battleStatus->enemyActors[i];
|
|
||||||
if (enemy != NULL) {
|
|
||||||
enemy->flags &= ~ACTOR_FLAG_80000;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (battleStatus->unk_8C == 0) {
|
|
||||||
decrement_status_menu_disabled();
|
|
||||||
if (!(gGameStatusPtr->demoFlags & 1)) {
|
|
||||||
Actor* target;
|
|
||||||
|
|
||||||
if (btl_check_player_defeated() || btl_check_enemies_defeated()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
target = get_actor(player->targetActorID);
|
|
||||||
if (target != NULL) {
|
|
||||||
if (target->handleEventSource != NULL) {
|
|
||||||
target->lastEventType = EVENT_END_FIRST_STRIKE;
|
|
||||||
script = start_script(target->handleEventSource, EVT_PRIORITY_A, EVT_FLAG_RUN_IMMEDIATELY);
|
|
||||||
target->handleEventScript = script;
|
|
||||||
target->handleEventScriptID = script->id;
|
|
||||||
script->owner1.actorID = target->actorID;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
gBattleSubState = BTL_SUBSTATE_FIRST_STRIKE_UNK_3;
|
|
||||||
} else {
|
} else {
|
||||||
btl_set_state(BATTLE_STATE_END_DEMO_BATTLE);
|
enemy->takeTurnScript = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
if (enemyNotDone) {
|
||||||
case BTL_SUBSTATE_FIRST_STRIKE_UNK_3:
|
break;
|
||||||
enemyScriptRunning = FALSE;
|
}
|
||||||
|
|
||||||
|
// wait for all enemy handle event scripts
|
||||||
|
enemyNotDone = FALSE;
|
||||||
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
||||||
enemy = battleStatus->enemyActors[i];
|
enemy = battleStatus->enemyActors[i];
|
||||||
if (enemy != NULL && enemy->handleEventScript != NULL) {
|
if (enemy != NULL && enemy->handleEventScript != NULL) {
|
||||||
if (does_script_exist(enemy->handleEventScriptID)) {
|
if (does_script_exist(enemy->handleEventScriptID)) {
|
||||||
enemyScriptRunning = TRUE;
|
enemyNotDone = TRUE;
|
||||||
} else {
|
} else {
|
||||||
enemy->handleEventScript = NULL;
|
enemy->handleEventScript = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (enemyScriptRunning) {
|
if (enemyNotDone) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
||||||
|
enemy = battleStatus->enemyActors[i];
|
||||||
|
if (enemy != NULL) {
|
||||||
|
enemy->flags &= ~ACTOR_FLAG_80000;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (battleStatus->unk_8C == 0) {
|
||||||
|
decrement_status_menu_disabled();
|
||||||
|
if (!(gGameStatusPtr->demoFlags & 1)) {
|
||||||
|
Actor* target;
|
||||||
|
|
||||||
|
if (btl_check_player_defeated() || btl_check_enemies_defeated()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
target = get_actor(player->targetActorID);
|
||||||
|
if (target != NULL) {
|
||||||
|
if (target->handleEventSource != NULL) {
|
||||||
|
target->lastEventType = EVENT_END_FIRST_STRIKE;
|
||||||
|
script = start_script(target->handleEventSource, EVT_PRIORITY_A, EVT_FLAG_RUN_IMMEDIATELY);
|
||||||
|
target->handleEventScript = script;
|
||||||
|
target->handleEventScriptID = script->id;
|
||||||
|
script->owner1.actorID = target->actorID;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gBattleSubState = BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_DONE;
|
||||||
|
} else {
|
||||||
|
btl_set_state(BATTLE_STATE_END_DEMO_BATTLE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_DONE:
|
||||||
|
enemyNotDone = FALSE;
|
||||||
|
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
||||||
|
enemy = battleStatus->enemyActors[i];
|
||||||
|
if (enemy != NULL && enemy->handleEventScript != NULL) {
|
||||||
|
if (does_script_exist(enemy->handleEventScriptID)) {
|
||||||
|
enemyNotDone = TRUE;
|
||||||
|
} else {
|
||||||
|
enemy->handleEventScript = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (enemyNotDone) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (player->takeTurnScript == NULL || !does_script_exist(player->takeTurnScriptID)) {
|
if (player->takeTurnScript == NULL || !does_script_exist(player->takeTurnScriptID)) {
|
||||||
@ -3961,30 +3972,32 @@ void btl_state_update_partner_striking_first(void) {
|
|||||||
Actor* player = battleStatus->playerActor;
|
Actor* player = battleStatus->playerActor;
|
||||||
Actor* partner = battleStatus->partnerActor;
|
Actor* partner = battleStatus->partnerActor;
|
||||||
Actor* actor;
|
Actor* actor;
|
||||||
s32 found;
|
s32 enemyNotDone;
|
||||||
SelectableTarget* target;
|
SelectableTarget* target;
|
||||||
Evt* script;
|
Evt* script;
|
||||||
s32 level;
|
s32 level;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
switch (gBattleSubState) {
|
switch (gBattleSubState) {
|
||||||
case BTL_SUBSTATE_PARTNER_FIRST_STRIKE_UNK_0:
|
case BTL_SUBSTATE_PARTNER_FIRST_STRIKE_INIT:
|
||||||
D_8029F254 = 0;
|
D_8029F254 = 0;
|
||||||
|
// setup dummy 'menu selection' for partner move
|
||||||
level = partner->actorBlueprint->level;
|
level = partner->actorBlueprint->level;
|
||||||
switch (playerData->currentPartner) {
|
switch (playerData->currentPartner) {
|
||||||
case PARTNER_KOOPER:
|
case PARTNER_KOOPER:
|
||||||
battleStatus->moveCategory = 5;
|
battleStatus->moveCategory = BTL_MENU_TYPE_5;
|
||||||
battleStatus->selectedItemID = ITEM_NONE;
|
battleStatus->selectedItemID = ITEM_NONE;
|
||||||
battleStatus->selectedMoveID = level + MOVE_SHELL_TOSS1;
|
battleStatus->selectedMoveID = level + MOVE_SHELL_TOSS1;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->selectedMoveID].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->selectedMoveID].flags;
|
||||||
break;
|
break;
|
||||||
case PARTNER_BOMBETTE:
|
case PARTNER_BOMBETTE:
|
||||||
battleStatus->moveCategory = 5;
|
battleStatus->moveCategory = BTL_MENU_TYPE_5;
|
||||||
battleStatus->selectedItemID = ITEM_NONE;
|
battleStatus->selectedItemID = ITEM_NONE;
|
||||||
battleStatus->selectedMoveID = level + MOVE_BODY_SLAM1;
|
battleStatus->selectedMoveID = level + MOVE_BODY_SLAM1;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->selectedMoveID].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->selectedMoveID].flags;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
// let the enemy know a first strike is coming
|
||||||
actor = get_actor(ACTOR_ENEMY0);
|
actor = get_actor(ACTOR_ENEMY0);
|
||||||
if (actor->handleEventSource != NULL) {
|
if (actor->handleEventSource != NULL) {
|
||||||
actor->lastEventType = EVENT_BEGIN_FIRST_STRIKE;
|
actor->lastEventType = EVENT_BEGIN_FIRST_STRIKE;
|
||||||
@ -3993,9 +4006,9 @@ void btl_state_update_partner_striking_first(void) {
|
|||||||
actor->handleEventScriptID = script->id;
|
actor->handleEventScriptID = script->id;
|
||||||
script->owner1.actorID = actor->actorID;
|
script->owner1.actorID = actor->actorID;
|
||||||
}
|
}
|
||||||
gBattleSubState = BTL_SUBSTATE_PARTNER_FIRST_STRIKE_UNK_1;
|
gBattleSubState = BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_READY;
|
||||||
break;
|
break;
|
||||||
case BTL_SUBSTATE_PARTNER_FIRST_STRIKE_UNK_1:
|
case BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_READY:
|
||||||
player_create_target_list(partner);
|
player_create_target_list(partner);
|
||||||
target = &partner->targetData[partner->targetIndexList[0]];
|
target = &partner->targetData[partner->targetIndexList[0]];
|
||||||
partner->targetActorID = target->actorID;
|
partner->targetActorID = target->actorID;
|
||||||
@ -4010,98 +4023,108 @@ void btl_state_update_partner_striking_first(void) {
|
|||||||
btl_cam_use_preset(BTL_CAM_PRESET_10);
|
btl_cam_use_preset(BTL_CAM_PRESET_10);
|
||||||
btl_cam_target_actor(ACTOR_PARTNER);
|
btl_cam_target_actor(ACTOR_PARTNER);
|
||||||
reset_actor_turn_info();
|
reset_actor_turn_info();
|
||||||
|
// begin the partner turn script
|
||||||
battleStatus->battlePhase = PHASE_FIRST_STRIKE;
|
battleStatus->battlePhase = PHASE_FIRST_STRIKE;
|
||||||
script = start_script(partner->takeTurnSource, EVT_PRIORITY_A, 0);
|
script = start_script(partner->takeTurnSource, EVT_PRIORITY_A, 0);
|
||||||
partner->takeTurnScript = script;
|
partner->takeTurnScript = script;
|
||||||
D_8029F248 = 3;
|
|
||||||
gBattleSubState = BTL_SUBSTATE_PARTNER_FIRST_STRIKE_UNK_2;
|
|
||||||
partner->takeTurnScriptID = script->id;
|
partner->takeTurnScriptID = script->id;
|
||||||
script->owner1.actorID = ACTOR_PARTNER;
|
script->owner1.actorID = ACTOR_PARTNER;
|
||||||
|
D_8029F248 = 3;
|
||||||
|
gBattleSubState = BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_SCRIPTS;
|
||||||
break;
|
break;
|
||||||
case BTL_SUBSTATE_PARTNER_FIRST_STRIKE_UNK_2:
|
case BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_SCRIPTS:
|
||||||
if (D_8029F248 != 0) {
|
if (D_8029F248 != 0) {
|
||||||
D_8029F248--;
|
D_8029F248--;
|
||||||
} else {
|
} else {
|
||||||
D_8029F254 = 1;
|
D_8029F254 = 1;
|
||||||
}
|
}
|
||||||
|
// wait for partner move script
|
||||||
|
if (partner->takeTurnScript != NULL && does_script_exist(partner->takeTurnScriptID)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
partner->takeTurnScript = NULL;
|
||||||
|
// wait for partner handle event script
|
||||||
|
if (partner->handleEventScript != NULL && does_script_exist(partner->handleEventScriptID)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
partner->handleEventScript = NULL;
|
||||||
|
// wait for player handle event script
|
||||||
|
if (player->handleEventScript != NULL && does_script_exist(player->handleEventScriptID)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
player->handleEventScript = NULL;
|
||||||
|
|
||||||
if (partner->takeTurnScript == NULL || !does_script_exist(partner->takeTurnScriptID)) {
|
// wait for all enemy turn scripts
|
||||||
partner->takeTurnScript = NULL;
|
enemyNotDone = FALSE;
|
||||||
if (partner->handleEventScript == NULL || !does_script_exist(partner->handleEventScriptID)) {
|
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
||||||
partner->handleEventScript = NULL;
|
actor = battleStatus->enemyActors[i];
|
||||||
if (player->handleEventScript == NULL || !does_script_exist(player->handleEventScriptID)) {
|
if (actor != NULL && actor->takeTurnScript != NULL) {
|
||||||
player->handleEventScript = NULL;
|
if (does_script_exist(actor->takeTurnScriptID)) {
|
||||||
found = FALSE;
|
enemyNotDone = TRUE;
|
||||||
|
} else {
|
||||||
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
actor->takeTurnScript = NULL;
|
||||||
actor = battleStatus->enemyActors[i];
|
|
||||||
if (actor != NULL && actor->takeTurnScript != NULL) {
|
|
||||||
if (does_script_exist(actor->takeTurnScriptID)) {
|
|
||||||
found = TRUE;
|
|
||||||
} else {
|
|
||||||
actor->takeTurnScript = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!found) {
|
|
||||||
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
|
||||||
actor = battleStatus->enemyActors[i];
|
|
||||||
if (actor != NULL && actor->handleEventScript != NULL) {
|
|
||||||
if (does_script_exist(actor->handleEventScriptID)) {
|
|
||||||
found = TRUE;
|
|
||||||
} else {
|
|
||||||
actor->handleEventScript = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!found) {
|
|
||||||
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
|
||||||
actor = battleStatus->enemyActors[i];
|
|
||||||
if (actor != NULL) {
|
|
||||||
actor->flags &= ~ACTOR_FLAG_80000;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (battleStatus->unk_8C == 0) {
|
|
||||||
decrement_status_menu_disabled();
|
|
||||||
if (btl_check_player_defeated() || btl_check_enemies_defeated()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
actor = get_actor(partner->targetActorID);
|
|
||||||
if (actor != NULL) {
|
|
||||||
if (actor->handleEventSource != NULL) {
|
|
||||||
actor->lastEventType = EVENT_END_FIRST_STRIKE;
|
|
||||||
script = start_script(actor->handleEventSource, EVT_PRIORITY_A, EVT_FLAG_RUN_IMMEDIATELY);
|
|
||||||
actor->handleEventScript = script;
|
|
||||||
actor->handleEventScriptID = script->id;
|
|
||||||
script->owner1.actorID = actor->actorID;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
gBattleSubState = BTL_SUBSTATE_PARTNER_FIRST_STRIKE_UNK_3;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
if (enemyNotDone) {
|
||||||
case BTL_SUBSTATE_PARTNER_FIRST_STRIKE_UNK_3:
|
break;
|
||||||
found = FALSE;
|
}
|
||||||
|
|
||||||
|
// wait for all enemy handle event scripts
|
||||||
|
enemyNotDone = FALSE;
|
||||||
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
||||||
actor = battleStatus->enemyActors[i];
|
actor = battleStatus->enemyActors[i];
|
||||||
if (actor != NULL && actor->handleEventScript != NULL) {
|
if (actor != NULL && actor->handleEventScript != NULL) {
|
||||||
if (does_script_exist(actor->handleEventScriptID)) {
|
if (does_script_exist(actor->handleEventScriptID)) {
|
||||||
found = TRUE;
|
enemyNotDone = TRUE;
|
||||||
} else {
|
} else {
|
||||||
actor->handleEventScript = NULL;
|
actor->handleEventScript = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!found) {
|
if (enemyNotDone) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
||||||
|
actor = battleStatus->enemyActors[i];
|
||||||
|
if (actor != NULL) {
|
||||||
|
actor->flags &= ~ACTOR_FLAG_80000;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (battleStatus->unk_8C == 0) {
|
||||||
|
decrement_status_menu_disabled();
|
||||||
|
if (btl_check_player_defeated() || btl_check_enemies_defeated()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actor = get_actor(partner->targetActorID);
|
||||||
|
if (actor != NULL) {
|
||||||
|
if (actor->handleEventSource != NULL) {
|
||||||
|
actor->lastEventType = EVENT_END_FIRST_STRIKE;
|
||||||
|
script = start_script(actor->handleEventSource, EVT_PRIORITY_A, EVT_FLAG_RUN_IMMEDIATELY);
|
||||||
|
actor->handleEventScript = script;
|
||||||
|
actor->handleEventScriptID = script->id;
|
||||||
|
script->owner1.actorID = actor->actorID;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gBattleSubState = BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_DONE;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_DONE:
|
||||||
|
enemyNotDone = FALSE;
|
||||||
|
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
||||||
|
actor = battleStatus->enemyActors[i];
|
||||||
|
if (actor != NULL && actor->handleEventScript != NULL) {
|
||||||
|
if (does_script_exist(actor->handleEventScriptID)) {
|
||||||
|
enemyNotDone = TRUE;
|
||||||
|
} else {
|
||||||
|
actor->handleEventScript = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!enemyNotDone) {
|
||||||
btl_set_state(BATTLE_STATE_BEGIN_TURN);
|
btl_set_state(BATTLE_STATE_BEGIN_TURN);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -4140,7 +4163,7 @@ void btl_state_update_enemy_striking_first(void) {
|
|||||||
s32 j;
|
s32 j;
|
||||||
|
|
||||||
switch (gBattleSubState) {
|
switch (gBattleSubState) {
|
||||||
case BTL_SUBSTATE_ENEMY_FIRST_STRIKE_UNK_0:
|
case BTL_SUBSTATE_ENEMY_FIRST_STRIKE_INIT:
|
||||||
battleStatus->unk_8C = 0;
|
battleStatus->unk_8C = 0;
|
||||||
battleStatus->lastAttackDamage = 0;
|
battleStatus->lastAttackDamage = 0;
|
||||||
battleStatus->unk_19A = 0;
|
battleStatus->unk_19A = 0;
|
||||||
@ -4151,7 +4174,8 @@ void btl_state_update_enemy_striking_first(void) {
|
|||||||
if (partner != NULL) {
|
if (partner != NULL) {
|
||||||
partner->flags &= ~ACTOR_FLAG_8000000;
|
partner->flags &= ~ACTOR_FLAG_8000000;
|
||||||
}
|
}
|
||||||
battleStatus->flags2 |= BS_FLAGS2_1000000 | BS_FLAGS2_4000;
|
battleStatus->flags2 |= BS_FLAGS2_1000000;
|
||||||
|
battleStatus->flags2 |= BS_FLAGS2_4000;
|
||||||
count = 0;
|
count = 0;
|
||||||
|
|
||||||
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
||||||
@ -4211,10 +4235,10 @@ void btl_state_update_enemy_striking_first(void) {
|
|||||||
actor->takeTurnScript = script;
|
actor->takeTurnScript = script;
|
||||||
D_8029F248 = 3;
|
D_8029F248 = 3;
|
||||||
actor->takeTurnScriptID = script->id;
|
actor->takeTurnScriptID = script->id;
|
||||||
gBattleSubState = BTL_SUBSTATE_ENEMY_FIRST_STRIKE_UNK_2;
|
gBattleSubState = BTL_SUBSTATE_ENEMY_FIRST_STRIKE_AWAIT_SCRIPTS;
|
||||||
script->owner1.actorID = battleStatus->activeEnemyActorID;
|
script->owner1.actorID = battleStatus->activeEnemyActorID;
|
||||||
break;
|
break;
|
||||||
case BTL_SUBSTATE_ENEMY_FIRST_STRIKE_UNK_2:
|
case BTL_SUBSTATE_ENEMY_FIRST_STRIKE_AWAIT_SCRIPTS:
|
||||||
if (D_8029F248 != 0) {
|
if (D_8029F248 != 0) {
|
||||||
D_8029F248--;
|
D_8029F248--;
|
||||||
} else {
|
} else {
|
||||||
@ -4335,7 +4359,7 @@ void btl_state_update_end_demo_battle(void) {
|
|||||||
break;
|
break;
|
||||||
case BTL_SUBSTATE_END_DEMO_BATTLE_UNK_2:
|
case BTL_SUBSTATE_END_DEMO_BATTLE_UNK_2:
|
||||||
D_80280A30 = 255;
|
D_80280A30 = 255;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_1;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_ACTORS_VISIBLE;
|
||||||
if (D_800DC064 == NULL) {
|
if (D_800DC064 == NULL) {
|
||||||
stage = blah->stage;
|
stage = blah->stage;
|
||||||
} else {
|
} else {
|
||||||
|
20
src/16c8e0.c
20
src/16c8e0.c
@ -101,7 +101,7 @@ extern HudScript HES_Item_SmallStarPoint;
|
|||||||
extern HudScript HES_Item_StarPoint;
|
extern HudScript HES_Item_StarPoint;
|
||||||
extern HudScript HES_StatusSPShine;
|
extern HudScript HES_StatusSPShine;
|
||||||
|
|
||||||
void func_8023ED5C(void);
|
void btl_render_actors(void);
|
||||||
void tattle_cam_pre_render(Camera*);
|
void tattle_cam_pre_render(Camera*);
|
||||||
void func_8023FF84(Camera*);
|
void func_8023FF84(Camera*);
|
||||||
void btl_draw_enemy_health_bars(void);
|
void btl_draw_enemy_health_bars(void);
|
||||||
@ -197,7 +197,7 @@ void initialize_battle(void) {
|
|||||||
gBattleStatus.flags2 &= ~BS_FLAGS2_PEACH_BATTLE;
|
gBattleStatus.flags2 &= ~BS_FLAGS2_PEACH_BATTLE;
|
||||||
}
|
}
|
||||||
|
|
||||||
create_worker_world(NULL, func_8023ED5C);
|
create_worker_world(NULL, btl_render_actors);
|
||||||
btl_popup_messages_init();
|
btl_popup_messages_init();
|
||||||
func_80268E88();
|
func_80268E88();
|
||||||
set_windows_visible(WINDOW_GROUP_1);
|
set_windows_visible(WINDOW_GROUP_1);
|
||||||
@ -239,7 +239,7 @@ void func_8023E3FC(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void update_actor_shadows(void) {
|
void update_actor_shadows(void) {
|
||||||
if (gBattleStatus.flags1 & BS_FLAGS1_1) {
|
if (gBattleStatus.flags1 & BS_FLAGS1_ACTORS_VISIBLE) {
|
||||||
update_enemy_shadows();
|
update_enemy_shadows();
|
||||||
update_hero_shadows();
|
update_hero_shadows();
|
||||||
}
|
}
|
||||||
@ -514,7 +514,7 @@ void btl_draw_ui(void) {
|
|||||||
btl_state_draw_begin_partner_turn();
|
btl_state_draw_begin_partner_turn();
|
||||||
break;
|
break;
|
||||||
case BATTLE_STATE_9:
|
case BATTLE_STATE_9:
|
||||||
func_80243910();
|
btl_state_draw_9();
|
||||||
break;
|
break;
|
||||||
case BATTLE_STATE_BEGIN_TURN:
|
case BATTLE_STATE_BEGIN_TURN:
|
||||||
btl_state_draw_begin_turn();
|
btl_state_draw_begin_turn();
|
||||||
@ -612,7 +612,7 @@ void btl_draw_ui(void) {
|
|||||||
draw_status_ui();
|
draw_status_ui();
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8023ED5C(void) {
|
void btl_render_actors(void) {
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
RenderTask renderTask;
|
RenderTask renderTask;
|
||||||
RenderTask* renderTaskPtr = &renderTask;
|
RenderTask* renderTaskPtr = &renderTask;
|
||||||
@ -624,7 +624,7 @@ void func_8023ED5C(void) {
|
|||||||
if (battleStatus->initBattleCallback != NULL) {
|
if (battleStatus->initBattleCallback != NULL) {
|
||||||
battleStatus->initBattleCallback();
|
battleStatus->initBattleCallback();
|
||||||
}
|
}
|
||||||
if (battleStatus->flags1 & BS_FLAGS1_1) {
|
if (battleStatus->flags1 & BS_FLAGS1_ACTORS_VISIBLE) {
