HailSanta
54e7bb973c
all sounds named ( #1120 )
...
* 128 left
* all sounds done
* most battle flags
* battle message states
* status bar and shop cleanup
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-10-22 08:39:20 -04:00
HailSanta
ce4ab34def
battle/actor flags and more ( #1119 )
...
* battle documentation
* mostly startup stuff
* battle file names
* minor reorg
* actor rendering
* few extras
* file renames and camera unks
* py fix
* fio cleanup
* sounds progress
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-10-14 15:43:12 -04:00
HailSanta
3293216356
last actors ( #1118 )
...
* omo2
* minor fixes
* actor types extraction
* format py
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-10-02 09:12:53 +09:00
HailSanta
46b2f11a59
more boss actors ( #1117 )
...
* common actors
* tubba and huff
* chapter 2
* fix ruff / tuff puff names
* bloopers
* slight
* everything except omo2
* format py
* fix pal
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-09-23 01:57:29 -04:00
JoshDuMan
bde8f70e3f
Clean up game_modes.c and game_states.c ( #1115 )
2023-09-15 23:53:00 -04:00
HailSanta
ef440ff994
most actors ( #1114 )
...
* common actors
* tubba and huff
* chapter 2
* fix ruff / tuff puff names
* bloopers
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-09-01 03:51:10 +09:00
HailSanta
9774b26d93
actors and sounds ( #1112 )
...
* all sorts of things
* various
* more
* various
* sound space names
* more
* alternating sounds done
* check
* partial jr troopa cleanup
* jr troopas
* fixes
* extract actor levels
* actor levels done
* chan
* the master
* standard names
* named actor vars
* ACTION_RESULT enum
* fix evt names
* fix struct names
* ember
* lava bubble
* goomba bros + flipped enum
* fix other enum
* goomba king battle
* tutorial enemies
* separate lee
* half lee
* lee done
* lee + duplighost
* more actors
* stray comment
* shy guy dedupe
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-08-22 03:07:08 +09:00
HailSanta
308af519a5
sounds halfway named ( #1110 )
...
* first few
* more
* more sounds
* for now
* visually separate remaining sounds
* checkpoint
* star power refactor
* standard name
* fix
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-08-13 06:08:33 +09:00
HailSanta
9cac66c54a
misc work ( #1108 )
...
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-08-03 16:38:11 +09:00
HailSanta
f445cbaf18
item data generation ( #1105 )
...
* item entities
* pt II
* item hud scripts
* world map
* remove duplicate
* py formatting
* generate hud script ID mapping
* rename jump item -> boots
* item table
* unify pt1
* unify pt2
* item enum and ranges
* fix
* disambiguate boots/hammer names
* move table as well
* remove old move table
* comments concerns etc
* py fmt
* recipe generation
* break it!
* phix it
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-08-03 12:44:30 +09:00
Ethan Roseman
01d88aa9ee
Effect data refactor ( #1094 )
...
* grood
* fixes
2023-07-25 02:51:48 +09:00
HailSanta
76386ce361
icons archive generation ( #1091 )
...
* OK
* broken
* fixed
* misnomer
* fix names, add other versions
* fix stray object file and warnings
* .bin.o
* incorrect asset_deps
* cleanup
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-07-23 02:20:37 +09:00
Ethan Roseman
d516801b5f
Shiftable BSS ( #1092 )
...
* Shiftable BSS
* osFlash cleanup
* Fix warning
* PRomment
* fixes
* gulp
* yummy
* more
* more
* more alignment
* oopth
* fix budges
* Several budges
* more
* more budges
* fix black screen before "today..."
* final cleanup
2023-07-22 01:53:09 +09:00
Ethan Roseman
4ad11af535
mapfs shape data ( #1087 )
...
* script
* fix prologue printing
* added type hints for return types
* model docs
* more models
* pretty print for sprite xmls on earlier python ver
* 1x oops
* sprite xml labels
* cod cleanup
* type cleanup
* fixes, script erroring
* script fixes
* objcopy
* link, objcopy, etc
* map_shape.ld
* discard
* kpa_117 match
* move stuff into /geom
* fix some shapes
* 253
* 221
* opaque lights
* 488
* all clear
* fixies
* RDP_MATRIX macro
* more explicit property 5F
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-07-18 18:07:58 +09:00
Rainchus
c2c5f15a2a
rename D_800A0948 to gLoadedFromFileSelect ( #1080 )
...
* name D_800A0948 to gMapLoadFrom
* replace comparison of 0 with LOAD_FROM_MAP
* update gLoadingDemoMap to gLoadedFromFileSelect
* up jp and ique versions
* update if statement
2023-07-15 14:26:29 +09:00
HailSanta
6bb14ff8be
tex archives ( #1072 )
...
