* mapconfig -> mapsettings
* Map/Area -> MapConfig/AreaConfig
* old EVT names
* kmr names
* game byte names
* EVT_SAVE_FLAG names
* removed EVT_WAIT_FRAMES
* including the to_rename files in case they need to be reused
* more npc AI
* battle and stage names
* fixed enum value
* territory substruct refactor
* refactored enemy drops substruct
* refactor NpcGroupList
* adjusted NPC_GROUP for passive NPCs
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* prep for map dumping
* s p a c i n g
* advanced door + world statics
* sneaky tabs
* more world
* one more
* saved for later
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* Matching some kkj, kpa, and osr area functions
* Include effects.h in AAC830.c
* Addressed PR comments
* Separated strings in func_80240000_AAFFF0
* Addressed PR comments continuation
* Added Bytecode args in func_80240020_AB2190
* Match func_802401A0_AB6430, func_80240000_AB92B0, func_80240050_AB9300
* Match functions that call start_rumble
* Match functions from area_pra
* Addressed PR comments
* Color hex to dec func_802401A0_AB6430
* Decompile memset, strcpy, strcmp
* Rename a lot of libultra functions and files,
match int_to_string (43F0.c OK)
* Nail a few warnings
* Clean up libultra header includes somewhat
* big func
* this and that
* checkpoint
* more funcs
* enough
* formatting
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* isk + warning patrol
* minor reorg
* effect data union
* structs sorted and dummy structs added
* effect data cleanup + some end funcs
* two more PAL_PTR*
* temp
* flower fx
* pal_inc_c
* remove tabs
* isk_05
* blur union
* more isk
* isk funcs done
* sun stuff
* delete sun_main
* sun comments
* extra stuff
* actor decorations
* isk + warning patrol
* minor reorg
* effect data union
* structs sorted and dummy structs added
* effect data cleanup + some end funcs
* two more PAL_PTR*
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* a couplez
* func & data cleaning
* sig
* move data and fix nonmatching
* Finish 17D6A0
* Don't use backticks in progress.py
* func_8025995C and clean
* 2 sprite funcs and cleanup
* 3 sprite funcs
* gather_magic_main
* 3 sprite funcs
* more sprite work and cleanup
* sprite funcs
* more clean
* UnkFloatFunc005
* warnings
* cleaning and os stuff
* 2 more funcs + warnings
* yaml work, move map data metadata to separate yml file
* apply_transform_to_children
* cleaningz
* PR comment
* baby funcs for ethy
* progress on pause_stats_draw_contents
* a5dd0 work + cleanup
* almost create_entity
* cleanup
* some funcz
* btl_show_message_popup (thanks Unnunu\!)
* more
* more cleen
* PR comments
* Some random functions
* fixed a flag, oops
* classic coverage.py blunder
* Fixed the warning + style changes
* More warning fixes
* Remove the NON_EQUIVALENT wrapper
* various removal of hardcoded pointers
* fix most warnings introduced
* fix building
* unhardcode entity pointers
* more unhardcoding of pointers
* remove 2 warnings
* monty mole AI pt 1
* monty mole AI #2
* enum values for evt priority and flags
* enemy ai flags
* done monty mole + partner enums
* removed union for partner action state
* missed parter action states + cam move flags + entity collision bit
* basic ai
* piranha plant stuff
* attack ahead
* consistent hitbox names
* idk
* organized piranha plant
* delete matches
* start fuzzy
* naming
* bzzap pt 1
* bzzap 2
* bzzap names done
* rename bzzap to flyingAI
* complete flying names
* done for today
* file reorganizing
* world AI
* starting clubba dedupe
* suggested changes
* bullet bills
* sentinel start
* dedupe sentinel complete
* sentinel AI done
* melee ai organization
* piranha plant dedupe
* resolved some bad dead syms
* patrol start
* patrol AI almost done
* enough
* more ai work
* clean up clubba ai enum
* dedupe all clubbae
* started cleft extraction
* ready to dedupe cleft
* dedupe one cleft
* iwa_04
* iwa_01
* iwa_02
* ai state file reorganization
* enemy anim enum
* extracted shy guy
* dedupe shy guy ai
* shy guy patrol ai
* done shy guy ai dedupe
* added NON_MATCHING wrap
* ai etc
* more dead ai
* most dead ai merged with living
* lakitu etc
* paratroopas
* fix warnings
* fix other warning
* ParatroopaAI
* lakituAI parameter fix
* dead_flo_13 debug strings
* misc map matches
* flying magikoopa start
* name npc field
* lungeAI renamed to tackleAI
* magikoopa ai foothold
* extrated one magikoopa
* starting clubba dedupe
* addressed PR comments
* consolidated magikoopa helper funcs
* misc map stuff
* flying magikoopa dedupe
* zipline funcs
* delete matched
* grind out another 0.05%
* started letter delivery dedupe
* more delivery dedupe
* special delivery
* rest of letter delivery
* slight delivery reorg
* delivery func names
* cleft doc start
* name enemy field
* more renamins
* unk_28.f
* changed field names to facilitate renaming
* done cleft cleanup
* hopping ai
* cleanup some ai
* name field + patrol reorg
* filled out NpcAISettings fields
* assembling ai includes
* elimated state files
* remove X32 for alertOffsetDist
* removed other NpcAISettings union
* new NpcAISettings for UnkAI_4
* stationary AI cleanup
* smalls
* 0 new warnings
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* matched func_802DE748, thanks stuckpixel
* revert changes made while experimenting
* matched func_8024093C_8756FC
* deleted func_802DE748 assembly
* fixed some small things
* fixed access to ptrReadPosition in func_8024093C_8756FC
* removed random whitespace
* small changes
* match
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* match calc_partner_damage_enemy
* run coverage
* some var name changes
* remove typedef from enum
* fix warning
* remove casts
* saw a target flag in a comment
* Assert and script enums
Co-authored-by: ThreeMustyFears <>