* so far
* leftover
* first batch
* part zwei
* item name changes
* misspelling
* comments
* THE
* fix pal
* muurgle
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* all over the place
* model roundup
* missing reset_tiles for jp/ique splat
* fix pal
* fix ique
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* Change splat subrepo to use main branch
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "fbf3fa68a7"
upstream:
origin: "https://github.com/ethteck/splat.git"
branch: "main"
commit: "fbf3fa68a7"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "aa416e4"
* building now
* vram classes in the us yaml
* more progrezz
* more
* prepare to deal with the shiftable build
* revert a couple things
* bring the yaml more in line with the old one while debugging
* got statis
* vacuum
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "d6490bb877"
upstream:
origin: "https://github.com/ethteck/splat.git"
branch: "main"
commit: "d6490bb877"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "aa416e4"
* clean
* 128 left
* all sounds done
* most battle flags
* battle message states
* status bar and shop cleanup
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* WIP work on sprites (sprite_stuff.py)
* cleanup of various stuff
* separate compiler installation into separate script
* wipz
* more
* renames, bugfixes
* more
* very grood
* cleanin
* goods and services
* oopth
* oopth2
* Parse palette data from xml
* more work
* more wipperz
* more
* it working
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "e72a868f9f"
upstream:
origin: "https://github.com/ethteck/splat.git"
branch: "master"
commit: "e72a868f9f"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "aa416e4"
* fix symbol_addrs for new splat
* upd8s
* Use generated header, other versions, fixes
* fixes & formatting
* wip fusing npc + player extraction & cleanup
* remove npc_files
* buildin
* fix some bugs
* Cleanup, yay0s separately
* cleen
* cleanup
* Respect stack during build
* jp spritz
* dun
* fix c files
---------
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
* Changed some variable names in state_title_screen.c
* resolving pull request items
* changed TitleData to TitleScreenGfxData across sys
* replace gbi names with understandable ones
* accidentally switched logo and pressStart
* changed GfxData to ImgList
* Renaming and b32
* Doing this but more