SBN encoding (#1085)

* add SBN decoding

* sbn.yaml instead of files.json/init.json

* add id numbers to file name - filenames internal to SBNs are duplicates

* Fixed bug where we mistakenly interpreted a bank file ID of -1 as the last file in the list rather than no file

* Encoding functional

* cleanup

* Updated .gitignore to catch sbn files

* fixed some bugs and made suggested changes

* Fixes some code review issues

* fixes, pal sbn

---------

Co-authored-by: Alex Bates <alex@nanaian.town>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
This commit is contained in:
Levi Willrich 2023-07-25 05:55:08 -05:00 committed by GitHub
parent 9fe80585a4
commit 96b4ec67f1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 918 additions and 305 deletions

1
.gitignore vendored
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@ -49,6 +49,7 @@ build/
/assets/jp
/assets/pal
/assets/ique
*.sbn
# Star Rod
/sprite/SpriteTable.xml

25
tools/build/audio/sbn.py Normal file
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@ -0,0 +1,25 @@
#! /usr/bin/python3
from sys import argv, path
from pathlib import Path
# allow importing splat_ext
path.append(str(Path(__file__).parent.parent.parent))
from splat_ext.pm_sbn import SBN
if __name__ == "__main__":
out = argv[1]
inputs = [Path(p) for p in argv[2:]]
sbn = SBN()
for input in inputs:
# if input is a sbn.yaml, read its directory
if input.suffix == ".yaml":
sbn.read(input.parent)
data = sbn.encode()
with open(out, "wb") as f:
f.write(data)

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@ -313,6 +313,8 @@ def write_ninja_rules(
"effect_data", command=f"$python {BUILD_TOOLS}/effects.py $in_yaml $out_dir"
)
ninja.rule("pm_sbn", command=f"$python {BUILD_TOOLS}/audio/sbn.py $out $in")
with Path("tools/permuter_settings.toml").open("w") as f:
f.write(
f"compiler_command = \"{cc} {CPPFLAGS.replace('$version', 'pal')} {cflags} -DPERMUTER -fforce-addr\"\n"
@ -378,6 +380,7 @@ class Configure:
"pm_effect_shims",
"pm_sprite_shading_profiles",
"pm_imgfx_data",
"pm_sbn",
]
)
if code:
@ -1110,6 +1113,12 @@ class Configure:
},
)
build(entry.object_path, [entry.object_path.with_suffix("")], "bin")
elif seg.type == "pm_sbn":
sbn_path = entry.object_path.with_suffix("")
build(sbn_path, entry.src_paths, "pm_sbn") # could have non-yaml inputs be implicit
build(entry.object_path, [sbn_path], "bin")
elif seg.type == "linker" or seg.type == "linker_offset":
pass
elif seg.type == "pm_imgfx_data":
c_file_path = (
Path(f"assets/{self.version}") / "imgfx" / (seg.name + ".c")