|
||||||
func_80255FD8();
|
func_80255FD8();
|
||||||
|
|
||||||
if (gCurrentCamID == CAM_BATTLE || gCurrentCamID == CAM_TATTLE) {
|
if (gCurrentCamID == CAM_BATTLE || gCurrentCamID == CAM_TATTLE) {
|
||||||
@ -855,7 +855,7 @@ void btl_draw_enemy_health_bars(void) {
|
|||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
|
|
||||||
if (gGameStatusPtr->unk_7C != 0) {
|
if (gGameStatusPtr->unk_7C != 0) {
|
||||||
if (gBattleStatus.flags1 & BS_FLAGS1_1) {
|
if (gBattleStatus.flags1 & BS_FLAGS1_ACTORS_VISIBLE) {
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
for (i = 0; i < ARRAY_COUNT(battleStatus->enemyActors); i++) {
|
||||||
@ -943,7 +943,7 @@ void btl_update_starpoints_display(void) {
|
|||||||
s32 cond;
|
s32 cond;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
if (gBattleStatus.flags1 & BS_FLAGS1_1) {
|
if (gBattleStatus.flags1 & BS_FLAGS1_ACTORS_VISIBLE) {
|
||||||
if (!(gBattleStatus.flags2 & BS_FLAGS2_1)) {
|
if (!(gBattleStatus.flags2 & BS_FLAGS2_1)) {
|
||||||
D_8029DA40 = 292;
|
D_8029DA40 = 292;
|
||||||
D_8029DA44 = 196;
|
D_8029DA44 = 196;
|
||||||
@ -1035,7 +1035,7 @@ void btl_update_starpoints_display(void) {
|
|||||||
|
|
||||||
posX = D_8029DA40;
|
posX = D_8029DA40;
|
||||||
posY = D_8029DA44 + (one * 14.0f);
|
posY = D_8029DA44 + (one * 14.0f);
|
||||||
if (gBattleStatus.flags2 & 1) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_1) {
|
||||||
if (ones != 0) {
|
if (ones != 0) {
|
||||||
draw_box(0, WINDOW_STYLE_4, posX - 100, posY - 5, 0, 110, 12, 120, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, NULL,
|
draw_box(0, WINDOW_STYLE_4, posX - 100, posY - 5, 0, 110, 12, 120, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, NULL,
|
||||||
NULL, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
|
NULL, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
|
||||||
@ -1096,7 +1096,7 @@ void btl_restore_world_cameras(void) {
|
|||||||
gOverrideFlags &= ~GLOBAL_OVERRIDES_80;
|
gOverrideFlags &= ~GLOBAL_OVERRIDES_80;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gBattleStatus.flags2 & 0x40) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
||||||
playerData->currentPartner = bSavedPartner;
|
playerData->currentPartner = bSavedPartner;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
76
src/17D6A0.c
76
src/17D6A0.c
@ -2427,6 +2427,7 @@ s32 bMessages[] = {
|
|||||||
[BTL_MSG_1E] MSG_Menus_DefenseUp,
|
[BTL_MSG_1E] MSG_Menus_DefenseUp,
|
||||||
[BTL_MSG_1F] MSG_Menus_0084,
|
[BTL_MSG_1F] MSG_Menus_0084,
|
||||||
[BTL_MSG_20] MSG_Menus_0085,
|
[BTL_MSG_20] MSG_Menus_0085,
|
||||||
|
|
||||||
[BTL_MSG_21] MSG_Menus_EnemyTransparent,
|
[BTL_MSG_21] MSG_Menus_EnemyTransparent,
|
||||||
[BTL_MSG_22] MSG_Menus_EnemyElectricCharge,
|
[BTL_MSG_22] MSG_Menus_EnemyElectricCharge,
|
||||||
[BTL_MSG_23] MSG_Menus_PartnerInjured,
|
[BTL_MSG_23] MSG_Menus_PartnerInjured,
|
||||||
@ -2440,45 +2441,51 @@ s32 bMessages[] = {
|
|||||||
[BTL_MSG_2B] MSG_Menus_TurboChargeEnd,
|
[BTL_MSG_2B] MSG_Menus_TurboChargeEnd,
|
||||||
[BTL_MSG_2C] MSG_Menus_ChillOutBegin,
|
[BTL_MSG_2C] MSG_Menus_ChillOutBegin,
|
||||||
[BTL_MSG_2D] MSG_Menus_CloudNineBegin,
|
[BTL_MSG_2D] MSG_Menus_CloudNineBegin,
|
||||||
[BTL_MSG_2E] MSG_Menus_00AF,
|
|
||||||
[BTL_MSG_2F] MSG_Menus_00B0,
|
// move action command tips
|
||||||
[BTL_MSG_30] MSG_Menus_00B1,
|
[BTL_MSG_2E] MSG_Menus_MoveTip_PressBeforeLanding,
|
||||||
[BTL_MSG_31] MSG_Menus_00B2,
|
[BTL_MSG_2F] MSG_Menus_MoveTip_PushLeftWithTiming,
|
||||||
[BTL_MSG_32] MSG_Menus_00B3,
|
[BTL_MSG_30] MSG_Menus_MoveTip_PressBeforeStriking,
|
||||||
[BTL_MSG_33] MSG_Menus_00B4,
|
[BTL_MSG_31] MSG_Menus_MoveTip_PressRepeatedly,
|
||||||
[BTL_MSG_34] MSG_Menus_00AF,
|
[BTL_MSG_32] MSG_Menus_MoveTip_PushLeftRepeatedly,
|
||||||
[BTL_MSG_35] MSG_Menus_00AF,
|
[BTL_MSG_33] MSG_Menus_MoveTip_PushLeftToAim,
|
||||||
[BTL_MSG_36] MSG_Menus_00B5,
|
[BTL_MSG_34] MSG_Menus_MoveTip_PressBeforeLanding,
|
||||||
[BTL_MSG_37] MSG_Menus_00B6,
|
[BTL_MSG_35] MSG_Menus_MoveTip_PressBeforeLanding,
|
||||||
[BTL_MSG_38] MSG_Menus_00B7,
|
[BTL_MSG_36] MSG_Menus_MoveTip_PressAsShown,
|
||||||
[BTL_MSG_39] MSG_Menus_00B8,
|
[BTL_MSG_37] MSG_Menus_MoveTip_NOT_USED_1,
|
||||||
[BTL_MSG_3A] MSG_Menus_00B9,
|
[BTL_MSG_38] MSG_Menus_MoveTip_PressAsLightsUp,
|
||||||
[BTL_MSG_3B] MSG_Menus_00AF,
|
[BTL_MSG_39] MSG_Menus_MoveTip_NOT_USED_2,
|
||||||
[BTL_MSG_3C] MSG_Menus_00BA,
|
[BTL_MSG_3A] MSG_Menus_MoveTip_PressBothRepeatedly,
|
||||||
[BTL_MSG_3D] MSG_Menus_00BB,
|
[BTL_MSG_3B] MSG_Menus_MoveTip_PressBeforeLanding,
|
||||||
[BTL_MSG_3E] MSG_Menus_00BC,
|
[BTL_MSG_3C] MSG_Menus_MoveTip_HoldThenTap,
|
||||||
[BTL_MSG_3F] MSG_Menus_00AF,
|
[BTL_MSG_3D] MSG_Menus_MoveTip_HoldThenRelease,
|
||||||
[BTL_MSG_40] MSG_Menus_00BD,
|
[BTL_MSG_3E] MSG_Menus_MoveTip_MoveToAim,
|
||||||
[BTL_MSG_41] MSG_Menus_00BE,
|
[BTL_MSG_3F] MSG_Menus_MoveTip_PressBeforeLanding,
|
||||||
[BTL_MSG_42] MSG_Menus_00BF,
|
[BTL_MSG_40] MSG_Menus_MoveTip_PressToRunAway,
|
||||||
|
[BTL_MSG_41] MSG_Menus_MoveTip_PressToReduceDamage,
|
||||||
|
[BTL_MSG_42] MSG_Menus_MoveTip_NOT_USED_3,
|
||||||
|
|
||||||
|
// no targets available
|
||||||
[BTL_MSG_43] MSG_Menus_Battle_NoTarget_Jump,
|
[BTL_MSG_43] MSG_Menus_Battle_NoTarget_Jump,
|
||||||
[BTL_MSG_44] MSG_Menus_Battle_NoTarget_Hammer,
|
[BTL_MSG_44] MSG_Menus_Battle_NoTarget_Hammer,
|
||||||
[BTL_MSG_45] MSG_Menus_Battle_NoTarget_Item,
|
[BTL_MSG_45] MSG_Menus_Battle_NoTarget_Item,
|
||||||
[BTL_MSG_46] 0,
|
[BTL_MSG_46] 0,
|
||||||
[BTL_MSG_47] 0,
|
[BTL_MSG_47] 0,
|
||||||
[BTL_MSG_48] MSG_Menus_00C3,
|
|
||||||
[BTL_MSG_49] MSG_Menus_00C6,
|
// errors and warnings
|
||||||
[BTL_MSG_4A] MSG_Menus_00C6,
|
[BTL_MSG_48] MSG_Menus_Battle_CantSelectNow,
|
||||||
[BTL_MSG_4B] MSG_Menus_00C6,
|
[BTL_MSG_49] MSG_Menus_Battle_CantUseHammer,
|
||||||
[BTL_MSG_4C] MSG_Menus_00C7,
|
[BTL_MSG_4A] MSG_Menus_Battle_CantUseHammer,
|
||||||
[BTL_MSG_4D] MSG_Menus_00C7,
|
[BTL_MSG_4B] MSG_Menus_Battle_CantUseHammer,
|
||||||
[BTL_MSG_4E] MSG_Menus_00C7,
|
[BTL_MSG_4C] MSG_Menus_Battle_CantUseJump,
|
||||||
[BTL_MSG_4F] MSG_Menus_00C8,
|
[BTL_MSG_4D] MSG_Menus_Battle_CantUseJump,
|
||||||
[BTL_MSG_50] MSG_Menus_CantSwitch,
|
[BTL_MSG_4E] MSG_Menus_Battle_CantUseJump,
|
||||||
[BTL_MSG_51] MSG_Menus_00CA,
|
[BTL_MSG_4F] MSG_Menus_Battle_CantUseItems,
|
||||||
[BTL_MSG_52] MSG_Menus_CantSwitch,
|
[BTL_MSG_50] MSG_Menus_Battle_CantSwitch,
|
||||||
[BTL_MSG_53] MSG_Menus_00CA,
|
[BTL_MSG_51] MSG_Menus_Battle_CantMove,
|
||||||
[BTL_MSG_54] MSG_Menus_00C3,
|
[BTL_MSG_52] MSG_Menus_Battle_CantSwitch,
|
||||||
|
[BTL_MSG_53] MSG_Menus_Battle_CantMove,
|
||||||
|
[BTL_MSG_54] MSG_Menus_Battle_CantSelectNow,
|
||||||
};
|
};
|
||||||
|
|
||||||
s32 bActorMessages[] = {
|
s32 bActorMessages[] = {
|
||||||
@ -3147,6 +3154,7 @@ void btl_update_message_popup(void* data) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
// move action command tips
|
||||||
case BTL_MSG_2E:
|
case BTL_MSG_2E:
|
||||||
case BTL_MSG_2F:
|
case BTL_MSG_2F:
|
||||||
case BTL_MSG_30:
|
case BTL_MSG_30:
|
||||||
|
10
src/17FEB0.c
10
src/17FEB0.c
@ -155,11 +155,11 @@ s32 calc_item_damage_enemy(void) {
|
|||||||
target->hpChangeCounter = 0;
|
target->hpChangeCounter = 0;
|
||||||
ret = 2;
|
ret = 2;
|
||||||
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_STATUS_ALWAYS_HITS)) {
|
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_STATUS_ALWAYS_HITS)) {
|
||||||
dispatchEvent = EVENT_UNKNOWN_TRIGGER;
|
dispatchEvent = EVENT_SCRIPTED_IMMUNE;
|
||||||
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
||||||
battleStatus->lastAttackDamage = 0;
|
battleStatus->lastAttackDamage = 0;
|
||||||
} else {
|
} else {
|
||||||
dispatchEvent = EVENT_UNKNOWN_TRIGGER;
|
dispatchEvent = EVENT_SCRIPTED_IMMUNE;
|
||||||
battleStatus->lastAttackDamage = 0;
|
battleStatus->lastAttackDamage = 0;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -196,7 +196,7 @@ s32 calc_item_damage_enemy(void) {
|
|||||||
if (dispatchEvent == EVENT_HIT_COMBO) {
|
if (dispatchEvent == EVENT_HIT_COMBO) {
|
||||||
dispatchEvent = EVENT_HIT;
|
dispatchEvent = EVENT_HIT;
|
||||||
}
|
}
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_IMMUNE;
|
dispatchEvent = EVENT_IMMUNE;
|
||||||
}
|
}
|
||||||
if (target->currentHP <= 0 && dispatchEvent == EVENT_IMMUNE) {
|
if (target->currentHP <= 0 && dispatchEvent == EVENT_IMMUNE) {
|
||||||
@ -354,7 +354,7 @@ s32 calc_item_damage_enemy(void) {
|
|||||||
#undef INFLICT_STATUS
|
#undef INFLICT_STATUS
|
||||||
|
|
||||||
if (wasStatusInflicted) {
|
if (wasStatusInflicted) {
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_HIT_COMBO;
|
dispatchEvent = EVENT_HIT_COMBO;
|
||||||
}
|
}
|
||||||
if (dispatchEvent == EVENT_IMMUNE) {
|
if (dispatchEvent == EVENT_IMMUNE) {
|
||||||
@ -380,7 +380,7 @@ s32 calc_item_damage_enemy(void) {
|
|||||||
dispatchEvent = EVENT_SCARE_AWAY;
|
dispatchEvent = EVENT_SCARE_AWAY;
|
||||||
ret = 0;
|
ret = 0;
|
||||||
sp1C = TRUE;
|
sp1C = TRUE;
|
||||||
gBattleStatus.flags1 |= BS_FLAGS1_SP_EVT_ACTIVE | BS_FLAGS1_10 | BS_FLAGS1_8 | BS_FLAGS1_1;
|
gBattleStatus.flags1 |= BS_FLAGS1_SP_EVT_ACTIVE | BS_FLAGS1_10 | BS_FLAGS1_8 | BS_FLAGS1_ACTORS_VISIBLE;
|
||||||
sfx_play_sound_at_position(SOUND_231, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
sfx_play_sound_at_position(SOUND_231, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
||||||
wasStatusInflicted = TRUE;
|
wasStatusInflicted = TRUE;
|
||||||
gBattleStatus.flags1 |= BS_FLAGS1_40;
|
gBattleStatus.flags1 |= BS_FLAGS1_40;
|
||||||
|
@ -1058,7 +1058,7 @@ void btl_state_update_celebration(void) {
|
|||||||
partner->takeTurnScriptID = script->id;
|
partner->takeTurnScriptID = script->id;
|
||||||
script->owner1.actorID = ACTOR_PARTNER;
|
script->owner1.actorID = ACTOR_PARTNER;
|
||||||
}
|
}
|
||||||
if (!(gBattleStatus.flags2 & BS_FLAGS2_2000000)) {
|
if (!(gBattleStatus.flags2 & BS_FLAGS2_DONT_STOP_MUSIC)) {
|
||||||
bgm_set_song(0, -1, 0, 2000, 8);
|
bgm_set_song(0, -1, 0, 2000, 8);
|
||||||
}
|
}
|
||||||
bFadeToBlackAmt = 0;
|
bFadeToBlackAmt = 0;
|
||||||
@ -1143,7 +1143,7 @@ void btl_state_update_celebration(void) {
|
|||||||
CelebrateStateTime = 99;
|
CelebrateStateTime = 99;
|
||||||
}
|
}
|
||||||
if (CelebrateStateTime >= 99) {
|
if (CelebrateStateTime >= 99) {
|
||||||
if (!(gBattleStatus.flags2 & BS_FLAGS2_2000000)) {
|
if (!(gBattleStatus.flags2 & BS_FLAGS2_DONT_STOP_MUSIC)) {
|
||||||
bgm_set_song(0, -1, 0, 1500, 8);
|
bgm_set_song(0, -1, 0, 1500, 8);
|
||||||
}
|
}
|
||||||
bFadeToBlackAmt = 0;
|
bFadeToBlackAmt = 0;
|
||||||
|
@ -991,7 +991,7 @@ EvtScript HandleEvent_Player = {
|
|||||||
EVT_EXEC_WAIT(D_80298724)
|
EVT_EXEC_WAIT(D_80298724)
|
||||||
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_10002)
|
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_10002)
|
||||||
EVT_END_CASE_GROUP
|
EVT_END_CASE_GROUP
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_208C)
|
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_208C)
|
||||||
EVT_SET_CONST(LVar1, ANIM_Mario_10002)
|
EVT_SET_CONST(LVar1, ANIM_Mario_10002)
|
||||||
|
26
src/190B20.c
26
src/190B20.c
@ -85,20 +85,20 @@ s32 func_80263064(Actor* actor0, Actor* actor1, s32 unused) {
|
|||||||
part = actor1->partsTable;
|
part = actor1->partsTable;
|
||||||
|
|
||||||
for (i = 0; i < numParts; i++) {
|
for (i = 0; i < numParts; i++) {
|
||||||
if (!(part->flags & 0x20000)) {
|
if (!(part->flags & ACTOR_PART_FLAG_NO_TARGET)) {
|
||||||
if (!(part->flags & 0x800000)) {
|
if (!(part->flags & ACTOR_PART_FLAG_MULTI_TARGET)) {
|
||||||
continue;
|
continue;
|
||||||
} else {
|
} else {
|
||||||
ActorPartBlueprint* bp = part->staticData;
|
ActorPartBlueprint* bp = part->staticData;
|
||||||
f32 x, y, z;
|
f32 x, y, z;
|
||||||
|
|
||||||
if (!(part->flags & 0x100000)) {
|
if (!(part->flags & ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION)) {
|
||||||
x = actor1->currentPos.x;
|
x = actor1->currentPos.x;
|
||||||
y = actor1->currentPos.y;
|
y = actor1->currentPos.y;
|
||||||
z = actor1->currentPos.z;
|
z = actor1->currentPos.z;
|
||||||
|
|
||||||
x += part->partOffset.x;
|
x += part->partOffset.x;
|
||||||
if (!(actor1->flags & 0x800)) {
|
if (!(actor1->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) {
|
||||||
y += part->partOffset.y;
|
y += part->partOffset.y;
|
||||||
} else {
|
} else {
|
||||||
y -= part->partOffset.y;
|
y -= part->partOffset.y;
|
||||||
@ -106,7 +106,7 @@ s32 func_80263064(Actor* actor0, Actor* actor1, s32 unused) {
|
|||||||
z += part->partOffset.z;
|
z += part->partOffset.z;
|
||||||
|
|
||||||
x += part->targetOffset.x;
|
x += part->targetOffset.x;
|
||||||
if (!(actor1->flags & 0x800)) {
|
if (!(actor1->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) {
|
||||||
y += part->targetOffset.y;
|
y += part->targetOffset.y;
|
||||||
} else {
|
} else {
|
||||||
y -= part->targetOffset.y;
|
y -= part->targetOffset.y;
|
||||||
@ -117,7 +117,7 @@ s32 func_80263064(Actor* actor0, Actor* actor1, s32 unused) {
|
|||||||
z = part->absolutePosition.z;
|
z = part->absolutePosition.z;
|
||||||
|
|
||||||
x += part->targetOffset.x;
|
x += part->targetOffset.x;
|
||||||
if (!(actor1->flags & 0x800)) {
|
if (!(actor1->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) {
|
||||||
y += part->targetOffset.y;
|
y += part->targetOffset.y;
|
||||||
} else {
|
} else {
|
||||||
y -= part->targetOffset.y;
|
y -= part->targetOffset.y;
|
||||||
@ -199,8 +199,8 @@ void func_80263300(void) {
|
|||||||
if (itemID != 0) {
|
if (itemID != 0) {
|
||||||
ItemData* itemData = &gItemTable[itemID];
|
ItemData* itemData = &gItemTable[itemID];
|
||||||
|
|
||||||
if (itemData->typeFlags & 2) {
|
if (itemData->typeFlags & ITEM_TYPE_FLAG_BATTLE_USABLE) {
|
||||||
battleStatus->moveCategory = 2;
|
battleStatus->moveCategory = BTL_MENU_TYPE_ITEM;
|
||||||
battleStatus->selectedItemID = playerData->invItems[i];
|
battleStatus->selectedItemID = playerData->invItems[i];
|
||||||
battleStatus->currentTargetListFlags = itemData->targetFlags;
|
battleStatus->currentTargetListFlags = itemData->targetFlags;
|
||||||
player_create_target_list(player);
|
player_create_target_list(player);
|
||||||
@ -314,7 +314,7 @@ void btl_init_menu_boots(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// See if there are any targets for this move
|
// See if there are any targets for this move
|
||||||
battleStatus->moveCategory = 0;
|
battleStatus->moveCategory = BTL_MENU_TYPE_JUMP;
|
||||||
battleStatus->selectedItemID = playerData->bootsLevel;
|
battleStatus->selectedItemID = playerData->bootsLevel;
|
||||||
battleStatus->currentTargetListFlags = move->flags; // Controls target filters
|
battleStatus->currentTargetListFlags = move->flags; // Controls target filters
|
||||||
player_create_target_list(player);
|
player_create_target_list(player);
|
||||||
@ -408,7 +408,7 @@ void btl_init_menu_hammer(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// See if there are any targets for this move
|
// See if there are any targets for this move
|
||||||
battleStatus->moveCategory = 1;
|
battleStatus->moveCategory = BTL_MENU_TYPE_SMASH;
|
||||||
battleStatus->selectedItemID = playerData->hammerLevel;
|
battleStatus->selectedItemID = playerData->hammerLevel;
|
||||||
battleStatus->currentTargetListFlags = move->flags;
|
battleStatus->currentTargetListFlags = move->flags;
|
||||||
player_create_target_list(player);
|
player_create_target_list(player);
|
||||||
@ -496,7 +496,7 @@ void btl_init_menu_partner(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
battleStatus->moveCategory = 5;
|
battleStatus->moveCategory = BTL_MENU_TYPE_5;
|
||||||
battleStatus->selectedItemID = partner->actorBlueprint->level;
|
battleStatus->selectedItemID = partner->actorBlueprint->level;
|
||||||
battleStatus->currentTargetListFlags = move->flags;
|
battleStatus->currentTargetListFlags = move->flags;
|
||||||
player_create_target_list(partner);
|
player_create_target_list(partner);
|
||||||
@ -1494,8 +1494,8 @@ Actor* create_actor(Formation formation) {
|
|||||||
ASSERT(part->movement != NULL);
|
ASSERT(part->movement != NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (actor->flags & 0x4000) {
|
if (actor->flags & ACTOR_FLAG_TARGET_ONLY) {
|
||||||
part->flags |= 0x4000;
|
part->flags |= ACTOR_PART_FLAG_4000;
|
||||||
}
|
}
|
||||||
|
|
||||||
part->animationRate = 1.0f;
|
part->animationRate = 1.0f;
|
||||||
|
44
src/19FAF0.c
44
src/19FAF0.c
@ -276,9 +276,9 @@ s32 calc_player_damage_enemy(void) {
|
|||||||
|
|
||||||
target->lastDamageTaken = 0;
|
target->lastDamageTaken = 0;
|
||||||
|
|
||||||
if (gBattleStatus.flags1 & BS_FLAGS1_800) {
|
if (gBattleStatus.flags1 & BS_FLAGS1_FORCE_HIT_IMMUNE) {
|
||||||
retVal = 2;
|
retVal = 2;
|
||||||
dispatchEvent = EVENT_UNKNOWN_TRIGGER;
|
dispatchEvent = EVENT_SCRIPTED_IMMUNE;
|
||||||
} else {
|
} else {
|
||||||
if (player_team_is_ability_active(player, ABILITY_ICE_POWER)) {
|
if (player_team_is_ability_active(player, ABILITY_ICE_POWER)) {
|
||||||
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT)) {
|
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT)) {
|
||||||
@ -461,7 +461,7 @@ s32 calc_player_damage_enemy(void) {
|
|||||||
battleStatus->hpDrainCount += currentAttackDamage;
|
battleStatus->hpDrainCount += currentAttackDamage;
|
||||||
}
|
}
|
||||||
|
|
||||||
gBattleStatus.flags2 |= BS_FLAGS2_4000000;
|
gBattleStatus.flags2 |= BS_FLAGS2_HAS_DRAINED_HP;
|
||||||
|
|
||||||
if (battleStatus->hpDrainCount > 5) {
|
if (battleStatus->hpDrainCount > 5) {
|
||||||
battleStatus->hpDrainCount = 5;
|
battleStatus->hpDrainCount = 5;
|
||||||
@ -476,7 +476,7 @@ s32 calc_player_damage_enemy(void) {
|
|||||||
battleStatus->hpDrainCount += currentAttackDamage;
|
battleStatus->hpDrainCount += currentAttackDamage;
|
||||||
}
|
}
|
||||||
|
|
||||||
gBattleStatus.flags2 |= BS_FLAGS2_4000000;
|
gBattleStatus.flags2 |= BS_FLAGS2_HAS_DRAINED_HP;
|
||||||
|
|
||||||
if (battleStatus->hpDrainCount > 5) {
|
if (battleStatus->hpDrainCount > 5) {
|
||||||
battleStatus->hpDrainCount = 5;
|
battleStatus->hpDrainCount = 5;
|
||||||
@ -560,10 +560,10 @@ s32 calc_player_damage_enemy(void) {
|
|||||||
retVal = 2;
|
retVal = 2;
|
||||||
|
|
||||||
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_STATUS_ALWAYS_HITS)) {
|
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_STATUS_ALWAYS_HITS)) {
|
||||||
dispatchEvent = EVENT_UNKNOWN_TRIGGER;
|
dispatchEvent = EVENT_SCRIPTED_IMMUNE;
|
||||||
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
||||||
} else {
|
} else {
|
||||||
dispatchEvent = (target->currentHP <= 0) ? EVENT_DEATH : EVENT_UNKNOWN_TRIGGER;
|
dispatchEvent = (target->currentHP <= 0) ? EVENT_DEATH : EVENT_SCRIPTED_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
battleStatus->lastAttackDamage = 0;
|
battleStatus->lastAttackDamage = 0;
|
||||||
@ -592,7 +592,7 @@ s32 calc_player_damage_enemy(void) {
|
|||||||
if (is_ability_active(ABILITY_ZAP_TAP) || player->staticStatus == STATUS_STATIC || (target->staticStatus != STATUS_STATIC &&
|
if (is_ability_active(ABILITY_ZAP_TAP) || player->staticStatus == STATUS_STATIC || (target->staticStatus != STATUS_STATIC &&
|
||||||
!(targetPart->eventFlags & ACTOR_EVENT_FLAG_ELECTRIFIED)) || battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT ||
|
!(targetPart->eventFlags & ACTOR_EVENT_FLAG_ELECTRIFIED)) || battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT ||
|
||||||
