JaThePlayer
0bdf15542e
Chest & Heart Block entities ( #393 )
2021-08-25 22:29:43 +01:00
Ethan Roseman
ff2c968335
Getting rid of warnings and removing function decl from INCLUDE_ASM ( #396 )
...
* Fix some fx stuff
* INCLUDE_ASM doesn't emit a function decl anymore
2021-08-26 05:32:48 +09:00
Alexander Faßbender
276b823402
resolve #335 ( #395 )
2021-08-26 04:40:35 +09:00
Alexander Faßbender
4bdb7280a7
Create dead.h and update dead code units ( #394 )
...
* create dead.h and resolve #350
* Update variables.h
* Update dead.h
2021-08-26 04:29:59 +09:00
jdaster64
3627d909fc
Power Shock - Adding 4/5 matching funcs ( #389 )
...
* Tidal Wave update function
* Tidal Wave merge issues, re-delete ASM
* action_cmd_tidal_wave_update (#379 )
* Adding Power Shock 4/5 matching, NON_MATCHING update func
* Responses to comments
* disable ccache on Jenkins :(
* oops
* Fix type warnings for HUD scripts, add function declarations
* Fixing a couple more Power Shock warnings
* Change HudElements* to s32s in Power Shock code
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-26 03:08:35 +09:00
Alexander Faßbender
109db7c43a
Merge jp and us source directories ( #390 )
...
* match last bow fumction
* decomp more partner functions
* :)
* :)
* resolve merge conflict and style conflicts
* fix
* decomp :)
* :(
* :(((
* :)
* :(
* :)
* :)))))
* :(
* :/
* idk
* :/
* What
* Done.
* PR comments
* :(
* decompile dead funcs
* find_duplicates.py +x
* rename dead functions and resolve PR
* :)
* .
* .
* decompile duplicate functions
* :(
* decompile several dupliacte funcions
* decompile several dupliacte funcions
* .
* --
* resolve coverage issue
* rename include-file to specify original use-case
* upload broken splat/configure
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-26 01:56:26 +09:00
alex
d0be37641b
Fix a bunch of warnings ( #388 )
...
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "5d7a6c0813"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "5d7a6c0813"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* configure: add --no-warn
* clean up hud_element.h
* fix some warnings
2021-08-25 21:34:03 +09:00
Muskellunge
9103d9b35a
decompiled func_80242178_7ECE88 ( #387 )
...
* decompiled func_80242178_7ECE88
* Delete Paper Mario (U) [!].z64:Zone.Identifier
* update pr
2021-08-25 19:05:22 +09:00
EllipticEllipsis
0e1100de7f
Remove jumpscare, couple of additions to CONTRIBUTING.md ( #386 )
...
* Remove jumpscare
Allow the faint of heart to build the repo
* Clarify make_expected and add -3 info
* Add info about mips_to_c and m2ctx.py
* Mention -h
* Remove unneded version stuff for make_expected
2021-08-25 01:08:42 -04:00
alex
015151cbfb
add tools/get_variable.py
2021-08-25 01:17:37 +01:00
Anghelo Carvajal
80ae4e7873
Fix install.sh on Pop!_OS and other Debian derivatives ( #385 )
2021-08-25 04:16:10 +09:00
alex
f81658b0fa
never use ccache in permuter_settings.toml
2021-08-24 18:11:05 +01:00
alex
78a729a7a3
NPC animation cleanup ( #384 )
...
* remove BattleID and NpcAnimId typedefs
* change NPC_ANIM generation
* struct for StaticNpc.animations
* ~peach_make_disguise_npc
2021-08-25 01:42:29 +09:00
alex
d726b26287
Enforce warnings count in pull requests ( #380 )
...
* add warnings_count
Stolen from https://github.com/zeldaret/mm .
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* emit only new warnings
* add jp warnings
* fix ccache (lmao)
* slug comments about warnings
* oops
* oops again
* oops again again
* adjust message
* truncate warnings list if there are more than 100
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2021-08-24 22:30:35 +09:00
alex
023a516a7c
Comment progress change on pull requests ( #382 )
...
also:
* match jp nuContRmbForceStop
* progress.py: emit progress delta by default
2021-08-24 11:22:24 +01:00
jdaster64
29ea27859d
action_cmd_tidal_wave_update ( #379 )
2021-08-23 22:54:56 +01:00
Ethan Roseman
f5a6d26ca8
Full GCC Compiler ( #378 )
...
* fx table work
* fx data
* blah
* render_effects_UI
* split out effects.c
* initial testing of full gcc compiler
* don't touch undefined syms/funcs auto
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "25b848a230"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "25b848a230"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* 4 npc funcs
* nine sef commands
* test
* test2
* run undefined_syms through cpp, remove bss and dead syms files
* nuContQueryRead
* update compiler
* configure fixes
* Update compiler binaries with latest build
* permuter_settings
* xgcc -> gcc
* change permissions
* .
