mirror of
https://github.com/pmret/papermario.git
synced 2024-11-09 12:32:38 +01:00
53fac51608
* Remove outdated / unused tools and such from the repo * Remove shtuff from SETUP.md
79 lines
2.1 KiB
Markdown
79 lines
2.1 KiB
Markdown
# Setup
|
|
|
|
This repository supports:
|
|
|
|
- [Linux](#unix)
|
|
- [macOS](#unix)
|
|
- [Windows Subsystem for Linux 2](#wsl-2)
|
|
|
|
If you encounter any issues setting up the repo, please feel free to [reach out to us on Discord](https://discord.gg/urUm3VG).
|
|
|
|
## Common
|
|
|
|
Clone the repository:
|
|
```sh
|
|
git clone https://github.com/pmret/papermario
|
|
cd papermario
|
|
```
|
|
|
|
## Unix
|
|
|
|
Install build dependencies:
|
|
```sh
|
|
./install_deps.sh
|
|
./install_compilers.sh
|
|
```
|
|
|
|
> **NOTE:** On Mac, if you get an error that looks like
|
|
>
|
|
>```sh
|
|
>Error: Cannot install md5sha1sum because conflicting formulae are installed.
|
|
> coreutils: because both install `md5sum` and `sha1sum` binaries
|
|
>
|
|
>Please `brew unlink coreutils` before continuing.
|
|
>```
|
|
>
|
|
>it's fine to just open `install_deps.sh` in a text editor, delete the `md5sha1sum` from the `brew install` line, and rerun it (put it back after so you don't accidentally commit it!)
|
|
|
|
Continue onto [building](#building)
|
|
|
|
## WSL 2
|
|
|
|
1. Install or upgrade to **WSL 2** following [these instructions](https://aka.ms/wsl2-install) (Ubuntu is recommended)
|
|
2. Open a WSL terminal
|
|
3. Run the following command: `sudo apt update && sudo apt upgrade && cd ~`
|
|
4. Install build dependencies:
|
|
```sh
|
|
./install_deps.sh
|
|
./install_compilers.sh
|
|
```
|
|
5. Continue with [building](#building)
|
|
|
|
If you have Visual Studio Code, you can type `code .` to open the repo within it.
|
|
`Ctrl + J` opens up a Linux terminal within VS Code.
|
|
|
|
|
|
# Building
|
|
|
|
Copy baseroms into the following places (at least 1 is required):
|
|
|
|
* `ver/us/baserom.z64` (sha1: `3837f44cda784b466c9a2d99df70d77c322b97a0`)
|
|
* `ver/jp/baserom.z64` (sha1: `b9cca3ff260b9ff427d981626b82f96de73586d3`)
|
|
* `ver/pal/baserom.z64` (sha1: `2111d39265a317414d359e35a7d971c4dfa5f9e1`)
|
|
* `ver/ique/baserom.z64` (sha1: `5c724685085eba796537573dd6f84aaddedc8582`)
|
|
|
|
(If you're using WSL, you can enter the Linux filesystem by opening `\\wsl$` in File Explorer; e.g. `\\wsl$\Ubuntu\home\<your username>\papermario`.)
|
|
|
|
Configure the build and extract assets from the base ROM:
|
|
```sh
|
|
./configure
|
|
```
|
|
|
|
Compile the game:
|
|
```
|
|
ninja
|
|
```
|
|
|
|
If you get `papermario.z64: OK` at the end, the build succeeded and the built rom matches the input rom!
|
|
|