Commit Graph

4 Commits

Author SHA1 Message Date
Lightning
1c64f15db1
Make a 224 functions show up in the elf (#530)
* Make a 224 functions show up in the elf

* fix up appendGfx_model (as an example)

* Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only

* Decompile even more misc battle map funcs (#531)

* decompile misc battle map funcs

* fix warnings

* Decompile misc battle map funcs (#528)

* .

* .

* resolve issues

* Update fx_api.c

* Update fx_api.c

* Make a 224 functions show up in the elf

* fix up appendGfx_model (as an example)

* Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only

* Fix merge issue

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
2021-11-16 16:19:38 +09:00
Ethan Roseman
5d69c3454f
effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
Ethan Roseman
ed9727a34e
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340)
* Update symbol_addrs

* effects.h and cleanup

* effect code generation!

* func_80024A784

* state_step_demo

* meh

* work on gfx_task_main and cleanup

* state_step_intro

* set_custom_gfx
2021-07-23 03:48:30 +09:00
alex
6da5c0e41b
Name many files (#302)
* get_spirits_rescued: use enum StoryProgress

* rename 6240_len_c00 to fio

* rename 1b40_len_20b0 to main_loop

* rename 3bf0_len_6f0 to input

* rename 42e0_len_1f60 to rumble

* rename 6e40_len_500 to curtains

* rename 7340_len_b00 crash

* match func_8002C890

* intro_logos and state_battle split

* rename e940_len_290 to state_startup

* split state_logos and state_pause

* state_file_select

* state_world, state_intro

* state_title_screen

* state_demo

* split game_modes and camera
2021-07-09 01:50:23 +09:00