Commit Graph

27 Commits

Author SHA1 Message Date
z64a
ee3bffb249
effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
AltoXorg
8d5b066b7d
SHIFT_BSS be gone (#1173)
* merge asm in src all versions

* main: refactor and eliminate SHIFT_BSS

* engine1 static BSS

* engine2

* folder move

* fix shift build

* cleanup msg & msg_draw

* wtf?

* un-static-ized

* .

* remove unnecess. rodata pad

* populate dangling common syms
2024-03-05 19:54:53 +09:00
croghostrider
1ad6a2145e
PAL filemenu_get_menu_message (#1166) 2024-02-05 13:35:58 +09:00
croghostrider
8ea884c0a9
PAL dma_load_msg (#1165) 2024-02-05 02:05:31 +09:00
AltoXorg
bfe9a42b06
some JP decomp (#1149)
* main segment cleanup

* engine1

* engine4

* evt

* entity

* engine2 msg split

* engine2 draft

* identify all gu functions

* font_width + charset

* update msg ids

* os stuff

* msg stuffs

* msg_copy_to_print_buffer

* popup_menu_draw_menu_contents

* appendGfx_message

* cleanup

* building fixed

* Change exceptasm symbols to not be global

---------

Co-authored-by: Ethan <ethteck@gmail.com>
2024-01-16 14:13:54 +09:00
HailSanta
c2ade571fe
model rendering doc (#1128)
* all over the place

* model roundup

* missing reset_tiles for jp/ique splat

* fix pal

* fix ique

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-11-24 13:06:58 +09:00
HailSanta
5f5722c850
sfx and render modes cleanup (#1124)
* misc

* map_init returns

* remaining render mode names

* fix render mode case order

* minor additions

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-11-10 14:19:40 +09:00
HailSanta
54e7bb973c
all sounds named (#1120)
* 128 left

* all sounds done

* most battle flags

* battle message states

* status bar and shop cleanup

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-10-22 08:39:20 -04:00
HailSanta
ce4ab34def
battle/actor flags and more (#1119)
* battle documentation

* mostly startup stuff

* battle file names

* minor reorg

* actor rendering

* few extras

* file renames and camera unks

* py fix

* fio cleanup

* sounds progress

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-10-14 15:43:12 -04:00
JoshDuMan
bde8f70e3f
Clean up game_modes.c and game_states.c (#1115) 2023-09-15 23:53:00 -04:00
Marijn van der Werf
ff4935de77
Pal engine2 (#1106)
* Work on engine2

* Fix some names

* Match init_hud_element_list

* Fix stuff

* fix stuff

* Update src/msg.c

Co-authored-by: Alex Bates <alex@nanaian.town>

* condtionally define constants

* fix warning

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Alex Bates <alex@nanaian.town>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-08-07 13:50:01 +09:00
Ethan Roseman
6e80d188e7
More pal work (#1102)
* wip

* same size at least

* closer

* matchin

* cleanup

* 22go

* 1 mo

* Fix asm, gettin ready

* almost

* Split more segments

* Clean up undefined_syms

* Remove temporay code

* Use dirs for regional assets

* Fix imports

* clean

* PRomment & cleanup

---------

Co-authored-by: Marijn van der Werf <marijn.vanderwerf@gmail.com>
2023-07-31 13:55:07 +09:00
Ethan Roseman
4f77ffbc3e
more pal funcs & npc sprites improvement (#1079)
* cod changes and fixes for npc sprites

* 6 mo

* Cleanup
2023-07-10 14:57:27 +09:00
Ethan Roseman
4d8b61d6a0
whoooooweee that is some good ol' fashioned decomp (pal funcs) (#1076)
* whoooooweee that is some good ol' fashioned decomp

* fixins

* PRomment

* Fixes #1075

* change ver to pal

* another

* some more

* progress.py formatting

* oopth

* Promment

* Promment2
2023-07-03 18:35:05 +09:00
HailSanta
6bb14ff8be
tex archives (#1072)
* extraction

* hmm

* eth cleanup

* tex skeleton

* building

* OK

* pal OK

* cleaned texture names

* moved tex code to separate file

* additional error checking

* proposed splits

* split a5dd0

* additional cleanup

* myoop

* wahoo

* lru

* fixules

* fixin agin

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-06-29 21:06:23 +09:00
Marlon Pohl
f0a9274c01
Implemented kkj_19_5_baking_GetItemNameRaw for pal (#1066)
* Implemented kkj_19_5_baking_GetItemNameRaw for pal

