HailSanta
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e41923e55d
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image fx (#1015)
* more fold
* fold render modes
* fold rename 1
* fold rename 2
* fold rename 3
* imgfx struct reorg
* post merge
* the rest
* extras
* forgot these
* done
* ImgFx
* ImgFX
* check
* misc cam stuff
* ws
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
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2023-04-20 17:15:58 +09:00 |
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Ethan Roseman
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bfbb7d1f98
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Twuncs (#917)
* wip
* func_80240000_D2BD30
* npc_find_standing_on_entity
* wip
* cleanup
* warning
* close
* anotha one
* spr_allocate_components
* func_80243FC4_A2E204
* func_80240B4C_B2108C
* clean
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2023-01-23 00:35:43 +09:00 |
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Ethan Roseman
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068b8a5b08
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B4580 and d0a70_len_4fe0 (#502)
* func_80133A94
* animator stuff
* add_anim_node and animator_node_update_model_transform
* a bunch more
* more
* .
* temp
* create_mesh_animator
* 2 mo
* d0a70 funcs
* more d0a70
* 2 mo
* 1 + cleanup
* 2 mo
* cleanup
* revert change to verbosity for splat
* PR comments
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2021-10-30 02:57:15 +09:00 |
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alex
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6da5c0e41b
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Name many files (#302)
* get_spirits_rescued: use enum StoryProgress
* rename 6240_len_c00 to fio
* rename 1b40_len_20b0 to main_loop
* rename 3bf0_len_6f0 to input
* rename 42e0_len_1f60 to rumble
* rename 6e40_len_500 to curtains
* rename 7340_len_b00 crash
* match func_8002C890
* intro_logos and state_battle split
* rename e940_len_290 to state_startup
* split state_logos and state_pause
* state_file_select
* state_world, state_intro
* state_title_screen
* state_demo
* split game_modes and camera
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2021-07-09 01:50:23 +09:00 |
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