880
tools/splat_ext/pm_sbn.py Normal file
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@ -0,0 +1,880 @@
from pathlib import Path
from dataclasses import astuple, dataclass
import os
import yaml
import struct
from typing import Any, Dict, List
from collections import OrderedDict
from functools import total_ordering
# splat imports; will fail if script run directly
try:
from segtypes.n64.segment import N64Segment
from segtypes.linker_entry import LinkerEntry
from util import options
splat_loaded = True
except ImportError:
splat_loaded = False
def decode_null_terminated_ascii(data):
length = 0
for byte in data:
if byte == 0:
break
length += 1
return data[:length].decode("ascii")
def align(misaligned: int):
return (misaligned + 0xF) & (~0xF)
class SBN:
files: List["SBNFile"]
unknown_data: bytes
init: "INIT"
def __init__(self):
self.files = []
self.init = INIT()
def decode(self, data: bytes):
# Decode header
header = SBNHeader(*struct.unpack_from(SBNHeader.fstring, data))
data = data[: header.size]
self.unknown_data = data[0x7A0:0x7C0]
print(f"Total size: {header.size}")
# Decode file entries
entry_addr = header.tableOffset
seen_entry_offsets = set()
for i in range(header.numEntries):
entry = SBNFileEntry(
*struct.unpack_from(SBNFileEntry.fstring, data, entry_addr)
)
entry_addr += SBNFileEntry.length
# Check for duplicate entry offsets
if entry.offset in seen_entry_offsets:
raise Exception("Duplicate SBN file entry: {:08}", entry.offset)
seen_entry_offsets.add(entry.offset)
# Decode file at entry
sbn_file = SBNFile()
sbn_file.decode(data[entry.offset :], i)
sbn_file.fakesize = entry.size
self.files.append(sbn_file)
# Decode INIT
self.init.decode(data[header.INIToffset :])
return len(data)
def encode(self) -> bytes:
num_bytes = 0
num_bytes += 0x40 # header
entries_offset = num_bytes
num_bytes += 8 * len(self.files) # file entry table.
num_bytes = align(num_bytes)
unknown_data_offset = num_bytes
num_bytes += 0x20 # unknown data
files_offset = num_bytes
for file in self.files:
num_bytes += file.size # file data itself
num_bytes = align(num_bytes)
init_header_offset = num_bytes
num_bytes += 0x20 # init table header
bank_entry_offset = num_bytes
num_bytes += 4 * len(self.init.bk_entries) # bank entries
num_bytes += 4 # bank sentinel
bank_entry_end = num_bytes
num_bytes = align(num_bytes)
song_entry_offset = num_bytes
num_bytes += 8 * len(self.init.song_entries) # song entries
num_bytes += 8 # song sentinel
song_entry_end = num_bytes
num_bytes = align(num_bytes)
mseq_offset = num_bytes
num_bytes += 2 * len(self.init.mseq_entries) # mseq entries
num_bytes += 2 # mseq sentinel
mseq_end = num_bytes
init_file_end = num_bytes
num_bytes = align(num_bytes)
data = bytearray(num_bytes)
# header
header = SBNHeader(
size=num_bytes,
tableOffset=entries_offset,
numEntries=len(self.files),
INIToffset=init_header_offset,
)
struct.pack_into(SBNHeader.fstring, data, 0, *header)
# unknown data
for offset, byte in enumerate(self.unknown_data):
data[unknown_data_offset + offset] = byte
# files
current_file_offset = files_offset
for index, file in enumerate(self.files):
extension = os.path.splitext(file.file_name())[1]
FORMATS = {
".bgm": 0x10,
".sef": 0x20,
".bk": 0x30,
".prg": 0x40,
".mseq": 0x40,
".per": 0x40,
}
if extension in FORMATS:
format = FORMATS[extension]
else:
raise ValueError("Unsupported file extension")
entry = SBNFileEntry(
offset=current_file_offset, fmt=format, size=file.fakesize
)
struct.pack_into(
SBNFileEntry.fstring,
data,
entries_offset + index * SBNFileEntry.length,
*entry,
)
for offset, byte in enumerate(file.data):
data[current_file_offset + offset] = byte
current_file_offset += file.size
current_file_offset = align(current_file_offset)
initHeader = INITHeader(
size=init_file_end - init_header_offset,
tblOffset=song_entry_offset - init_header_offset,
tblSize=song_entry_end - song_entry_offset,
entriesOffset=bank_entry_offset - init_header_offset,
entriesSize=bank_entry_end - bank_entry_offset,
shortsOffset=mseq_offset - init_header_offset,
shortsSize=mseq_end - mseq_offset,
)
struct.pack_into(INITHeader.fstring, data, init_header_offset, *initHeader)
current_bank_offset = bank_entry_offset
for bank in self.init.bk_entries:
struct.pack_into(BufferEntry.fstring, data, current_bank_offset, *bank)
current_bank_offset += BufferEntry.length
sentinel = BufferEntry(0xFFFF, 0x00, 0x00)
struct.pack_into(BufferEntry.fstring, data, current_bank_offset, *sentinel)
current_song_offset = song_entry_offset
for song in self.init.song_entries:
struct.pack_into(InitSongEntry.fstring, data, current_song_offset, *song)
current_song_offset += InitSongEntry.length
sentinel = InitSongEntry(0xFFFF, 0x00, 0x00, 0x00)
struct.pack_into(InitSongEntry.fstring, data, current_song_offset, *sentinel)
current_mseq_offset = mseq_offset
for mseq in self.init.mseq_entries:
struct.pack_into(">H", data, current_mseq_offset, mseq)
current_mseq_offset += 2
struct.pack_into(">H", data, current_mseq_offset, 0xFFFF)
return bytes(data)
# Write the files in the SBN to a directory.
def write(self, path: Path):
if not path.exists():
path.mkdir()
with open(path / "unknown.bin", "wb") as f:
f.write(self.unknown_data)
for sbn_file in self.files:
try:
filename = sbn_file.file_name()
sbn_file.write(path / filename)
except Exception as e:
raise Exception(f"Failed to write {sbn_file}: {e}")
with open(path / "sbn.yaml", "w") as f:
# Filename->ID map
f.write(
"# Mapping of filenames to entry IDs. Use 'id: auto' to automatically assign a unique ID.\n"
)
f.write(
"""
