* Add Python linter to github actions
* wip
* Add back splat_ext
* Format files
* C++ -> C
* format 2 files
* split workflow into separate file, line length 120, fix excludes
* -l 120 in ci
* update black locally and apply formatting changes
* pyproject.toject
---------
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* add SBN decoding
* sbn.yaml instead of files.json/init.json
* add id numbers to file name - filenames internal to SBNs are duplicates
* Fixed bug where we mistakenly interpreted a bank file ID of -1 as the last file in the list rather than no file
* Encoding functional
* cleanup
* Updated .gitignore to catch sbn files
* fixed some bugs and made suggested changes
* Fixes some code review issues
* fixes, pal sbn
---------
Co-authored-by: Alex Bates <alex@nanaian.town>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* whoooooweee that is some good ol' fashioned decomp
* fixins
* PRomment
* Fixes#1075
* change ver to pal
* another
* some more
* progress.py formatting
* oopth
* Promment
* Promment2
* WIP work on sprites (sprite_stuff.py)
* cleanup of various stuff
* separate compiler installation into separate script
* wipz
* more
* renames, bugfixes
* more
* very grood
* cleanin
* goods and services
* oopth
* oopth2
* Parse palette data from xml
* more work
* more wipperz
* more
* it working
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "e72a868f9f"
upstream:
origin: "https://github.com/ethteck/splat.git"
branch: "master"
commit: "e72a868f9f"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "aa416e4"
* fix symbol_addrs for new splat
* upd8s
* Use generated header, other versions, fixes
* fixes & formatting
* wip fusing npc + player extraction & cleanup
* remove npc_files
* buildin
* fix some bugs
* Cleanup, yay0s separately
* cleen
* cleanup
* Respect stack during build
* jp spritz
* dun
* fix c files
---------
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
* fix configure.py to find correct split.py
* name func_802667F0 to DisplayActionRating and use enum
* use enum in DisplayActionRating
* Change DisplayActionRating to show_action_rating
* Build machi and mac_00 for PAL
* Import `segtypes.common.asm`
* PAL rest of area_mac
* fixup
* tik
* Rename gMasterGfxPos to gMainGfxPos
* kgr
* kgr
* Use s32 for casts
* PAL area_kmr
* Cleanup
* Fix defines
* Build iQue main segment
* Dump CN assembly
* Clean up offsets
* Add CN version of pause screen
* Disassemble pause_stats_draw_contents
# Conflicts:
# src/pause/pause_stats.c
* Extract version differences to variables
* Document changes in gv_01
* Include credits changes
* Build filemenu for ique
* Match iQue filemenu_draw_file_name
* Match filemenu_draw_char
* Match ique filemenu_draw_message
* Match remaining iQue filemenu functions
* Clean up ique bss
* Clean up ique libultra splat list
* Add constants for multibyte chars
* Use decimal int representation
* Use MSG_CHAR constants for condition
* Remove defined symbols
* Add ique rom to CI
* avoid x/0
---------
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* Remove JP dump
* Add new JP dump
* Fix sort_symbol_addrs to only look at one version
* Deduplicate and sort symbol_addrs
* Clean up JP rom if conditions
* Use /current dir for diffing
* Fix state_step_logos
* Add todo comments for unsplitted segments
* Fix draw_merlee_message
* rename background_gfx
* Fix background_gfx
* Fix JP build
* Set unused data offsets to auto
* initial variation support
* checkpoint
* pass 1
* second pass
* first few
* more
* change anim < 16 format
* next batch
* goomba anims
* more npcs
* safety
* success
* checkpoint
* last of dro
* a few
* checkpoint
* penguins
* conventions
* flowers A
* Flowers B
* partner animation support
* parter stuff
* id cleanup
* laki
* more laki
* laki done
* sushie
* goompa
* watt + bow
* bombette + parakarry
* goombario
* kooper
* goomba family
* spike jr troopa
* jr troopa
* world partners
* goombas
* lee
* chan
* the master
* toads
* mostly toads
* so many toads
* penguins
* nok npcs
* ch 2+3
* rest of chapters
* parade
* green mario harharhar
* battle bowser
* world bowser
* goomba king
* enough sprites for now
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* lil_oink effect
* oink map funcs
* fix build to not be big
* machi funcs
* mac func
* data migration
* draw_shop_items
* e20eb0.c funcs + data
* warnings
* PR warnings and cleanup
* isk + warning patrol
* minor reorg
* effect data union
* structs sorted and dummy structs added
* effect data cleanup + some end funcs
* two more PAL_PTR*
* temp
* flower fx
* pal_inc_c
* remove tabs
* isk_05
* blur union
* more isk
* isk funcs done
* sun stuff
* delete sun_main
* sun comments
* extra stuff
* actor decorations
* a couplez
* func & data cleaning
* sig
* move data and fix nonmatching
* Finish 17D6A0
* Don't use backticks in progress.py
* func_8025995C and clean
* 2 sprite funcs and cleanup
* 3 sprite funcs
* gather_magic_main
* 3 sprite funcs
* more sprite work and cleanup
* sprite funcs
* more clean
* UnkFloatFunc005
* warnings
* cleaning and os stuff
* 2 more funcs + warnings
* yaml work, move map data metadata to separate yml file
* apply_transform_to_children
* cleaningz
* PR comment