battleStatus->currentAttackEventSuppression & ATTACK_EVENT_FLAG_8 || battleStatus->currentAttackElement & DAMAGE_TYPE_ELECTRIC) {
|
battleStatus->currentAttackEventSuppression & ATTACK_EVENT_FLAG_8 || battleStatus->currentAttackElement & DAMAGE_TYPE_ELECTRIC) {
|
||||||
dispatchEvent = (!(gBattleStatus.flags1 & BS_FLAGS1_SP_EVT_ACTIVE)) ? EVENT_UNKNOWN_TRIGGER : EVENT_IMMUNE;
|
dispatchEvent = (!(gBattleStatus.flags1 & BS_FLAGS1_SP_EVT_ACTIVE)) ? EVENT_SCRIPTED_IMMUNE : EVENT_IMMUNE;
|
||||||
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
||||||
dispatch_event_actor(target, dispatchEvent);
|
dispatch_event_actor(target, dispatchEvent);
|
||||||
func_8024EFE0(state->goalPos.x, state->goalPos.y, state->goalPos.z, 0, 1, 3);
|
func_8024EFE0(state->goalPos.x, state->goalPos.y, state->goalPos.z, 0, 1, 3);
|
||||||
@ -625,7 +625,7 @@ s32 calc_player_damage_enemy(void) {
|
|||||||
dispatchEvent = EVENT_HIT;
|
dispatchEvent = EVENT_HIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_IMMUNE;
|
dispatchEvent = EVENT_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -653,7 +653,7 @@ s32 calc_player_damage_enemy(void) {
|
|||||||
dispatchEvent = EVENT_SPIN_SMASH_HIT;
|
dispatchEvent = EVENT_SPIN_SMASH_HIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_SPIN_SMASH_HIT;
|
dispatchEvent = EVENT_SPIN_SMASH_HIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -677,7 +677,7 @@ s32 calc_player_damage_enemy(void) {
|
|||||||
dispatchEvent = EVENT_POWER_BOUNCE_HIT;
|
dispatchEvent = EVENT_POWER_BOUNCE_HIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_POWER_BOUNCE_HIT;
|
dispatchEvent = EVENT_POWER_BOUNCE_HIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -730,7 +730,7 @@ s32 calc_player_damage_enemy(void) {
|
|||||||
dispatchEvent = EVENT_FLIP_TRIGGER;
|
dispatchEvent = EVENT_FLIP_TRIGGER;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_FLIP_TRIGGER;
|
dispatchEvent = EVENT_FLIP_TRIGGER;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -789,7 +789,7 @@ s32 calc_player_damage_enemy(void) {
|
|||||||
#undef INFLICT_STATUS
|
#undef INFLICT_STATUS
|
||||||
|
|
||||||
if (wasStatusInflicted) {
|
if (wasStatusInflicted) {
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_HIT_COMBO;
|
dispatchEvent = EVENT_HIT_COMBO;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -998,7 +998,7 @@ s32 dispatch_damage_event_player(s32 damageAmount, s32 event, s32 arg2) {
|
|||||||
if (dispatchEvent == EVENT_HIT_COMBO) {
|
if (dispatchEvent == EVENT_HIT_COMBO) {
|
||||||
dispatchEvent = EVENT_HIT;
|
dispatchEvent = EVENT_HIT;
|
||||||
}
|
}
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_IMMUNE;
|
dispatchEvent = EVENT_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1486,10 +1486,10 @@ ApiStatus PlayerDamageEnemy(Evt* script, s32 isInitialCall) {
|
|||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
||||||
}
|
}
|
||||||
if (flags & BS_FLAGS1_800) {
|
if (flags & BS_FLAGS1_FORCE_HIT_IMMUNE) {
|
||||||
gBattleStatus.flags1 |= BS_FLAGS1_800;
|
gBattleStatus.flags1 |= BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_800;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
target = get_actor(script->owner1.actorID);
|
target = get_actor(script->owner1.actorID);
|
||||||
@ -1557,10 +1557,10 @@ ApiStatus PlayerPowerBounceEnemy(Evt* script, s32 isInitialCall) {
|
|||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
||||||
}
|
}
|
||||||
if (flags & BS_FLAGS1_800) {
|
if (flags & BS_FLAGS1_FORCE_HIT_IMMUNE) {
|
||||||
gBattleStatus.flags1 |= BS_FLAGS1_800;
|
gBattleStatus.flags1 |= BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_800;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
target = get_actor(script->owner1.actorID);
|
target = get_actor(script->owner1.actorID);
|
||||||
@ -1628,10 +1628,10 @@ ApiStatus PlayerTestEnemy(Evt* script, s32 isInitialCall) {
|
|||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
||||||
}
|
}
|
||||||
if (flags & BS_FLAGS1_800) {
|
if (flags & BS_FLAGS1_FORCE_HIT_IMMUNE) {
|
||||||
gBattleStatus.flags1 |= BS_FLAGS1_800;
|
gBattleStatus.flags1 |= BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_800;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
target = get_actor(script->owner1.actorID);
|
target = get_actor(script->owner1.actorID);
|
||||||
|
14
src/1A5830.c
14
src/1A5830.c
@ -458,10 +458,10 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
|||||||
target->hpChangeCounter = 0;
|
target->hpChangeCounter = 0;
|
||||||
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_STATUS_ALWAYS_HITS)) {
|
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_STATUS_ALWAYS_HITS)) {
|
||||||
hitResult = HIT_RESULT_QUAKE_IMMUNE;
|
hitResult = HIT_RESULT_QUAKE_IMMUNE;
|
||||||
event = EVENT_UNKNOWN_TRIGGER;
|
event = EVENT_SCRIPTED_IMMUNE;
|
||||||
} else {
|
} else {
|
||||||
hitResult = HIT_RESULT_QUAKE_IMMUNE;
|
hitResult = HIT_RESULT_QUAKE_IMMUNE;
|
||||||
event = EVENT_UNKNOWN_TRIGGER;
|
event = EVENT_SCRIPTED_IMMUNE;
|
||||||
if (target->currentHP <= 0) {
|
if (target->currentHP <= 0) {
|
||||||
event = EVENT_DEATH;
|
event = EVENT_DEATH;
|
||||||
}
|
}
|
||||||
@ -498,7 +498,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
|||||||
if (event == EVENT_HIT_COMBO) {
|
if (event == EVENT_HIT_COMBO) {
|
||||||
event = EVENT_HIT;
|
event = EVENT_HIT;
|
||||||
}
|
}
|
||||||
if (event == EVENT_UNKNOWN_TRIGGER) {
|
if (event == EVENT_SCRIPTED_IMMUNE) {
|
||||||
event = EVENT_IMMUNE;
|
event = EVENT_IMMUNE;
|
||||||
}
|
}
|
||||||
if (target->currentHP <= 0 && event == EVENT_IMMUNE) {
|
if (target->currentHP <= 0 && event == EVENT_IMMUNE) {
|
||||||
@ -531,7 +531,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
|||||||
if (event == EVENT_HIT_COMBO) {
|
if (event == EVENT_HIT_COMBO) {
|
||||||
event = EVENT_FLIP_TRIGGER;
|
event = EVENT_FLIP_TRIGGER;
|
||||||
}
|
}
|
||||||
if (event == EVENT_UNKNOWN_TRIGGER) {
|
if (event == EVENT_SCRIPTED_IMMUNE) {
|
||||||
event = EVENT_FLIP_TRIGGER;
|
event = EVENT_FLIP_TRIGGER;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -557,7 +557,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
|||||||
if (event == EVENT_HIT) {
|
if (event == EVENT_HIT) {
|
||||||
event = EVENT_BLOCK;
|
event = EVENT_BLOCK;
|
||||||
}
|
}
|
||||||
if (event == EVENT_UNKNOWN_TRIGGER) {
|
if (event == EVENT_SCRIPTED_IMMUNE) {
|
||||||
event = EVENT_18;
|
event = EVENT_18;
|
||||||
}
|
}
|
||||||
if (event == EVENT_IMMUNE) {
|
if (event == EVENT_IMMUNE) {
|
||||||
@ -627,7 +627,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (statusInflicted) {
|
if (statusInflicted) {
|
||||||
if (event == EVENT_UNKNOWN_TRIGGER) {
|
if (event == EVENT_SCRIPTED_IMMUNE) {
|
||||||
event = EVENT_HIT_COMBO;
|
event = EVENT_HIT_COMBO;
|
||||||
}
|
}
|
||||||
if (event == EVENT_IMMUNE) {
|
if (event == EVENT_IMMUNE) {
|
||||||
@ -827,7 +827,7 @@ s32 dispatch_damage_event_actor(Actor* actor, s32 damageAmount, s32 originalEven
|
|||||||
if (dispatchEvent == EVENT_HIT_COMBO) {
|
if (dispatchEvent == EVENT_HIT_COMBO) {
|
||||||
dispatchEvent = EVENT_HIT;
|
dispatchEvent = EVENT_HIT;
|
||||||
}
|
}
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_IMMUNE;
|
dispatchEvent = EVENT_IMMUNE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
46
src/1AC760.c
46
src/1AC760.c
@ -190,9 +190,9 @@ s32 calc_partner_damage_enemy(void) {
|
|||||||
|
|
||||||
target->lastDamageTaken = 0;
|
target->lastDamageTaken = 0;
|
||||||
|
|
||||||
if (gBattleStatus.flags1 & BS_FLAGS1_800) {
|
if (gBattleStatus.flags1 & BS_FLAGS1_FORCE_HIT_IMMUNE) {
|
||||||
retVal = 2;
|
retVal = 2;
|
||||||
dispatchEvent = EVENT_UNKNOWN_TRIGGER;
|
dispatchEvent = EVENT_SCRIPTED_IMMUNE;
|
||||||
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
||||||
} else {
|
} else {
|
||||||
if (targetPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY || target->transparentStatus == STATUS_TRANSPARENT ||
|
if (targetPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY || target->transparentStatus == STATUS_TRANSPARENT ||
|
||||||
@ -368,11 +368,11 @@ s32 calc_partner_damage_enemy(void) {
|
|||||||
|
|
||||||
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_STATUS_ALWAYS_HITS)) {
|
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_STATUS_ALWAYS_HITS)) {
|
||||||
retVal = 2;
|
retVal = 2;
|
||||||
dispatchEvent = EVENT_UNKNOWN_TRIGGER;
|
dispatchEvent = EVENT_SCRIPTED_IMMUNE;
|
||||||
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
||||||
} else {
|
} else {
|
||||||
retVal = 2;
|
retVal = 2;
|
||||||
dispatchEvent = (target->currentHP <= 0) ? EVENT_DEATH : EVENT_UNKNOWN_TRIGGER;
|
dispatchEvent = (target->currentHP <= 0) ? EVENT_DEATH : EVENT_SCRIPTED_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
battleStatus->lastAttackDamage = 0;
|
battleStatus->lastAttackDamage = 0;
|
||||||
@ -401,7 +401,7 @@ s32 calc_partner_damage_enemy(void) {
|
|||||||
if (partner->staticStatus == STATUS_STATIC || (target->staticStatus != STATUS_STATIC &&
|
if (partner->staticStatus == STATUS_STATIC || (target->staticStatus != STATUS_STATIC &&
|
||||||
!(targetPart->eventFlags & ACTOR_EVENT_FLAG_ELECTRIFIED)) || battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT ||
|
!(targetPart->eventFlags & ACTOR_EVENT_FLAG_ELECTRIFIED)) || battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT ||
|
||||||
battleStatus->currentAttackEventSuppression & ATTACK_EVENT_FLAG_8) {
|
battleStatus->currentAttackEventSuppression & ATTACK_EVENT_FLAG_8) {
|
||||||
dispatchEvent = (!(gBattleStatus.flags1 & BS_FLAGS1_SP_EVT_ACTIVE)) ? EVENT_UNKNOWN_TRIGGER : EVENT_IMMUNE;
|
dispatchEvent = (!(gBattleStatus.flags1 & BS_FLAGS1_SP_EVT_ACTIVE)) ? EVENT_SCRIPTED_IMMUNE : EVENT_IMMUNE;
|
||||||
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
sfx_play_sound_at_position(SOUND_IMMUNE, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
||||||
dispatch_event_actor(target, dispatchEvent);
|
dispatch_event_actor(target, dispatchEvent);
|
||||||
func_8024EFE0(state->goalPos.x, state->goalPos.y, state->goalPos.z, 0, 1, 3);
|
func_8024EFE0(state->goalPos.x, state->goalPos.y, state->goalPos.z, 0, 1, 3);
|
||||||
@ -420,7 +420,7 @@ s32 calc_partner_damage_enemy(void) {
|
|||||||
dispatchEvent = EVENT_HIT;
|
dispatchEvent = EVENT_HIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_IMMUNE;
|
dispatchEvent = EVENT_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -457,7 +457,7 @@ s32 calc_partner_damage_enemy(void) {
|
|||||||
dispatchEvent = EVENT_POWER_BOUNCE_HIT;
|
dispatchEvent = EVENT_POWER_BOUNCE_HIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_POWER_BOUNCE_HIT;
|
dispatchEvent = EVENT_POWER_BOUNCE_HIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -508,7 +508,7 @@ s32 calc_partner_damage_enemy(void) {
|
|||||||
dispatchEvent = EVENT_FLIP_TRIGGER;
|
dispatchEvent = EVENT_FLIP_TRIGGER;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_FLIP_TRIGGER;
|
dispatchEvent = EVENT_FLIP_TRIGGER;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -591,7 +591,7 @@ s32 calc_partner_damage_enemy(void) {
|
|||||||
wasStatusInflicted = TRUE;
|
wasStatusInflicted = TRUE;
|
||||||
retVal = 0;
|
retVal = 0;
|
||||||
tempBinary = TRUE;
|
tempBinary = TRUE;
|
||||||
gBattleStatus.flags1 |= (BS_FLAGS1_40 | BS_FLAGS1_SP_EVT_ACTIVE | BS_FLAGS1_10 | BS_FLAGS1_8 | BS_FLAGS1_1);
|
gBattleStatus.flags1 |= (BS_FLAGS1_40 | BS_FLAGS1_SP_EVT_ACTIVE | BS_FLAGS1_10 | BS_FLAGS1_8 | BS_FLAGS1_ACTORS_VISIBLE);
|
||||||
sfx_play_sound_at_position(SOUND_231, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
sfx_play_sound_at_position(SOUND_231, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
||||||
} else {
|
} else {
|
||||||
dispatchEvent = EVENT_IMMUNE;
|
dispatchEvent = EVENT_IMMUNE;
|
||||||
@ -604,7 +604,7 @@ s32 calc_partner_damage_enemy(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (wasStatusInflicted) {
|
if (wasStatusInflicted) {
|
||||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
if (dispatchEvent == EVENT_SCRIPTED_IMMUNE) {
|
||||||
dispatchEvent = EVENT_HIT_COMBO;
|
dispatchEvent = EVENT_HIT_COMBO;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -633,7 +633,7 @@ s32 calc_partner_damage_enemy(void) {
|
|||||||
wasStatusInflicted = TRUE;
|
wasStatusInflicted = TRUE;
|
||||||
retVal = 0;
|
retVal = 0;
|
||||||
tempBinary = TRUE;
|
tempBinary = TRUE;
|
||||||
gBattleStatus.flags1 |= (BS_FLAGS1_40 | BS_FLAGS1_SP_EVT_ACTIVE | BS_FLAGS1_10 | BS_FLAGS1_8 | BS_FLAGS1_1);
|
gBattleStatus.flags1 |= (BS_FLAGS1_40 | BS_FLAGS1_SP_EVT_ACTIVE | BS_FLAGS1_10 | BS_FLAGS1_8 | BS_FLAGS1_ACTORS_VISIBLE);
|
||||||
sfx_play_sound_at_position(SOUND_231, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
sfx_play_sound_at_position(SOUND_231, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
||||||
} else {
|
} else {
|
||||||
dispatchEvent = EVENT_IMMUNE;
|
dispatchEvent = EVENT_IMMUNE;
|
||||||
@ -987,10 +987,10 @@ ApiStatus PartnerDamageEnemy(Evt* script, s32 isInitialCall) {
|
|||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (flags & BS_FLAGS1_800) {
|
if (flags & BS_FLAGS1_FORCE_HIT_IMMUNE) {
|
||||||
gBattleStatus.flags1 |= BS_FLAGS1_800;
|
gBattleStatus.flags1 |= BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_800;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
statusChance = battleStatus->currentAttackStatus;
|
statusChance = battleStatus->currentAttackStatus;
|
||||||
@ -1064,10 +1064,10 @@ ApiStatus PartnerAfflictEnemy(Evt* script, s32 isInitialCall) {
|
|||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
||||||
}
|
}
|
||||||
if (flags & BS_FLAGS1_800) {
|
if (flags & BS_FLAGS1_FORCE_HIT_IMMUNE) {
|
||||||
gBattleStatus.flags1 |= BS_FLAGS1_800;
|
gBattleStatus.flags1 |= BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_800;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
statusChance = battleStatus->currentAttackStatus;
|
statusChance = battleStatus->currentAttackStatus;
|
||||||
@ -1140,10 +1140,10 @@ ApiStatus PartnerPowerBounceEnemy(Evt* script, s32 isInitialCall) {
|
|||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
||||||
}
|
}
|
||||||
if (flags & BS_FLAGS1_800) {
|
if (flags & BS_FLAGS1_FORCE_HIT_IMMUNE) {
|
||||||
gBattleStatus.flags1 |= BS_FLAGS1_800;
|
gBattleStatus.flags1 |= BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_800;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
statusChance = battleStatus->currentAttackStatus;
|
statusChance = battleStatus->currentAttackStatus;
|
||||||
@ -1221,10 +1221,10 @@ ApiStatus PartnerTestEnemy(Evt* script, s32 isInitialCall) {
|
|||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_80;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (flags & BS_FLAGS1_800) {
|
if (flags & BS_FLAGS1_FORCE_HIT_IMMUNE) {
|
||||||
gBattleStatus.flags1 |= BS_FLAGS1_800;
|
gBattleStatus.flags1 |= BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_800;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_FORCE_HIT_IMMUNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
statusChance = battleStatus->currentAttackStatus;
|
statusChance = battleStatus->currentAttackStatus;
|
||||||
|
334
src/415D90.c
334
src/415D90.c
@ -178,28 +178,66 @@ IconHudScriptPair battle_menu_DoNothingHudScripts = { &HES_MenuDoNothing, &HES_M
|
|||||||
|
|
||||||
IconHudScriptPair battle_menu_FleeHudScripts = { &HES_MenuFlee, &HES_MenuFleeDisabled };
|
IconHudScriptPair battle_menu_FleeHudScripts = { &HES_MenuFlee, &HES_MenuFleeDisabled };
|
||||||
|
|
||||||
// Jump, Hammer, Items, RunAway, Defense
|
s32 battle_menu_leftJustfiedMessagesA[] = {
|
||||||
s32 battle_menu_leftJustfiedMessagesA[] = { MSG_Menus_0039, MSG_Menus_0038, MSG_Menus_003F, MSG_Menus_003B, MSG_Menus_0044 };
|
MSG_Menus_Jump,
|
||||||
|
MSG_Menus_Hammer,
|
||||||
|
MSG_Menus_Items,
|
||||||
|
MSG_Menus_RunAway,
|
||||||
|
MSG_Menus_Defense,
|
||||||
|
};
|
||||||
|
|
||||||
// Change Member, Abilities, Strategies, Star Spirits
|
s32 battle_menu_leftJustfiedMessagesB[] = {
|
||||||
s32 battle_menu_leftJustfiedMessagesB[] = { MSG_Menus_003E, MSG_Menus_0045, MSG_Menus_0043, MSG_Menus_003A };
|
MSG_Menus_ChangeMember,
|
||||||
|
MSG_Menus_Abilities,
|
||||||
|
MSG_Menus_Strategies,
|
||||||
|
MSG_Menus_StarSpirits,
|
||||||
|
};
|
||||||
|
|
||||||
// Do Nothing, Act Later, Focus
|
s32 battle_menu_leftJustfiedMessagesC[] = {
|
||||||
s32 battle_menu_leftJustfiedMessagesC[] = { MSG_Menus_003C, MSG_Menus_0046, MSG_Menus_0048 };
|
MSG_Menus_DoNothing,
|
||||||
|
MSG_Menus_ActLater,
|
||||||
|
MSG_Menus_Focus,
|
||||||
|
};
|
||||||
|
|
||||||
// Jump, Hammer
|
// Jump, Hammer
|
||||||
s32 battle_menu_centeredMessagesA[] = { MSG_Menus_004B, MSG_Menus_004A };
|
s32 battle_menu_centeredMessagesA[] = {
|
||||||
|
MSG_Menus_Jump_Centered,
|
||||||
|
MSG_Menus_Hammer_Centered,
|
||||||
|
};
|
||||||
|
|
||||||
// Items, RunAway, Defense, Change Member, Abilities
|
s32 battle_menu_centeredMessagesB[] = {
|
||||||
s32 battle_menu_centeredMessagesB[] = { MSG_Menus_0050, MSG_Menus_004D, MSG_Menus_0052, MSG_Menus_004F, MSG_Menus_0053 };
|
MSG_Menus_Items_Centered,
|
||||||
|
MSG_Menus_RunAway_Centered,
|
||||||
|
MSG_Menus_Defense_Centered,
|
||||||
|
MSG_Menus_ChangeMember_Centered,
|
||||||
|
MSG_Menus_Abilities_Centered,
|
||||||
|
};
|
||||||
|
|
||||||
// Strategies
|
s32 battle_menu_centeredMessagesC[] = {
|
||||||
s32 battle_menu_centeredMessagesC[] = { MSG_Menus_0051 };
|
MSG_Menus_Strategies_Centered,
|
||||||
|
};
|
||||||
|
|
||||||
// Star Spirits, Do Nothing, Act Later, Focus
|
s32 battle_menu_centeredMessagesD[] = {
|
||||||
s32 battle_menu_centeredMessagesD[] = { MSG_Menus_004C, MSG_Menus_004E, MSG_Menus_0056, MSG_Menus_0055 };
|
MSG_Menus_StarSpirits_Centered,
|
||||||
|
MSG_Menus_DoNothing_Centered,
|
||||||
|
MSG_Menus_ActLater_Centered,
|
||||||
|
MSG_Menus_Focus_Centered,
|
||||||
|
};
|
||||||
|
|
||||||
s32 D_802AB4F0[] = { 0x2, 0x1, 0x4, 0x6, 0x3, 0x5, 0x1A, 0x3, 0x34, 0x39, 0x31, 0x37 };
|
s32 D_802AB4F0[] = {
|
||||||
|
[BTL_MENU_TYPE_JUMP] MOVE_TYPE_JUMP,
|
||||||
|
[BTL_MENU_TYPE_SMASH] MOVE_TYPE_HAMMER,
|
||||||
|
[BTL_MENU_TYPE_ITEM] MOVE_TYPE_ITEMS,
|
||||||
|
[BTL_MENU_TYPE_3] MOVE_TYPE_6,
|
||||||
|
[BTL_MENU_TYPE_4] MOVE_TYPE_3,
|
||||||
|
[BTL_MENU_TYPE_5] MOVE_TYPE_TACTICS,
|
||||||
|
[BTL_MENU_TYPE_6] 0x1A,
|
||||||
|
[BTL_MENU_TYPE_7] MOVE_TYPE_3,
|
||||||
|
[BTL_MENU_TYPE_8] 0x34,
|
||||||
|
[BTL_MENU_TYPE_9] 0x39,
|
||||||
|
[BTL_MENU_TYPE_A] 0x31,
|
||||||
|
[BTL_MENU_TYPE_B] 0x37
|
||||||
|
};
|
||||||
|
|
||||||
AnimID battle_menu_partnerChooseMoveAnimations[] = {
|
AnimID battle_menu_partnerChooseMoveAnimations[] = {
|
||||||
[PARTNER_NONE] 0,
|
[PARTNER_NONE] 0,
|
||||||
@ -237,30 +275,44 @@ AnimID D_802AB558[] = {
|
|||||||
|
|
||||||
HudScript* battle_menu_PartnerMoveHudScripts[10][10] = {
|
HudScript* battle_menu_PartnerMoveHudScripts[10][10] = {
|
||||||
{ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, },
|
{ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, },
|
||||||
{ &HES_Goombario, &HES_GoombarioDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
[PARTNER_GOOMBARIO] { &HES_Goombario, &HES_GoombarioDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
||||||
{ &HES_Kooper, &HES_KooperDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
[PARTNER_KOOPER] { &HES_Kooper, &HES_KooperDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
||||||
{ &HES_Bombette, &HES_BombetteDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