# 'fakesize is an interesting case. In the final ROM, the size of a file is stored in the file header and the entry table.
# For bank files, however, the entry table has seemingly random data stored for file size. This data appears to be unused.
# It would take a lot of time for no clear benefit to figure out how this data is generated, so instead it's extracted.
# Modders: the fakesize field needs to be set for any file larger than 65536 bytes, however what it's set to doesn't seem to matter\n"""
)
f.write("files:\n")
for id, sbn_file in enumerate(self.files):
filename = sbn_file.file_name()
f.write(f" - id: 0x{id:02X}\n")
f.write(f" file: {filename}\n")
if sbn_file.fakesize != sbn_file.size:
f.write(f" fakesize: {sbn_file.fakesize}\n")
f.write("\n")
# INIT songs
f.write("# Songs. Use 'id: auto' to automatically assign a unique ID.\n")
f.write("# Symbols are used to generate the SongIDs C enum.\n")
f.write("songs:\n")
for id, entry in enumerate(self.init.song_entries):
bgm_file_name = self.files[entry.bgmFileIndex].file_name()
bk_file_names = []
for index in (
entry.bkFile0Index,
entry.bkFile1Index,
entry.bkFile2Index,
):
if index == 0:
bk_file_names.append("null")
else:
bk_file_names.append(self.files[index].file_name())
f.write(f" - id: 0x{id:02x}\n")
f.write(f" symbol: {get_song_symbol_name(id)}\n")
f.write(f" file: {bgm_file_name}\n")
f.write(f" bk_files: [{', '.join(bk_file_names)}]\n")
f.write("\n")
# INIT mseqs
f.write(
"# AuGlobals::mseqFileList. Not sure why there's non-MSEQ files here!\n"
)
f.write("mseqs:\n")
for id, entry in enumerate(self.init.mseq_entries):
f.write(f" - id: 0x{id:02x}\n")
f.write(f" file: {self.files[entry].file_name()}\n")
# INIT banks
f.write("# BK file list.\n")
f.write("banks:\n")
for id, entry in enumerate(self.init.bk_entries):
f.write(f" - id: 0x{id:02x}\n")
if entry.fileIndex != -1:
f.write(f" file: {self.files[entry.fileIndex].file_name()}\n")
f.write(f" bank_index: 0x{entry.bankIndex:02X}\n")
f.write(f" bank_group: 0x{entry.bankGroup:02X}\n")
f.write("\n")
def read(self, dir: Path) -> List[Path]:
config_file_path = dir / "sbn.yaml"
with config_file_path.open("r") as f:
config = yaml.safe_load(f)
with open(dir / "unknown.bin", "rb") as f:
self.unknown_data = f.read()
files = config.get("files", {})
songs = config.get("songs", [])
mseqs = config.get("mseqs", [])
banks = config.get("banks", [])
sort_by_id_or_auto(files)
sort_by_id_or_auto(songs)
sort_by_id_or_auto(mseqs)
sort_by_id_or_auto(banks)
# Read files
for file_dict in files:
id = file_dict.get("id", "auto")
if id == "auto":
id = len(self.files)
assert type(id) == int
filename = file_dict.get("file")
assert type(filename) == str
fakesize = file_dict.get("fakesize")
assert type(fakesize) == int or fakesize is None
sbn_file = SBNFile()
sbn_file.read(dir / filename)
if fakesize is not None:
sbn_file.fakesize = fakesize
else:
sbn_file.fakesize = sbn_file.size
# Replace self.files[id]
if id < len(self.files):
print("Overwriting file ID {:02X}", id)
self.files[id] = sbn_file
elif id == len(self.files):
self.files.append(sbn_file)
else:
raise Exception(f"Invalid file ID: 0x{id:02X} - cannot have gaps")
# Read INIT songs
for song in songs:
id = song.get("id", "auto")
if id == "auto":
id = len(self.init.song_entries)
assert type(id) == int
# Lookup file ID
file = song.get("file")
assert type(file) == str
file_id = self.lookup_file_id(file)
# Lookup BK file IDs
bk_files = song.get("bk_files", [])
assert type(bk_files) == list
bk_file_ids = []
for bk_file in bk_files:
if bk_file is None:
bk_file_ids.append(0)
else:
assert type(bk_file) == str
bk_file_ids.append(self.lookup_file_id(bk_file))
init_song_entry = InitSongEntry(
file_id, bk_file_ids[0], bk_file_ids[1], bk_file_ids[2]
)
# Replace self.init.song_entries[id]
if id < len(self.init.song_entries):
print(f"Overwriting song ID {id:02X}")
self.init.song_entries[id] = init_song_entry
elif id == len(self.init.song_entries):
self.init.song_entries.append(init_song_entry)
else:
raise Exception(f"Invalid song ID: 0x{id:02X} - cannot have gaps")
# Read INIT mseqs
for mseq in mseqs:
id = mseq.get("id", "auto")
if id == "auto":
id = len(self.init.mseq_entries)
assert type(id) == int
# Lookup file ID
file = mseq.get("file")
assert type(file) == str
file_id = self.lookup_file_id(file)
# Replace self.init.mseq_entries[id]
if id < len(self.init.mseq_entries):
print(f"Overwriting MSEQ ID {id:02X}")
self.init.mseq_entries[id] = file_id
elif id == len(self.init.mseq_entries):
self.init.mseq_entries.append(file_id)
else:
raise Exception(f"Invalid MSEQ ID: 0x{id:02X} - cannot have gaps")
# Read INIT banks
for bank in banks:
id = bank.get("id", "auto")
if id == "auto":
id = len(self.init.bk_entries)
assert type(id) == int
file = bank.get("file")
assert type(file) == str
file_id = self.lookup_file_id(file)
bank_index = bank.get("bank_index")
assert type(bank_index) == int
bank_group = bank.get("bank_group")
assert type(bank_group) == int
entry = BufferEntry(file_id, bank_index, bank_group)
# Replace self.init.bk_entries[id]
if id < len(self.init.bk_entries):
print(f"Overwriting bank ID {id:02X}")
self.init.bk_entries[id] = entry
elif id == len(self.init.bk_entries):
self.init.bk_entries.append(entry)
else:
raise Exception(f"Invalid bank ID: {id:02X} - cannot have gaps")
return [config_file_path]
def lookup_file_id(self, filename: str) -> int:
for id, sbn_file in enumerate(self.files):
if sbn_file.file_name() == filename:
return id
raise Exception(f"File not found: {filename} - is it in the file_id_map?")
def __str__(self) -> str:
s = "SBN(\n"
s += " files=[\n"
for sbn_file in self.files:
s += f" {sbn_file},\n"
s += " ],\n"
s += f" init={self.init}\n"
s += ")"
return s
