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e41923e55d
* more fold * fold render modes * fold rename 1 * fold rename 2 * fold rename 3 * imgfx struct reorg * post merge * the rest * extras * forgot these * done * ImgFx * ImgFX * check * misc cam stuff * ws --------- Co-authored-by: HailSanta <Hail2Santa@gmail.com>
29 lines
537 B
C
29 lines
537 B
C
#include "functions.h"
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#include "npc.h"
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void state_world_draw_aux_ui(void);
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void state_init_world(void) {
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game_mode_set_fpDrawAuxUI(0, state_world_draw_aux_ui);
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}
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void state_step_world(void) {
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update_encounters();
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update_npcs();
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update_player();
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update_item_entities();
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update_effects();
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iterate_models();
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update_cameras();
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}
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void state_drawUI_world(void) {
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draw_status_ui();
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draw_encounter_ui();
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imgfx_update_cache();
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}
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void state_world_draw_aux_ui(void) {
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draw_first_strike_ui();
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}
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