* fix permuter stuff
* gcc is the bane of my existence
* non-dumb mac cpp
* build .cpp files with g++
* ccache
* hide stdout/stderr from ccache check
* fix #374
* tar something and other
* ok!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* lol
* fix linux install
* 👍
* 👍 👍
* Make cousin J happy
* always 👍
* git subrepo pull (merge) tools/splat
subrepo:
subdir: "tools/splat"
merged: "09a5715405"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "09a5715405"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
Co-authored-by: alex <16batesa@gmail.com>
2021-08-23 06:55:26 +09:00
alex
de800e9c9f
mass script to evt type rename ( #377 )
...
* add process_scripts.py
* mass evt rename
2021-08-23 06:50:10 +09:00
ThreeMustyFears
2a571dc6fa
Match sneaky parasol ( #376 )
...
* match sneaky parasol
* coverage.py
* tidying
* more tidying
* missed pointer
* change to --
2021-08-22 23:10:21 +09:00
Ethan Roseman
2c0cb43181
Tidying ( #375 )
...
* don't touch undefined syms/funcs auto
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "25b848a230"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "25b848a230"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* 4 npc funcs
* nine sef commands
* test
* test2
* run undefined_syms through cpp, remove bss and dead syms files
* nuContQueryRead
* Remove unnecessary flags
* oops
* oops2
2021-08-22 22:10:06 +09:00
Andrew
eb8eb93f89
decomp functions from various files ( #373 )
...
* Match func_8024FAE8
* Match func_80260A20
* Match functions in 190B20.c
2021-08-22 01:22:06 +01:00
ThreeMustyFears
ca1adbcb60
Match ultra boots ( #372 )
...
* match ultra boots
* update PlayerStatus struct
* add func
* update func prototype
* missed something
* coverage.py
* unnessary return
* requested changes
I changed gSpinHistoryPosY, and gSpinHistoryPosAngle to arrays based off of the declarations in 7E9D0.c
Co-authored-by: ThreeMustyFears <>
2021-08-20 19:31:00 +09:00
alex
048b166d0c
configure: use relative paths & fix arm toolchain
2021-08-18 18:10:11 +01:00
alex
49bee8512b
hud_element.c ( #371 )
...
* generate permuter_settings.toml
* remove -Wshadow (#366 )
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2021-08-18 17:28:32 +01:00
Ethan Roseman
aaf44dceac
effect overlay refactor ( #369 )
...
* fx table work
* fx data
* blah
* render_effects_UI
* split out effects.c
* battle state menu functions
* render_frame
* clean
* clean
* 4 camera funcs
* state_step_end_battle & symbol names
* state_file_select done
* 111f0 done
* .
* the great effect migration
* PR comments
* main func renames
* proper symbols for the effects table! (mostly)
* effect entry table cleanup
* comments
* Remove old asm, fix fx table
* cleanup
* cleanup
2021-08-17 12:24:26 +01:00
JaThePlayer
af6416de0e
Major Action Command Decomp ( #365 )
...
* Decomp jump and most of tidal wave action commands
* More action commands
* stop_leech.c fully decomped.
* flee.c decomped
* cleanup and function name convention fixes
* slight cleanup
* Move ActionCommand enum to enums.h, style changes
* Changed some numbers to decimal
* That one missing newline
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-17 03:31:45 +09:00
Ethan Roseman
c7a7567d68
FX data/funcs, camera funcs, state funcs ( #364 )
...
* fx table work
* fx data
* blah
* render_effects_UI
* split out effects.c
* battle state menu functions
* render_frame
* clean
* clean
* 4 camera funcs
* state_step_end_battle & symbol names
* state_file_select done
* 111f0 done
* .
* PR comments
2021-08-17 03:14:58 +09:00
alex
bd529b6edb
some pause BSS, some api deduplication ( #363 )
...
* move some pause bss out of undefined_syms
* dedup LoadPartyImage
* dedup StashVars.inc.c a bit
* put BSS attribute at start of line
2021-08-17 00:00:00 +09:00
ThreeMustyFears
25dcbe4b92
Match some funcs in world/action/walk ( #362 )
...
* match some walk funcs
* fix D_800F7B40 type
* update functions.h
* update splat.yaml
* remove walk.data.s
* run coverage.py
* remove line at top
* changed brace
* requested changes
Co-authored-by: ThreeMustyFears <>
2021-08-15 18:28:16 +09:00
alex
5ba7b53d06
add macOS support to install.sh ( #361 )
2021-08-14 18:35:23 +09:00
Ethan Roseman
3c887e6ac3
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp ( #360 )
...