def __hash__(self) -> int:
h = 0
for sbn_file in self.files:
h ^= hash(sbn_file)
h ^= hash(self.init)
return h
@dataclass
class SBNHeader:
signature: bytes = b"SBN "
size: int = 0
unk_08: int = 0
unk_0C: int = 0
tableOffset: int = 0
numEntries: int = 0
unk_18: int = 0x07C0 # TODO figure out what these are, don't hardcode
unk_1C: int = 0x07A0 # TODO figure out what these are, don't hardcode
unk_20: int = 0
INIToffset: int = 0
unk_28: int = 0
unk_2C: int = 0
unk_30: int = 0
unk_34: int = 0
unk_38: int = 0
unk_3C: int = 0
fstring = ">4siii iiii iiii iiii"
length = 0x40
def __iter__(self):
return iter(astuple(self))
def __post_init__(self):
assert self.signature == b"SBN "
@dataclass
class SBNFileEntry:
offset: int
fmt: int
unk__05: int = 0
size: int = 0
fstring = ">iBBh"
length = 0x08
def __iter__(self):
return iter(astuple(self))
# Could extend SBNFile as BGM etc in future if we want higher-level formats
class SBNFile:
signature: bytes
size: int
name: bytes
data: bytes
host_system_name: str
# the "size" field of the SBN File entry usually, but not always, matches the actual file size.
# since this field is unused (I think), it doesn't actually matter other than for reproducing the original cart
# I couldn't figure out the pattern behind these fake sizes (if there even is one), so I'm just hardcoding them.
fakesize: int
# The file ID of the SBN file - needed to guarantee unique filenames. the filename in the header can't be used because it's not unique
ident: int
def decode(self, data: bytes, ident: int) -> int:
self.signature, self.size, self.name = struct.unpack_from(">4si4s", data)
self.data = data[: self.size]
self.ident = ident
self.fakesize = self.size
return self.size
def write(self, path: Path):
with open(path, "wb") as f:
f.write(self.data)
def read(self, path: Path):
with open(path, "rb") as f:
data = f.read()
filename = os.path.basename(path)
ident = int(filename.split("_")[0], 16)
size = self.decode(data, ident)
assert size == len(data), "File size mismatch"
def file_name(self) -> str:
prefix = f"{self.ident:02X}_"
stem = decode_null_terminated_ascii(self.name).rstrip(" ")
extension = decode_null_terminated_ascii(self.signature).rstrip(" ").lower()
return prefix + stem + "." + extension
def __str__(self):
return "SBNFile(" + self.file_name() + ")"
def __hash__(self):
return hash((self.signature, self.size, self.name, self.data))
class INIT:
song_entries: List["InitSongEntry"]
mseq_entries: List[int]
bk_entries: List["BufferEntry"]
def __init__(self):
self.song_entries = []
self.mseq_entries = []
self.bk_entries = []
def decode(self, data: bytes) -> int:
# see au_load_INIT
header = INITHeader(*struct.unpack_from(INITHeader.fstring, data))
data = data[: header.size]
# Decode song list
song_addr = header.tblOffset
song_number = 0
while True:
song = InitSongEntry(
*struct.unpack_from(InitSongEntry.fstring, data, song_addr)
)
if song.bgmFileIndex == 0xFFFF:
break
song_addr_old = song_addr
song_addr += song.length
self.song_entries.append(song)
song_number += 1
# Decode MSEQ list
mseq_addr = header.shortsOffset
while True:
(mseq,) = struct.unpack(">h", data[mseq_addr : mseq_addr + 2])
mseq_addr += 2
if mseq < 0:
break
self.mseq_entries.append(mseq)
# Decode BK file list
entries_addr = header.entriesOffset
# header.entriesSize represents the size of the entries table in bytes.
# the sentinel value at the end of the list is included in this size byte, so subtract 1 to not load it
entries_len = header.entriesSize // 4 - 1
for i in range(entries_len):
entry = BufferEntry(
*struct.unpack_from(BufferEntry.fstring, data, entries_addr)
)
entries_addr += BufferEntry.length
self.bk_entries.append(entry)
return len(data)
def __str__(self) -> str:
s = "INIT(\n"
s += " song_entries = [\n"
for song in self.song_entries:
s += f" {song},\n"
s += " ],\n"
s += " mseq_entries = [\n"
for mseq in self.mseq_entries:
s += f" {mseq},\n"
s += " ],\n"
s += " bk_entries = [\n"
for bk in self.bk_entries:
s += f" {bk},\n"
s += " ]\n"
s += ")"
return s
def __hash__(self):
h = 0
for song in self.song_entries:
h ^= hash(song)
for mseq in self.mseq_entries:
h ^= hash(mseq)
for bk in self.bk_entries:
h ^= hash(bk)
return h
@dataclass
class INITHeader:
signature: bytes = b"INIT"
size: int = 0
entriesOffset: int = 0
entriesSize: int = 0
tblOffset: int = 0
tblSize: int = 0
shortsOffset: int = 0
shortsSize: int = 0
unk_14: int = 0
unk_18: int = 0
unk_1c: int = 0
fstring = ">4si hhhh hhi ii "
length = 0x20
def __iter__(self):
return iter(astuple(self))
def __post__init__(self) -> int:
assert self.signature == b"INIT"
# see au_load_BK_headers
@dataclass(frozen=True)
class BufferEntry:
fileIndex: int
bankIndex: int
bankGroup: int
fstring = ">HBB"
length = 0x04
def __iter__(self):
return iter(astuple(self))
class EndOfDataException(Exception):
pass
@dataclass(frozen=True)
class InitSongEntry:
bgmFileIndex: int
bkFile0Index: int
bkFile1Index: int
bkFile2Index: int
fstring = ">Hhhh"
length = 0x08
def __iter__(self):
return iter(astuple(self))
if splat_loaded:
class N64SegPm_sbn(N64Segment):
def split(self, rom_bytes):
dir = options.opts.asset_path / self.dir / self.name
data = rom_bytes[self.rom_start : self.rom_end]
if dir.exists():
raise Exception(f"SBN directory {dir} already exists")
sbn = SBN()
byte_count = sbn.decode(data)
sbn.write(dir)
assert self.rom_start is not None
if self.rom_end:
assert byte_count == self.rom_end - self.rom_start
else:
self.rom_end = self.rom_start + byte_count
def get_linker_entries(self):
dir = options.opts.asset_path / self.dir / self.name
out = options.opts.asset_path / self.dir / (self.name + ".sbn")
sbn = SBN()
