HailSanta
2e926567e3
various cleanup ( #1057 )
...
* checkpoint
* battle doc
* items 2
* actor palette stuff
* minor adjustment
* the booool
* comments, flags, and todos
* oops
* chain chomp
* quick fix
* stone chomp as well
* partIDs
* hm
* status turn mod
* status_key
* status table alignments
* TURN_DONE - > INACTIVE
* idle anims alignment
* defense table alignment
* STATUS_END
* actor part IDs
* lee
* lee again
* standardizing names
* BattlePositions
* actor macros
* standardize battle and stage macros
* check
* the rest
* red/blue goomba names
* trd_part_1
* rest of trd 1
* pal fix
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-21 02:26:11 +09:00
Marijn van der Werf
5511e18133
Clean executable files ( #1047 )
...
* Mark headers as non-executable
* Update shebangs
2023-05-04 18:03:02 +09:00
Macrepeh
061e87decd
Misc Labeling ( #965 )
...
* A few flag names
* Flag names
* Flags two
* my great commit
* Fixy Fix
* Pascal Case
* fix
2023-03-07 21:00:11 -05:00
HailSanta
5a5d088d83
battle cleanup ( #947 )
...
* item cleanup
* quick
* star power cleanup
* battle cleanup
* battle cleanup
* SetGroupVisibility
* more stage cleanup
* stage clean
* misc
* half of stages
* stagework
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-21 00:22:38 +09:00
HailSanta
8c688c82d7
all map data complete ( #941 )
...
* just 10 left
* six left
* split dead flo_19
* merged texture pan includes
* cooking
* bedroom
* study
* one left
* kkj_25 ok
* kkj_25 cleanup I
* enemy include reorg
* NO_DROPS cleanup
* revised NO_DROP
* dead_flo_19 splits
* StaticNpc -> NpcData
* removed tabs
* canonical npcdata fields ordering
* ANIM_LIST_END for ExtraAnims
* npcdata field reordering
* DISPOSE_LOCATION
* kkj_25 done
* marked unused area bytes
* adjusted function temp defines
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-14 09:46:48 +09:00
HailSanta
cc3a146066
battle substates cleanup I ( #906 )
...
* cleanup in progress
* celebrate done
* progress
* etc
* substate enums done
* flag fixup
* brevity
* msg name fix
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-01-10 15:33:09 +09:00
HailSanta
0e54cd9b30
area kmr ( #898 )
...
* kmr_02 ok
* some cleanup
* foliage EVS
* quiz cleanup
* partners
* cleanup pass ?
* kmr_02 done
* kmr_20 ok
* begin kmr_20 cleanup
* enough kmr_20
* kpa_90+
* more kpa
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-01-02 10:58:39 +09:00
Unnunu
294602ec98
battle partners ( #852 )
...
* goompa and goombario
* kooper
* bombette
* parakarry
* watt
* sushie
* lakilester
* bow
* twink
* fix warning
* fix messed fields
* CalculateArcsinDeg
* updated splat entries
2022-11-05 16:06:28 +09:00
HailSanta
7b24d78503
area KZN and others ( #795 )
...
* kzn_01
* cleanup
* kzn_05
* sound name
* missed evt_ptr
* splat change
* broken :(
* pan params for other maps
* works, but not great
* some kzn funcs
* documentin
* minor
* kzn_07 funcs
* more matches
* kzn_08
* kzn_06 fixup
* kzn_01_fix
* kzn 5
* kzn_07
* surprisingly OK
* some matches
* letter choice
* refactor
* more maps
* check
* first area done!
