..
_load_model_textures.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
appendGfx_model_group.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
appendGfx_model.s
Crystal Palace reflection include & name some segments ( #274 )
2021-04-21 23:19:31 -04:00
AssignAreaFlag.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
AssignBlockFlag.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
AssignCrateFlag.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
AssignPanelFlag.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
AssignScript.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
calculate_model_sizes.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
clear_entity_data.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
clear_model_data.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
create_entity_shadow.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
create_entity.s
Crystal Palace reflection include & name some segments ( #274 )
2021-04-21 23:19:31 -04:00
create_shadow_from_data.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
create_shadow_type.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
entity_get_collision_flags.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
exec_entity_updatecmd.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011B1C0.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011B1D8.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011B5D0.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011B7C0.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011B37C.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011B090.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011B660.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011B950.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011BC7C.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011BCB4.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011BCD0.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011BCEC.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011BEB4.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011BF14.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011BF98.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011BFD4.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011C0DC.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011C2B0.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011C2EC.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011C32C.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011C80C.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011C028.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011C130.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011C164.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011CFBC.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011D7E4.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011D8D0.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011D9B8.s
Crystal Palace reflection include & name some segments ( #274 )
2021-04-21 23:19:31 -04:00
func_8011D82C.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011D890.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80110E58.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80110F10.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80111E9C.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80112B20.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80112B98.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80112EEC.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80112FC4.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80114B58.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80117D00.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80117E74.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_801109DC.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_801110B4.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_801117DC.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_801125E8.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_801180E8.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_8011800C.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80111790.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80112328.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80112344.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80115498.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80116674.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
func_80116698.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
get_background_color_blend.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
get_model_center_and_size.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
get_model_list_index_from_tree_index.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
get_model_property.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
init_model_data.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
is_entity_data_loaded.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
is_identity_fixed_mtx.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
load_data_for_models.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
load_model_textures.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
load_model_transforms.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
load_simple_entity_data.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
load_split_entity_data.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
load_tile_header.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
MakeEntity.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
mdl_create_model.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
mdl_get_child_count.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
render_entities.s
Crystal Palace reflection include & name some segments ( #274 )
2021-04-21 23:19:31 -04:00
render_models.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
render_shadows.s
Crystal Palace reflection include & name some segments ( #274 )
2021-04-21 23:19:31 -04:00
render_ui.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
set_background_color_blend.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
set_entity_updatecmd.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
set_next_game_mode.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
set_npc_shadow_scale.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
set_peach_shadow_scale.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
set_standard_shadow_scale.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
step_current_game_mode.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
step_entity_updatecmd.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
test_player_entity_aabb.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
update_entities.s
Crystal Palace reflection include & name some segments ( #274 )
2021-04-21 23:19:31 -04:00
update_entity_inverse_rotation_matrix.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
update_entity_transform_matrix.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
update_shadow_transform_matrix.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
update_shadows.s
Crystal Palace reflection include & name some segments ( #274 )
2021-04-21 23:19:31 -04:00
UseDynamicShadow.s
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00