papermario/include
Ethan Roseman ad80f13149
Battle Area + Effect Data (#289)
* part 2 dun

* DivActorLevel4

* Dist3D

* SetBackgroundAlpha & FreeIcon

* update symbol_addrs

* UnkBackgroundFunc3

* anudder

* UnkFogFunc2

* Disasm most remaining data

* model stuff and renames

* update symbol_addrs
2021-05-02 04:03:42 +09:00
..
nu Compiler's Worst Nightmare (#278) 2021-04-23 20:55:30 +09:00
PR Misc decomp (#215) 2021-03-19 19:25:14 +09:00
script_api dro and flo (#285) 2021-04-30 02:09:30 +09:00
stdlib fix for PR 2021-01-16 09:41:40 -05:00
common_structs.h Battle Area + Effect Data (#289) 2021-05-02 04:03:42 +09:00
common.h avoid including ld_addrs everywhere (#234) 2021-03-28 02:48:33 +09:00
enums.h Various script cleanup (#284) 2021-04-28 17:58:21 +09:00
functions.h Battle Area + Effect Data (#289) 2021-05-02 04:03:42 +09:00
include_asm.h Compiler's Worst Nightmare (#278) 2021-04-23 20:55:30 +09:00
macro.inc Refactoring stuff 2020-08-12 21:56:23 -04:00
macros.h Some 43F0 funcs (#286) 2021-04-30 02:31:16 +09:00
map.h dro and flo (#285) 2021-04-30 02:09:30 +09:00
messages.h area_dgb (#254) 2021-04-09 02:42:36 +09:00
move_addu.inc Support for "addu" in place of move pseudoinstruction (#206) 2021-03-11 17:08:22 +09:00
si.h dro and flo (#285) 2021-04-30 02:09:30 +09:00
types.h 3 down in 7B440 and 77480 (#260) 2021-04-17 20:46:17 +09:00
ultra64.h format files 2020-08-19 01:16:12 +01:00
variables.h Shops and Battle Areas (#287) 2021-04-30 02:38:02 +09:00