* extraction
* hmm
* eth cleanup
* tex skeleton
* building
* OK
* pal OK
* cleaned texture names
* moved tex code to separate file
* additional error checking
* proposed splits
* split a5dd0
* additional cleanup
* myoop
* wahoo
* lru
* fixules
* fixin agin
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-06-29 21:06:23 +09:00
Ethan Roseman
8837fbdf65
Player sprites & more ( #1055 )
...
* WIP work on sprites (sprite_stuff.py)
* cleanup of various stuff
* separate compiler installation into separate script
* wipz
* more
* renames, bugfixes
* more
* very grood
* cleanin
* goods and services
* oopth
* oopth2
* Parse palette data from xml
* more work
* more wipperz
* more
* it working
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "e72a868f9f"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "e72a868f9f"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* fix symbol_addrs for new splat
* upd8s
* Use generated header, other versions, fixes
* fixes & formatting
* wip fusing npc + player extraction & cleanup
* remove npc_files
* buildin
* fix some bugs
* Cleanup, yay0s separately
* cleen
* cleanup
* Respect stack during build
* jp spritz
* dun
* fix c files
---------
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2023-06-26 19:27:37 +09:00
HailSanta
c3690e380e
battles organization ( #1065 )
...
* sbk
* pokey
* bandit
* check
* missing part ID refs
* nok progress
* area headers
* actors moved to common
* dedupe all stages
* couple missing actors and simplified includes
* separated stages by world area
* stage cleanup I
* stage cleanup II
* done stage cleanup
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-06-05 17:16:46 +09:00
HailSanta
edd9111b63
battle area trd 1/2/3 ( #1062 )
...
* check
* flips
* trailing ,
* koopa bros
* more koopa bros
* fake bowser
* progress
* progress
* koopa bros done
* koopa bros anims
* reverted overly specific name
* wayward stages
* areas use headers
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-23 21:57:34 +09:00
0xfedfedfe
9457e315a8
Name is_debug_panic and fix ASSERT/PANIC macros ( #1061 )
...
* Name is_debug_panic and revamp ASSERT/PANIC macros
* Update src/is_debug.c
Co-authored-by: Alex Bates <16batesa@gmail.com>
2023-05-22 15:38:20 +01:00
Lincoln-LM
f770d12db4
Document PRNG Related Functions ( #1060 )
...
* document gfx_rand
* document global LCG
* rename func_80029994
* clarify rand_int_internal comment
* gfx_rand -> gfx_rand_int
* remove unneeded parens
* gfx_rand_int -> effect_rand_int
* gfx_prng_seed -> effect_prng_seed
* fix local variable case
2023-05-22 15:37:25 +01:00
HailSanta
2e926567e3
various cleanup ( #1057 )
...
* checkpoint
* battle doc
* items 2
* actor palette stuff
* minor adjustment
* the booool
* comments, flags, and todos
* oops
* chain chomp
* quick fix
* stone chomp as well
* partIDs
* hm
* status turn mod
* status_key
* status table alignments
* TURN_DONE - > INACTIVE
* idle anims alignment
* defense table alignment
* STATUS_END
* actor part IDs
* lee
* lee again
* standardizing names
* BattlePositions
* actor macros
* standardize battle and stage macros
* check
* the rest
* red/blue goomba names
* trd_part_1
* rest of trd 1
* pal fix
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-21 02:26:11 +09:00
Rainchus
ec6f2ef428
fix configure.py to find correct split.py ( #1048 )
...
* fix configure.py to find correct split.py
* name func_802667F0 to DisplayActionRating and use enum
* use enum in DisplayActionRating
* Change DisplayActionRating to show_action_rating
2023-05-09 12:48:11 +09:00
HailSanta
ee0bd3c304
effect flags ( #1052 )
...
* damage intensity
* standardized battle script names
* few more
* effect flags
* slight name change
* renderUI = NULL
* rm space
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-09 12:46:47 +09:00
Jacob Butler
31c98cc94c
Albino Dino sprite/animation names ( #1042 )
...
* Look at this
* Animation ordering fix
* Animation Naming Ordering Fix 2
---------
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-05-02 04:55:25 +09:00
HailSanta
94cc139227
standardized battle script names ( #1043 )
...
* damage intensity
* standardized battle script names
* few more
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-01 16:22:52 +09:00
HailSanta
c8548d5002
btl cam modes ( #1035 )
...
* some btl cam
* couple things
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-29 03:19:30 -04:00
HailSanta
7a9df943ad
various cleanup ( #1030 )
...
* more fold
* fold render modes
* fold rename 1
* fold rename 2
* fold rename 3
* imgfx struct reorg
* post merge
* the rest
* extras
* forgot these
* done
* ImgFx
* ImgFX
* check
* misc cam stuff
* ws
* misc
* btl msg
* 3 combine modes
* 3 more
* many more
* screen overlays
* stencil types
* all screen transitions
* jp build fix
* another jp fix
* iq fix
* mystery battle enum added oOoOoOoOooo
* DMG_SRC
* starting battle cam presets
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-26 00:33:17 +01:00
HailSanta
e41923e55d
image fx ( #1015 )
...