* Usage of decimals instead of hexadecimals

* Implemented mgm_01_2_npc SetMsgVars_BlocksRemaining

* Implemented mgm_02_0_header.c

* Removed .s file

I'm such an idiot for forgetting this

* removed implemented methods

* optimized decomp

* found the value for the hex number

thanks to @marijnvdwerf and @Brotenko

* Fixed args indexing

Co-authored-by: Ethan Roseman <ethteck@gmail.com>

* Added empty line after definitions

* Apply suggestions from code review

Co-authored-by: Marijn van der Werf <marijn.vanderwerf@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>

* adjusted format (fixed compiler warning)

* made review changes

* removed duplicated code

* namespaced pal_var

---------

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Marijn van der Werf <marijn.vanderwerf@gmail.com>
2023-06-22 09:44:51 +09:00
Marijn van der Werf
aa08abd4da
Dump PAL filemenu section (#1036)
* Dump PAL filemenu section

Co-authored-by: Unnunu <serge_zorkin@mail.ru>

* Clean up numbers

* Use more constants

* Find more constants

* Clean up a bit

* eth cleanup

* Clean up

* Fix brace style

* rename new file & funcs

---------

Co-authored-by: Unnunu <serge_zorkin@mail.ru>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-05-01 16:40:57 +09:00
Marijn van der Werf
aa29eb5553
Pal pause (#1011)
* PAL pause segment

* PAL pause_gfx_en segment

* Apply name changes

* Merge gPauseBadgesElements

* Rename ITEM_TYPE_FLAG_ENTITY_COLLECTIBLE

* Split PAL and monolingual arrays
2023-04-21 17:33:49 +09:00
Ethan Roseman
92af8493a0
func_E02000AC (#1013) 2023-04-11 03:18:49 +09:00
Ethan Roseman
b8169491a4
blast_appendGfx (#993)
all effects matched!

Co-authored-by: Mc-muffin <8714476+Mc-muffin@users.noreply.github.com>
2023-03-23 13:07:10 +09:00
Unnunu
861aa3b4a9
matched underwater_appendGfx (#991) 2023-03-23 10:45:12 +09:00
Unnunu
4f723327d8
matched func_802428C8_A2CB08 (#990) 2023-03-23 00:29:26 +09:00
Unnunu
4959741a4a
effect_65 (#987)
* effect_65

* added pal version to coverage.py

* restored files
2023-03-20 10:47:35 +09:00
Marijn van der Werf
f504af5b90
A couple of PAL sections (#986)
* Splat later segments

* battle_areas

* effects
2023-03-20 00:05:43 +09:00
Marijn van der Werf
76ff971c9b
Final batch of PAL maps (#977)
* arn

* dgb

* kzn

* flo

* sam

* pra

* omo

* end

* mgm

* gv

* Clean up floats

* Use MODEL_ constants

* Prefix scripts with EVS_

* Use ACTION_STATE_IDLE

* Find common base for Kammy/Jr. Troopa speed

* Rename TOADHOUSE_ANIM_TALK

* Add TODO

* Calculate FRAME_RATE

* Add calculation for PAL wait duration
2023-03-15 07:43:17 +09:00
Marijn van der Werf
d31022e042
Second batch of PAL maps (#974)
* iwa

* sbk

* dro

* isk

* trd

* nok

* hos

* kpa

* osr

* kkj

* tst

* jan

* mim

* obk

* Use MODEL_ constants

* Rename defines

* Fix SetCamSpeed invocations

* Remove Boo float defines

* Simplifly float
2023-03-14 17:47:14 +09:00
Marijn van der Werf
9551b16d77
Build world/area_mac/machi for PAL (#967)
* Build machi and mac_00 for PAL

* Import `segtypes.common.asm`

* PAL rest of area_mac

* fixup

* tik

* Rename gMasterGfxPos to gMainGfxPos

* kgr

* kgr

* Use s32 for casts

* PAL area_kmr

* Cleanup

* Fix defines
2023-03-12 19:08:06 -04:00