config_files = sbn.read(
dir
) # TODO: LayeredFS/AssetsFS read, supporting merges
inputs = config_files + [dir / f.file_name() for f in sbn.files]
return [
LinkerEntry(
self,
inputs,
out,
".data",
),
]
def get_song_symbol_name(song_id: int) -> str:
song_names = {
0x00000000: "SONG_TOAD_TOWN",
0x00000002: "SONG_NORMAL_BATTLE",
0x00000003: "SONG_SPECIAL_BATTLE",
0x00000004: "SONG_JR_TROOPA_BATTLE",
0x00000005: "SONG_FINAL_BOWSER_BATTLE",
0x00000007: "SONG_GOOMBA_KING_BATTLE",
0x00000008: "SONG_KOOPA_BROS_BATTLE",
0x00000009: "SONG_FAKE_BOWSER_BATTLE",
0x0000000A: "SONG_TUTANKOOPA_BATTLE",
0x0000000B: "SONG_TUBBA_BLUBBA_BATTLE",
0x0000000C: "SONG_GENERAL_GUY_BATTLE",
0x0000000D: "SONG_LAVA_PIRANHA_BATTLE",
0x0000000E: "SONG_HUFF_N_PUFF_BATTLE",
0x0000000F: "SONG_CRYSTAL_KING_BATTLE",
0x00000010: "SONG_GOOMBA_VILLAGE",
0x00000011: "SONG_PLEASANT_PATH",
0x00000012: "SONG_FUZZY_ATTACK",
0x00000013: "SONG_KOOPA_VILLAGE",
0x00000014: "SONG_KOOPA_FORTRESS",
0x00000015: "SONG_DRY_DRY_OUTPOST",
0x00000016: "SONG_MT_RUGGED",
0x00000017: "SONG_DRY_DRY_DESERT",
0x00000018: "SONG_DRY_DRY_RUINS",
0x00000019: "SONG_RUINS_BASEMENT",
0x0000001A: "SONG_FOREVER_FOREST",
0x0000001B: "SONG_BOOS_MANSION",
0x0000001C: "SONG_CHEERFUL_BOOS_MANSION",
0x0000001D: "SONG_GUSTY_GULCH",
0x0000001E: "SONG_TUBBAS_MANOR",
0x0000001F: "SONG_TUBBA_ESCAPE",
0x00000020: "SONG_SHY_GUY_TOYBOX",
0x00000021: "SONG_TOYBOX_TRAIN",
0x00000022: "SONG_CREEPY_TOYBOX",
0x00000024: "SONG_JADE_JUNGLE",
0x00000025: "SONG_DEEP_JUNGLE",
0x00000026: "SONG_YOSHIS_VILLAGE",
0x00000027: "SONG_YOSHIS_PANIC",
0x00000028: "SONG_RAPHAEL_RAVEN",
0x00000029: "SONG_MT_LAVALAVA",
0x0000002A: "SONG_VOLCANO_ESCAPE",
0x0000002B: "SONG_STAR_WAY_OPENS",
0x0000002C: "SONG_MASTER_BATTLE",
0x0000002D: "SONG_RADIO_ISLAND_SOUNDS",
0x0000002E: "SONG_RADIO_HOT_HITS",
0x0000002F: "SONG_RADIO_GOLDEN_OLDIES",
0x00000030: "SONG_FLOWER_FIELDS_CLOUDY",
0x00000031: "SONG_FLOWER_FIELDS_SUNNY",
0x00000032: "SONG_CLOUDY_CLIMB",
0x00000033: "SONG_PUFF_PUFF_MACHINE",
0x00000034: "SONG_SUN_TOWER_CLOUDY",
0x00000035: "SONG_SUN_TOWER_SUNNY",
0x00000037: "SONG_CRYSTAL_PALACE",
0x00000038: "SONG_SHIVER_CITY",
0x00000039: "SONG_PENGUIN_MYSTERY",
0x0000003A: "SONG_SHIVER_SNOWFIELD",
0x0000003B: "SONG_SHIVER_MOUNTAIN",
0x0000003C: "SONG_STARBORN_VALLEY",
0x0000003D: "SONG_MERLAR_THEME",
0x0000003E: "SONG_MAIL_CALL",
0x0000003F: "SONG_PEACHS_CASTLE_PARTY",
0x00000040: "SONG_CHAPTER_END",
0x00000041: "SONG_CHAPTER_START",
0x00000042: "SONG_ITEM_UPGRADE",
0x00000044: "SONG_PHONOGRAPH_MUSIC",
0x00000045: "SONG_TUTANKOOPA_THEME",
0x00000046: "SONG_KAMMY_KOOPA_THEME",
0x00000047: "SONG_JR_TROOPA_THEME",
0x00000048: "SONG_BULLET_BILL_ASSAULT",
0x00000049: "SONG_MONTY_MOLE_ASSAULT",
0x0000004A: "SONG_SHY_GUY_INVASION",
0x0000004B: "SONG_TOAD_TOWN_TUNNELS",
0x0000004C: "SONG_WHALE_THEME",
0x0000004D: "SONG_FOREVER_FOREST_WARNING",
0x0000004E: "SONG_YOSHI_KIDS_FOUND",
0x0000004F: "SONG_UNUSED_FANFARE",
0x00000050: "SONG_GOOMBA_KING_THEME",
0x00000051: "SONG_KOOPA_BROS_INTERLUDE",
0x00000052: "SONG_KOOPA_BROS_THEME",
0x00000053: "SONG_TUTANKOOPA_WARNING",
0x00000054: "SONG_TUTANKOOPA_REVEALED",
0x00000055: "SONG_TUBBA_BLUBBA_THEME",
0x00000056: "SONG_GENERAL_GUY_THEME",
0x00000057: "SONG_LAVA_PIRANHA_THEME",
0x00000058: "SONG_HUFF_N_PUFF_THEME",
0x00000059: "SONG_CRYSTAL_KING_THEME",
0x0000005A: "SONG_BLOOPER_THEME",
0x0000005B: "SONG_MINIBOSS_BATTLE",
0x0000005C: "SONG_MONSTAR_THEME",
0x0000005D: "SONG_CLUB64",
0x0000005E: "SONG_UNUSED_OPENING",
0x0000005F: "SONG_BOWSERS_CASTLE_FALLS",
0x00000060: "SONG_STAR_HAVEN",
0x00000061: "SONG_SHOOTING_STAR_SUMMIT",
0x00000062: "SONG_STARSHIP_THEME",
0x00000063: "SONG_STAR_SANCTUARY",
0x00000064: "SONG_BOWSERS_CASTLE",
0x00000065: "SONG_BOWSERS_CASTLE_CAVES",
0x00000066: "SONG_BOWSER_THEME",
0x00000067: "SONG_BOWSER_BATTLE",
0x00000068: "SONG_PEACH_WISHES",
0x00000069: "SONG_FILE_SELECT",
0x0000006A: "SONG_MAIN_THEME",
0x0000006B: "SONG_BOWSER_ATTACKS",
0x0000006C: "SONG_MARIO_FALLS",
0x0000006D: "SONG_PEACH_APPEARS",
0x0000006E: "SONG_THE_END",
0x0000006F: "SONG_RECOVERED_STAR_ROD",
0x00000070: "SONG_TWINK_THEME",
0x00000071: "SONG_STIRRING_CAKE",
0x00000072: "SONG_GOURMET_GUY_FREAKOUT",
0x00000073: "SONG_PRISONER_PEACH_THEME",
0x00000074: "SONG_PEACH_MISSION",
0x00000075: "SONG_PEACH_SNEAKING",
0x00000076: "SONG_PEACH_CAUGHT",
0x00000077: "SONG_PEACH_QUIZ_INTRO",
0x00000078: "SONG_STAR_SPIRIT_THEME",
0x00000079: "SONG_PENGUIN_WHODUNIT",
0x0000007A: "SONG_PENGUIN_WAKES_UP",
0x0000007B: "SONG_MAGIC_BEANSTALK",
0x0000007C: "SONG_MERLEE_SPELL",
0x0000007D: "SONG_LAKILESTER_THEME",
0x0000007E: "SONG_GOOMBA_BROS_RETREAT",
0x0000007F: "SONG_SUNSHINE_RETURNS",
0x00000080: "SONG_RIDING_THE_RAILS",
0x00000081: "SONG_RIDING_THE_WHALE",
0x00000082: "SONG_NEW_PARTNER",
0x00000083: "SONG_DRY_DRY_RUINS_APPEAR",
0x00000084: "SONG_CANDY_CANES",
0x00000085: "SONG_PLAYROOM",
0x00000086: "SONG_MOUSTAFA_THEME",
0x00000087: "SONG_GAME_OVER",
0x00000088: "SONG_TAKING_REST",
0x00000089: "SONG_FLOWER_NPC_THEME",
0x0000008A: "SONG_FLOWER_GATE_APPEARS",
0x0000008B: "SONG_BATTLE_END",
0x0000008C: "SONG_POP_DIVA_SONG",
0x0000008D: "SONG_BOO_MINIGAME",
0x0000008E: "SONG_LEVEL_UP",
0x00000090: "SONG_PARADE_DAY",
0x00000091: "SONG_PARADE_NIGHT",
0x00000094: "SONG_MARIO_BROS_HOUSE",
0x00000095: "SONG_INTRO_STORY",
0x00000096: "SONG_NEW_PARTNER_JP",
}
return song_names.get(song_id, f"null")
# Sorts a list of dicts by their "id" key. If "id" is "auto" or missing, it is sorted to the end.
def sort_by_id_or_auto(list):
def get_id(item):
id = item.get("id")
return 0xFFFF if id == "auto" else id
list.sort(key=get_id)