* more fold
* fold render modes
* fold rename 1
* fold rename 2
* fold rename 3
* imgfx struct reorg
* post merge
* the rest
* extras
* forgot these
* done
* ImgFx
* ImgFX
* check
* misc cam stuff
* ws
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-20 17:15:58 +09:00
HailSanta
93ed912319
fold doc 1 ( #1009 )
...
* minor fold cleanup
* fold doc I
* enough
* rename
* last
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-08 02:18:12 +09:00
CreateSource
86cfc280d5
Changed some variable names in state_title_screen ( #1003 )
...
* Changed some variable names in state_title_screen.c
* resolving pull request items
* changed TitleData to TitleScreenGfxData across sys
* replace gbi names with understandable ones
* accidentally switched logo and pressStart
* changed GfxData to ImgList
* Renaming and b32
* Doing this but more
2023-03-28 14:42:44 +09:00
Ethan Roseman
07569d8668
hotfix effect_65_appendGfx name
2023-03-20 10:07:17 +09:00
Unnunu
2553df9320
matched update_status_menu ( #980 )
...
* matched update_status_menu
* clean up
* fixed formatting
* PR comments
2023-03-16 19:20:43 +09:00
HailSanta
f0145e8541
other world partners ( #981 )
...
* watt
* half sushie
* sushie
* laki first pass
* checkpoint
* ok
* PartnerStatus
* enough
* minor
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-16 15:41:26 +09:00
HailSanta
c1d9bbbd2a
more world partners ( #976 )
...
* wip
* hm
* update
* bow
* parakarry
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-14 17:55:49 +09:00
Ethan Roseman
7928eff738
The function formerly known as func_80282E30 ( #975 )
...
* The function formerly known as func_80282E30
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
* PR comments
---------
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
2023-03-14 14:58:39 +09:00
Ethan Roseman
2340b15e97
Master to main ( #970 )
...
* step 1
* gMasterGfxPos -> gMainGfxPos
* change label name
2023-03-09 01:55:54 +09:00
Macrepeh
061e87decd
Misc Labeling ( #965 )
...
* A few flag names
* Flag names
* Flags two
* my great commit
* Fixy Fix
* Pascal Case
* fix
2023-03-07 21:00:11 -05:00
HailSanta
5ba2b3a6bd
partners and notifications ( #966 )
...
* kooper cleanup
* second pass
* notifications
* goombario
* tweesters mostly
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-06 16:44:48 +09:00
HailSanta
288bb8511f
world kooper cleanup ( #963 )
...
* kooper cleanup
* second pass
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-04 12:20:43 +09:00
HailSanta
1cf0d59f2a
camera control points union ( #958 )
...
* union for camera points
* remove raw
* first cleanup
* enums and names
* one minor thing
* corrected comment
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-02 17:32:54 +09:00
HailSanta
8a7432f465
popup and window priority ( #960 )
...
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-02 11:36:11 +09:00
Unnunu
c266bc58d7
two geometric functions ( #957 )
...
* matched two functions
* PR comments
2023-02-26 19:19:16 +09:00
HailSanta
07c314d8e7
draw popup menu ( #956 )
...
* shape misc
* new func
* popup stuff
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-25 17:30:02 +09:00
Ethan Roseman
ba42928a18
3unks the Threequel ( #955 )
...
* Fix modern gcc issue with function call arg evaluation order, shiftability issue with heap, other fixes
* cursed function byebye
* configure cleanup
* npc_do_other_npc_collision & func_80244550_A2E790
* wip
* PR comments
2023-02-24 13:02:57 +09:00
HailSanta
4145cccd86
mario anim names ( #951 )
...
* prep
* player anims
* consistency
* extra space
* slight adjustment
* suggest_player_anim func names
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-21 17:24:25 +09:00
HailSanta
5a5d088d83
battle cleanup ( #947 )
...
* item cleanup
* quick
* star power cleanup
* battle cleanup
* battle cleanup
* SetGroupVisibility
* more stage cleanup
* stage clean
* misc
* half of stages
* stagework
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-21 00:22:38 +09:00
HailSanta
e55556ddcb
enemy+npc flags ( #946 )
...
* npc flags 1
* enemy & npc flags
* removed item headers
* minor item cleanup
* coverage
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-18 17:13:07 +09:00
HailSanta
f033bbae6d
all data done ( #945 )
...
* misc fold
* omo cleanup
* projectile target offset
* missing actor part fields
* msg chars
* decimal offsets
* partIndex -> partID
* callables
* EVT_PLAY_EFFECT
* fix out of range offsets
* some renames
* battle_area -> battle/area
* renames
* battle names last
* more power
* hammer moves
* hammer directory
* all moves migrated
* moved items
* moved starpowers
* fixed jp
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-17 16:44:14 +09:00
Unnunu
8e671e2fff
match SetSpriteShading ( #944 )
2023-02-17 01:56:57 +00:00