Ethan Roseman
4555d9fab5
StashVars ( #679 )
...
* beginnings
* more
* done
* cleanup
* remove sublist.txt
2022-04-08 14:25:49 -04:00
Ethan Roseman
3ff0057674
Match-a-palooza (75% functions, 60% bytes) ( #666 )
...
* aura_update
* CompareFloats
* UnkBufferFunc
* SetPlayerStatusPosYaw
* SetNpcPosYaw
* IsAOrBPressed
* UnkEnemyPosFunc
* UnkNpcAIFunc47
* UnkFunc57
* UnkFunc58
* UnkFunc59
* delete unneded data
* UnkFunc60
* UnkFunc61
* UnkNpcAIFunc48
* UnkNpcAIFunc49
* UnkNpcAIMainFunc7
* lee func
* cleanup
* UnkFunc62
* UnkNpcAIMainFunc8
* SixFloatsFunc
* UnkNpcAIMainFunc9 part 1
* UnkNpcAIMainFunc9 part 2
* UnkNpcAIMainFunc10
* warnings
2022-03-20 19:12:30 +09:00
Ethan Roseman
9fa9639575
The Great Effect Naming ( #632 )
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* name big_smoke_puff
* 0-5
* 6 -> land
* more effect stuff
* flower effects
* name fix
* cloud_puff
* flower splash
* cloud_trail
* 2 more
* more
* a bunch more
* -2F
* more
* the rest
* cleanup and the rest
* PR stuffs
2022-01-25 01:58:33 +09:00
Alexander Faßbender
4ef25a394d
Decompile and dedupe dead funcs ( #621 )
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* decompile several dead functions and dedupe some alive counterparts
* .
* dedupe UnkNpcAIFunc46
* resolve issues
* Fix warnings
* .
* PR comments
* clean
* anim IDs
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-21 14:54:46 +09:00
HailSanta
41c304137d
hud and item script names ( #617 )
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* hud script names 1
* more hud elements!
* battle hud scripts
* names for some item globals
* hud elem scripts for items
* item entity names
* cleanup and missing struct in partners
* more partner cleanup
* battle stuff
* fix some warnings?
* resolve stuff
* fix symbol_addrs
* minor fixes
* splat pause_icon_table.data.s
* glabel -> dlabel
* rom addrs
* fix splat stuff
* data splits, warnings
* split more hud scripts
* added symbols for battle menu
* finished hud scripts fot 415D90
* entity documentation
* entity documentation
* more consistent name
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-15 03:54:45 +09:00
JoshDuMan
55228bd3a7
Fix a few warnings ( #601 )
...
* .
* Externs
* Fix a few warnings
* __osGetCause
* Comment
* Ethan
2022-01-04 02:36:01 +09:00
Alexander Faßbender
b9bc4b8af8
Assign dead maps to alive counterparts ( #496 )
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* add information about dead maps
* link the names of dead maps to their alive counterparts
* Update EB1170.c
* remove redundant function declaration
* resolve issues
2021-10-27 11:24:52 +02:00
Alexander Faßbender
beeb5627e6
Deduplicate various dead functions ( #494 )
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* what is dead may never die
* resolve issues
* fixing dead_gPartnerActionStatus2
* .
* resolve issues
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 16:32:44 +02:00
Alexander Faßbender
205103bf2e
Decompile dead functions ( #432 )
...
* decompile several dead functions
* .
* resolve issues and deduplicate StarSpiritEffect structs
* .
* resolve the requested change
2021-09-26 16:52:25 -04:00
Alexander Faßbender
9a50c4cbe1
Decompile dead functions ( #429 )
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* decompile several duplicated dead funcs
* decompile several dead functions
* decompile dead functions
* resolve issue with UnkNpcAIFunc31
2021-09-25 08:06:34 +09:00
Alexander Faßbender
c66590758e
Decompile dead functions ( #426 )
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* decompile several dead functions and add more dead counterparts to existing functions to dead.h
* .
* Update EF2680.c
2021-09-23 10:55:12 +02:00
Alexander Faßbender
b198250cde
Rename every function that is a part of evt_funcs.h to have the evt_ prefix ( #408 )
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* rename every function that is part of evt_funcs.h to have the evtt_ prefix.
* remove old .s files
* fix symbol_addrs error
* add evt_ 'prefix' to the dead functions in dead-h
2021-08-29 18:51:56 +02:00
Alexander Faßbender
4bdb7280a7
Create dead.h and update dead code units ( #394 )
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* create dead.h and resolve #350
* Update variables.h
* Update dead.h
2021-08-26 04:29:59 +09:00