[PARTNER_BOMBETTE] { &HES_Bombette, &HES_BombetteDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
||||||
{ &HES_Parakarry, &HES_ParakarryDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
[PARTNER_PARAKARRY] { &HES_Parakarry, &HES_ParakarryDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
||||||
{ &HES_Partner0, &HES_Partner0Disabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
[PARTNER_GOOMPA] { &HES_Partner0, &HES_Partner0Disabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
||||||
{ &HES_Watt, &HES_WattDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
[PARTNER_WATT] { &HES_Watt, &HES_WattDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
||||||
{ &HES_Sushie, &HES_SushieDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
[PARTNER_SUSHIE] { &HES_Sushie, &HES_SushieDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
||||||
{ &HES_Lakilester, &HES_LakilesterDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
[PARTNER_LAKILESTER] { &HES_Lakilester, &HES_LakilesterDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled, },
|
||||||
{ &HES_Bow, &HES_BowDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled },
|
[PARTNER_BOW] { &HES_Bow, &HES_BowDisabled, &HES_MoveDiamond, &HES_MoveDiamondDisabled, &HES_MoveBlueOrb, &HES_MoveBlueOrbDisabled, &HES_MoveGreenOrb, &HES_MoveGreenOrbDisabled, &HES_MoveRedOrb, &HES_MoveRedOrbDisabled },
|
||||||
};
|
};
|
||||||
|
|
||||||
IconHudScriptPair battle_menu_PeachStarPowerHudScripts = { &HES_MenuStarPower, &HES_MenuStarPowerDisabled };
|
IconHudScriptPair battle_menu_PeachStarPowerHudScripts = { &HES_MenuStarPower, &HES_MenuStarPowerDisabled };
|
||||||
|
|
||||||
// Focus
|
s32 D_802AB728[] = {
|
||||||
s32 D_802AB728[] = { MSG_Menus_0055 };
|
MSG_Menus_Focus_Centered,
|
||||||
|
};
|
||||||
|
|
||||||
HudScript* battle_menu_TwinkStarPowerHudScripts[] = { &HES_MenuStarPower, &HES_MenuStarPowerDisabled };
|
HudScript* battle_menu_TwinkStarPowerHudScripts[] = { &HES_MenuStarPower, &HES_MenuStarPowerDisabled };
|
||||||
|
|
||||||
// Dash
|
s32 D_802AB734[] = {
|
||||||
s32 D_802AB734[] = { MSG_Menus_0057 };
|
MSG_Menus_Dash_Centered,
|
||||||
|
};
|
||||||
|
|
||||||
s32 D_802AB738[] = {
|
s32 D_802AB738[] = {
|
||||||
0x00000000, MSG_Menus_Party_Goombario, MSG_Menus_Party_Kooper, MSG_Menus_Party_Bombette, MSG_Menus_Party_Parakarry, MSG_Menus_Party_Goompa, MSG_Menus_Party_Watt, MSG_Menus_Party_Sushie, MSG_Menus_Party_Lakilester,
|
0x00000000,
|
||||||
MSG_Menus_Party_Bow, MSG_Menus_Party_Goombaria, MSG_Menus_Party_Twink, MSG_Menus_Party_Peach, 0x00000000
|
MSG_Menus_Party_Goombario,
|
||||||
|
MSG_Menus_Party_Kooper,
|
||||||
|
MSG_Menus_Party_Bombette,
|
||||||
|
MSG_Menus_Party_Parakarry,
|
||||||
|
MSG_Menus_Party_Goompa,
|
||||||
|
MSG_Menus_Party_Watt,
|
||||||
|
MSG_Menus_Party_Sushie,
|
||||||
|
MSG_Menus_Party_Lakilester,
|
||||||
|
MSG_Menus_Party_Bow,
|
||||||
|
MSG_Menus_Party_Goombaria,
|
||||||
|
MSG_Menus_Party_Twink,
|
||||||
|
MSG_Menus_Party_Peach,
|
||||||
|
0x00000000
|
||||||
};
|
};
|
||||||
|
|
||||||
BSS s32 D_802ACC60;
|
BSS s32 D_802ACC60;
|
||||||
@ -1343,7 +1395,7 @@ s32 func_802A2C84(void) {
|
|||||||
}
|
}
|
||||||
set_window_update(8, 2);
|
set_window_update(8, 2);
|
||||||
|
|
||||||
msgID = MSG_Menus_00C3;
|
msgID = MSG_Menus_Battle_CantSelectNow;
|
||||||
if (D_802AD258 == 0) {
|
if (D_802AD258 == 0) {
|
||||||
if (!battle_menu_hasSpiritsMenu) {
|
if (!battle_menu_hasSpiritsMenu) {
|
||||||
msgID = MSG_Menus_NotEnoughFP;
|
msgID = MSG_Menus_NotEnoughFP;
|
||||||
@ -1880,13 +1932,13 @@ s32 func_802A4A54(void) {
|
|||||||
set_window_update(WINDOW_ID_8, WINDOW_UPDATE_HIDE);
|
set_window_update(WINDOW_ID_8, WINDOW_UPDATE_HIDE);
|
||||||
switch (D_802AD610) {
|
switch (D_802AD610) {
|
||||||
case 0:
|
case 0:
|
||||||
msgID = MSG_Menus_00CB;
|
msgID = MSG_Menus_Battle_CantSwitch2;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
msgID = MSG_Menus_00CC;
|
msgID = MSG_Menus_Battle_CantRunAway;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
msgID = MSG_Menus_00CC;
|
msgID = MSG_Menus_Battle_CantRunAway;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
width = get_msg_width(msgID, 0) + 23;
|
width = get_msg_width(msgID, 0) + 23;
|
||||||
@ -2015,7 +2067,7 @@ INCLUDE_ASM(s32, "415D90", func_802A5290);
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
void func_802A56F8(s32 arg0, s32 x, s32 y) {
|
void func_802A56F8(s32 arg0, s32 x, s32 y) {
|
||||||
draw_msg(MSG_Menus_0043, x + 15, y + 2, D_802AD624, MSG_PAL_33, DRAW_MSG_STYLE_MENU);
|
draw_msg(MSG_Menus_Strategies, x + 15, y + 2, D_802AD624, MSG_PAL_33, DRAW_MSG_STYLE_MENU);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_802A5738(s32 arg0, s32 x, s32 y) {
|
void func_802A5738(s32 arg0, s32 x, s32 y) {
|
||||||
@ -2039,13 +2091,13 @@ void func_802A57C8(s32* userData, s32 baseX, s32 baseY, s32 width, s32 height, s
|
|||||||
|
|
||||||
switch (D_802AD610) {
|
switch (D_802AD610) {
|
||||||
case 0:
|
case 0:
|
||||||
msgID = MSG_Menus_00CB;
|
msgID = MSG_Menus_Battle_CantSwitch2;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
msgID = MSG_Menus_00CC;
|
msgID = MSG_Menus_Battle_CantRunAway;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
msgID = MSG_Menus_00CC;
|
msgID = MSG_Menus_Battle_CantRunAway;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
draw_msg(msgID, x, y, 255, MSG_PAL_0F, 0);
|
draw_msg(msgID, x, y, 255, MSG_PAL_0F, 0);
|
||||||
@ -2166,7 +2218,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
|
|
||||||
switch (gBattleSubState) {
|
switch (gBattleSubState) {
|
||||||
case BTL_SUBSTATE_PLAYER_MENU_NONE:
|
case BTL_SUBSTATE_PLAYER_MENU_NONE:
|
||||||
battleStatus->moveCategory = -1;
|
battleStatus->moveCategory = BTL_MENU_TYPE_INVALID;
|
||||||
battleStatus->selectedMoveID = 0;
|
battleStatus->selectedMoveID = 0;
|
||||||
battleStatus->currentAttackElement = 0;
|
battleStatus->currentAttackElement = 0;
|
||||||
if (!can_btl_state_update_switch_to_player()) {
|
if (!can_btl_state_update_switch_to_player()) {
|
||||||
@ -2244,16 +2296,16 @@ void btl_state_update_player_menu(void) {
|
|||||||
battle_menu_messageIDs[0] = battle_menu_centeredMessagesC[0];
|
battle_menu_messageIDs[0] = battle_menu_centeredMessagesC[0];
|
||||||
if (battleStatus->actionCommandMode != ACTION_COMMAND_MODE_TUTORIAL) {
|
if (battleStatus->actionCommandMode != ACTION_COMMAND_MODE_TUTORIAL) {
|
||||||
if (gBattleStatus.flags1 & BS_FLAGS1_2000000) {
|
if (gBattleStatus.flags1 & BS_FLAGS1_2000000) {
|
||||||
battle_menu_messageIDs[0] = MSG_Menus_0054;
|
battle_menu_messageIDs[0] = MSG_Menus_EndTraining_Centered;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
battle_menu_messageIDs[0] = MSG_Menus_0054;
|
battle_menu_messageIDs[0] = MSG_Menus_EndTraining_Centered;
|
||||||
}
|
}
|
||||||
battle_menu_isMessageDisabled[entryIdx] = 0;
|
battle_menu_isMessageDisabled[entryIdx] = 0;
|
||||||
if (!(battleStatus->menuDisableFlags & 0x80)) {
|
if (!(battleStatus->menuDisableFlags & 0x80)) {
|
||||||
main_battle_menu_JumpHudScripts[entryIdx] = battle_menu_StrategiesHudScript.disabled;
|
main_battle_menu_JumpHudScripts[entryIdx] = battle_menu_StrategiesHudScript.disabled;
|
||||||
battle_menu_isEnabled[entryIdx] = FALSE;
|
battle_menu_isEnabled[entryIdx] = FALSE;
|
||||||
battle_menu_isMessageDisabled[entryIdx] = 0x48;
|
battle_menu_isMessageDisabled[entryIdx] = BTL_MSG_48;
|
||||||
}
|
}
|
||||||
if (battleStatus->unk_4C[0] == 7) {
|
if (battleStatus->unk_4C[0] == 7) {
|
||||||
initialPos = entryIdx;
|
initialPos = entryIdx;
|
||||||
@ -2268,19 +2320,19 @@ void btl_state_update_player_menu(void) {
|
|||||||
if(battleStatus->menuStatus[0] == 0) {
|
if(battleStatus->menuStatus[0] == 0) {
|
||||||
main_battle_menu_JumpHudScripts[entryIdx] = battle_menu_ItemHudScripts.disabled;
|
main_battle_menu_JumpHudScripts[entryIdx] = battle_menu_ItemHudScripts.disabled;
|
||||||
battle_menu_isEnabled[entryIdx] = FALSE;
|
battle_menu_isEnabled[entryIdx] = FALSE;
|
||||||
battle_menu_isMessageDisabled[entryIdx] = 0x45;
|
battle_menu_isMessageDisabled[entryIdx] = BTL_MSG_45;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!(battleStatus->menuDisableFlags & 0x4)) {
|
if (!(battleStatus->menuDisableFlags & 0x4)) {
|
||||||
main_battle_menu_JumpHudScripts[entryIdx] = battle_menu_ItemHudScripts.disabled;
|
main_battle_menu_JumpHudScripts[entryIdx] = battle_menu_ItemHudScripts.disabled;
|
||||||
battle_menu_isEnabled[entryIdx] = FALSE;
|
battle_menu_isEnabled[entryIdx] = FALSE;
|
||||||
battle_menu_isMessageDisabled[entryIdx] = 0x48;
|
battle_menu_isMessageDisabled[entryIdx] = BTL_MSG_48;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (battleStatus->itemLossTurns >= 0) {
|
if (battleStatus->itemLossTurns >= 0) {
|
||||||
main_battle_menu_JumpHudScripts[entryIdx] = battle_menu_ItemHudScripts.disabled;
|
main_battle_menu_JumpHudScripts[entryIdx] = battle_menu_ItemHudScripts.disabled;
|
||||||
battle_menu_isEnabled[entryIdx] = FALSE;
|
battle_menu_isEnabled[entryIdx] = FALSE;
|
||||||
battle_menu_isMessageDisabled[entryIdx] = 0x48;
|
battle_menu_isMessageDisabled[entryIdx] = BTL_MSG_48;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (battleStatus->unk_4C[0] == 2) {
|
if (battleStatus->unk_4C[0] == 2) {
|
||||||
@ -2416,7 +2468,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
}
|
}
|
||||||
itemData = &gItemTable[playerData->invItems[i]];
|
itemData = &gItemTable[playerData->invItems[i]];
|
||||||
|
|
||||||
battleStatus->moveCategory = 2;
|
battleStatus->moveCategory = BTL_MENU_TYPE_ITEM;
|
||||||
battleStatus->selectedItemID = playerData->invItems[i];
|
battleStatus->selectedItemID = playerData->invItems[i];
|
||||||
battleStatus->currentTargetListFlags = itemData->targetFlags;
|
battleStatus->currentTargetListFlags = itemData->targetFlags;
|
||||||
player_create_target_list(playerActor);
|
player_create_target_list(playerActor);
|
||||||
@ -2471,7 +2523,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
moveData = &gMoveTable[MOVE_REFRESH + i];
|
moveData = &gMoveTable[MOVE_REFRESH + i];
|
||||||
battleStatus->submenuMoves[entryIdx] = MOVE_REFRESH + i;
|
battleStatus->submenuMoves[entryIdx] = MOVE_REFRESH + i;
|
||||||
battleStatus->submenuIcons[entryIdx] = 0;
|
battleStatus->submenuIcons[entryIdx] = 0;
|
||||||
battleStatus->moveCategory = 8;
|
battleStatus->moveCategory = BTL_MENU_TYPE_8;
|
||||||
battleStatus->selectedItemID = MOVE_REFRESH + i;
|
battleStatus->selectedItemID = MOVE_REFRESH + i;
|
||||||
battleStatus->currentTargetListFlags = moveData->flags;
|
battleStatus->currentTargetListFlags = moveData->flags;
|
||||||
player_create_target_list(playerActor);
|
player_create_target_list(playerActor);
|
||||||
@ -2493,7 +2545,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
moveData = &gMoveTable[MOVE_STAR_BEAM];
|
moveData = &gMoveTable[MOVE_STAR_BEAM];
|
||||||
battleStatus->submenuMoves[entryIdx] = MOVE_STAR_BEAM;
|
battleStatus->submenuMoves[entryIdx] = MOVE_STAR_BEAM;
|
||||||
battleStatus->submenuIcons[entryIdx] = 0;
|
battleStatus->submenuIcons[entryIdx] = 0;
|
||||||
battleStatus->moveCategory = 8;
|
battleStatus->moveCategory = BTL_MENU_TYPE_8;
|
||||||
battleStatus->selectedItemID = MOVE_REFRESH + i;
|
battleStatus->selectedItemID = MOVE_REFRESH + i;
|
||||||
battleStatus->currentTargetListFlags = moveData->flags;
|
battleStatus->currentTargetListFlags = moveData->flags;
|
||||||
player_create_target_list(playerActor);
|
player_create_target_list(playerActor);
|
||||||
@ -2516,7 +2568,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
moveData = &gMoveTable[MOVE_PEACH_BEAM];
|
moveData = &gMoveTable[MOVE_PEACH_BEAM];
|
||||||
battleStatus->submenuMoves[entryIdx] = MOVE_PEACH_BEAM;
|
battleStatus->submenuMoves[entryIdx] = MOVE_PEACH_BEAM;
|
||||||
battleStatus->submenuIcons[entryIdx] = 0;
|
battleStatus->submenuIcons[entryIdx] = 0;
|
||||||
battleStatus->moveCategory = 8;
|
battleStatus->moveCategory = BTL_MENU_TYPE_8;
|
||||||
battleStatus->selectedItemID = MOVE_REFRESH + i;
|
battleStatus->selectedItemID = MOVE_REFRESH + i;
|
||||||
battleStatus->currentTargetListFlags = moveData->flags;
|
battleStatus->currentTargetListFlags = moveData->flags;
|
||||||
player_create_target_list(playerActor);
|
player_create_target_list(playerActor);
|
||||||
@ -2540,12 +2592,12 @@ void btl_state_update_player_menu(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
currentSubmenu = battleStatus->currentSubmenu;
|
currentSubmenu = battleStatus->currentSubmenu;
|
||||||
if (currentSubmenu == 8) {
|
if (currentSubmenu == BTL_MENU_TYPE_8) {
|
||||||
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_1;
|
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_1;
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
break;
|
break;
|
||||||
} else if (currentSubmenu == 7) {
|
} else if (currentSubmenu == BTL_MENU_TYPE_7) {
|
||||||
if (battleStatus->actionCommandMode != ACTION_COMMAND_MODE_TUTORIAL && !(gBattleStatus.flags1 & BS_FLAGS1_2000000)) {
|
if (battleStatus->actionCommandMode != ACTION_COMMAND_MODE_TUTORIAL && !(gBattleStatus.flags1 & BS_FLAGS1_2000000)) {
|
||||||
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_BUILD_STRATEGIES;
|
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_BUILD_STRATEGIES;
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
@ -2561,7 +2613,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (battleStatus->submenuMoveCount == 0) {
|
if (battleStatus->submenuMoveCount == 0) {
|
||||||
if (currentSubmenu != 2) {
|
if (currentSubmenu != BTL_MENU_TYPE_ITEM) {
|
||||||
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_10;
|
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_10;
|
||||||
break;
|
break;
|
||||||
} else {
|
} else {
|
||||||
@ -2573,19 +2625,19 @@ void btl_state_update_player_menu(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
initialPos = 0;
|
initialPos = 0;
|
||||||
if (currentSubmenu == 0) {
|
if (currentSubmenu == BTL_MENU_TYPE_JUMP) {
|
||||||
if (battleStatus->unk_4C[1] < 0) {
|
if (battleStatus->unk_4C[1] < 0) {
|
||||||
battleStatus->unk_4C[1] = 0;
|
battleStatus->unk_4C[1] = 0;
|
||||||
}
|
}
|
||||||
initialPos = battleStatus->unk_4C[1];
|
initialPos = battleStatus->unk_4C[1];
|
||||||
}
|
}
|
||||||
if (battleStatus->currentSubmenu == 1) {
|
if (battleStatus->currentSubmenu == BTL_MENU_TYPE_SMASH) {
|
||||||
if (battleStatus->unk_4C[2] < 0) {
|
if (battleStatus->unk_4C[2] < 0) {
|
||||||
battleStatus->unk_4C[2] = 0;
|
battleStatus->unk_4C[2] = 0;
|
||||||
}
|
}
|
||||||
initialPos = battleStatus->unk_4C[2];
|
initialPos = battleStatus->unk_4C[2];
|
||||||
}
|
}
|
||||||
if (battleStatus->currentSubmenu == 2) {
|
if (battleStatus->currentSubmenu == BTL_MENU_TYPE_ITEM) {
|
||||||
if (battleStatus->unk_4C[3] < 0) {
|
if (battleStatus->unk_4C[3] < 0) {
|
||||||
battleStatus->unk_4C[3] = 0;
|
battleStatus->unk_4C[3] = 0;
|
||||||
}
|
}
|
||||||
@ -2663,14 +2715,14 @@ void btl_state_update_player_menu(void) {
|
|||||||
} else {
|
} else {
|
||||||
battleStatus->unk_49 = battle_menu_moveIndices[submenuResult - 1];
|
battleStatus->unk_49 = battle_menu_moveIndices[submenuResult - 1];
|
||||||
battleStatus->selectedMoveID = battleStatus->submenuMoves[battleStatus->unk_49];
|
battleStatus->selectedMoveID = battleStatus->submenuMoves[battleStatus->unk_49];
|
||||||
if (battleStatus->currentSubmenu == 0) {
|
if (battleStatus->currentSubmenu == BTL_MENU_TYPE_JUMP) {
|
||||||
battleStatus->unk_4C[1] = battle_menu_moveOptionActive;
|
battleStatus->unk_4C[1] = battle_menu_moveOptionActive;
|
||||||
}
|
}
|
||||||
if (battleStatus->currentSubmenu == 1) {
|
if (battleStatus->currentSubmenu == BTL_MENU_TYPE_SMASH) {
|
||||||
battleStatus->unk_4C[2] = battle_menu_moveOptionActive;
|
battleStatus->unk_4C[2] = battle_menu_moveOptionActive;
|
||||||
}
|
}
|
||||||
currentSubmenu2 = battleStatus->currentSubmenu;
|
currentSubmenu2 = battleStatus->currentSubmenu;
|
||||||
if (battleStatus->currentSubmenu == 2) {
|
if (battleStatus->currentSubmenu == BTL_MENU_TYPE_ITEM) {
|
||||||
battleStatus->unk_4C[3] = battle_menu_moveOptionActive;
|
battleStatus->unk_4C[3] = battle_menu_moveOptionActive;
|
||||||
if (battleStatus->currentSubmenu == currentSubmenu2) {
|
if (battleStatus->currentSubmenu == currentSubmenu2) {
|
||||||
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_1;
|
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_1;
|
||||||
@ -2695,26 +2747,26 @@ void btl_state_update_player_menu(void) {
|
|||||||
if (func_802A11B0() == 0) {
|
if (func_802A11B0() == 0) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_6;
|
||||||
battleStatus->selectedMoveID = battleStatus->submenuMoves[battleStatus->unk_49];
|
battleStatus->selectedMoveID = battleStatus->submenuMoves[battleStatus->unk_49];
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->submenuMoves[battleStatus->unk_49]].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->submenuMoves[battleStatus->unk_49]].flags;
|
||||||
currentSubmenu = battleStatus->currentSubmenu;
|
currentSubmenu = battleStatus->currentSubmenu;
|
||||||
switch (currentSubmenu) {
|
switch (currentSubmenu) {
|
||||||
case 0:
|
case BTL_MENU_TYPE_JUMP:
|
||||||
battleStatus->moveCategory = 0;
|
battleStatus->moveCategory = BTL_MENU_TYPE_JUMP;
|
||||||
battleStatus->selectedItemID = playerData->bootsLevel;
|
battleStatus->selectedItemID = playerData->bootsLevel;
|
||||||
btl_set_state(BATTLE_STATE_SELECT_TARGET);
|
btl_set_state(BATTLE_STATE_SELECT_TARGET);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case BTL_MENU_TYPE_SMASH:
|
||||||
battleStatus->moveCategory = 1;
|
battleStatus->moveCategory = BTL_MENU_TYPE_SMASH;
|
||||||
battleStatus->selectedItemID = playerData->hammerLevel;
|
battleStatus->selectedItemID = playerData->hammerLevel;
|
||||||
btl_set_state(BATTLE_STATE_SELECT_TARGET);
|
btl_set_state(BATTLE_STATE_SELECT_TARGET);
|
||||||
break;
|
break;
|
||||||
case 4:
|
case BTL_MENU_TYPE_4:
|
||||||
gBattleSubState = battleStatus->unk_6E;
|
gBattleSubState = battleStatus->acceptTargetMenuSubstate;
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
battleStatus->moveCategory = 4;
|
battleStatus->moveCategory = BTL_MENU_TYPE_4;
|
||||||
btl_set_state(BATTLE_STATE_DEFEND);
|
btl_set_state(BATTLE_STATE_DEFEND);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2766,18 +2818,18 @@ void btl_state_update_player_menu(void) {
|
|||||||
func_802A1078();
|
func_802A1078();
|
||||||
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_12;
|
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_12;
|
||||||
} else if (submenuResult != 0) {
|
} else if (submenuResult != 0) {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_13;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_13;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_14;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_14;
|
||||||
switch (battleStatus->currentSubmenu) {
|
switch (battleStatus->currentSubmenu) {
|
||||||
case 0:
|
case BTL_MENU_TYPE_JUMP:
|
||||||
battleStatus->moveCategory = 0;
|
battleStatus->moveCategory = BTL_MENU_TYPE_JUMP;
|
||||||
battleStatus->selectedItemID = playerData->bootsLevel;
|
battleStatus->selectedItemID = playerData->bootsLevel;
|
||||||
battleStatus->selectedMoveID = playerData->bootsLevel + MOVE_JUMP1;
|
battleStatus->selectedMoveID = playerData->bootsLevel + MOVE_JUMP1;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->selectedMoveID].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->selectedMoveID].flags;