* now with extra bonus map
* kzn23
* some camera stuff
* entrances adjustment
* kzn_22 OK
* kzn_22 cleanup
* kzn_20 ok
* kzn_20 cleanup
* kzn_18 ok
* kzn_18 cleanup
* kgr_01
* area kgr done
* kgr_02 renames
* kzn_11
* kzn_17 ok
* kzn_17 cleanup
* kzn_04 done
* kzn_03 ok
* kzn_19
* bad kzn_19
* funcs idk
* figured a thing out
* kzn_19 ok
* some matches
* kzn_19 cleanup
* all kzn funcs
* merg'd
* some kzn btl matches
* vine field renames
* kzn cleanup 1
* kzn cleanup 2
* tab patrol
* trailing space patrol
* piranha anims split
* actor type sounds
* example
* requests + remove hardcoded dma entries
* split vine image
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-09-30 21:44:48 -04:00
HailSanta
70d3b7b3a8
msg names and more map data prep ( #768 )
...
* minor NPC fixup
* most var type renames
* rest of var names
* remove deprecated
* var types cleanup
* fixed -> float 1
* fixed -> float 2
* fixed -> float 3
* fixed -> float 4
* evt fixed removed
* localvar shorthand
* missing byte names
* missing flag names
* evt var cleanup
* local var shorthand redux
* minor cleanup
* mario anim name
* item ranges cleanup
* player anim names
* all message names
* renames for existing
* remove unused enum
* squash msg ids
* again
* all message refs replaced
* area headers
* idk
* also merged
* remove superfluous parens
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-12 01:23:47 +09:00
HailSanta
c108f11cab
EVT mass renames ( #763 )
...
* mapconfig -> mapsettings
* Map/Area -> MapConfig/AreaConfig
* old EVT names
* kmr names
* game byte names
* EVT_SAVE_FLAG names
* removed EVT_WAIT_FRAMES
* including the to_rename files in case they need to be reused
* more npc AI
* battle and stage names
* fixed enum value
* territory substruct refactor
* refactored enemy drops substruct
* refactor NpcGroupList
* adjusted NPC_GROUP for passive NPCs
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00
JoshDuMan
e1766601f8
Match 50 functions in Libultra ( #636 )
...
* Fix script disasm
* Stuff
* Work on libultra
* More Libultra Work
* My Libultra work for now
* Fix all OS warnings
* fix gitignore
2022-01-31 20:40:55 +09:00
HailSanta
4e33a016eb
struct renaming and trigger/entity cleanup ( #623 )
...
* rename static structs to blueprint
* evt structs renamed
* renamed HudElementAnim to HudScript, worked on triggers
* fix Trigger/TriggerBP fields and entity cleanup
* entity data cleanup 1
* block
* blue warp pipe
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-01-16 22:28:09 +09:00
JoshDuMan
36e5315fdc
Disassemble Various Data Files ( #616 )
...
* Disassemble IWA Battle Map
* Disassemble SBK Battle Map
* Disassemble Quake Hammer
* Disassemble jump.c
* Disassemble Hammer Action Command
* Some Labelling
* Fix symbol_addrs
* Disassemble ISK Part 1 Battle Map
* Restore symbol_addrs
2022-01-13 15:26:42 +09:00
JoshDuMan
79bcd008f9
Battle Map and Move Disassembly ( #614 )
2022-01-11 02:06:43 -05:00
JoshDuMan
d684991270
Disassemble TRD Part 1 Battle Map ( #607 )
2022-01-08 14:43:11 +09:00
JoshDuMan
4657f3621b
Disassemble mac, hos, and nok Battle Maps ( #602 )
...
* voodoo magic
* Cleanup + match func_802180D0_464560
* work
* Finish mac battle map
* Add to gBattleAreas
* splat
* Disassembled hos and nok battle maps
* Match Kent C Function
* fix build
* Fix
* Work on disasm_script
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-05 20:01:44 +09:00
JoshDuMan
55228bd3a7
Fix a few warnings ( #601 )
...
* .
* Externs
* Fix a few warnings
* __osGetCause
* Comment
* Ethan
2022-01-04 02:36:01 +09:00
JoshDuMan
f44eb0bb88
Disassemble KMR 3 Battle ( #600 )
...
* Work.