View File

@ -11525,163 +11525,9 @@ segments:
- [0xE8D120, bin]
#############
### Audio ###
#############
- [0x13A0000, bin, SBN]
- [0x13A07C0, bin, bgm/Battle_Fanfare_02] # BGM start
- [0x13A2160, bin, bgm/Hey_You_03]
- [0x13A3740, bin, bgm/The_Goomba_King_s_Decree_07]
- [0x13A43F0, bin, bgm/Attack_of_the_Koopa_Bros_08]
- [0x13A73C0, bin, bgm/Trojan_Bowser_09]
- [0x13A8D40, bin, bgm/Chomp_Attack_0A]
- [0x13A9600, bin, bgm/Ghost_Gulping_0B]
- [0x13AA550, bin, bgm/Keeping_Pace_0C]
- [0x13ABAE0, bin, bgm/Go_Mario_Go_0D]
- [0x13ADEC0, bin, bgm/Huffin_and_Puffin_0E]
- [0x13AFD20, bin, bgm/Freeze_0F]
- [0x13B10D0, bin, bgm/Winning_a_Battle_8B]
- [0x13B16C0, bin, bgm/Winning_a_Battle_and_Level_Up_8E]
- [0x13B2320, bin, bgm/Jr_Troopa_Battle_04]
- [0x13B3C20, bin, bgm/Final_Bowser_Battle_interlude_05]
- [0x13B5F40, bin, bgm/Master_Battle_2C]
- [0x13B6F80, bin, bgm/Game_Over_87]
- [0x13B71D0, bin, bgm/Resting_at_the_Toad_House_88]
- [0x13B7370, bin, bgm/Running_around_the_Heart_Pillar_in_Ch1_84]
- [0x13B7570, bin, bgm/Tutankoopa_s_Warning_45]
- [0x13B8940, bin, bgm/Kammy_Koopa_s_Theme_46]
- [0x13B93D0, bin, bgm/Jr_Troopa_s_Theme_47]
- [0x13B9BC0, bin, bgm/Goomba_King_s_Theme_50]
- [0x13BA6F0, bin, bgm/Koopa_Bros_Defeated_51]
- [0x13BABD0, bin, bgm/Koopa_Bros_Theme_52]
- [0x13BC810, bin, bgm/Tutankoopa_s_Warning_2_53]
- [0x13BDBF0, bin, bgm/Tutankoopa_s_Theme_54]
- [0x13BF2E0, bin, bgm/Tubba_Blubba_s_Theme_55]
- [0x13C0FF0, bin, bgm/General_Guy_s_Theme_56]
- [0x13C1780, bin, bgm/Lava_Piranha_s_Theme_57]
- [0x13C2A00, bin, bgm/Huff_N_Puff_s_Theme_58]
- [0x13C3A00, bin, bgm/Crystal_King_s_Theme_59]
- [0x13C4810, bin, bgm/Blooper_s_Theme_5A]
- [0x13C5240, bin, bgm/Midboss_Theme_5B]
- [0x13C6260, bin, bgm/Monstar_s_Theme_5C]
- [0x13C7840, bin, bgm/Moustafa_s_Theme_86]
- [0x13C7E20, bin, bgm/Fuzzy_Searching_Minigame_85]
- [0x13C8E20, bin, bgm/Phonograph_in_Mansion_44]
- [0x13C9AC0, bin, bgm/Toad_Town_00]
- [0x13CE130, bin, bgm/Bill_Blaster_Theme_48]
- [0x13CEF90, bin, bgm/Monty_Mole_Theme_in_Flower_Fields_49]
- [0x13D0590, bin, bgm/Shy_Guys_in_Toad_Town_4A]
- [0x13D18B0, bin, bgm/Whale_s_Problem_4C]
- [0x13D2220, bin, bgm/Toad_Town_Sewers_4B]
- [0x13D3060, bin, bgm/Unused_Theme_4D]
- [0x13D3AA0, bin, bgm/Mario_s_House_Prologue_3E]
- [0x13D3F10, bin, bgm/Peach_s_Party_3F]
- [0x13D54E0, bin, bgm/Goomba_Village_01]
- [0x13D5ED0, bin, bgm/Pleasant_Path_11]
- [0x13D6690, bin, bgm/Fuzzy_s_Took_My_Shell_12]
- [0x13D79E0, bin, bgm/Koopa_Village_13]
- [0x13D8570, bin, bgm/Koopa_Bros_Fortress_14]
- [0x13D9160, bin, bgm/Dry_Dry_Ruins_18]
- [0x13DA0D0, bin, bgm/Dry_Dry_Ruins_Mystery_19]
- [0x13DA450, bin, bgm/Mt_Rugged_16]
- [0x13DAF20, bin, bgm/Dry_Dry_Desert_Oasis_17]
- [0x13DC130, bin, bgm/Dry_Dry_Outpost_15]
- [0x13DCCC0, bin, bgm/Forever_Forest_1A]
- [0x13DE130, bin, bgm/Boo_s_Mansion_1B]
- [0x13DF3E0, bin, bgm/Bow_s_Theme_1C]
- [0x13E0F00, bin, bgm/Gusty_Gulch_Adventure_1D]
- [0x13E2F30, bin, bgm/Tubba_Blubba_s_Castle_1E]
- [0x13E5500, bin, bgm/The_Castle_Crumbles_1F]
- [0x13E65E0, bin, bgm/Shy_Guy_s_Toy_Box_20]
- [0x13E74A0, bin, bgm/Toy_Train_Travel_21]
- [0x13E7E10, bin, bgm/Big_Lantern_Ghost_s_Theme_22]
- [0x13E8410, bin, bgm/Jade_Jungle_24]
- [0x13EA880, bin, bgm/Deep_Jungle_25]
- [0x13EBC00, bin, bgm/Lavalava_Island_26]
- [0x13EE690, bin, bgm/Search_for_the_Fearsome_5_27]
- [0x13F0A00, bin, bgm/Raphael_the_Raven_28]
- [0x13F2520, bin, bgm/Hot_Times_in_Mt_Lavalava_29]
- [0x13F5C80, bin, bgm/Escape_from_Mt_Lavalava_2A]
