HailSanta
9774b26d93
actors and sounds ( #1112 )
...
* all sorts of things
* various
* more
* various
* sound space names
* more
* alternating sounds done
* check
* partial jr troopa cleanup
* jr troopas
* fixes
* extract actor levels
* actor levels done
* chan
* the master
* standard names
* named actor vars
* ACTION_RESULT enum
* fix evt names
* fix struct names
* ember
* lava bubble
* goomba bros + flipped enum
* fix other enum
* goomba king battle
* tutorial enemies
* separate lee
* half lee
* lee done
* lee + duplighost
* more actors
* stray comment
* shy guy dedupe
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-08-22 03:07:08 +09:00
HailSanta
f033bbae6d
all data done ( #945 )
...
* misc fold
* omo cleanup
* projectile target offset
* missing actor part fields
* msg chars
* decimal offsets
* partIndex -> partID
* callables
* EVT_PLAY_EFFECT
* fix out of range offsets
* some renames
* battle_area -> battle/area
* renames
* battle names last
* more power
* hammer moves
* hammer directory
* all moves migrated
* moved items
* moved starpowers
* fixed jp
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-17 16:44:14 +09:00
HailSanta
c108f11cab
EVT mass renames ( #763 )
...
* mapconfig -> mapsettings
* Map/Area -> MapConfig/AreaConfig
* old EVT names
* kmr names
* game byte names
* EVT_SAVE_FLAG names
* removed EVT_WAIT_FRAMES
* including the to_rename files in case they need to be reused
* more npc AI
* battle and stage names
* fixed enum value
* territory substruct refactor
* refactored enemy drops substruct
* refactor NpcGroupList
* adjusted NPC_GROUP for passive NPCs
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00
Ethan Roseman
7230c62545
Appetizer sampler ( #547 )
...
* 2 fold funcs
* func_8013B1B0
* cleanup & naming
* more formatting
* cleanup
* progress & filemenu stuff
* 2
* func_8013CFA8
* fold_load_gfx (thanks Wiseguy)
* update_encounters_pre_battle
* 3 mdl funcs
* more model funcs
* cd180 funcs
* progrezz
* 3 cam funcs
* more
* 1 more
* eob30 progress
* sfx_play_sound_at_position & sound enum cleanup
* cleanup
* cleanup2
* PR comments
2021-12-13 18:27:28 +09:00
Gota7
08edbc6e01
Match part of hud_element.c ( #480 )
2021-10-18 16:58:32 +01:00
Alexander Faßbender
afab424519
Rename all si_funcs to evt_funcs ( #403 )
...
* resolve #397
* fix libultra
* Match func_80144E4C (#406 )
* Update hud_element.c
* Update hud_element.h
* Update hud_element.h
* Delete func_80144E4C.s
* Trigger funcs (#405 )
* remove old tools, fix warnings
* almost match si_handle_print_debug_var
* si_goto_end_loop and warnings
* is_trigger_bound and create_trigger
* Cleanup + matching 2 non-matchings
* update_triggers (trigger.c complete)
* fix warnings
* PR comments, m2ctx.py fix
* combine PR #398 with #403
* More entity decomp (#402 )
* More entity decomp
* cleanup
* Vec3f instead of 3 floats in structE307C0
* resolve #397
* fix libultra
* combine PR #398 with #403
* decompile evt_goto_end_loop
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: JaThePlayer <50085307+JaThePlayer@users.noreply.github.com>
2021-08-29 23:34:42 +09:00
alex
49bee8512b
hud_element.c ( #371 )
...
* generate permuter_settings.toml
* remove -Wshadow (#366 )
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2021-08-18 17:28:32 +01:00
Ethan Roseman
7cb1790789
Fix alignment of many data sections ( #305 )
...
* generate c includes for img segments
* flatten battle/item/dusty_hammer.c
needs custom splat
* use .inc.c for c incbins
* fixy
* new stuff
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "6120d18600"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "6120d18600"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* remove dumb
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "8a179e74ba"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "8a179e74ba"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* yaml cleaning
* Further yaml cleanup & battle item refactor
* remove rawptr
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "fe30b60b75"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "fe30b60b75"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* further cleanup
* Further cleanup & match gfx_draw_background
* clean & wip
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-07-12 18:15:00 +09:00
alex
ca08ab9072
avoid including ld_addrs everywhere ( #234 )
2021-03-28 02:48:33 +09:00
Ethan Roseman
3984c74621
almost
2021-01-09 19:20:33 +09:00
Alex Bates
a9310efa85
add MessageID constants
2020-10-20 07:10:14 +01:00
Alex Bates
4bb2eb3ed2
rename si_vars.h to si.h
2020-08-15 22:12:50 +01:00
Alex Bates
cbc5f2fe40
match AwaitPlayerApproach, IsPlayerWithin, AwaitPlayerLeave, GetDist2D
2020-08-15 13:00:13 +01:00
Alex Bates
4724a110a5
generate enums.h
2020-08-14 23:53:01 +01:00
Ethan Roseman
0782fa07a3
Refactoring stuff
2020-08-12 21:56:23 -04:00