Ethan Roseman
d516801b5f
Shiftable BSS ( #1092 )
...
* Shiftable BSS
* osFlash cleanup
* Fix warning
* PRomment
* fixes
* gulp
* yummy
* more
* more
* more alignment
* oopth
* fix budges
* Several budges
* more
* more budges
* fix black screen before "today..."
* final cleanup
2023-07-22 01:53:09 +09:00
Ethan Roseman
e6b5b033a5
bump pigment to 0.3.0
2023-07-20 15:18:25 +09:00
Ethan Roseman
9b765a1f25
Mopping ( #1090 )
...
* yaml simplifications
* remove unneeded end markers after c files
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "7869ef2e51"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "7869ef2e51"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* cleanin
* effect_shims.h
* PRomment
2023-07-19 18:01:28 +09:00
Ethan Roseman
4ad11af535
mapfs shape data ( #1087 )
...
* script
* fix prologue printing
* added type hints for return types
* model docs
* more models
* pretty print for sprite xmls on earlier python ver
* 1x oops
* sprite xml labels
* cod cleanup
* type cleanup
* fixes, script erroring
* script fixes
* objcopy
* link, objcopy, etc
* map_shape.ld
* discard
* kpa_117 match
* move stuff into /geom
* fix some shapes
* 253
* 221
* opaque lights
* 488
* all clear
* fixies
* RDP_MATRIX macro
* more explicit property 5F
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-07-18 18:07:58 +09:00
Ethan Roseman
1118ee8110
Require pigment64, use it to build most standalone images ( #1088 )
2023-07-18 09:53:53 +01:00
Ethan Roseman
f91fe539a4
Snug bugs unrelated to and never been inside of a rug ( #1082 )
...
* Fix enum name, offset
* Fix bugs
Some assets were slipping by the asset stack
Tex archve building wasn't respecting the asset stack (Fixes #1074 )
* Fixes #1081
* fix paths kinda
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "818924683b"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "818924683b"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* Fix stuff after splupdate
2023-07-13 17:56:16 +09:00
Ethan Roseman
4f77ffbc3e
more pal funcs & npc sprites improvement ( #1079 )
...
* cod changes and fixes for npc sprites
* 6 mo
* Cleanup
2023-07-10 14:57:27 +09:00
Ethan Roseman
4d8b61d6a0
whoooooweee that is some good ol' fashioned decomp (pal funcs) ( #1076 )
...
* whoooooweee that is some good ol' fashioned decomp
* fixins
* PRomment
* Fixes #1075
* change ver to pal
* another
* some more
* progress.py formatting
* oopth
* Promment
* Promment2
2023-07-03 18:35:05 +09:00
HailSanta
6bb14ff8be
tex archives ( #1072 )
...
* extraction
* hmm
* eth cleanup
* tex skeleton
* building
* OK
* pal OK
* cleaned texture names
* moved tex code to separate file
* additional error checking
* proposed splits
* split a5dd0
* additional cleanup
* myoop
* wahoo
* lru
* fixules
* fixin agin
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-06-29 21:06:23 +09:00
Ethan Roseman
8f0f0bd941
oopth
2023-06-28 09:52:27 +09:00
Alex Bates
6257881b44
fix configure macOS cpp finding ( #1070 )
2023-06-27 08:00:58 +09:00
Ethan Roseman
8837fbdf65
Player sprites & more ( #1055 )
...
* WIP work on sprites (sprite_stuff.py)
* cleanup of various stuff
* separate compiler installation into separate script
* wipz
* more
* renames, bugfixes
* more
* very grood
* cleanin
* goods and services
* oopth
* oopth2
* Parse palette data from xml
* more work
* more wipperz
* more
* it working
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "e72a868f9f"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "e72a868f9f"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* fix symbol_addrs for new splat
* upd8s
* Use generated header, other versions, fixes
* fixes & formatting
* wip fusing npc + player extraction & cleanup
* remove npc_files
* buildin
* fix some bugs
* Cleanup, yay0s separately
* cleen
* cleanup
* Respect stack during build
* jp spritz
* dun
* fix c files
---------
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2023-06-26 19:27:37 +09:00
HailSanta
c3690e380e
battles organization ( #1065 )
...
* sbk
* pokey
* bandit
* check
* missing part ID refs
* nok progress
* area headers
* actors moved to common
* dedupe all stages
* couple missing actors and simplified includes
* separated stages by world area
* stage cleanup I
* stage cleanup II
* done stage cleanup
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-06-05 17:16:46 +09:00
HailSanta
edd9111b63
battle area trd 1/2/3 ( #1062 )
...
* check
* flips
* trailing ,
* koopa bros
* more koopa bros
* fake bowser
* progress
* progress
* koopa bros done
* koopa bros anims
* reverted overly specific name
* wayward stages
* areas use headers
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-23 21:57:34 +09:00
HailSanta
2e926567e3
various cleanup ( #1057 )
...