|
||||||
btl_set_state(BATTLE_STATE_SELECT_TARGET);
|
btl_set_state(BATTLE_STATE_SELECT_TARGET);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case BTL_MENU_TYPE_SMASH:
|
||||||
battleStatus->moveCategory = 1;
|
battleStatus->moveCategory = BTL_MENU_TYPE_SMASH;
|
||||||
battleStatus->selectedItemID = playerData->hammerLevel;
|
battleStatus->selectedItemID = playerData->hammerLevel;
|
||||||
battleStatus->selectedMoveID = playerData->hammerLevel + MOVE_HAMMER1;
|
battleStatus->selectedMoveID = playerData->hammerLevel + MOVE_HAMMER1;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->selectedMoveID].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->selectedMoveID].flags;
|
||||||
@ -2820,7 +2872,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
if (!(itemData->typeFlags & ITEM_TYPE_FLAG_BATTLE_USABLE)) {
|
if (!(itemData->typeFlags & ITEM_TYPE_FLAG_BATTLE_USABLE)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
battleStatus->moveCategory = 2;
|
battleStatus->moveCategory = BTL_MENU_TYPE_ITEM;
|
||||||
battleStatus->selectedItemID = playerData->invItems[i];
|
battleStatus->selectedItemID = playerData->invItems[i];
|
||||||
battleStatus->currentTargetListFlags = itemData->targetFlags;
|
battleStatus->currentTargetListFlags = itemData->targetFlags;
|
||||||
player_create_target_list(playerActor);
|
player_create_target_list(playerActor);
|
||||||
@ -2866,10 +2918,10 @@ void btl_state_update_player_menu(void) {
|
|||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
} else {
|
} else {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_6;
|
||||||
battleStatus->unk_1AA = popup->userIndex[popup->result - 1];
|
battleStatus->unk_1AA = popup->userIndex[popup->result - 1];
|
||||||
battleStatus->moveCategory = 2;
|
battleStatus->moveCategory = BTL_MENU_TYPE_ITEM;
|
||||||
battleStatus->selectedItemID = battleStatus->unk_1AA;
|
battleStatus->selectedItemID = battleStatus->unk_1AA;
|
||||||
battleStatus->currentTargetListFlags = gItemTable[battleStatus->selectedItemID].targetFlags | ITEM_TARGET_FLAG_8000;
|
battleStatus->currentTargetListFlags = gItemTable[battleStatus->selectedItemID].targetFlags | ITEM_TARGET_FLAG_8000;
|
||||||
battleStatus->currentAttackElement = 0;
|
battleStatus->currentAttackElement = 0;
|
||||||
@ -2924,7 +2976,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
if (!(itemData->typeFlags & ITEM_TYPE_FLAG_BATTLE_USABLE)) {
|
if (!(itemData->typeFlags & ITEM_TYPE_FLAG_BATTLE_USABLE)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
battleStatus->moveCategory = 2;
|
battleStatus->moveCategory = BTL_MENU_TYPE_ITEM;
|
||||||
battleStatus->selectedItemID = playerData->invItems[i];
|
battleStatus->selectedItemID = playerData->invItems[i];
|
||||||
battleStatus->currentTargetListFlags = itemData->targetFlags;
|
battleStatus->currentTargetListFlags = itemData->targetFlags;
|
||||||
player_create_target_list(playerActor);
|
player_create_target_list(playerActor);
|
||||||
@ -2963,10 +3015,10 @@ void btl_state_update_player_menu(void) {
|
|||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
} else {
|
} else {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PLAYER_MENU_ITEMS_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_ITEMS_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PLAYER_MENU_ITEMS_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_ITEMS_6;
|
||||||
battleStatus->unk_1AA = popup->userIndex[popup->result - 1];
|
battleStatus->unk_1AA = popup->userIndex[popup->result - 1];
|
||||||
battleStatus->moveCategory = 2;
|
battleStatus->moveCategory = BTL_MENU_TYPE_ITEM;
|
||||||
battleStatus->selectedItemID = battleStatus->unk_1AA;
|
battleStatus->selectedItemID = battleStatus->unk_1AA;
|
||||||
battleStatus->selectedMoveID = MOVE_ITEMS;
|
battleStatus->selectedMoveID = MOVE_ITEMS;
|
||||||
battleStatus->currentTargetListFlags = gItemTable[battleStatus->selectedItemID].targetFlags | ITEM_TARGET_FLAG_8000;
|
battleStatus->currentTargetListFlags = gItemTable[battleStatus->selectedItemID].targetFlags | ITEM_TARGET_FLAG_8000;
|
||||||
@ -3076,9 +3128,9 @@ void btl_state_update_player_menu(void) {
|
|||||||
func_802A1098();
|
func_802A1098();
|
||||||
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_4;
|
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_4;
|
||||||
} else if (func_802A11B0() != 0) {
|
} else if (func_802A11B0() != 0) {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_6;
|
||||||
battleStatus->moveCategory = 8;
|
battleStatus->moveCategory = BTL_MENU_TYPE_8;
|
||||||
battleStatus->selectedMoveID = battleStatus->submenuMoves[battleStatus->unk_49];
|
battleStatus->selectedMoveID = battleStatus->submenuMoves[battleStatus->unk_49];
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->submenuMoves[battleStatus->unk_49]].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->submenuMoves[battleStatus->unk_49]].flags;
|
||||||
battleStatus->selectedItemID = battleStatus->unk_49;
|
battleStatus->selectedItemID = battleStatus->unk_49;
|
||||||
@ -3124,7 +3176,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
battleStatus->moveCategory = 2;
|
battleStatus->moveCategory = BTL_MENU_TYPE_ITEM;
|
||||||
battleStatus->selectedItemID = playerData->invItems[i];
|
battleStatus->selectedItemID = playerData->invItems[i];
|
||||||
battleStatus->currentTargetListFlags = itemData->targetFlags;
|
battleStatus->currentTargetListFlags = itemData->targetFlags;
|
||||||
player_create_target_list(playerActor);
|
player_create_target_list(playerActor);
|
||||||
@ -3172,10 +3224,10 @@ void btl_state_update_player_menu(void) {
|
|||||||
battleStatus->itemUsesLeft = 1;
|
battleStatus->itemUsesLeft = 1;
|
||||||
btl_set_state(BATTLE_STATE_END_PLAYER_TURN);
|
btl_set_state(BATTLE_STATE_END_PLAYER_TURN);
|
||||||
} else {
|
} else {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PLAYER_MENU_UNUSED_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_UNUSED_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PLAYER_MENU_UNUSED_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_UNUSED_6;
|
||||||
battleStatus->unk_1AA = popup->userIndex[popup->result - 1];
|
battleStatus->unk_1AA = popup->userIndex[popup->result - 1];
|
||||||
battleStatus->moveCategory = 2;
|
battleStatus->moveCategory = BTL_MENU_TYPE_ITEM;
|
||||||
battleStatus->selectedItemID = battleStatus->unk_1AA;
|
battleStatus->selectedItemID = battleStatus->unk_1AA;
|
||||||
battleStatus->currentTargetListFlags = gItemTable[battleStatus->selectedItemID].targetFlags | ITEM_TARGET_FLAG_8000;
|
battleStatus->currentTargetListFlags = gItemTable[battleStatus->selectedItemID].targetFlags | ITEM_TARGET_FLAG_8000;
|
||||||
battleStatus->currentAttackElement = 0;
|
battleStatus->currentAttackElement = 0;
|
||||||
@ -3226,7 +3278,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (jumpTargetCount <= 0 && hammerTargetCount <= 0) {
|
if (jumpTargetCount <= 0 && hammerTargetCount <= 0) {
|
||||||
battleStatus->moveCategory = 9;
|
battleStatus->moveCategory = BTL_MENU_TYPE_9;
|
||||||
battleStatus->unk_95 = 0;
|
battleStatus->unk_95 = 0;
|
||||||
btl_set_state(BATTLE_STATE_END_PLAYER_TURN);
|
btl_set_state(BATTLE_STATE_END_PLAYER_TURN);
|
||||||
} else {
|
} else {
|
||||||
@ -3239,13 +3291,13 @@ void btl_state_update_player_menu(void) {
|
|||||||
}
|
}
|
||||||
if (rand_int(100) < jumpChance) {
|
if (rand_int(100) < jumpChance) {
|
||||||
battleStatus->selectedMoveID = MOVE_UNUSED_JUMP5;
|
battleStatus->selectedMoveID = MOVE_UNUSED_JUMP5;
|
||||||
battleStatus->moveCategory = 0;
|
battleStatus->moveCategory = BTL_MENU_TYPE_JUMP;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[MOVE_UNUSED_JUMP5].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[MOVE_UNUSED_JUMP5].flags;
|
||||||
battleStatus->selectedItemID = playerData->bootsLevel;
|
battleStatus->selectedItemID = playerData->bootsLevel;
|
||||||
player_create_target_list(playerActor);
|
player_create_target_list(playerActor);
|
||||||
} else {
|
} else {
|
||||||
battleStatus->selectedMoveID = MOVE_UNUSED_HAMMER5;
|
battleStatus->selectedMoveID = MOVE_UNUSED_HAMMER5;
|
||||||
battleStatus->moveCategory = 1;
|
battleStatus->moveCategory = BTL_MENU_TYPE_SMASH;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[MOVE_UNUSED_HAMMER5].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[MOVE_UNUSED_HAMMER5].flags;
|
||||||
battleStatus->selectedItemID = playerData->hammerLevel;
|
battleStatus->selectedItemID = playerData->hammerLevel;
|
||||||
player_create_target_list(playerActor);
|
player_create_target_list(playerActor);
|
||||||
@ -3331,20 +3383,20 @@ void btl_state_update_player_menu(void) {
|
|||||||
func_802A1098();
|
func_802A1098();
|
||||||
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_4;
|
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_4;
|
||||||
} else if (func_802A11B0() != 0) {
|
} else if (func_802A11B0() != 0) {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6;
|
||||||
switch (battleStatus->currentSubmenu) {
|
switch (battleStatus->currentSubmenu) {
|
||||||
case 3:
|
case 3:
|
||||||
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6;
|
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6;
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
battleStatus->moveCategory = 3;
|
battleStatus->moveCategory = BTL_MENU_TYPE_3;
|
||||||
battleStatus->selectedMoveID = MOVE_UNUSED_39;
|
battleStatus->selectedMoveID = MOVE_UNUSED_39;
|
||||||
btl_set_state(BATTLE_STATE_RUN_AWAY);
|
btl_set_state(BATTLE_STATE_RUN_AWAY);
|
||||||
break;
|
break;
|
||||||
case 9:
|
case 9:
|
||||||
battleStatus->hustleTurns = 0;
|
battleStatus->hustleTurns = 0;
|
||||||
gBattleStatus.flags1 &= ~BS_FLAGS1_HUSTLED;
|
gBattleStatus.flags1 &= ~BS_FLAGS1_HUSTLED;
|
||||||
gBattleSubState = battleStatus->unk_6E;
|
gBattleSubState = battleStatus->acceptTargetMenuSubstate;
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
btl_set_state(BATTLE_STATE_END_PLAYER_TURN);
|
btl_set_state(BATTLE_STATE_END_PLAYER_TURN);
|
||||||
break;
|
break;
|
||||||
@ -3352,7 +3404,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6;
|
gBattleSubState = BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6;
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
battleStatus->selectedMoveID = MOVE_UNUSED_DEFEND_PLUS;
|
battleStatus->selectedMoveID = MOVE_UNUSED_DEFEND_PLUS;
|
||||||
battleStatus->moveCategory = 4;
|
battleStatus->moveCategory = BTL_MENU_TYPE_4;
|
||||||
btl_set_state(BATTLE_STATE_DEFEND);
|
btl_set_state(BATTLE_STATE_DEFEND);
|
||||||
break;
|
break;
|
||||||
case 10:
|
case 10:
|
||||||
@ -3426,10 +3478,10 @@ void btl_state_update_player_menu(void) {
|
|||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
} else {
|
} else {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_6;
|
||||||
battleStatus->unk_1AC = popup->userIndex[popup->result - 1];
|
battleStatus->unk_1AC = popup->userIndex[popup->result - 1];
|
||||||
battleStatus->moveCategory = 5;
|
battleStatus->moveCategory = BTL_MENU_TYPE_5;
|
||||||
battleStatus->selectedMoveID = MOVE_UNUSED_37;
|
battleStatus->selectedMoveID = MOVE_UNUSED_37;
|
||||||
battleStatus->currentTargetListFlags = ITEM_TARGET_FLAG_2;
|
battleStatus->currentTargetListFlags = ITEM_TARGET_FLAG_2;
|
||||||
battleStatus->selectedItemID = battleStatus->unk_1AC;
|
battleStatus->selectedItemID = battleStatus->unk_1AC;
|
||||||
@ -3450,7 +3502,7 @@ void btl_state_update_player_menu(void) {
|
|||||||
} else {
|
} else {
|
||||||
func_802A4A54();
|
func_802A4A54();
|
||||||
if (func_802A11B0() != 0) {
|
if (func_802A11B0() != 0) {
|
||||||
gBattleSubState = battleStatus->unk_6E;
|
gBattleSubState = battleStatus->acceptTargetMenuSubstate;
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
btl_set_state(BATTLE_STATE_CHANGE_PARTNER);
|
btl_set_state(BATTLE_STATE_CHANGE_PARTNER);
|
||||||
}
|
}
|
||||||
@ -3555,7 +3607,7 @@ void btl_state_update_partner_menu(void) {
|
|||||||
PartnerPopupProperties* popupProps;
|
PartnerPopupProperties* popupProps;
|
||||||
|
|
||||||
if (gBattleSubState == BTL_SUBSTATE_PARTNER_MENU_NONE) {
|
if (gBattleSubState == BTL_SUBSTATE_PARTNER_MENU_NONE) {
|
||||||
battleStatus->moveCategory = -1;
|
battleStatus->moveCategory = BTL_MENU_TYPE_INVALID;
|
||||||
battleStatus->selectedMoveID = MOVE_NONE;
|
battleStatus->selectedMoveID = MOVE_NONE;
|
||||||
battleStatus->currentAttackElement = 0;
|
battleStatus->currentAttackElement = 0;
|
||||||
if (!func_802A58D0()) {
|
if (!func_802A58D0()) {
|
||||||
@ -3733,8 +3785,8 @@ void btl_state_update_partner_menu(void) {
|
|||||||
btl_state_update_partner_menu();
|
btl_state_update_partner_menu();
|
||||||
btl_state_update_partner_menu();
|
btl_state_update_partner_menu();
|
||||||
} else {
|
} else {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_6;
|
||||||
func_802A1030();
|
func_802A1030();
|
||||||
gBattleSubState = BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_3;
|
gBattleSubState = BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_3;
|
||||||
}
|
}
|
||||||
@ -3748,7 +3800,7 @@ void btl_state_update_partner_menu(void) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (numOptions != 0) {
|
if (numOptions != 0) {
|
||||||
battleStatus->moveCategory = 8;
|
battleStatus->moveCategory = BTL_MENU_TYPE_8;
|
||||||
battleStatus->selectedMoveID = MOVE_FOCUS;
|
battleStatus->selectedMoveID = MOVE_FOCUS;
|
||||||
battleStatus->selectedItemID = 0;
|
battleStatus->selectedItemID = 0;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[MOVE_FOCUS].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[MOVE_FOCUS].flags;
|
||||||
@ -3863,12 +3915,12 @@ void btl_state_update_partner_menu(void) {
|
|||||||
func_802A1098();
|
func_802A1098();
|
||||||
gBattleSubState = BTL_SUBSTATE_PARTNER_MENU_ABILITIES_4;
|
gBattleSubState = BTL_SUBSTATE_PARTNER_MENU_ABILITIES_4;
|
||||||
} else if (func_802A11B0() != 0) {
|
} else if (func_802A11B0() != 0) {
|
||||||
battleStatus->moveCategory = 6;
|
battleStatus->moveCategory = BTL_MENU_TYPE_6;
|
||||||
battleStatus->selectedMoveID = battle_menu_moveIndices[battleStatus->unk_4B];
|
battleStatus->selectedMoveID = battle_menu_moveIndices[battleStatus->unk_4B];
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->selectedMoveID].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->selectedMoveID].flags;
|
||||||
battleStatus->unk_5C[1] = battle_menu_moveOptionActive;
|
battleStatus->unk_5C[1] = battle_menu_moveOptionActive;
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PARTNER_MENU_ABILITIES_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_ABILITIES_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PARTNER_MENU_ABILITIES_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_ABILITIES_6;
|
||||||
btl_set_state(0x11);
|
btl_set_state(0x11);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -3936,10 +3988,10 @@ void btl_state_update_partner_menu(void) {
|
|||||||
btl_state_update_partner_menu();
|
btl_state_update_partner_menu();
|
||||||
btl_state_update_partner_menu();
|
btl_state_update_partner_menu();
|
||||||
} else {
|
} else {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PARTNER_MENU_ITEMS_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_ITEMS_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PARTNER_MENU_ITEMS_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_ITEMS_6;
|
||||||
battleStatus->unk_1AA = popupMenu->userIndex[popupMenu->result - 1];
|
battleStatus->unk_1AA = popupMenu->userIndex[popupMenu->result - 1];
|
||||||
battleStatus->moveCategory = 2;
|
battleStatus->moveCategory = BTL_MENU_TYPE_ITEM;
|
||||||
battleStatus->selectedItemID = battleStatus->unk_1AA;
|
battleStatus->selectedItemID = battleStatus->unk_1AA;
|
||||||
battleStatus->currentTargetListFlags = gItemTable[battleStatus->selectedItemID].targetFlags | ITEM_TARGET_FLAG_8000;
|
battleStatus->currentTargetListFlags = gItemTable[battleStatus->selectedItemID].targetFlags | ITEM_TARGET_FLAG_8000;
|
||||||
battleStatus->currentAttackElement = 0;
|
battleStatus->currentAttackElement = 0;
|
||||||
@ -4016,10 +4068,10 @@ void btl_state_update_partner_menu(void) {
|
|||||||
btl_state_update_partner_menu();
|
btl_state_update_partner_menu();
|
||||||
btl_state_update_partner_menu();
|
btl_state_update_partner_menu();
|
||||||
} else {
|
} else {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_6;
|
||||||
battleStatus->unk_1AC = popupMenu->userIndex[popupMenu->result - 1];
|
battleStatus->unk_1AC = popupMenu->userIndex[popupMenu->result - 1];
|
||||||
battleStatus->moveCategory = 5;
|
battleStatus->moveCategory = BTL_MENU_TYPE_5;
|
||||||
battleStatus->selectedMoveID = MOVE_UNUSED_37;
|
battleStatus->selectedMoveID = MOVE_UNUSED_37;
|
||||||
battleStatus->currentTargetListFlags = ITEM_TARGET_FLAG_2;
|
battleStatus->currentTargetListFlags = ITEM_TARGET_FLAG_2;
|
||||||
battleStatus->selectedItemID = battleStatus->unk_1AC;
|
battleStatus->selectedItemID = battleStatus->unk_1AC;
|
||||||
@ -4036,7 +4088,7 @@ void btl_state_update_partner_menu(void) {
|
|||||||
func_802A1098();
|
func_802A1098();
|
||||||
gBattleSubState = BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_4;
|
gBattleSubState = BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_4;
|
||||||
} else if (func_802A11B0() != 0) {
|
} else if (func_802A11B0() != 0) {
|
||||||
gBattleSubState = battleStatus->unk_6E;
|
gBattleSubState = battleStatus->acceptTargetMenuSubstate;
|
||||||
btl_state_update_partner_menu();
|
btl_state_update_partner_menu();
|
||||||
btl_set_state(BATTLE_STATE_CHANGE_PARTNER);
|
btl_set_state(BATTLE_STATE_CHANGE_PARTNER);
|
||||||
}
|
}
|
||||||
@ -4117,9 +4169,9 @@ void btl_state_update_partner_menu(void) {
|
|||||||
func_802A1098();
|
func_802A1098();
|
||||||
gBattleSubState = BTL_SUBSTATE_PARTNER_MENU_FOCUS_4;
|
gBattleSubState = BTL_SUBSTATE_PARTNER_MENU_FOCUS_4;
|
||||||
} else if (func_802A11B0() != 0) {
|
} else if (func_802A11B0() != 0) {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PARTNER_MENU_FOCUS_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_FOCUS_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PARTNER_MENU_FOCUS_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_FOCUS_6;
|
||||||
battleStatus->moveCategory = 8;
|
battleStatus->moveCategory = BTL_MENU_TYPE_8;
|
||||||
battleStatus->selectedMoveID = battleStatus->submenuMoves[battleStatus->unk_4B];
|
battleStatus->selectedMoveID = battleStatus->submenuMoves[battleStatus->unk_4B];
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->submenuMoves[battleStatus->unk_4B]].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[battleStatus->submenuMoves[battleStatus->unk_4B]].flags;
|
||||||
battleStatus->selectedItemID = battleStatus->unk_4B;
|
battleStatus->selectedItemID = battleStatus->unk_4B;
|
||||||
@ -4206,8 +4258,8 @@ void btl_state_update_partner_menu(void) {
|
|||||||
func_802A1098();
|
func_802A1098();
|
||||||
gBattleSubState = BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_4;
|
gBattleSubState = BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_4;
|
||||||
} else if (func_802A11B0() != 0) {
|
} else if (func_802A11B0() != 0) {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_6;
|
||||||
numOptions = battleStatus->unk_4A;
|
numOptions = battleStatus->unk_4A;
|
||||||
switch (numOptions) {
|
switch (numOptions) {
|
||||||
case 9:
|
case 9:
|
||||||
@ -4288,10 +4340,10 @@ void btl_state_update_partner_menu(void) {
