* Many duplicate funcs, still around 41 left :P
* 19 duplicate funcs left
* Finished matching some duplicate funcs in world/area
* wipperz
* hos_01 funcs
* more funx
* 3 hos_04 funcs
* hos_04 funcs
* more hos
* tik_25 func
* mores
* progress
* clean
* mo
* meep
* PRs
Co-authored-by: Nasina7 <nasina987@gmail.com>
* EVT_PLAY_EFFECT
* area_trd data
* forgot a flag name
* fix bobomb spelling
* todo note
* fix macros
* fixed a couple more
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* initial variation support
* checkpoint
* pass 1
* second pass
* first few
* more
* change anim < 16 format
* next batch
* goomba anims
* more npcs
* safety
* success
* checkpoint
* last of dro
* a few
* checkpoint
* penguins
* conventions
* flowers A
* Flowers B
* partner animation support
* parter stuff
* id cleanup
* laki
* more laki
* laki done
* sushie
* goompa
* watt + bow
* bombette + parakarry
* goombario
* kooper
* goomba family
* spike jr troopa
* jr troopa
* world partners
* goombas
* lee
* chan
* the master
* toads
* mostly toads
* so many toads
* penguins
* nok npcs
* ch 2+3
* rest of chapters
* parade
* green mario harharhar
* battle bowser
* world bowser
* goomba king
* enough sprites for now
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* lil_oink effect
* oink map funcs
* fix build to not be big
* machi funcs
* mac func
* data migration
* draw_shop_items
* e20eb0.c funcs + data
* warnings
* PR warnings and cleanup
* mapconfig -> mapsettings
* Map/Area -> MapConfig/AreaConfig
* old EVT names
* kmr names
* game byte names
* EVT_SAVE_FLAG names
* removed EVT_WAIT_FRAMES
* including the to_rename files in case they need to be reused
* more npc AI
* battle and stage names
* fixed enum value
* territory substruct refactor
* refactored enemy drops substruct
* refactor NpcGroupList
* adjusted NPC_GROUP for passive NPCs
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* prep for map dumping
* s p a c i n g
* advanced door + world statics
* sneaky tabs
* more world
* one more
* saved for later
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* isk + warning patrol
* minor reorg
* effect data union
* structs sorted and dummy structs added
* effect data cleanup + some end funcs
* two more PAL_PTR*
* temp
* flower fx
* pal_inc_c
* remove tabs
* isk_05
* blur union
* more isk
* isk funcs done
* sun stuff
* delete sun_main
* sun comments
* extra stuff
* actor decorations
* a couplez
* func & data cleaning
* sig
* move data and fix nonmatching
* Finish 17D6A0
* Don't use backticks in progress.py
* func_8025995C and clean
* 2 sprite funcs and cleanup
* 3 sprite funcs
* gather_magic_main
* 3 sprite funcs
* more sprite work and cleanup
* sprite funcs
* more clean
* UnkFloatFunc005
* warnings
* cleaning and os stuff
* 2 more funcs + warnings
* yaml work, move map data metadata to separate yml file
* apply_transform_to_children
* cleaningz
* PR comment
* monty mole AI pt 1
* monty mole AI #2
* enum values for evt priority and flags
* enemy ai flags
* done monty mole + partner enums
* removed union for partner action state
* missed parter action states + cam move flags + entity collision bit
* basic ai
* piranha plant stuff
* attack ahead
* consistent hitbox names
* idk
* organized piranha plant
* delete matches
* start fuzzy
* naming
* bzzap pt 1
* bzzap 2
* bzzap names done
* rename bzzap to flyingAI
* complete flying names
* done for today
* file reorganizing
* world AI
* starting clubba dedupe
* suggested changes
* bullet bills
* sentinel start
* dedupe sentinel complete
* sentinel AI done
* melee ai organization
* piranha plant dedupe
* resolved some bad dead syms
* patrol start
* patrol AI almost done
* enough
* more ai work
* clean up clubba ai enum
* dedupe all clubbae
* started cleft extraction
* ready to dedupe cleft
* dedupe one cleft
* iwa_04
* iwa_01
* iwa_02
* ai state file reorganization
* enemy anim enum
* extracted shy guy
* dedupe shy guy ai
* shy guy patrol ai
* done shy guy ai dedupe
* added NON_MATCHING wrap
* ai etc
* more dead ai
* most dead ai merged with living
* lakitu etc
* paratroopas
* fix warnings
* fix other warning
* ParatroopaAI
* lakituAI parameter fix
* dead_flo_13 debug strings
* misc map matches
* flying magikoopa start
* name npc field
* lungeAI renamed to tackleAI
* magikoopa ai foothold
* extrated one magikoopa
* starting clubba dedupe
* addressed PR comments
* consolidated magikoopa helper funcs
* misc map stuff
* flying magikoopa dedupe
* zipline funcs
* delete matched
* grind out another 0.05%
* started letter delivery dedupe
* more delivery dedupe
* special delivery
* rest of letter delivery
* slight delivery reorg
* delivery func names
* cleft doc start
* name enemy field
* more renamins
* unk_28.f
* changed field names to facilitate renaming
* done cleft cleanup
* hopping ai
* cleanup some ai
* name field + patrol reorg
* filled out NpcAISettings fields
* assembling ai includes
* elimated state files
* remove X32 for alertOffsetDist
* removed other NpcAISettings union
* new NpcAISettings for UnkAI_4
* stationary AI cleanup
* smalls
* 0 new warnings
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* misc msg etc
* super blocks 1
* super blocks 2
* super block dedupe
* super blocks x
* super block isolated
* one dead super block func left
* dead maps fixed
* remove unnecessary funcs
* merged includes for pipes
* pipe data and EVT_GROUP enum
* fixed dead
* fix warnings
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <eroseman@basistech.com>
* initial name changes
* hud_element function names
* missing player data fields
* entity cleanup
* missed a few things + starting action states
* some world partner cleanup
* idle/walk/hammer + peach cooking stuff
* clean
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* name big_smoke_puff
* 0-5
* 6 -> land
* more effect stuff
* flower effects
* name fix
* cloud_puff
* flower splash
* cloud_trail
* 2 more
* more
* a bunch more
* -2F
* more
* the rest
* cleanup and the rest
* attack_result_text
* PR stuffs
* numbaz
* Attempt to get 2.7.2 support working
* Update Jenkinsfile
* try
* fix
* fix issues
* remove KMC_ASM remnants
* NON_EQUIVALENT for the effect gfx func
* We don't need wine
* name big_smoke_puff
* 0-5
* 6 -> land
* more effect stuff
* flower effects
* name fix
* cloud_puff
* flower splash
* cloud_trail
* 2 more
* more
* a bunch more
* -2F
* more
* the rest
* cleanup and the rest
* PR stuffs