* checkpoint
* battle doc
* items 2
* actor palette stuff
* minor adjustment
* the booool
* comments, flags, and todos
* oops
* chain chomp
* quick fix
* stone chomp as well
* partIDs
* hm
* status turn mod
* status_key
* status table alignments
* TURN_DONE - > INACTIVE
* idle anims alignment
* defense table alignment
* STATUS_END
* actor part IDs
* lee
* lee again
* standardizing names
* BattlePositions
* actor macros
* standardize battle and stage macros
* check
* the rest
* red/blue goomba names
* trd_part_1
* rest of trd 1
* pal fix
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-21 02:26:11 +09:00
Rainchus
ec6f2ef428
fix configure.py to find correct split.py ( #1048 )
...
* fix configure.py to find correct split.py
* name func_802667F0 to DisplayActionRating and use enum
* use enum in DisplayActionRating
* Change DisplayActionRating to show_action_rating
2023-05-09 12:48:11 +09:00
HailSanta
ee0bd3c304
effect flags ( #1052 )
...
* damage intensity
* standardized battle script names
* few more
* effect flags
* slight name change
* renderUI = NULL
* rm space
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-09 12:46:47 +09:00
Marijn van der Werf
5511e18133
Clean executable files ( #1047 )
...
* Mark headers as non-executable
* Update shebangs
2023-05-04 18:03:02 +09:00
Jacob Butler
31c98cc94c
Albino Dino sprite/animation names ( #1042 )
...
* Look at this
* Animation ordering fix
* Animation Naming Ordering Fix 2
---------
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-05-02 04:55:25 +09:00
Ethan Roseman
b39f8de7cd
Hotfix for imgfx data splitting bug ( fixes #1033 )
2023-05-02 03:55:03 +09:00
HailSanta
884140f419
split em ( #1040 )
...
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-30 03:33:56 +09:00
Marijn van der Werf
30aa49d4a8
Clean trailing whitespace ( #1038 )
...
* Add missing newlines
* Remove trailing whitepace
2023-04-29 15:28:06 +02:00
HailSanta
7a9df943ad
various cleanup ( #1030 )
...
* more fold
* fold render modes
* fold rename 1
* fold rename 2
* fold rename 3
* imgfx struct reorg
* post merge
* the rest
* extras
* forgot these
* done
* ImgFx
* ImgFX
* check
* misc cam stuff
* ws
* misc
* btl msg
* 3 combine modes
* 3 more
* many more
* screen overlays
* stencil types
* all screen transitions
* jp build fix
* another jp fix
* iq fix
* mystery battle enum added oOoOoOoOooo
* DMG_SRC
* starting battle cam presets
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-26 00:33:17 +01:00
Ethan Roseman
e0cfd078da
imgfx data ( #1029 )
2023-04-25 13:55:14 +09:00
Devon R
cd130dfe8d
Replace python-githooks with manual command ( #1027 )
2023-04-24 15:02:57 +09:00
Marijn van der Werf
aa29eb5553
Pal pause ( #1011 )
...
* PAL pause segment
* PAL pause_gfx_en segment
* Apply name changes
* Merge gPauseBadgesElements
* Rename ITEM_TYPE_FLAG_ENTITY_COLLECTIBLE
* Split PAL and monolingual arrays
2023-04-21 17:33:49 +09:00
HailSanta
e41923e55d
image fx ( #1015 )
...
* more fold
* fold render modes
* fold rename 1
* fold rename 2
* fold rename 3
* imgfx struct reorg
* post merge
* the rest
* extras
* forgot these
* done
* ImgFx
* ImgFX
* check
* misc cam stuff
* ws
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-20 17:15:58 +09:00
Ethan Roseman
dec110160c
appendGfx_animator_node ( #1018 )
...
* appendGfx_animator_node
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
* find_similar_areas improvements
* oopz
---------
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2023-04-18 04:51:16 +09:00
Ethan Roseman
3e3558a37f
appendGfx_shading_palette ( #1010 )
...
* cleanup & warnings for modern gcc
* clean
* stuff
* diff.py update
* Fix offset problem in struct
* Fix texture issue in chapter_change
* appendGfx_shading_palette
2023-04-08 23:04:45 +09:00
HailSanta
93ed912319
fold doc 1 ( #1009 )
...
* minor fold cleanup
* fold doc I
* enough
* rename
* last
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-08 02:18:12 +09:00
Marijn van der Werf
595f142b27
Pal battle ( #989 )
...
* world partners
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
* battle partners
* battle items
* Update src/battle/common/move/ItemRefund.inc.c
Co-authored-by: Alex Bates <16batesa@gmail.com>
* add LANGUAGE enum
* Move extern variable declarations
* Remove temp var
* Update scripts
* remove post
* Fix n64img version
This reverts commit f5a2c592bd
.
* unfix n64img
---------
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
Co-authored-by: Alex Bates <16batesa@gmail.com>
2023-03-27 02:03:19 +09:00
Marijn van der Werf
0c741974a6
fix image building to work with new n64img output ( #1001 )
2023-03-27 00:43:00 +09:00
Marijn van der Werf
7c04b86492
build: remove iconv wrapper for macOS ( #992 )
2023-03-23 10:21:32 +09:00
Marijn van der Werf
f504af5b90
A couple of PAL sections ( #986 )
...