* D_80000000
* The rest of KMR_03
* Comments
2022-01-03 18:54:01 +09:00
JoshDuMan
5962ce37fd
Disassemble KMR 2 Battle ( #597 )
2022-01-01 08:08:04 -05:00
alex
3c2bd694e5
update star_rod_idx_to_c.py for battle formations
2021-12-30 14:22:44 +00:00
Alex Bates
d22bd18f98
Disassemble Star Power scripts ( #584 )
...
* fix diff_evt.py
* document UW/UF based on @SeekyCt's advice
* fix star_rod_idx_to_c.py
* migrate battle/star/focus data
* use N() where possible
* rm data.s
* update symbol_addrs
* refresh
* lullaby
* star storm
* chill out
* fix float problems (sad)
* smooch
* time out
* up and away
* star beam
* peach beam
* peach focus
* peach dash
* rm old data
* Assorted Decomp Across The Galaxy (#574 )
* popup_menu_update & other
* a bunch of 190B20
* starting load_player_actor
* load_player_actor
* blorp
* load_partner_actor
* fx_11_main
* fx_11 done
* cleanup
* fx_12
* 3 encounter_api funcs
* encounter_api done
* some 20ec0 funcs
* clean
* PR comments, warnings
* name btl_actorHomePositions
* PR comments
* merge
* Introduce SPRITE_PIXEL_SCALE (#580 )
* fix func_80273444 warns
* make end of data explicit in splat.yaml
* lol
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
2021-12-29 02:11:07 +09:00
Alexander Faßbender
afab424519
Rename all si_funcs to evt_funcs ( #403 )
...
* resolve #397
* fix libultra
* Match func_80144E4C (#406 )
* Update hud_element.c
* Update hud_element.h
* Update hud_element.h
* Delete func_80144E4C.s
* Trigger funcs (#405 )
* remove old tools, fix warnings
* almost match si_handle_print_debug_var
* si_goto_end_loop and warnings
* is_trigger_bound and create_trigger
* Cleanup + matching 2 non-matchings
* update_triggers (trigger.c complete)
* fix warnings
* PR comments, m2ctx.py fix
* combine PR #398 with #403
* More entity decomp (#402 )
* More entity decomp
* cleanup
* Vec3f instead of 3 floats in structE307C0
* resolve #397
* fix libultra
* combine PR #398 with #403
* decompile evt_goto_end_loop
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: JaThePlayer <50085307+JaThePlayer@users.noreply.github.com>
2021-08-29 23:34:42 +09:00
alex
78a729a7a3
NPC animation cleanup ( #384 )
...
* remove BattleID and NpcAnimId typedefs
* change NPC_ANIM generation
* struct for StaticNpc.animations
* ~peach_make_disguise_npc
2021-08-25 01:42:29 +09:00
alex
de800e9c9f
mass script to evt type rename ( #377 )
...
* add process_scripts.py
* mass evt rename
2021-08-23 06:50:10 +09:00
Ethan Roseman
ed9727a34e
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc ( #340 )
...
* Update symbol_addrs
* effects.h and cleanup
* effect code generation!
* func_80024A784
* state_step_demo
* meh
* work on gfx_task_main and cleanup
* state_step_intro
* set_custom_gfx
2021-07-23 03:48:30 +09:00
alex
cbb656f3c9
add remaining opcode support to script DSL ( #329 )
...
* update dsl caserange and bind syntax
* add bind_padlock
* use dsl buf and arr commands
* clean up foliage.inc.c
* disasm rest of battle/partner/goombario scripts
* fix rest of SI_CMD uses
2021-07-21 02:43:16 +09:00
alex
da6fd773bb
Disassemble battle/partner/goombario.c ( #308 )
...
* name battle/partner/ segments
* name battle_goombario sprites
* battle/partner/goombario data
* update
2021-07-12 22:00:45 +09:00
alex
8decbeb3ff
Disassemble fully battle/area_kmr_part_1 ( #307 )
...
