mirror of
https://github.com/pmret/papermario.git
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3315d6010f
* all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
15 lines
619 B
ArmAsm
15 lines
619 B
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_80112B98
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/* A9298 80112B98 3C038015 */ lui $v1, %hi(gMainGameState)
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/* A929C 80112B9C 24631700 */ addiu $v1, $v1, %lo(gMainGameState)
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/* A92A0 80112BA0 24020001 */ addiu $v0, $zero, 1
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.L80112BA4:
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/* A92A4 80112BA4 A4600000 */ sh $zero, ($v1)
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/* A92A8 80112BA8 2442FFFF */ addiu $v0, $v0, -1
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/* A92AC 80112BAC 0441FFFD */ bgez $v0, .L80112BA4
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/* A92B0 80112BB0 24630018 */ addiu $v1, $v1, 0x18
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/* A92B4 80112BB4 03E00008 */ jr $ra
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/* A92B8 80112BB8 00000000 */ nop
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