* Splat later segments
* battle_areas
* effects
2023-03-20 00:05:43 +09:00
Marijn van der Werf
d31022e042
Second batch of PAL maps ( #974 )
...
* iwa
* sbk
* dro
* isk
* trd
* nok
* hos
* kpa
* osr
* kkj
* tst
* jan
* mim
* obk
* Use MODEL_ constants
* Rename defines
* Fix SetCamSpeed invocations
* Remove Boo float defines
* Simplifly float
2023-03-14 17:47:14 +09:00
Marijn van der Werf
9551b16d77
Build world/area_mac/machi for PAL ( #967 )
...
* Build machi and mac_00 for PAL
* Import `segtypes.common.asm`
* PAL rest of area_mac
* fixup
* tik
* Rename gMasterGfxPos to gMainGfxPos
* kgr
* kgr
* Use s32 for casts
* PAL area_kmr
* Cleanup
* Fix defines
2023-03-12 19:08:06 -04:00
Ethan Roseman
2340b15e97
Master to main ( #970 )
...
* step 1
* gMasterGfxPos -> gMainGfxPos
* change label name
2023-03-09 01:55:54 +09:00
Ethan Roseman
c5dde1054f
cn -> ique ( #969 )
2023-03-09 00:40:22 +09:00
Macrepeh
061e87decd
Misc Labeling ( #965 )
...
* A few flag names
* Flag names
* Flags two
* my great commit
* Fixy Fix
* Pascal Case
* fix
2023-03-07 21:00:11 -05:00
HailSanta
5ba2b3a6bd
partners and notifications ( #966 )
...
* kooper cleanup
* second pass
* notifications
* goombario
* tweesters mostly
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-06 16:44:48 +09:00
Ethan Roseman
31a49cbdb6
func_802A5290 ( #964 )
2023-03-06 02:07:51 +09:00
Marijn van der Werf
b6e5baa4fc
iQue engine2 ( #954 )
...
* Include engine2 segment
* Match msg_get_print_char_width
* Make m2ctx include version/current/include
* fix undefined_syms
* Remove redundant syms
* match ique get_msg_properties
* Fix build after rebase
* Remove unused asm
* rebase fixes
---------
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2023-03-04 12:40:20 +09:00
HailSanta
288bb8511f
world kooper cleanup ( #963 )
...
* kooper cleanup
* second pass
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-04 12:20:43 +09:00
HailSanta
07c314d8e7
draw popup menu ( #956 )
...
* shape misc
* new func
* popup stuff
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-25 17:30:02 +09:00
Ethan Roseman
ba42928a18
3unks the Threequel ( #955 )
...
* Fix modern gcc issue with function call arg evaluation order, shiftability issue with heap, other fixes
* cursed function byebye
* configure cleanup
* npc_do_other_npc_collision & func_80244550_A2E790
* wip
* PR comments
2023-02-24 13:02:57 +09:00
Ethan Roseman
8f974438a3
3uncs 2 ( #952 )
...
* progress
* Fix modern gcc issue with function call arg evaluation order, shiftability issue with heap, other fixes
* cursed function byebye
* configure cleanup
* Fix configure issue
* MakeShop
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
* item_entity_load
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
* closer
* PR comment
---------
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
2023-02-22 17:22:31 +09:00
Marijn van der Werf
aaeddca8e8
Partially build iQue release ( #935 )
...
* Build iQue main segment
* Dump CN assembly
* Clean up offsets
* Add CN version of pause screen
* Disassemble pause_stats_draw_contents
# Conflicts:
# src/pause/pause_stats.c
* Extract version differences to variables
* Document changes in gv_01
* Include credits changes
* Build filemenu for ique
* Match iQue filemenu_draw_file_name
* Match filemenu_draw_char
* Match ique filemenu_draw_message
* Match remaining iQue filemenu functions
* Clean up ique bss
* Clean up ique libultra splat list
* Add constants for multibyte chars
* Use decimal int representation
* Use MSG_CHAR constants for condition
* Remove defined symbols
* Add ique rom to CI
* avoid x/0
---------
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-02-21 23:37:27 +09:00
HailSanta
5a5d088d83
battle cleanup ( #947 )
...
* item cleanup
* quick
* star power cleanup
* battle cleanup
* battle cleanup
* SetGroupVisibility
* more stage cleanup
* stage clean
* misc
* half of stages
* stagework
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-21 00:22:38 +09:00
Ethan Roseman
2ce88d2869
Fixins
...
Fixed find_similar_areas
Hard-coded total bytes for non-us since those aren't mapped out and the current % is misleading
2023-02-18 18:03:57 +09:00
HailSanta
f033bbae6d
all data done ( #945 )
...
* misc fold
* omo cleanup
* projectile target offset
* missing actor part fields
* msg chars
* decimal offsets
* partIndex -> partID
* callables
* EVT_PLAY_EFFECT
* fix out of range offsets
* some renames
* battle_area -> battle/area
* renames
* battle names last
* more power
* hammer moves
* hammer directory
* all moves migrated
* moved items
* moved starpowers
* fixed jp
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-17 16:44:14 +09:00