* PlayEffect progress, two insane funcs
* PartnerActionStatus struct and some cleanup
* file split
* physics funcs
* data migration, some decomp
* curtains data, etc
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "b8bf80cd07"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "b8bf80cd07"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "265b837554"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "265b837554"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* PR comments
2021-08-14 02:27:57 +09:00
alex
3dfb922ce0
name shrink and transparent ui anims ( #359 )
2021-08-12 23:06:28 -04:00
alex
932876f423
use cpp-11 if installed on macOS
2021-08-09 16:59:05 +01:00
alex
508c8ea0c2
update vscode settings
2021-08-09 16:56:33 +01:00
JaThePlayer
18a2781cf1
add ActionCommandStatus, random decomp ( #358 )
2021-08-06 12:00:15 +01:00
Rainchus
18f0888e91
decomp functions in d5a50 and fix type for widthScale and heightScale ( #357 )
2021-08-05 09:16:57 +01:00
ThreeMustyFears
f23045e775
Match world/action/jump funcs ( #352 )
...
* Match all funcs
* Update common_structs.h
func_802B6000_E24040 was attempting to assign an f32 to a char[], so I updated these
* Added a couple of flags
* Some requested changes
I couldn't figure out how to get Kelebek1's suggestions for the suggest_player_anim_clearUnkFlag to work, but I managed to do it for sfx_play_sound_at_player
* Update enums.h
Removed unnecessary flag that I previously added
* Update functions.h
* Update 7bb60_len_41b0.c
There were some conflicting declarations so I changed them
* Delete ver/us/asm/nonmatchings/world/action/jump directory
* Update jump.c
2021-08-04 18:20:16 +09:00
Alexander Faßbender
7a6368c960
Decompilation of duplicated functions ( #354 )
...
* match last bow fumction
* decomp more partner functions
* :)
* :)
* resolve merge conflict and style conflicts
* fix
* decomp :)
* :(
* :(((
* :)
* :(
* :)
* :)))))
* :(
* :/
* idk
* :/
* What
* Done.
* PR comments
* :(
* decompile dead funcs
* find_duplicates.py +x
* rename dead functions and resolve PR
* :)
* .
* .
* decompile duplicate functions
* :(
* decompile several dupliacte funcions
* decompile several dupliacte funcions
* .
* --
* resolve coverage issue
* rename include-file to specify original use-case
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-04 18:12:31 +09:00
Alexander Faßbender
0fb0b32d0c
Decompile several dead and duplicated functions ( #353 )
2021-08-02 19:03:51 +01:00
Alex Bates
5c5fbf8f0c
run coverage on all PRs/pushes
2021-08-02 17:06:17 +01:00
Alexander Faßbender
11a6166cd8
Decompile miscellaneous dead funcs and find_duplicates.py ( #349 )
...
* match last bow fumction
* decomp more partner functions
* :)
* :)
* resolve merge conflict and style conflicts
* fix
* decomp :)
* :(
* :(((
* :)
* :(
* :)
* :)))))
* :(
* :/
* idk
* :/
* What
* Done.
* PR comments
* :(
* decompile dead funcs
* find_duplicates.py +x
* rename dead functions and resolve PR
* :)
* .
* .
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-02 23:04:11 +09:00
Ethan Roseman
8feea763c4
NPC AI funcs ( #351 )
...
* UnkNpcAIFunc26
* UnkNpcAIFunc27
* UnkNpcAIFunc28/29
* update symbol addrs
2021-08-01 21:06:57 +09:00
alex
b48eb150d2
battle/action_cmd ( #348 )
...
* compile
* improve match
* improve
* ~check_block_input
* match LoadActionCommand
* cleanup
* match SetupMashMeter
* check_block_input much closer
* name action_cmd segments
* make better for great good
* improve again
* revert removing blah
* close
* improve
* match func_80268224
* match func_80268284 wrappers
* improvements
* work on func_80268938
* maide changes to check_block_input
* check_block_input :OK: - thanks Maide!
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-01 01:50:10 +09:00
Ethan Roseman
5d69c3454f
effect shims and more battle matches ( #347 )
2021-07-31 15:32:19 +01:00
alex
90497377b9
split icons ( #346 )
...
* split icons
* subsections -> subsegments
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-07-30 02:19:00 +09:00
alex
e789b7542a
configure: allow specification of cflags on a per-file basis in splat.yaml ( #345 )
...
* fix #339
* add --debug and --non-matching configure flags
2021-07-28 20:47:05 +09:00
alex
390e188de5
fix pm_effects segment not linking correctly on non-clean configures ( #344 )
2021-07-27 20:36:31 +09:00
Mark Street
2e66caf500
Skip 'sudo' in install.sh if you are already root user ( #343 )
2021-07-27 12:17:51 +01:00
ThreeMustyFears
a1228bfad9
Match func_800397E8 ( #342 )
...
* Match func_800397E8
* Fix function prototype
* Delete func_800397E8.s
* add spaces
* Style changes
* Add flags in enum.h
* Added flags
2021-07-25 04:07:08 +09:00
JoshDuMan
763e071b52
Label some time freeze defines. ( #341 )
...
* Create defines for time freezes.
* Update SaveBlock.c
* Update state_pause.c
* Update 3251D0.c
* Update state_file_select.c
* Update HeartBlock.c
* Update goombario.c
* Update state_battle.c
* Update C4DEF0.c
* Update C4DEF0.c
2021-07-25 01:34:55 +09:00