|
|||||||
btl_state_update_partner_menu();
|
btl_state_update_partner_menu();
|
||||||
btl_state_update_partner_menu();
|
btl_state_update_partner_menu();
|
||||||
} else {
|
} else {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_5;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_5;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_6;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_6;
|
||||||
battleStatus->unk_1AC = popupMenu->userIndex[popupMenu->result - 1];
|
battleStatus->unk_1AC = popupMenu->userIndex[popupMenu->result - 1];
|
||||||
battleStatus->moveCategory = 5;
|
battleStatus->moveCategory = BTL_MENU_TYPE_5;
|
||||||
battleStatus->selectedMoveID = MOVE_UNUSED_37;
|
battleStatus->selectedMoveID = MOVE_UNUSED_37;
|
||||||
battleStatus->currentTargetListFlags = ITEM_TARGET_FLAG_2;
|
battleStatus->currentTargetListFlags = ITEM_TARGET_FLAG_2;
|
||||||
battleStatus->selectedItemID = battleStatus->unk_1AC;
|
battleStatus->selectedItemID = battleStatus->unk_1AC;
|
||||||
@ -4312,7 +4364,7 @@ void btl_state_update_partner_menu(void) {
|
|||||||
} else {
|
} else {
|
||||||
func_802A4A54();
|
func_802A4A54();
|
||||||
if (func_802A11B0() != 0) {
|
if (func_802A11B0() != 0) {
|
||||||
gBattleSubState = battleStatus->unk_6E;
|
gBattleSubState = battleStatus->acceptTargetMenuSubstate;
|
||||||
btl_state_update_partner_menu();
|
btl_state_update_partner_menu();
|
||||||
btl_set_state(BATTLE_STATE_CHANGE_PARTNER);
|
btl_set_state(BATTLE_STATE_CHANGE_PARTNER);
|
||||||
}
|
}
|
||||||
@ -4515,9 +4567,9 @@ void btl_state_update_peach_menu(void) {
|
|||||||
break;
|
break;
|
||||||
case BTL_SUBSTATE_PEACH_MENU_UNK_2:
|
case BTL_SUBSTATE_PEACH_MENU_UNK_2:
|
||||||
if (func_802A11B0() != 0) {
|
if (func_802A11B0() != 0) {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_PEACH_MENU_UNK_4;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_PEACH_MENU_UNK_4;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_PEACH_MENU_UNK_5;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_PEACH_MENU_UNK_5;
|
||||||
battleStatus->moveCategory = 8;
|
battleStatus->moveCategory = BTL_MENU_TYPE_8;
|
||||||
battleStatus->selectedMoveID = MOVE_PEACH_FOCUS;
|
battleStatus->selectedMoveID = MOVE_PEACH_FOCUS;
|
||||||
battleStatus->selectedItemID = ITEM_FIRST_DEGREE_CARD;
|
battleStatus->selectedItemID = ITEM_FIRST_DEGREE_CARD;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[MOVE_PEACH_FOCUS].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[MOVE_PEACH_FOCUS].flags;
|
||||||
@ -4718,9 +4770,9 @@ void btl_state_update_twink_menu(void) {
|
|||||||
break;
|
break;
|
||||||
case BTL_SUBSTATE_TWINK_MENU_UNK_2:
|
case BTL_SUBSTATE_TWINK_MENU_UNK_2:
|
||||||
if (func_802A11B0() != 0) {
|
if (func_802A11B0() != 0) {
|
||||||
battleStatus->unk_6C = BTL_SUBSTATE_TWINK_MENU_UNK_4;
|
battleStatus->cancelTargetMenuSubstate = BTL_SUBSTATE_TWINK_MENU_UNK_4;
|
||||||
battleStatus->unk_6E = BTL_SUBSTATE_TWINK_MENU_UNK_5;
|
battleStatus->acceptTargetMenuSubstate = BTL_SUBSTATE_TWINK_MENU_UNK_5;
|
||||||
battleStatus->moveCategory = 8;
|
battleStatus->moveCategory = BTL_MENU_TYPE_8;
|
||||||
battleStatus->selectedMoveID = MOVE_TWINK_DASH;
|
battleStatus->selectedMoveID = MOVE_TWINK_DASH;
|
||||||
battleStatus->selectedItemID = ITEM_NONE;
|
battleStatus->selectedItemID = ITEM_NONE;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[MOVE_TWINK_DASH].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[MOVE_TWINK_DASH].flags;
|
||||||
@ -4825,7 +4877,7 @@ void btl_state_update_select_target(void) {
|
|||||||
|
|
||||||
if (battleStatus->currentTargetListFlags & 0x80000000) {
|
if (battleStatus->currentTargetListFlags & 0x80000000) {
|
||||||
if (!(gBattleStatus.flags1 & BS_FLAGS1_80000)) {
|
if (!(gBattleStatus.flags1 & BS_FLAGS1_80000)) {
|
||||||
gBattleSubState = battleStatus->unk_6E;
|
gBattleSubState = battleStatus->acceptTargetMenuSubstate;
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
} else {
|
} else {
|
||||||
@ -4833,7 +4885,7 @@ void btl_state_update_select_target(void) {
|
|||||||
}
|
}
|
||||||
btl_set_state(BATTLE_STATE_PLAYER_MOVE);
|
btl_set_state(BATTLE_STATE_PLAYER_MOVE);
|
||||||
} else {
|
} else {
|
||||||
gBattleSubState = battleStatus->unk_6E;
|
gBattleSubState = battleStatus->acceptTargetMenuSubstate;
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
||||||
btl_state_update_twink_menu();
|
btl_state_update_twink_menu();
|
||||||
} else {
|
} else {
|
||||||
@ -4846,7 +4898,7 @@ void btl_state_update_select_target(void) {
|
|||||||
|
|
||||||
if (targetListLength == 0) {
|
if (targetListLength == 0) {
|
||||||
if (!(gBattleStatus.flags1 & BS_FLAGS1_80000)) {
|
if (!(gBattleStatus.flags1 & BS_FLAGS1_80000)) {
|
||||||
gBattleSubState = battleStatus->unk_6E;
|
gBattleSubState = battleStatus->acceptTargetMenuSubstate;
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
||||||
btl_state_update_player_menu();
|
btl_state_update_player_menu();
|
||||||
} else {
|
} else {
|
||||||
@ -4854,7 +4906,7 @@ void btl_state_update_select_target(void) {
|
|||||||
}
|
}
|
||||||
btl_set_state(BATTLE_STATE_PLAYER_MOVE);
|
btl_set_state(BATTLE_STATE_PLAYER_MOVE);
|
||||||
} else {
|
} else {
|
||||||
gBattleSubState = battleStatus->unk_6E;
|
gBattleSubState = battleStatus->acceptTargetMenuSubstate;
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
||||||
btl_state_update_twink_menu();
|
btl_state_update_twink_menu();
|
||||||
} else {
|
} else {
|
||||||
@ -4943,7 +4995,7 @@ void btl_state_update_select_target(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!(gBattleStatus.flags1 & BS_FLAGS1_80000)) {
|
if (!(gBattleStatus.flags1 & BS_FLAGS1_80000)) {
|
||||||
gBattleSubState = battleStatus->unk_6E;
|
gBattleSubState = battleStatus->acceptTargetMenuSubstate;
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
||||||
btl_state_update_peach_menu();
|
btl_state_update_peach_menu();
|
||||||
} else {
|
} else {
|
||||||
@ -4951,7 +5003,7 @@ void btl_state_update_select_target(void) {
|
|||||||
}
|
}
|
||||||
btl_set_state(BATTLE_STATE_PLAYER_MOVE);
|
btl_set_state(BATTLE_STATE_PLAYER_MOVE);
|
||||||
} else {
|
} else {
|
||||||
gBattleSubState = battleStatus->unk_6E;
|
gBattleSubState = battleStatus->acceptTargetMenuSubstate;
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
||||||
btl_state_update_twink_menu();
|
btl_state_update_twink_menu();
|
||||||
} else {
|
} else {
|
||||||
@ -4969,7 +5021,7 @@ void btl_state_update_select_target(void) {
|
|||||||
|
|
||||||
if (battleStatus->itemUsesLeft != 0) {
|
if (battleStatus->itemUsesLeft != 0) {
|
||||||
btl_set_state(BATTLE_STATE_PLAYER_MENU);
|
btl_set_state(BATTLE_STATE_PLAYER_MENU);
|
||||||
gBattleSubState = battleStatus->unk_6C;
|
gBattleSubState = battleStatus->cancelTargetMenuSubstate;
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
||||||
btl_state_update_peach_menu();
|
btl_state_update_peach_menu();
|
||||||
} else {
|
} else {
|
||||||
@ -4977,7 +5029,7 @@ void btl_state_update_select_target(void) {
|
|||||||
}
|
}
|
||||||
} else if (!(gBattleStatus.flags1 & BS_FLAGS1_80000)) {
|
} else if (!(gBattleStatus.flags1 & BS_FLAGS1_80000)) {
|
||||||
btl_set_state(BATTLE_STATE_PLAYER_MENU);
|
btl_set_state(BATTLE_STATE_PLAYER_MENU);
|
||||||
gBattleSubState = battleStatus->unk_6C;
|
gBattleSubState = battleStatus->cancelTargetMenuSubstate;
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
||||||
btl_state_update_peach_menu();
|
btl_state_update_peach_menu();
|
||||||
} else {
|
} else {
|
||||||
@ -4985,7 +5037,7 @@ void btl_state_update_select_target(void) {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
btl_set_state(BATTLE_STATE_PARTNER_MENU);
|
btl_set_state(BATTLE_STATE_PARTNER_MENU);
|
||||||
gBattleSubState = battleStatus->unk_6C;
|
gBattleSubState = battleStatus->cancelTargetMenuSubstate;
|
||||||
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
if (gBattleStatus.flags2 & BS_FLAGS2_PEACH_BATTLE) {
|
||||||
btl_state_update_twink_menu();
|
btl_state_update_twink_menu();
|
||||||
} else {
|
} else {
|
||||||
@ -5095,7 +5147,7 @@ void btl_state_draw_select_target(void) {
|
|||||||
if ((battleStatus->currentTargetListFlags & 1) || targetListLength == 1) {
|
if ((battleStatus->currentTargetListFlags & 1) || targetListLength == 1) {
|
||||||
actorID = target->actorID;
|
actorID = target->actorID;
|
||||||
if (actorID == ACTOR_PLAYER) {
|
if (actorID == ACTOR_PLAYER) {
|
||||||
msgWidth = get_msg_width(MSG_Menus_00C4, 0) + 10;
|
msgWidth = get_msg_width(MSG_Menus_Battle_TargetMario, 0) + 10;
|
||||||
} else if (actorID == ACTOR_PARTNER) {
|
} else if (actorID == ACTOR_PARTNER) {
|
||||||
msgWidth = get_msg_width(D_802AB738[currentPartner], 0) + 10;
|
msgWidth = get_msg_width(D_802AB738[currentPartner], 0) + 10;
|
||||||
} else {
|
} else {
|
||||||
@ -5111,11 +5163,11 @@ void btl_state_draw_select_target(void) {
|
|||||||
target = &actor->targetData[targetIndexList[selectedTargetIndex]];
|
target = &actor->targetData[targetIndexList[selectedTargetIndex]];
|
||||||
actorID = target->actorID;
|
actorID = target->actorID;
|
||||||
if (actorID == ACTOR_PLAYER) {
|
if (actorID == ACTOR_PLAYER) {
|
||||||
msgWidth = get_msg_width(MSG_Menus_00C4, 0) + 10;
|
msgWidth = get_msg_width(MSG_Menus_Battle_TargetMario, 0) + 10;
|
||||||
} else if (actorID == ACTOR_PARTNER) {
|
} else if (actorID == ACTOR_PARTNER) {
|
||||||
msgWidth = get_msg_width(D_802AB738[currentPartner], 0) + 10;
|
msgWidth = get_msg_width(D_802AB738[currentPartner], 0) + 10;
|
||||||
} else {
|
} else {
|
||||||
msgWidth = get_msg_width(MSG_Menus_00C5, 0) + 10;
|
msgWidth = get_msg_width(MSG_Menus_Battle_TargetAllEnemies, 0) + 10;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5127,7 +5179,7 @@ void btl_state_draw_select_target(void) {
|
|||||||
if ((battleStatus->currentTargetListFlags & 1) || targetListLength == 1) {
|
if ((battleStatus->currentTargetListFlags & 1) || targetListLength == 1) {
|
||||||
actorID = target->actorID;
|
actorID = target->actorID;
|
||||||
if (actorID == ACTOR_PLAYER) {
|
if (actorID == ACTOR_PLAYER) {
|
||||||
draw_msg(MSG_Menus_00C4, screenX + D_802ACC68, screenY, 255, MSG_PAL_36, 0);
|
draw_msg(MSG_Menus_Battle_TargetMario, screenX + D_802ACC68, screenY, 255, MSG_PAL_36, 0);
|
||||||
} else if (actorID == ACTOR_PARTNER) {
|
} else if (actorID == ACTOR_PARTNER) {
|
||||||
draw_msg(D_802AB738[currentPartner], screenX + D_802ACC68, screenY, 255, MSG_PAL_36, 0);
|
draw_msg(D_802AB738[currentPartner], screenX + D_802ACC68, screenY, 255, MSG_PAL_36, 0);
|
||||||
} else {
|
} else {
|
||||||
|
@ -303,7 +303,7 @@ block_17:
|
|||||||
}
|
}
|
||||||
create_popup_menu(popup);
|
create_popup_menu(popup);
|
||||||
set_time_freeze_mode(TIME_FREEZE_PARTNER_MENU);
|
set_time_freeze_mode(TIME_FREEZE_PARTNER_MENU);
|
||||||
if (*partnerActionState == 0) {
|
if (*partnerActionState == PARTNER_ACTION_NONE) {
|
||||||
set_action_state(ACTION_STATE_IDLE);
|
set_action_state(ACTION_STATE_IDLE);
|
||||||
}
|
}
|
||||||
D_8010CD00++;
|
D_8010CD00++;
|
||||||
|
139
src/actor_api.c
139
src/actor_api.c
@ -1574,12 +1574,12 @@ ApiStatus GetBattleFlags(Evt* script, s32 isInitialCall) {
|
|||||||
|
|
||||||
ApiStatus SetBattleFlagBits(Evt* script, s32 isInitialCall) {
|
ApiStatus SetBattleFlagBits(Evt* script, s32 isInitialCall) {
|
||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
Bytecode a0 = *args++;
|
Bytecode flagBits = *args++;
|
||||||
|
|
||||||
if (evt_get_variable(script, *args)) {
|
if (evt_get_variable(script, *args)) {
|
||||||
gBattleStatus.flags1 |= a0;
|
gBattleStatus.flags1 |= flagBits;
|
||||||
} else {
|
} else {
|
||||||
gBattleStatus.flags1 &= ~a0;
|
gBattleStatus.flags1 &= ~flagBits;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
@ -1592,14 +1592,14 @@ ApiStatus GetBattleFlags2(Evt* script, s32 isInitialCall) {
|
|||||||
|
|
||||||
ApiStatus SetBattleFlagBits2(Evt* script, s32 isInitialCall) {
|
ApiStatus SetBattleFlagBits2(Evt* script, s32 isInitialCall) {
|
||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
Bytecode a0 = *args++;
|
Bytecode flagBits = *args++;
|
||||||
|
|
||||||
if (evt_get_variable(script, *args)) {
|
if (evt_get_variable(script, *args)) {
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
battleStatus->flags2 |= a0;
|
battleStatus->flags2 |= flagBits;
|
||||||
} else {
|
} else {
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
battleStatus->flags2 &= ~a0;
|
battleStatus->flags2 &= ~flagBits;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
@ -1608,14 +1608,14 @@ ApiStatus SetBattleFlagBits2(Evt* script, s32 isInitialCall) {
|
|||||||
ApiStatus SetActorFlags(Evt* script, s32 isInitialCall) {
|
ApiStatus SetActorFlags(Evt* script, s32 isInitialCall) {
|
||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
s32 a1;
|
s32 flagBits;
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
a1 = *args++;
|
flagBits = *args++;
|
||||||
get_actor(actorID)->flags = a1;
|
get_actor(actorID)->flags = flagBits;
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
@ -1623,22 +1623,22 @@ ApiStatus SetActorFlags(Evt* script, s32 isInitialCall) {
|
|||||||
ApiStatus SetActorFlagBits(Evt* script, s32 isInitialCall) {
|
ApiStatus SetActorFlagBits(Evt* script, s32 isInitialCall) {
|
||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
s32 a1;
|
s32 flagBits;
|
||||||
s32 var1;
|
s32 mode;
|
||||||
Actor* actor;
|
Actor* actor;
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
a1 = *args++;
|
flagBits = *args++;
|
||||||
var1 = evt_get_variable(script, *args++);
|
mode = evt_get_variable(script, *args++);
|
||||||
actor = get_actor(actorID);
|
actor = get_actor(actorID);
|
||||||
|
|
||||||
if (var1 != 0) {
|
if (mode != 0) {
|
||||||
actor->flags |= a1;
|
actor->flags |= flagBits;
|
||||||
} else {
|
} else {
|
||||||
actor->flags &= ~a1;
|
actor->flags &= ~flagBits;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
@ -1647,15 +1647,15 @@ ApiStatus SetActorFlagBits(Evt* script, s32 isInitialCall) {
|
|||||||
ApiStatus GetActorFlags(Evt* script, s32 isInitialCall) {
|
ApiStatus GetActorFlags(Evt* script, s32 isInitialCall) {
|
||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
s32 a1;
|
s32 outVar;
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
a1 = *args++;
|
outVar = *args++;
|
||||||
|
|
||||||
evt_set_variable(script, a1, get_actor(actorID)->flags);
|
evt_set_variable(script, outVar, get_actor(actorID)->flags);
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
@ -1663,7 +1663,7 @@ ApiStatus GetActorFlags(Evt* script, s32 isInitialCall) {
|
|||||||
ApiStatus SetPartFlags(Evt* script, s32 isInitialCall) {
|
ApiStatus SetPartFlags(Evt* script, s32 isInitialCall) {
|
||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
s32 a1;
|
s32 flagBits;
|
||||||
s32 partIndex;
|
s32 partIndex;
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
@ -1671,9 +1671,9 @@ ApiStatus SetPartFlags(Evt* script, s32 isInitialCall) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
partIndex = evt_get_variable(script, *args++);
|
partIndex = evt_get_variable(script, *args++);
|
||||||
a1 = *args++;
|
flagBits = *args++;
|
||||||
|
|
||||||
get_actor_part(get_actor(actorID), partIndex)->flags = a1;
|
get_actor_part(get_actor(actorID), partIndex)->flags = flagBits;
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
@ -1682,24 +1682,24 @@ ApiStatus SetPartFlagBits(Evt* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
ActorPart* actorPart;
|
ActorPart* actorPart;
|
||||||
s32 bits;
|
s32 flagBits;
|
||||||
s32 partIndex;
|
s32 partIndex;
|
||||||
s32 cond;
|
s32 mode;
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
partIndex = evt_get_variable(script, *args++);
|
partIndex = evt_get_variable(script, *args++);
|
||||||
bits = *args++;
|
flagBits = *args++;
|
||||||
cond = evt_get_variable(script, *args++);
|
mode = evt_get_variable(script, *args++);
|
||||||
|
|
||||||
actorPart = get_actor_part(get_actor(actorID), partIndex);
|
actorPart = get_actor_part(get_actor(actorID), partIndex);
|
||||||
|
|
||||||
if (cond != 0) {
|
if (mode != 0) {
|
||||||
actorPart->flags |= bits;
|
actorPart->flags |= flagBits;
|
||||||
} else {
|
} else {
|
||||||
actorPart->flags &= ~bits;
|
actorPart->flags &= ~flagBits;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
@ -1709,18 +1709,17 @@ ApiStatus SetPartTargetFlags(Evt* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
ActorPart* actorPart;
|
ActorPart* actorPart;
|
||||||
s32 flags;
|
s32 flagBits;
|
||||||
s32 partIndex;
|
s32 partIndex;
|
||||||
s32 cond;
|
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
partIndex = evt_get_variable(script, *args++);
|
partIndex = evt_get_variable(script, *args++);
|
||||||
flags = *args++;
|
flagBits = *args++;
|
||||||
|
|
||||||
get_actor_part(get_actor(actorID), partIndex)->targetFlags = flags;
|
get_actor_part(get_actor(actorID), partIndex)->targetFlags = flagBits;
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
@ -1730,23 +1729,23 @@ ApiStatus SetPartTargetFlagBits(Evt* script, s32 isInitialCall) {
|
|||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
ActorPart* actorPart;
|
ActorPart* actorPart;
|
||||||
s32 partIndex;
|
s32 partIndex;
|
||||||
s32 bits;
|
s32 flagBits;
|
||||||
s32 cond;
|
s32 mode;
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
partIndex = evt_get_variable(script, *args++);
|
partIndex = evt_get_variable(script, *args++);
|
||||||
bits = *args++;
|
flagBits = *args++;
|
||||||
cond = evt_get_variable(script, *args++);
|
mode = evt_get_variable(script, *args++);
|
||||||
|
|
||||||
actorPart = get_actor_part(get_actor(actorID), partIndex);
|
actorPart = get_actor_part(get_actor(actorID), partIndex);
|
||||||
|
|
||||||
if (cond != 0) {
|
if (mode != 0) {
|
||||||
actorPart->targetFlags |= bits;
|
actorPart->targetFlags |= flagBits;
|
||||||
} else {
|
} else {
|
||||||
actorPart->targetFlags &= ~bits;
|
actorPart->targetFlags &= ~flagBits;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
@ -1757,16 +1756,16 @@ ApiStatus GetPartFlags(Evt* script, s32 isInitialCall) {
|
|||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
s32 partIndex;
|
s32 partIndex;
|
||||||
ActorPart* actorPart;
|
ActorPart* actorPart;
|
||||||
s32 a2;
|
s32 outVar;
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
partIndex = evt_get_variable(script, *args++);
|
partIndex = evt_get_variable(script, *args++);
|
||||||
a2 = *args++;
|
outVar = *args++;
|
||||||
|
|
||||||
evt_set_variable(script, a2, get_actor_part(get_actor(actorID), partIndex)->flags);
|
evt_set_variable(script, outVar, get_actor_part(get_actor(actorID), partIndex)->flags);
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
@ -1776,16 +1775,16 @@ ApiStatus GetPartTargetFlags(Evt* script, s32 isInitialCall) {
|
|||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
s32 partIndex;
|
s32 partIndex;
|
||||||
ActorPart* actorPart;
|
ActorPart* actorPart;
|
||||||
s32 a2;
|
s32 outVar;
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
partIndex = evt_get_variable(script, *args++);
|
partIndex = evt_get_variable(script, *args++);
|
||||||
a2 = *args++;
|
outVar = *args++;
|
||||||
|
|
||||||
evt_set_variable(script, a2, get_actor_part(get_actor(actorID), partIndex)->targetFlags);
|
evt_set_variable(script, outVar, get_actor_part(get_actor(actorID), partIndex)->targetFlags);
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