- [0x13F8ED0, bin, bgm/Cloudy_Climb_32]
- [0x13F92B0, bin, bgm/Puff_Puff_Machine_33]
- [0x13FAFF0, bin, bgm/Flower_Fields_30]
- [0x13FC8D0, bin, bgm/Flower_Fields_Sunny_31]
- [0x13FDF40, bin, bgm/Sun_s_Tower_34]
- [0x13FF500, bin, bgm/Sun_s_Celebration_35]
- [0x1401700, bin, bgm/Shiver_City_38]
- [0x1402E50, bin, bgm/Detective_Mario_39]
- [0x1404220, bin, bgm/Snow_Road_3A]
- [0x1404CB0, bin, bgm/Over_Shiver_Mountain_3B]
- [0x1405B30, bin, bgm/Starborn_Valley_3C]
- [0x1406690, bin, bgm/Sanctuary_3D]
- [0x1406B70, bin, bgm/Crystal_Palace_37]
- [0x1407F80, bin, bgm/Star_Haven_60]
- [0x1409640, bin, bgm/Shooting_Star_Summit_61]
- [0x140A050, bin, bgm/Legendary_Star_Ship_62]
- [0x140C270, bin, bgm/Star_Sanctuary_63]
- [0x140CED0, bin, bgm/Bowser_s_Castle_-_Caves_65]
- [0x140EE40, bin, bgm/Bowser_s_Castle_64]
- [0x1413390, bin, bgm/Star_Elevator_2B]
- [0x14151F0, bin, bgm/Goomba_Bros_Defeated_7E]
- [0x14159C0, bin, bgm/Farewell_Twink_70]
- [0x1417200, bin, bgm/Peach_Cooking_71]
- [0x1417680, bin, bgm/Gourmet_Guy_72]
- [0x1418600, bin, bgm/Hope_on_the_Balcony_Peach_1_73]
- [0x1419070, bin, bgm/Peach_s_Theme_2_74]
- [0x141A0C0, bin, bgm/Peach_Sneaking_75]
- [0x141AA40, bin, bgm/Peach_Captured_76]
- [0x141AD90, bin, bgm/Quiz_Show_Intro_77]
- [0x141BEA0, bin, bgm/Unconscious_Mario_78]
- [0x141C780, bin, bgm/Petunia_s_Theme_89]
- [0x141DC00, bin, bgm/Flower_Fields_Door_appears_8A]
- [0x141E190, bin, bgm/Beanstalk_7B]
- [0x141EE20, bin, bgm/Lakilester_s_Theme_7D]
- [0x1420230, bin, bgm/The_Sun_s_Back_7F]
- [0x1421260, bin, bgm/Shiver_City_in_Crisis_79]
- [0x1422460, bin, bgm/Solved_Shiver_City_Mystery_7A]
- [0x1422D00, bin, bgm/Merlon_s_Spell_7C]
- [0x1423DC0, bin, bgm/Bowser_s_Theme_66]
- [0x1425590, bin, bgm/Train_Travel_80]
- [0x14260E0, bin, bgm/Whale_Trip_81]
- [0x1427000, bin, bgm/Chanterelle_s_Song_8C]
- [0x1427610, bin, bgm/Boo_s_Game_8D]
- [0x1428B30, bin, bgm/Dry_Dry_Ruins_rises_up_83]
- [0x1429570, bin, bgm/End_of_Chapter_40]
- [0x142AAF0, bin, bgm/Beginning_of_Chapter_41]
- [0x142B820, bin, bgm/Hammer_and_Jump_Upgrade_42]
- [0x142BD90, bin, bgm/Found_Baby_Yoshi_s_4E]
- [0x142C360, bin, bgm/New_Partner_JAP_96]
- [0x142D110, bin, bgm/Unused_YI_Fanfare_4F]
- [0x142D3E0, bin, bgm/Unused_YI_Fanfare_2_5D]
- [0x1430880, bin, bgm/Peach_s_Castle_inside_Bubble_5E]
- [0x1432A50, bin, bgm/Angry_Bowser_67]
- [0x1435510, bin, bgm/Bowser_s_Castle_explodes_5F]
- [0x1436280, bin, bgm/Peach_s_Wish_68]
- [0x1438520, bin, bgm/File_Select_69]
- [0x1438F90, bin, bgm/Title_Screen_6A]
- [0x143B830, bin, bgm/Peach_s_Castle_in_Crisis_6B]
- [0x143D3B0, bin, bgm/Mario_falls_from_Bowser_s_Castle_6C]
- [0x143D690, bin, bgm/Peach_s_Arrival_6D]
- [0x143EF30, bin, bgm/Star_Rod_Recovered_6F]
- [0x143FA30, bin, bgm/Mario_s_House_94]
- [0x14408A0, bin, bgm/Bowser_s_Attacks_95]
- [0x1443C60, bin, bgm/End_Parade_1_90]
- [0x14485F0, bin, bgm/End_Parade_2_91]
- [0x144BE90, bin, bgm/Ths_End_6E]
- [0x144CC80, bin, bgm/Koopa_Radio_Station_2D]
- [0x144D210, bin, bgm/Ths_End_Low_Frequency__2E]
- [0x144D8F0, bin, bgm/SMW_Remix_2F]
- [0x144DE70, bin, bgm/New_Partner_82] # BGM end
- [0x144E860, bin, FAE860] # more audio stuff
- [0x1DE25C0, bin, 19425C0] # INIT file
###############
### Sprites ###
###############
- [0x13A0000, pm_sbn, audio]
- [0x1DE2C40, bin, 1942C40]
- start: 0x1DF0000
align: 8
type: pm_sprites
name: sprites
- { start: 0x1DF0000, align: 8, type: pm_sprites, name: sprites }
- [0x202f208, bin] # end of sprite data - todo: figure out what this is
- start: 0x2030000