* generate c includes for img segments
* flatten battle/item/dusty_hammer.c
needs custom splat
* use .inc.c for c incbins
* fixy
* new stuff
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "6120d18600"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "6120d18600"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* remove dumb
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "8a179e74ba"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "8a179e74ba"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* yaml cleaning
* Further yaml cleanup & battle item refactor
* remove rawptr
* disasm_script: handle = (const) NPC_ANIM
* disasm_script improvements
* wip
* it compiles!
* battles.c -> area.c
* squish warnings
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "fe30b60b75"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "fe30b60b75"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* all OK except rodata padding
* ok
* ACTOR_SELF
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-07-12 21:06:00 +09:00
Maide
0ec2010b9b
dro and flo ( #285 )
...
* dro_01
* UnkFunc25
* UnkFunc26
* UnkFunc27
* Fixup old UnkFuncs
* a
* UnkFunc28
* UnkFunc29
* UnkFunc30
* dro_02
* UnkFunc30
* UnkFunc31
* UnkFunc33
* UnkFunc34
* UnkFunc35
* UnkFunc36
* Fix splat.yaml and remove asm
* Fixed finally
* a
* flo_00
* update func
* flo_03
* flo_07
* flo_08
* UnkFunc37 & 38
* UnkFunc39
* UnkFunc40
* a
* Some copies
* Func
* flo_09
* Fix linker alignment warnings
* flo_10 (partial)
* flo_11
* flo_12
* flo_13
* UnkFunc41
* Copy funcs
* UnkFunc42
* flo_14
* UnkFunc43
* UnkFunc44
* flo_16
* UnkFunc44
* UnkFunc45
* flo_15
* flo_17
* flo_18
* flo_19
* flo_21
* flo_22
* flo_23
* flo_24
* flo_25
* cya asm
* a
* a
* Finally OK!
* Alter scripts
* Fix food func
* PR1
* PR2
* Add tree structs to disassembly and change names
* tabs to spaces and callback &
* Fix the script too
* PR3
* Fucking newlines
2021-04-30 02:09:30 +09:00
alex
d530ca24cd
Various script cleanup ( #284 )
...
* update star_rod_idx_to_c for battles
* name spiked_goomba and paragoomba animations
* name cleft animations
* finish battle struct disasm
* fix for kmr part 3
* name jr troopa animations
Co-authored by: T00nbink <martyntoby@gmail.com>
* ignore star rod crash.xml
* foliage.inc.c
* foliage data
* script: =f -> = (float)
* script: add (int) cast
2021-04-28 17:58:21 +09:00
alex
683d0857ff
Fix many compiler & linker warnings ( #281 )
...
* fix ld warnings
* fix NpcSettings warn
* get_screen_coords
* various
* bloop
* update INSTALL.md for versioned baseroms
2021-04-25 03:56:22 +09:00
Maide
8fbdc83055
area_dgb ( #254 )
...
* area_arn/arn_02
* Signed StoryProgress enum
* arn_03
* Update scripts
* arn_04
* fix kmr
* Broken for Ethan
* Commiting before maybe breaking everything
* Fix star rod
* Add funcs
* arn_05
* arn_07
* arn_08/arn_09
* Cleanup prototypes
* arn_11/12/13
* Cleanup
* Cleanup
* Review
* Add npc flag
* Comments
* dgb_01
* dgb_02
* dgb_03
* dgb_04
* Fixup commented functions
* dgb_05
* dgb_06
* dgb_07
* dgb_08
* dgb_09
* dgb_10
* dgb_11
* dgb_12
* dgb_15
* dgb_13
* dgb_14
* dgb_16
* dgb_17
* dgb_18
* Dumb newlines
* Replacing some funcs, scared I'll break everything to commit NOW!
* More
* More
* More
* a
* b
* c
* d
* e
* f
* remove asm
* Move newlines
2021-04-09 02:42:36 +09:00
Maide
5c1eefbdc3
Disassemble area_arn ( #251 )
2021-04-03 18:21:49 +01:00
Alex Bates
724a15c99d
i did it
2020-12-29 02:17:34 +00:00
Alex Bates
efee13f686
add data disassembly tool
2020-12-27 17:11:33 +00:00