@ -1794,18 +1793,17 @@ ApiStatus SetPartEventFlags(Evt* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
ActorPart* actorPart;
|
ActorPart* actorPart;
|
||||||
s32 flags;
|
s32 flagBits;
|
||||||
s32 partIndex;
|
s32 partIndex;
|
||||||
s32 cond;
|
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
partIndex = evt_get_variable(script, *args++);
|
partIndex = evt_get_variable(script, *args++);
|
||||||
flags = *args++;
|
flagBits = *args++;
|
||||||
|
|
||||||
get_actor_part(get_actor(actorID), partIndex)->eventFlags = flags;
|
get_actor_part(get_actor(actorID), partIndex)->eventFlags = flagBits;
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
@ -1815,23 +1813,23 @@ ApiStatus SetPartEventBits(Evt* script, s32 isInitialCall) {
|
|||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
ActorPart* actorPart;
|
ActorPart* actorPart;
|
||||||
s32 partIndex;
|
s32 partIndex;
|
||||||
s32 bits;
|
s32 flagBits;
|
||||||
s32 cond;
|
s32 mode;
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
partIndex = evt_get_variable(script, *args++);
|
partIndex = evt_get_variable(script, *args++);
|
||||||
bits = *args++;
|
flagBits = *args++;
|
||||||
cond = evt_get_variable(script, *args++);
|
mode = evt_get_variable(script, *args++);
|
||||||
|
|
||||||
actorPart = get_actor_part(get_actor(actorID), partIndex);
|
actorPart = get_actor_part(get_actor(actorID), partIndex);
|
||||||
|
|
||||||
if (cond != 0) {
|
if (mode != 0) {
|
||||||
actorPart->eventFlags |= bits;
|
actorPart->eventFlags |= flagBits;
|
||||||
} else {
|
} else {
|
||||||
actorPart->eventFlags &= ~bits;
|
actorPart->eventFlags &= ~flagBits;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
@ -1842,16 +1840,16 @@ ApiStatus GetPartEventFlags(Evt* script, s32 isInitialCall) {
|
|||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
s32 partIndex;
|
s32 partIndex;
|
||||||
ActorPart* actorPart;
|
ActorPart* actorPart;
|
||||||
s32 a2;
|
s32 outVar;
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
partIndex = evt_get_variable(script, *args++);
|
partIndex = evt_get_variable(script, *args++);
|
||||||
a2 = *args++;
|
outVar = *args++;
|
||||||
|
|
||||||
evt_set_variable(script, a2, get_actor_part(get_actor(actorID), partIndex)->eventFlags);
|
evt_set_variable(script, outVar, get_actor_part(get_actor(actorID), partIndex)->eventFlags);
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
@ -1860,18 +1858,17 @@ ApiStatus func_8026D51C(Evt* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
ActorPart* actorPart;
|
ActorPart* actorPart;
|
||||||
s32 flags;
|
s32 flagBits;
|
||||||
s32 partIndex;
|
s32 partIndex;
|
||||||
s32 cond;
|
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
partIndex = evt_get_variable(script, *args++);
|
partIndex = evt_get_variable(script, *args++);
|
||||||
flags = *args++;
|
flagBits = *args++;
|
||||||
|
|
||||||
get_actor_part(get_actor(actorID), partIndex)->partFlags3 = flags;
|
get_actor_part(get_actor(actorID), partIndex)->partFlags3 = flagBits;
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
@ -1881,23 +1878,23 @@ ApiStatus func_8026D5A4(Evt* script, s32 isInitialCall) {
|
|||||||
s32 actorID = evt_get_variable(script, *args++);
|
s32 actorID = evt_get_variable(script, *args++);
|
||||||
ActorPart* actorPart;
|
ActorPart* actorPart;
|
||||||
s32 partIndex;
|
s32 partIndex;
|
||||||
s32 bits;
|
s32 flagBits;
|
||||||
s32 cond;
|
s32 mode;
|
||||||
|
|
||||||
if (actorID == ACTOR_SELF) {
|
if (actorID == ACTOR_SELF) {
|
||||||
actorID = script->owner1.actorID;
|
actorID = script->owner1.actorID;
|
||||||
}
|
}
|
||||||
|
|
||||||
partIndex = evt_get_variable(script, *args++);
|
partIndex = evt_get_variable(script, *args++);
|
||||||
bits = *args++;
|
flagBits = *args++;
|
||||||
cond = evt_get_variable(script, *args++);
|
mode = evt_get_variable(script, *args++);
|
||||||
|
|
||||||
actorPart = get_actor_part(get_actor(actorID), partIndex);
|
actorPart = get_actor_part(get_actor(actorID), partIndex);
|
||||||
|
|
||||||
if (cond != 0) {
|
if (mode != 0) {
|
||||||
actorPart->partFlags3 |= bits;
|
actorPart->partFlags3 |= flagBits;
|
||||||
} else {
|
} else {
|
||||||
actorPart->partFlags3 &= ~bits;
|
actorPart->partFlags3 &= ~flagBits;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
|
@ -278,7 +278,7 @@ void action_command_init_status(void) {
|
|||||||
actionCommandStatus->autoSucceed = TRUE;
|
actionCommandStatus->autoSucceed = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gBattleStatus.flags1 & BS_FLAGS1_1000) {
|
if (gBattleStatus.flags1 & BS_FLAGS1_AUTO_SUCCEED_ACTION) {
|
||||||
actionCommandStatus->autoSucceed = TRUE;
|
actionCommandStatus->autoSucceed = TRUE;
|
||||||
actionCommandStatus->showHud = FALSE;
|
actionCommandStatus->showHud = FALSE;
|
||||||
}
|
}
|
||||||
|
@ -591,7 +591,7 @@ EvtScript N(handleEvent_80222140) = {
|
|||||||
EVT_END_IF
|
EVT_END_IF
|
||||||
EVT_CALL(PlayEffect, EFFECT_LENS_FLARE, 0, LVar0, LVar1, LVar2, 20, 0, 0, 0, 0, 0, 0, 0, 0)
|
EVT_CALL(PlayEffect, EFFECT_LENS_FLARE, 0, LVar0, LVar1, LVar2, 20, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||||
EVT_WAIT(20)
|
EVT_WAIT(20)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
|
EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
|
||||||
|
@ -598,7 +598,7 @@ EvtScript N(handleEvent_8021C9C4) = {
|
|||||||
EVT_SET_CONST(LVar0, 2)
|
EVT_SET_CONST(LVar0, 2)
|
||||||
EVT_SET_CONST(LVar1, ANIM_Paragoomba_Hyper_Idle)
|
EVT_SET_CONST(LVar1, ANIM_Paragoomba_Hyper_Idle)
|
||||||
EVT_EXEC_WAIT(DoImmune)
|
EVT_EXEC_WAIT(DoImmune)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 2)
|
EVT_SET_CONST(LVar0, 2)
|
||||||
@ -1264,7 +1264,7 @@ EvtScript N(handleEvent_8021F41C) = {
|
|||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_Goomba_Hyper_Idle)
|
EVT_SET_CONST(LVar1, ANIM_Goomba_Hyper_Idle)
|
||||||
EVT_EXEC_WAIT(DoImmune)
|
EVT_EXEC_WAIT(DoImmune)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -498,7 +498,7 @@ EvtScript N(handleEvent_80219BD8) = {
|
|||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_Goomba_Hyper_Idle)
|
EVT_SET_CONST(LVar1, ANIM_Goomba_Hyper_Idle)
|
||||||
EVT_EXEC_WAIT(DoImmune)
|
EVT_EXEC_WAIT(DoImmune)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -207,7 +207,7 @@ EvtScript N(handleEvent_802260D0) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_BattleTubba_Anim14)
|
EVT_SET_CONST(LVar1, ANIM_BattleTubba_Anim14)
|
||||||
EVT_EXEC_WAIT(DoJumpBack)
|
EVT_EXEC_WAIT(DoJumpBack)
|
||||||
EVT_EXEC_WAIT(N(80225FD4))
|
EVT_EXEC_WAIT(N(80225FD4))
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -227,7 +227,7 @@ EvtScript N(handleEvent_80224038) = {
|
|||||||
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_TubbasHeart_Anim03)
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_TubbasHeart_Anim03)
|
||||||
EVT_EXEC_WAIT(N(802244DC))
|
EVT_EXEC_WAIT(N(802244DC))
|
||||||
EVT_END_CASE_GROUP
|
EVT_END_CASE_GROUP
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET(LVar1, 7077889)
|
EVT_SET(LVar1, 7077889)
|
||||||
|
@ -249,7 +249,7 @@ EvtScript N(handleEvent_80219338) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_BattleTubba_Anim14)
|
EVT_SET_CONST(LVar1, ANIM_BattleTubba_Anim14)
|
||||||
EVT_EXEC_WAIT(DoJumpBack)
|
EVT_EXEC_WAIT(DoJumpBack)
|
||||||
EVT_EXEC_WAIT(N(80219238))
|
EVT_EXEC_WAIT(N(80219238))
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_EXEC_WAIT(N(802192E0))
|
EVT_EXEC_WAIT(N(802192E0))
|
||||||
|
@ -10,7 +10,7 @@ ApiStatus func_80218644_6DE404(Evt* script, s32 isInitialCall) {
|
|||||||
Actor* player = battleStatus->playerActor;
|
Actor* player = battleStatus->playerActor;
|
||||||
SelectableTarget* selectableTarget;
|
SelectableTarget* selectableTarget;
|
||||||
|
|
||||||
battleStatus->moveCategory = 1;
|
battleStatus->moveCategory = BTL_MENU_TYPE_SMASH;
|
||||||
battleStatus->selectedMoveID = MOVE_HAMMER1;
|
battleStatus->selectedMoveID = MOVE_HAMMER1;
|
||||||
battleStatus->selectedItemID = gCurrentEncounter.hitTier;
|
battleStatus->selectedItemID = gCurrentEncounter.hitTier;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[MOVE_HAMMER1].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[MOVE_HAMMER1].flags;
|
||||||
|
@ -8,7 +8,7 @@ ApiStatus func_802186E0_6DE4A0(Evt* script, s32 isInitialCall) {
|
|||||||
Actor* player = battleStatus->playerActor;
|
Actor* player = battleStatus->playerActor;
|
||||||
SelectableTarget* selectableTarget;
|
SelectableTarget* selectableTarget;
|
||||||
|
|
||||||
battleStatus->moveCategory = 0;
|
battleStatus->moveCategory = BTL_MENU_TYPE_JUMP;
|
||||||
battleStatus->selectedMoveID = MOVE_POWER_BOUNCE;
|
battleStatus->selectedMoveID = MOVE_POWER_BOUNCE;
|
||||||
battleStatus->selectedItemID = gCurrentEncounter.hitTier;
|
battleStatus->selectedItemID = gCurrentEncounter.hitTier;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[MOVE_POWER_BOUNCE].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[MOVE_POWER_BOUNCE].flags;
|
||||||
|
@ -8,7 +8,7 @@ ApiStatus func_80218770_6DE530(Evt* script, s32 isInitialCall) {
|
|||||||
Actor* partner = battleStatus->partnerActor;
|
Actor* partner = battleStatus->partnerActor;
|
||||||
SelectableTarget* selectableTarget;
|
SelectableTarget* selectableTarget;
|
||||||
|
|
||||||
battleStatus->moveCategory = 6;
|
battleStatus->moveCategory = BTL_MENU_TYPE_6;
|
||||||
battleStatus->selectedItemID = 0;
|
battleStatus->selectedItemID = 0;
|
||||||
battleStatus->selectedMoveID = MOVE_SHELL_SHOT;
|
battleStatus->selectedMoveID = MOVE_SHELL_SHOT;
|
||||||
battleStatus->currentTargetListFlags = gMoveTable[MOVE_SHELL_SHOT].flags;
|
battleStatus->currentTargetListFlags = gMoveTable[MOVE_SHELL_SHOT].flags;
|
||||||
|
@ -10,7 +10,7 @@ ApiStatus func_802187F0_6DE5B0(Evt* script, s32 isInitialCall) {
|
|||||||
Actor* player = battleStatus->playerActor;
|
Actor* player = battleStatus->playerActor;
|
||||||
SelectableTarget* selectableTarget;
|
SelectableTarget* selectableTarget;
|
||||||
|
|
||||||
battleStatus->moveCategory = 2;
|
battleStatus->moveCategory = BTL_MENU_TYPE_ITEM;
|
||||||
battleStatus->selectedItemID = ITEM_THUNDER_RAGE;
|
battleStatus->selectedItemID = ITEM_THUNDER_RAGE;
|
||||||
selectedItemID = battleStatus->selectedItemID;
|
selectedItemID = battleStatus->selectedItemID;
|
||||||
battleStatus->selectedMoveID = 0;
|
battleStatus->selectedMoveID = 0;
|
||||||
|
@ -174,7 +174,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Dayzee_Amazy_Anim08)
|
EVT_SET_CONST(LVar1, ANIM_Dayzee_Amazy_Anim08)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -167,7 +167,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Dayzee_Anim08)
|
EVT_SET_CONST(LVar1, ANIM_Dayzee_Anim08)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -210,7 +210,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Lakitu_Anim04)
|
EVT_SET_CONST(LVar1, ANIM_Lakitu_Anim04)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -181,7 +181,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_TuffPuff_Hurt)
|
EVT_SET_CONST(LVar1, ANIM_TuffPuff_Hurt)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -994,7 +994,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_EXEC_WAIT(N(OnBurn))
|
EVT_EXEC_WAIT(N(OnBurn))
|
||||||
EVT_EXEC_WAIT(N(OnBurnDeath))
|
EVT_EXEC_WAIT(N(OnBurnDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_EXEC_WAIT(N(OnImmune))
|
EVT_EXEC_WAIT(N(OnImmune))
|
||||||
EVT_CASE_EQ(EVENT_IMMUNE)
|
EVT_CASE_EQ(EVENT_IMMUNE)
|
||||||
EVT_EXEC_WAIT(N(OnImmune))
|
EVT_EXEC_WAIT(N(OnImmune))
|
||||||
|
@ -263,7 +263,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_MontyMole_Dark_Anim0C)
|
EVT_SET_CONST(LVar1, ANIM_MontyMole_Dark_Anim0C)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CALL(GetLastElement, LVar0)
|
EVT_CALL(GetLastElement, LVar0)
|
||||||
EVT_IF_FLAG(LVar0, DAMAGE_TYPE_SMASH)
|
EVT_IF_FLAG(LVar0, DAMAGE_TYPE_SMASH)
|
||||||
|
@ -187,7 +187,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_BattleLakilester_Dead)
|
EVT_SET_CONST(LVar1, ANIM_BattleLakilester_Dead)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -305,7 +305,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_END_IF
|
EVT_END_IF
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_CALL(GetActorVar, ACTOR_SELF, N(VAR_IS_BIG), LVar1)
|
EVT_CALL(GetActorVar, ACTOR_SELF, N(VAR_IS_BIG), LVar1)
|
||||||
EVT_IF_EQ(LVar1, 0)
|
EVT_IF_EQ(LVar1, 0)
|
||||||
|
@ -397,7 +397,7 @@ EvtScript N(handleEvent_80219050) = {
|
|||||||
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_CALL(GetActorVar, ACTOR_SELF, 1, LVar1)
|
EVT_CALL(GetActorVar, ACTOR_SELF, 1, LVar1)
|
||||||
|
@ -631,7 +631,7 @@ EvtScript N(handleEvent_80222364) = {
|
|||||||
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
||||||
EVT_CALL(SetPartPos, ACTOR_SELF, 2, LVar0, LVar1, LVar2)
|
EVT_CALL(SetPartPos, ACTOR_SELF, 2, LVar0, LVar1, LVar2)
|
||||||
EVT_CALL(SetActorVar, ACTOR_SELF, 8, 0)
|
EVT_CALL(SetActorVar, ACTOR_SELF, 8, 0)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_StoneChomp_Anim01)
|
EVT_SET_CONST(LVar1, ANIM_StoneChomp_Anim01)
|
||||||
|
@ -630,7 +630,7 @@ EvtScript N(handleEvent_802197C4) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ChainChomp_Anim01)
|
EVT_SET_CONST(LVar1, ANIM_ChainChomp_Anim01)
|
||||||
EVT_EXEC_WAIT(DoImmune)
|
EVT_EXEC_WAIT(DoImmune)
|
||||||
EVT_CALL(SetAnimationRate, ACTOR_SELF, 1, EVT_FLOAT(1.0))
|
EVT_CALL(SetAnimationRate, ACTOR_SELF, 1, EVT_FLOAT(1.0))
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_ChainChomp_Anim01)
|
EVT_SET_CONST(LVar1, ANIM_ChainChomp_Anim01)
|
||||||
|
@ -338,7 +338,7 @@ EvtScript N(handleEvent_8021BFD0) = {
|
|||||||
EVT_EXEC_WAIT(DoReturnHome)
|
EVT_EXEC_WAIT(DoReturnHome)
|
||||||
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.6))
|
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.6))
|
||||||
EVT_CALL(JumpToGoal, ACTOR_SELF, 5, FALSE, TRUE, FALSE)
|
EVT_CALL(JumpToGoal, ACTOR_SELF, 5, FALSE, TRUE, FALSE)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -229,7 +229,7 @@ EvtScript N(handleEvent_8021B940) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
|
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -299,7 +299,7 @@ EvtScript N(handleEvent_80218C3C) = {
|
|||||||
EVT_END_IF
|
EVT_END_IF
|
||||||
EVT_CALL(PlayEffect, EFFECT_LENS_FLARE, 0, LVar0, LVar1, LVar2, 20, 0, 0, 0, 0, 0, 0, 0, 0)
|
EVT_CALL(PlayEffect, EFFECT_LENS_FLARE, 0, LVar0, LVar1, LVar2, 20, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||||
EVT_WAIT(20)
|
EVT_WAIT(20)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
|
EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
|
||||||
|
@ -199,7 +199,7 @@ EvtScript N(handleEvent_8021DCF4) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_HurtPlant_Anim0E)
|
EVT_SET_CONST(LVar1, ANIM_HurtPlant_Anim0E)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -178,7 +178,7 @@ EvtScript N(handleEvent_8021EB9C) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Fuzzy_Jungle_HurtShock)
|
EVT_SET_CONST(LVar1, ANIM_Fuzzy_Jungle_HurtShock)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_Fuzzy_Jungle_Idle)
|
EVT_SET_CONST(LVar1, ANIM_Fuzzy_Jungle_Idle)
|
||||||
|
@ -170,7 +170,7 @@ EvtScript N(handleEvent_80221A74) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_MBush_Anim07)
|
EVT_SET_CONST(LVar1, ANIM_MBush_Anim07)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -402,7 +402,7 @@ EvtScript N(handleEvent_80218E3C) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_JungleGuy_Anim09)
|
EVT_SET_CONST(LVar1, ANIM_JungleGuy_Anim09)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 2)
|
EVT_SET_CONST(LVar0, 2)
|
||||||
@ -1194,7 +1194,7 @@ EvtScript N(handleEvent_8021C14C) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Red_Anim0C)
|
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Red_Anim0C)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -366,7 +366,7 @@ EvtScript N(handleEvent_802197FC) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Fuzzipede_Anim1B)
|
EVT_SET_CONST(LVar1, ANIM_Fuzzipede_Anim1B)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_Fuzzipede_Anim04)
|
EVT_SET_CONST(LVar1, ANIM_Fuzzipede_Anim04)
|
||||||
@ -477,7 +477,7 @@ EvtScript N(handleEvent_80219ED4) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Fuzzipede_Anim1B)
|
EVT_SET_CONST(LVar1, ANIM_Fuzzipede_Anim1B)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_RECOVER_STATUS)
|
EVT_CASE_OR_EQ(EVENT_RECOVER_STATUS)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -114,7 +114,7 @@ EvtScript N(init) = {
|
|||||||
EVT_CALL(BindIdle, ACTOR_SELF, EVT_PTR(N(idle)))
|
EVT_CALL(BindIdle, ACTOR_SELF, EVT_PTR(N(idle)))
|
||||||
EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent)))
|
EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent)))
|
||||||
EVT_CALL(BindNextTurn, ACTOR_SELF, EVT_PTR(N(nextTurn)))
|
EVT_CALL(BindNextTurn, ACTOR_SELF, EVT_PTR(N(nextTurn)))
|
||||||
EVT_CALL(SetBattleFlagBits2, BS_FLAGS2_2000000, 1)
|
EVT_CALL(SetBattleFlagBits2, BS_FLAGS2_DONT_STOP_MUSIC, 1)
|
||||||
EVT_CALL(SetActorVar, ACTOR_SELF, 0, 0)
|
EVT_CALL(SetActorVar, ACTOR_SELF, 0, 0)
|
||||||
EVT_CALL(SetActorVar, ACTOR_SELF, 1, 0)
|
EVT_CALL(SetActorVar, ACTOR_SELF, 1, 0)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
@ -154,7 +154,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_EXEC_WAIT(DoNormalHit)
|
EVT_EXEC_WAIT(DoNormalHit)
|
||||||
EVT_EXEC_WAIT(N(speakOnHit))
|
EVT_EXEC_WAIT(N(speakOnHit))
|
||||||
EVT_END_CASE_GROUP
|
EVT_END_CASE_GROUP
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_BattleKammy_Anim05)
|
EVT_SET_CONST(LVar1, ANIM_BattleKammy_Anim05)
|
||||||
|
@ -355,7 +355,7 @@ EvtScript N(handleEvent_normal) = {
|
|||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_BonyBeetle_Anim0E)
|
EVT_SET_CONST(LVar1, ANIM_BonyBeetle_Anim0E)
|
||||||
EVT_EXEC_WAIT(DoReturnHome)
|
EVT_EXEC_WAIT(DoReturnHome)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
@ -579,7 +579,7 @@ EvtScript N(handleEvent_spiky) = {
|
|||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_BonyBeetle_Anim0F)
|
EVT_SET_CONST(LVar1, ANIM_BonyBeetle_Anim0F)
|
||||||
EVT_EXEC_WAIT(DoReturnHome)
|
EVT_EXEC_WAIT(DoReturnHome)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_BonyBeetle_Anim11)
|
EVT_SET_CONST(LVar1, ANIM_BonyBeetle_Anim11)
|
||||||
@ -944,7 +944,7 @@ EvtScript N(handleEvent_flipped) = {
|
|||||||
EVT_END_LOOP
|
EVT_END_LOOP
|
||||||
EVT_WAIT(20)
|
EVT_WAIT(20)
|
||||||
EVT_CASE_OR_EQ(EVENT_SCARE_AWAY)
|
EVT_CASE_OR_EQ(EVENT_SCARE_AWAY)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
@ -1076,7 +1076,7 @@ EvtScript N(handleEvent_spiky_flipped) = {
|
|||||||
EVT_END_LOOP
|
EVT_END_LOOP
|
||||||
EVT_WAIT(20)
|
EVT_WAIT(20)
|
||||||
EVT_CASE_OR_EQ(EVENT_SCARE_AWAY)
|
EVT_CASE_OR_EQ(EVENT_SCARE_AWAY)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -322,7 +322,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_DryBones_Anim07)
|
EVT_SET_CONST(LVar1, ANIM_DryBones_Anim07)
|
||||||
EVT_EXEC_WAIT(DoSpinSmashHit)
|
EVT_EXEC_WAIT(DoSpinSmashHit)
|
||||||
EVT_EXEC_WAIT(N(reassemble))
|
EVT_EXEC_WAIT(N(reassemble))
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVar0)
|
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVar0)
|
||||||
EVT_IF_EQ(LVar0, 0)
|
EVT_IF_EQ(LVar0, 0)
|
||||||
|
@ -161,7 +161,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_BattleBowser_Hurt)
|
EVT_SET_CONST(LVar1, ANIM_BattleBowser_Hurt)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_SET(LVar1, ANIM_BattleBowser_Hurt)
|