View File

@ -15632,155 +15632,7 @@ segments:
- [auto, c, flo_19_4_clouds]
- [auto, c, flo_19_5_beanstalk]
#############
### Audio ###
#############
- [0xF00000, bin, SBN]
- [0xF007C0, bin, bgm/Battle_Fanfare_02] # BGM start
- [0xF02160, bin, bgm/Hey_You_03]
- [0xF03740, bin, bgm/The_Goomba_King_s_Decree_07]
- [0xF043F0, bin, bgm/Attack_of_the_Koopa_Bros_08]
- [0xF073C0, bin, bgm/Trojan_Bowser_09]
- [0xF08D40, bin, bgm/Chomp_Attack_0A]
- [0xF09600, bin, bgm/Ghost_Gulping_0B]
- [0xF0A550, bin, bgm/Keeping_Pace_0C]
- [0xF0BAE0, bin, bgm/Go_Mario_Go_0D]
- [0xF0DEC0, bin, bgm/Huffin_and_Puffin_0E]
- [0xF0FD20, bin, bgm/Freeze_0F]
- [0xF110D0, bin, bgm/Winning_a_Battle_8B]
- [0xF116C0, bin, bgm/Winning_a_Battle_and_Level_Up_8E]
- [0xF12320, bin, bgm/Jr_Troopa_Battle_04]
- [0xF13C20, bin, bgm/Final_Bowser_Battle_interlude_05]
- [0xF15F40, bin, bgm/Master_Battle_2C]
- [0xF16F80, bin, bgm/Game_Over_87]
- [0xF171D0, bin, bgm/Resting_at_the_Toad_House_88]
- [0xF17370, bin, bgm/Running_around_the_Heart_Pillar_in_Ch1_84]
- [0xF17570, bin, bgm/Tutankoopa_s_Warning_45]
- [0xF18940, bin, bgm/Kammy_Koopa_s_Theme_46]
- [0xF193D0, bin, bgm/Jr_Troopa_s_Theme_47]
- [0xF19BC0, bin, bgm/Goomba_King_s_Theme_50]
- [0xF1A6F0, bin, bgm/Koopa_Bros_Defeated_51]
- [0xF1ABD0, bin, bgm/Koopa_Bros_Theme_52]
- [0xF1C810, bin, bgm/Tutankoopa_s_Warning_2_53]
- [0xF1DBF0, bin, bgm/Tutankoopa_s_Theme_54]
- [0xF1F2E0, bin, bgm/Tubba_Blubba_s_Theme_55]
- [0xF20FF0, bin, bgm/General_Guy_s_Theme_56]
- [0xF21780, bin, bgm/Lava_Piranha_s_Theme_57]
- [0xF22A00, bin, bgm/Huff_N_Puff_s_Theme_58]
- [0xF23A00, bin, bgm/Crystal_King_s_Theme_59]
- [0xF24810, bin, bgm/Blooper_s_Theme_5A]
- [0xF25240, bin, bgm/Midboss_Theme_5B]
- [0xF26260, bin, bgm/Monstar_s_Theme_5C]
- [0xF27840, bin, bgm/Moustafa_s_Theme_86]
- [0xF27E20, bin, bgm/Fuzzy_Searching_Minigame_85]
- [0xF28E20, bin, bgm/Phonograph_in_Mansion_44]
- [0xF29AC0, bin, bgm/Toad_Town_00]
- [0xF2E130, bin, bgm/Bill_Blaster_Theme_48]
- [0xF2EF90, bin, bgm/Monty_Mole_Theme_in_Flower_Fields_49]
- [0xF30590, bin, bgm/Shy_Guys_in_Toad_Town_4A]
- [0xF318B0, bin, bgm/Whale_s_Problem_4C]
- [0xF32220, bin, bgm/Toad_Town_Sewers_4B]
- [0xF33060, bin, bgm/Unused_Theme_4D]
- [0xF33AA0, bin, bgm/Mario_s_House_Prologue_3E]
- [0xF33F10, bin, bgm/Peach_s_Party_3F]
- [0xF354E0, bin, bgm/Goomba_Village_01]
- [0xF35ED0, bin, bgm/Pleasant_Path_11]
- [0xF36690, bin, bgm/Fuzzy_s_Took_My_Shell_12]
- [0xF379E0, bin, bgm/Koopa_Village_13]
- [0xF38570, bin, bgm/Koopa_Bros_Fortress_14]
- [0xF39160, bin, bgm/Dry_Dry_Ruins_18]
- [0xF3A0D0, bin, bgm/Dry_Dry_Ruins_Mystery_19]
- [0xF3A450, bin, bgm/Mt_Rugged_16]
- [0xF3AF20, bin, bgm/Dry_Dry_Desert_Oasis_17]
- [0xF3C130, bin, bgm/Dry_Dry_Outpost_15]
- [0xF3CCC0, bin, bgm/Forever_Forest_1A]
- [0xF3E130, bin, bgm/Boo_s_Mansion_1B]
- [0xF3F3E0, bin, bgm/Bow_s_Theme_1C]
- [0xF40F00, bin, bgm/Gusty_Gulch_Adventure_1D]
- [0xF42F30, bin, bgm/Tubba_Blubba_s_Castle_1E]
- [0xF45500, bin, bgm/The_Castle_Crumbles_1F]
- [0xF465E0, bin, bgm/Shy_Guy_s_Toy_Box_20]
- [0xF474A0, bin, bgm/Toy_Train_Travel_21]
- [0xF47E10, bin, bgm/Big_Lantern_Ghost_s_Theme_22]
- [0xF48410, bin, bgm/Jade_Jungle_24]
- [0xF4A880, bin, bgm/Deep_Jungle_25]
- [0xF4BC00, bin, bgm/Lavalava_Island_26]
- [0xF4E690, bin, bgm/Search_for_the_Fearsome_5_27]
- [0xF50A00, bin, bgm/Raphael_the_Raven_28]
- [0xF52520, bin, bgm/Hot_Times_in_Mt_Lavalava_29]
- [0xF55C80, bin, bgm/Escape_from_Mt_Lavalava_2A]
- [0xF58ED0, bin, bgm/Cloudy_Climb_32]
- [0xF592B0, bin, bgm/Puff_Puff_Machine_33]
- [0xF5AFF0, bin, bgm/Flower_Fields_30]
- [0xF5C8D0, bin, bgm/Flower_Fields_Sunny_31]
- [0xF5DF40, bin, bgm/Sun_s_Tower_34]
- [0xF5F500, bin, bgm/Sun_s_Celebration_35]
- [0xF61700, bin, bgm/Shiver_City_38]
- [0xF62E50, bin, bgm/Detective_Mario_39]
- [0xF64220, bin, bgm/Snow_Road_3A]
- [0xF64CB0, bin, bgm/Over_Shiver_Mountain_3B]
- [0xF65B30, bin, bgm/Starborn_Valley_3C]
- [0xF66690, bin, bgm/Sanctuary_3D]
- [0xF66B70, bin, bgm/Crystal_Palace_37]
- [0xF67F80, bin, bgm/Star_Haven_60]
- [0xF69640, bin, bgm/Shooting_Star_Summit_61]
- [0xF6A050, bin, bgm/Legendary_Star_Ship_62]
- [0xF6C270, bin, bgm/Star_Sanctuary_63]
- [0xF6CED0, bin, bgm/Bowser_s_Castle_-_Caves_65]
- [0xF6EE40, bin, bgm/Bowser_s_Castle_64]
- [0xF73390, bin, bgm/Star_Elevator_2B]
- [0xF751F0, bin, bgm/Goomba_Bros_Defeated_7E]
- [0xF759C0, bin, bgm/Farewell_Twink_70]
- [0xF77200, bin, bgm/Peach_Cooking_71]
- [0xF77680, bin, bgm/Gourmet_Guy_72]
- [0xF78600, bin, bgm/Hope_on_the_Balcony_Peach_1_73]
- [0xF79070, bin, bgm/Peach_s_Theme_2_74]
- [0xF7A0C0, bin, bgm/Peach_Sneaking_75]
- [0xF7AA40, bin, bgm/Peach_Captured_76]
- [0xF7AD90, bin, bgm/Quiz_Show_Intro_77]
- [0xF7BEA0, bin, bgm/Unconscious_Mario_78]
- [0xF7C780, bin, bgm/Petunia_s_Theme_89]
- [0xF7DC00, bin, bgm/Flower_Fields_Door_appears_8A]
- [0xF7E190, bin, bgm/Beanstalk_7B]
- [0xF7EE20, bin, bgm/Lakilester_s_Theme_7D]
- [0xF80230, bin, bgm/The_Sun_s_Back_7F]
- [0xF81260, bin, bgm/Shiver_City_in_Crisis_79]
- [0xF82460, bin, bgm/Solved_Shiver_City_Mystery_7A]
- [0xF82D00, bin, bgm/Merlon_s_Spell_7C]
- [0xF83DC0, bin, bgm/Bowser_s_Theme_66]
- [0xF85590, bin, bgm/Train_Travel_80]
- [0xF860E0, bin, bgm/Whale_Trip_81]
- [0xF87000, bin, bgm/Chanterelle_s_Song_8C]
- [0xF87610, bin, bgm/Boo_s_Game_8D]
- [0xF88B30, bin, bgm/Dry_Dry_Ruins_rises_up_83]
- [0xF89570, bin, bgm/End_of_Chapter_40]
- [0xF8AAF0, bin, bgm/Beginning_of_Chapter_41]
- [0xF8B820, bin, bgm/Hammer_and_Jump_Upgrade_42]
- [0xF8BD90, bin, bgm/Found_Baby_Yoshi_s_4E]
- [0xF8C360, bin, bgm/New_Partner_JAP_96]
- [0xF8D110, bin, bgm/Unused_YI_Fanfare_4F]
- [0xF8D3E0, bin, bgm/Unused_YI_Fanfare_2_5D]
- [0xF90880, bin, bgm/Peach_s_Castle_inside_Bubble_5E]
- [0xF92A50, bin, bgm/Angry_Bowser_67]
- [0xF95510, bin, bgm/Bowser_s_Castle_explodes_5F]
- [0xF96280, bin, bgm/Peach_s_Wish_68]
- [0xF98520, bin, bgm/File_Select_69]
- [0xF98F90, bin, bgm/Title_Screen_6A]
- [0xF9B830, bin, bgm/Peach_s_Castle_in_Crisis_6B]
- [0xF9D3B0, bin, bgm/Mario_falls_from_Bowser_s_Castle_6C]
- [0xF9D690, bin, bgm/Peach_s_Arrival_6D]
- [0xF9EF30, bin, bgm/Star_Rod_Recovered_6F]
- [0xF9FA30, bin, bgm/Mario_s_House_94]
- [0xFA08A0, bin, bgm/Bowser_s_Attacks_95]
- [0xFA3C60, bin, bgm/End_Parade_1_90]
- [0xFA85F0, bin, bgm/End_Parade_2_91]
- [0xFABE90, bin, bgm/Ths_End_6E]
- [0xFACC80, bin, bgm/Koopa_Radio_Station_2D]
- [0xFAD210, bin, bgm/Ths_End_Low_Frequency__2E]
- [0xFAD8F0, bin, bgm/SMW_Remix_2F]
- [0xFADE70, bin, bgm/New_Partner_82] # BGM end
- [0xFAE860, bin] # more audio stuff
- [0x19425C0, bin] # INIT file
- [0xF00000, pm_sbn, audio]
- [0x1942C40, bin]
- { start: 0x1943000, align: 8, type: pm_sprites, name: sprites }
- [0x1B82208, bin] # end of sprite data - todo: figure out what this is