papermario/tools/build/mapfs/pack_title_data.py
alex fcf84633a7
Split jp map_data (#313)
* split jp mapfs

* fix us pm_map_data

* jp title_data

* oops

* avoid placing build files in assets/

* match load_hit_asset

* match load_stage_collision

* name gMapConfig and gMap
2021-07-16 20:08:22 +09:00

55 lines
1.1 KiB
Python
Executable File

#! /usr/bin/python3
from sys import argv
if __name__ == "__main__":
argv.pop(0) # python3
if len(argv) > 4:
out, img1, img2, img3, img2_pal = argv
else:
out, img1, img2, img3 = argv
img2_pal = None
with open(img1, "rb") as f:
img1 = f.read()
with open(img2, "rb") as f:
img2 = f.read()
with open(img3, "rb") as f:
img3 = f.read()
if img2_pal:
with open(img2_pal, "rb") as f:
img2_pal = f.read()
with open(out, "wb") as f:
f.seek(0x10)
pos2 = f.tell()
f.write(img2)
if img2_pal:
pos2_pal = f.tell()
f.write(img2_pal)
else:
pos2_pal = None
pos3 = f.tell()
f.write(img3)
pos1 = f.tell()
f.write(img1)
if img2_pal:
# jp padding?
f.write(b"\x00" * 0x10)
f.seek(0)
f.write(pos1.to_bytes(4, byteorder="big"))
f.write(pos2.to_bytes(4, byteorder="big"))
f.write(pos3.to_bytes(4, byteorder="big"))
if pos2_pal:
f.write(pos2_pal.to_bytes(4, byteorder="big"))