* update common_structs and enums
* match tweester and munchlesia
* update undefined_syms
* same function in different partners
* run coverage
* some changes
* other spaces
* attempt at deduplicating
* Revert "attempt at deduplicating"
This reverts commit 6393e85703.
Co-authored-by: ThreeMustyFears <>
* remove some warnings, improve build speed on master
* update Camera
* update_camera_zone_interp not matching but close :/
* cleanup
* configure fix
* cleanup, better gbi macros
* decomp and syms
* a couple more
* 2 more and stuff
* more naming
* 3
* syms
* mdl_get_child_count
* more stuff
* get_model_list_index_from_tree_index
* 5 more
* header org
* update_entity_shadow_position
* fog color funcs
* more color stuff
* display lists
* create_shadow_from_data
* 4 evt shtuffsh
* func_80117D00
* func_80111790
* some BSS
* entity_raycast_down
* MakeEntity and almost step_entity_commandList
* step_current_game_mode
* filemenu stuff
* lots more filemenu stuff
* cleanup
* formatting
* fixes
* 1 more
* more fixes
* update common_structs.h
* match super boots
* run coverage.py
* missed a couple things
* Update functions.h
* removing a warning
* requested changes
Co-authored-by: ThreeMustyFears <>
* 17D6A0.c decomp
* cleanup
* fix func_8024F84C return type
* BattlePopups renamed to battlePopups
* Rename BattlePopup to PopupMessage and move it to common_structs.h
* Remove unnecessary extern
* Move local declarations inside for loops
* rename every function that is part of evt_funcs.h to have the evtt_ prefix.
* remove old .s files
* fix symbol_addrs error
* add evt_ 'prefix' to the dead functions in dead-h
* fix issue with .s files missing the evt_ prefix
* rename every function that is part of evt_funcs.h to have the evtt_ prefix.
* remove old .s files
* fix symbol_addrs error
* add evt_ 'prefix' to the dead functions in dead-h
* match ultra boots
* update PlayerStatus struct
* add func
* update func prototype
* missed something
* coverage.py
* unnessary return
* requested changes
I changed gSpinHistoryPosY, and gSpinHistoryPosAngle to arrays based off of the declarations in 7E9D0.c
Co-authored-by: ThreeMustyFears <>
* Decomp jump and most of tidal wave action commands
* More action commands
* stop_leech.c fully decomped.
* flee.c decomped
* cleanup and function name convention fixes
* slight cleanup
* Move ActionCommand enum to enums.h, style changes
* Changed some numbers to decimal
* That one missing newline
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* match some walk funcs
* fix D_800F7B40 type
* update functions.h
* update splat.yaml
* remove walk.data.s
* run coverage.py
* remove line at top
* changed brace
* requested changes
Co-authored-by: ThreeMustyFears <>
* Match all funcs
* Update common_structs.h
func_802B6000_E24040 was attempting to assign an f32 to a char[], so I updated these
* Added a couple of flags
* Some requested changes
I couldn't figure out how to get Kelebek1's suggestions for the suggest_player_anim_clearUnkFlag to work, but I managed to do it for sfx_play_sound_at_player
* Update enums.h
Removed unnecessary flag that I previously added
* Update functions.h
* Update 7bb60_len_41b0.c
There were some conflicting declarations so I changed them
* Delete ver/us/asm/nonmatchings/world/action/jump directory
* Update jump.c
* compile
* improve match
* improve
* ~check_block_input
* match LoadActionCommand
* cleanup
* match SetupMashMeter
* check_block_input much closer
* name action_cmd segments
* make better for great good
* improve again
* revert removing blah
* close
* improve
* match func_80268224
* match func_80268284 wrappers
* improvements
* work on func_80268938
* maide changes to check_block_input
* check_block_input :OK: - thanks Maide!
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* Initial decomp
* Rearrange variable definitions and if-statements
* Getting closer to matching
* Only address matching left
* Rename variables for clarity
* Search and replace was too eager...
* Rewrite as a for-loop. Matches!
* Removed and renamed variables
* Rearrange statements for neatness. Remove unneccessary comments
* Ran coverage
* Change the typing to Actor*
* Rename variables, don't be so literal with return values, and compare pointer to NULL, you dunce
* Move variable definitions around