EVT_SET(LVar1, ANIM_BattleBowser_Hurt)
|
||||||
EVT_EXEC_WAIT(N(onHit))
|
EVT_EXEC_WAIT(N(onHit))
|
||||||
|
@ -166,7 +166,7 @@ EvtScript N(init) = {
|
|||||||
EVT_CALL(ModifyActorDecoration, ACTOR_SELF, 1, 1, 100, 0, 0, 0)
|
EVT_CALL(ModifyActorDecoration, ACTOR_SELF, 1, 1, 100, 0, 0, 0)
|
||||||
EVT_EXEC(N(unkDecorationScript))
|
EVT_EXEC(N(unkDecorationScript))
|
||||||
EVT_CALL(SetBattleFlagBits, BS_FLAGS1_NO_GAME_OVER, 1)
|
EVT_CALL(SetBattleFlagBits, BS_FLAGS1_NO_GAME_OVER, 1)
|
||||||
EVT_CALL(SetBattleFlagBits2, BS_FLAGS2_2000000, 1)
|
EVT_CALL(SetBattleFlagBits2, BS_FLAGS2_DONT_STOP_MUSIC, 1)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_END
|
EVT_END
|
||||||
};
|
};
|
||||||
@ -252,7 +252,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_BattleBowser_Hurt)
|
EVT_SET_CONST(LVar1, ANIM_BattleBowser_Hurt)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET(LVar1, ANIM_BattleBowser_Idle)
|
EVT_SET(LVar1, ANIM_BattleBowser_Idle)
|
||||||
|
@ -324,7 +324,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_BattleBowser_Hurt)
|
EVT_SET_CONST(LVar1, ANIM_BattleBowser_Hurt)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CALL(func_80269E80, LVar2)
|
EVT_CALL(func_80269E80, LVar2)
|
||||||
EVT_SWITCH(LVar2)
|
EVT_SWITCH(LVar2)
|
||||||
|
@ -185,7 +185,7 @@ EvtScript N(init) = {
|
|||||||
EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(takeTurn)))
|
EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(takeTurn)))
|
||||||
EVT_CALL(BindIdle, ACTOR_SELF, EVT_PTR(N(idle)))
|
EVT_CALL(BindIdle, ACTOR_SELF, EVT_PTR(N(idle)))
|
||||||
EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent)))
|
EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent)))
|
||||||
EVT_CALL(SetBattleFlagBits2, BS_FLAGS2_400 | BS_FLAGS2_2000000, 1)
|
EVT_CALL(SetBattleFlagBits2, BS_FLAGS2_400 | BS_FLAGS2_DONT_STOP_MUSIC, 1)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_END
|
EVT_END
|
||||||
};
|
};
|
||||||
@ -264,7 +264,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(8.0))
|
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(8.0))
|
||||||
EVT_SET(LVar1, ANIM_BattleBowser_Walk)
|
EVT_SET(LVar1, ANIM_BattleBowser_Walk)
|
||||||
EVT_EXEC_WAIT(N(returnHome))
|
EVT_EXEC_WAIT(N(returnHome))
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CALL(func_80269E80, LVar2)
|
EVT_CALL(func_80269E80, LVar2)
|
||||||
EVT_SWITCH(LVar2)
|
EVT_SWITCH(LVar2)
|
||||||
|
@ -237,7 +237,7 @@ EvtScript N(init) = {
|
|||||||
EVT_CALL(BindIdle, ACTOR_SELF, EVT_PTR(N(idle)))
|
EVT_CALL(BindIdle, ACTOR_SELF, EVT_PTR(N(idle)))
|
||||||
EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent)))
|
EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent)))
|
||||||
EVT_CALL(BindNextTurn, ACTOR_SELF, EVT_PTR(N(nextTurn)))
|
EVT_CALL(BindNextTurn, ACTOR_SELF, EVT_PTR(N(nextTurn)))
|
||||||
EVT_CALL(SetBattleFlagBits2, BS_FLAGS2_2000000, 1)
|
EVT_CALL(SetBattleFlagBits2, BS_FLAGS2_DONT_STOP_MUSIC, 1)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_END
|
EVT_END
|
||||||
};
|
};
|
||||||
@ -403,7 +403,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_BattleBowser_Hurt)
|
EVT_SET_CONST(LVar1, ANIM_BattleBowser_Hurt)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CALL(func_80269E80, LVar2)
|
EVT_CALL(func_80269E80, LVar2)
|
||||||
EVT_SWITCH(LVar2)
|
EVT_SWITCH(LVar2)
|
||||||
|
@ -184,7 +184,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Black_Anim0C)
|
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Black_Anim0C)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -185,7 +185,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_EXEC_WAIT(DoShockHit)
|
EVT_EXEC_WAIT(DoShockHit)
|
||||||
EVT_EXEC_WAIT(N(explode))
|
EVT_EXEC_WAIT(N(explode))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -133,7 +133,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_BillBlaster_Gold_Anim03)
|
EVT_SET_CONST(LVar1, ANIM_BillBlaster_Gold_Anim03)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -295,7 +295,7 @@ EvtScript N(handleEvent_80219500) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
|
EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_CASE_OR_EQ(EVENT_BURN_TAUNT)
|
EVT_CASE_OR_EQ(EVENT_BURN_TAUNT)
|
||||||
|
@ -280,7 +280,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_EXEC_WAIT(DoShockHit)
|
EVT_EXEC_WAIT(DoShockHit)
|
||||||
EVT_CASE_EQ(EVENT_SHOCK_DEATH)
|
EVT_CASE_EQ(EVENT_SHOCK_DEATH)
|
||||||
EVT_EXEC_WAIT(DoShockHit)
|
EVT_EXEC_WAIT(DoShockHit)
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_IF_NOT_FLAG(LVarE, DAMAGE_TYPE_FIRE)
|
EVT_IF_NOT_FLAG(LVarE, DAMAGE_TYPE_FIRE)
|
||||||
EVT_EXEC_WAIT(N(onHitCombo))
|
EVT_EXEC_WAIT(N(onHitCombo))
|
||||||
EVT_END_IF
|
EVT_END_IF
|
||||||
|
@ -976,7 +976,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_CASE_EQ(EVENT_SHOCK_DEATH)
|
EVT_CASE_EQ(EVENT_SHOCK_DEATH)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_IF_NOT_FLAG(LVarE, DAMAGE_TYPE_FIRE)
|
EVT_IF_NOT_FLAG(LVarE, DAMAGE_TYPE_FIRE)
|
||||||
EVT_EXEC_WAIT(N(onComboHit))
|
EVT_EXEC_WAIT(N(onComboHit))
|
||||||
EVT_EXEC_WAIT(N(playHitAnimation))
|
EVT_EXEC_WAIT(N(playHitAnimation))
|
||||||
|
@ -170,7 +170,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_PetitPiranha_Anim03)
|
EVT_SET_CONST(LVar1, ANIM_PetitPiranha_Anim03)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -176,7 +176,7 @@ EvtScript N(handleEvent_80218584) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Fuzzy_Forest_HurtShock)
|
EVT_SET_CONST(LVar1, ANIM_Fuzzy_Forest_HurtShock)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_Fuzzy_Forest_Idle)
|
EVT_SET_CONST(LVar1, ANIM_Fuzzy_Forest_Idle)
|
||||||
|
@ -184,7 +184,7 @@ EvtScript N(handleEvent_8021D60C) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_SmallPiranha_Anim09)
|
EVT_SET_CONST(LVar1, ANIM_SmallPiranha_Anim09)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -184,7 +184,7 @@ EvtScript N(handleEvent_80221C20) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Black_Anim0C)
|
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Black_Anim0C)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -185,7 +185,7 @@ EvtScript N(handleEvent_8021B028) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Blue_Anim0C)
|
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Blue_Anim0C)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -185,7 +185,7 @@ EvtScript N(handleEvent_80220128) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Green_Anim0C)
|
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Green_Anim0C)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -198,7 +198,7 @@ EvtScript N(handleEvent_80224D10) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_GrooveGuy_Anim08)
|
EVT_SET_CONST(LVar1, ANIM_GrooveGuy_Anim08)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_GrooveGuy_Anim01)
|
EVT_SET_CONST(LVar1, ANIM_GrooveGuy_Anim01)
|
||||||
|
@ -185,7 +185,7 @@ EvtScript N(handleEvent_8021E628) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Pink_Anim0C)
|
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Pink_Anim0C)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -191,7 +191,7 @@ EvtScript N(handleEvent_8022CE60) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_PyroGuy_Anim06)
|
EVT_SET_CONST(LVar1, ANIM_PyroGuy_Anim06)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -430,7 +430,7 @@ EvtScript N(handleEvent_8022A398) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_SkyGuy_Anim0A)
|
EVT_SET_CONST(LVar1, ANIM_SkyGuy_Anim0A)
|
||||||
EVT_EXEC_WAIT(N(80229A34))
|
EVT_EXEC_WAIT(N(80229A34))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CALL(func_8026E914, LVar0, LVar1)
|
EVT_CALL(func_8026E914, LVar0, LVar1)
|
||||||
EVT_IF_GE(LVar1, 3)
|
EVT_IF_GE(LVar1, 3)
|
||||||
EVT_EXEC_WAIT(N(80229CB0))
|
EVT_EXEC_WAIT(N(80229CB0))
|
||||||
@ -699,7 +699,7 @@ EvtScript N(handleEvent_8022B310) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Red_Anim0C)
|
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Red_Anim0C)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -250,7 +250,7 @@ EvtScript N(handleEvent_80227ABC) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_SpyGuy_Anim0C)
|
EVT_SET_CONST(LVar1, ANIM_SpyGuy_Anim0C)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_CALL(GetActorVar, ACTOR_SELF, 2, LVar1)
|
EVT_CALL(GetActorVar, ACTOR_SELF, 2, LVar1)
|
||||||
EVT_IF_EQ(LVar1, 0)
|
EVT_IF_EQ(LVar1, 0)
|
||||||
|
@ -185,7 +185,7 @@ EvtScript N(handleEvent_8021CB28) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Yellow_Anim0C)
|
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Yellow_Anim0C)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -226,7 +226,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_GeneralGuy_Anim0E)
|
EVT_SET_CONST(LVar1, ANIM_GeneralGuy_Anim0E)
|
||||||
EVT_EXEC_WAIT(DoReturnHome)
|
EVT_EXEC_WAIT(DoReturnHome)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -128,7 +128,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_END_CASE_GROUP
|
EVT_END_CASE_GROUP
|
||||||
EVT_CASE_EQ(EVENT_SPIN_SMASH_HIT)
|
EVT_CASE_EQ(EVENT_SPIN_SMASH_HIT)
|
||||||
EVT_EXEC_WAIT(N(onHit))
|
EVT_EXEC_WAIT(N(onHit))
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CALL(GetActorVar, ACTOR_ENEMY1, 9, LVar0)
|
EVT_CALL(GetActorVar, ACTOR_ENEMY1, 9, LVar0)
|
||||||
EVT_IF_EQ(LVar0, 0)
|
EVT_IF_EQ(LVar0, 0)
|
||||||
EVT_CALL(func_8026E914, LVar0, LVar1)
|
EVT_CALL(func_8026E914, LVar0, LVar1)
|
||||||
|
@ -255,7 +255,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1)
|
EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1)
|
||||||
EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch))
|
EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch))
|
||||||
EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B)
|
EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B)
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CALL(func_8026E914, LVar0, LVar1)
|
EVT_CALL(func_8026E914, LVar0, LVar1)
|
||||||
EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch))
|
EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch))
|
||||||
EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B)
|
EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B)
|
||||||
|
@ -896,7 +896,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ShySquadGuy_Anim0D)
|
EVT_SET_CONST(LVar1, ANIM_ShySquadGuy_Anim0D)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT)
|
EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
|
@ -479,7 +479,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar0, 2)
|
EVT_SET_CONST(LVar0, 2)
|
||||||
EVT_SET_CONST(LVar1, ANIM_StiltGuy_Anim06)
|
EVT_SET_CONST(LVar1, ANIM_StiltGuy_Anim06)
|
||||||
EVT_EXEC_WAIT(DoNormalHit)
|
EVT_EXEC_WAIT(DoNormalHit)
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 2)
|
EVT_SET_CONST(LVar0, 2)
|
||||||
EVT_SET_CONST(LVar1, ANIM_StiltGuy_Anim06)
|
EVT_SET_CONST(LVar1, ANIM_StiltGuy_Anim06)
|
||||||
EVT_EXEC_WAIT(DoNormalHit)
|
EVT_EXEC_WAIT(DoNormalHit)
|
||||||
@ -1016,7 +1016,7 @@ EvtScript N(shy_guy_handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Red_Anim0C)
|
EVT_SET_CONST(LVar1, ANIM_ShyGuy_Red_Anim0C)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -813,7 +813,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_EXEC_WAIT(N(onSpinSmashLaunchDeath))
|
EVT_EXEC_WAIT(N(onSpinSmashLaunchDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_SHOCK_HIT)
|
EVT_CASE_EQ(EVENT_SHOCK_HIT)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT)
|
EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT)
|
||||||
EVT_CALL(GetBattleFlags, LVar2)
|
EVT_CALL(GetBattleFlags, LVar2)
|
||||||
|
@ -131,7 +131,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_CASE_OR_EQ(EVENT_SPIN_SMASH_HIT)
|
EVT_CASE_OR_EQ(EVENT_SPIN_SMASH_HIT)
|
||||||
EVT_CASE_OR_EQ(EVENT_SPIN_SMASH_DEATH)
|
EVT_CASE_OR_EQ(EVENT_SPIN_SMASH_DEATH)
|
||||||
EVT_CASE_OR_EQ(EVENT_SHOCK_HIT)
|
EVT_CASE_OR_EQ(EVENT_SHOCK_HIT)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT)
|
EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT)
|
||||||
EVT_CASE_OR_EQ(EVENT_DEATH)
|
EVT_CASE_OR_EQ(EVENT_DEATH)
|
||||||
|
@ -802,7 +802,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_TankGuy_Anim04)
|
EVT_SET_CONST(LVar1, ANIM_TankGuy_Anim04)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT)
|
EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -422,7 +422,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_BigLanternGhost_Anim09)
|
EVT_SET_CONST(LVar1, ANIM_BigLanternGhost_Anim09)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CALL(func_8026E914, LVar0, LVar1)
|
EVT_CALL(func_8026E914, LVar0, LVar1)
|
||||||
EVT_IF_EQ(LVar1, 2)
|
EVT_IF_EQ(LVar1, 2)
|
||||||
|
@ -170,7 +170,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_AlbinoDino_Anim09)
|
EVT_SET_CONST(LVar1, ANIM_AlbinoDino_Anim09)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -289,7 +289,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar2, -1)
|
EVT_SET_CONST(LVar2, -1)
|
||||||
EVT_END_IF
|
EVT_END_IF
|
||||||
EVT_EXEC_WAIT(DoBurnHit)
|
EVT_EXEC_WAIT(DoBurnHit)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -520,7 +520,7 @@ EvtScript N(OnDeath) = {
|
|||||||
EVT_END_IF
|
EVT_END_IF
|
||||||
EVT_CALL(GetActorVar, ACTOR_SELF, N(VAR_FLY_THREAD_ID), LVarA)
|
EVT_CALL(GetActorVar, ACTOR_SELF, N(VAR_FLY_THREAD_ID), LVarA)
|
||||||
EVT_IS_THREAD_RUNNING(LVarA, LVar0)
|
EVT_IS_THREAD_RUNNING(LVarA, LVar0)
|
||||||
EVT_IF_EQ(LVar0, BS_FLAGS1_1)
|
EVT_IF_EQ(LVar0, TRUE)
|
||||||
EVT_KILL_THREAD(LVarA)
|
EVT_KILL_THREAD(LVarA)
|
||||||
EVT_END_IF
|
EVT_END_IF
|
||||||
EVT_CALL(GetActorVar, ACTOR_SELF, N(VAR_CLONE1_ID), LVar9)
|
EVT_CALL(GetActorVar, ACTOR_SELF, N(VAR_CLONE1_ID), LVar9)
|
||||||
@ -635,7 +635,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_EXEC_WAIT(DoBurnHit)
|
EVT_EXEC_WAIT(DoBurnHit)
|
||||||
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_CrystalKing_Anim19)
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_CrystalKing_Anim19)
|
||||||
EVT_EXEC_WAIT(N(OnHit))
|
EVT_EXEC_WAIT(N(OnHit))
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_CrystalKing_Anim09)
|
EVT_SET_CONST(LVar1, ANIM_CrystalKing_Anim09)
|
||||||
|
@ -187,7 +187,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_LargePiranha_Frost_Anim0E)
|
EVT_SET_CONST(LVar1, ANIM_LargePiranha_Frost_Anim0E)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -204,7 +204,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Gulpit_Anim0B)
|
EVT_SET_CONST(LVar1, ANIM_Gulpit_Anim0B)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -141,7 +141,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_EXEC_WAIT(N(setAnim))
|
EVT_EXEC_WAIT(N(setAnim))
|
||||||
EVT_EXEC_WAIT(DoNormalHit)
|
EVT_EXEC_WAIT(DoNormalHit)
|
||||||
EVT_END_CASE_GROUP
|
EVT_END_CASE_GROUP
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_BEGIN_AIR_LIFT)
|
EVT_CASE_OR_EQ(EVENT_BEGIN_AIR_LIFT)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
|
@ -255,7 +255,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Monstar_Hurt)
|
EVT_SET_CONST(LVar1, ANIM_Monstar_Hurt)
|
||||||
EVT_EXEC_WAIT(N(OnDeath))
|
EVT_EXEC_WAIT(N(OnDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
|
EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
|
||||||
EVT_SWITCH(LVar0)
|
EVT_SWITCH(LVar0)
|
||||||
EVT_CASE_EQ(0)
|
EVT_CASE_EQ(0)
|
||||||
|
@ -448,7 +448,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_KoopaTroopa_Dark_Hurt)
|
EVT_SET_CONST(LVar1, ANIM_KoopaTroopa_Dark_Hurt)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVar0)
|
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVar0)
|
||||||
EVT_SWITCH(LVar0)
|
EVT_SWITCH(LVar0)
|
||||||
|
@ -365,7 +365,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_ParaTroopa_Dark_HurtStill)
|
EVT_SET_CONST(LVar1, ANIM_ParaTroopa_Dark_HurtStill)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CALL(SetActorVar, ACTOR_SELF, 0, 1)
|
EVT_CALL(SetActorVar, ACTOR_SELF, 0, 1)
|
||||||
EVT_SET_CONST(LVar0, 2)
|
EVT_SET_CONST(LVar0, 2)
|
||||||
EVT_SET_CONST(LVar1, ANIM_ParaTroopa_Dark_ShellEnter)
|
EVT_SET_CONST(LVar1, ANIM_ParaTroopa_Dark_ShellEnter)
|
||||||
@ -1000,7 +1000,7 @@ EvtScript N(handleEvent_koopa) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_KoopaTroopa_Dark_Hurt)
|
EVT_SET_CONST(LVar1, ANIM_KoopaTroopa_Dark_Hurt)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVar0)
|
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVar0)
|
||||||
EVT_SWITCH(LVar0)
|
EVT_SWITCH(LVar0)
|
||||||
|
@ -230,7 +230,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_STAR_BEAM)
|
EVT_CASE_EQ(EVENT_STAR_BEAM)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -323,7 +323,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_STAR_BEAM)
|
EVT_CASE_EQ(EVENT_STAR_BEAM)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 2)
|
EVT_SET_CONST(LVar0, 2)
|
||||||
@ -704,7 +704,7 @@ EvtScript N(handleEvent_gloomba) = {
|
|||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_STAR_BEAM)
|
EVT_CASE_EQ(EVENT_STAR_BEAM)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -231,7 +231,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_STAR_BEAM)
|
EVT_CASE_EQ(EVENT_STAR_BEAM)
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -322,7 +322,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Blooper_Anim04)
|
EVT_SET_CONST(LVar1, ANIM_Blooper_Anim04)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -346,7 +346,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_BabyBlooper_Anim03)
|
EVT_SET_CONST(LVar1, ANIM_BabyBlooper_Anim03)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -430,7 +430,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Blooper_Anim04)
|
EVT_SET_CONST(LVar1, ANIM_Blooper_Anim04)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_CASE_OR_EQ(EVENT_1D)
|
EVT_CASE_OR_EQ(EVENT_1D)
|
||||||
|
@ -381,7 +381,7 @@ EvtScript N(handleEvent) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_Blooper_Anim04)
|
EVT_SET_CONST(LVar1, ANIM_Blooper_Anim04)
|
||||||
EVT_EXEC_WAIT(N(onDeath))
|
EVT_EXEC_WAIT(N(onDeath))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_CASE_OR_EQ(EVENT_1D)
|
EVT_CASE_OR_EQ(EVENT_1D)
|
||||||
|
@ -142,7 +142,7 @@ EvtScript N(handleEvent_80219EE0) = {
|
|||||||
EVT_SET_CONST(LVar1, ANIM_BillBlaster_Anim03)
|
EVT_SET_CONST(LVar1, ANIM_BillBlaster_Anim03)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -291,7 +291,7 @@ EvtScript N(handleEvent_8021ACE8) = {
|
|||||||
EVT_SET(LVar2, -12345)
|
EVT_SET(LVar2, -12345)
|
||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
EVT_SET_CONST(LVar1, ANIM_Bobomb_Anim02)
|
EVT_SET_CONST(LVar1, ANIM_Bobomb_Anim02)
|
||||||
EVT_EXEC_WAIT(DoImmune)
|
EVT_EXEC_WAIT(DoImmune)
|
||||||
@ -428,7 +428,7 @@ EvtScript N(handleEvent_8021B4A8) = {
|
|||||||
EVT_EXEC_WAIT(DoDeath)
|
EVT_EXEC_WAIT(DoDeath)
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_END_CASE_GROUP
|
EVT_END_CASE_GROUP
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
@ -185,7 +185,7 @@ EvtScript N(handleEvent_802193E8) = {
|
|||||||
EVT_EXEC_WAIT(DoShockHit)
|
EVT_EXEC_WAIT(DoShockHit)
|
||||||
EVT_EXEC_WAIT(N(80219390))
|
EVT_EXEC_WAIT(N(80219390))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER)
|
EVT_CASE_OR_EQ(EVENT_SCRIPTED_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
||||||
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
|
||||||
EVT_SET_CONST(LVar0, 1)
|
EVT_SET_CONST(LVar0, 1)
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user