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6da5c0e41b
* get_spirits_rescued: use enum StoryProgress * rename 6240_len_c00 to fio * rename 1b40_len_20b0 to main_loop * rename 3bf0_len_6f0 to input * rename 42e0_len_1f60 to rumble * rename 6e40_len_500 to curtains * rename 7340_len_b00 crash * match func_8002C890 * intro_logos and state_battle split * rename e940_len_290 to state_startup * split state_logos and state_pause * state_file_select * state_world, state_intro * state_title_screen * state_demo * split game_modes and camera
18 lines
811 B
ArmAsm
18 lines
811 B
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_8002C1D4
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/* 75D4 8002C1D4 27BDFFE0 */ addiu $sp, $sp, -0x20
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/* 75D8 8002C1D8 AFB10014 */ sw $s1, 0x14($sp)
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/* 75DC 8002C1DC 0080882D */ daddu $s1, $a0, $zero
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/* 75E0 8002C1E0 AFB00010 */ sw $s0, 0x10($sp)
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/* 75E4 8002C1E4 AFBF0018 */ sw $ra, 0x18($sp)
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/* 75E8 8002C1E8 0C01929D */ jal memcpy
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/* 75EC 8002C1EC 00C0802D */ daddu $s0, $a2, $zero
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/* 75F0 8002C1F0 02301021 */ addu $v0, $s1, $s0
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/* 75F4 8002C1F4 8FBF0018 */ lw $ra, 0x18($sp)
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/* 75F8 8002C1F8 8FB10014 */ lw $s1, 0x14($sp)
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/* 75FC 8002C1FC 8FB00010 */ lw $s0, 0x10($sp)
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/* 7600 8002C200 03E00008 */ jr $ra
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/* 7604 8002C204 27BD0020 */ addiu $sp, $sp, 0x20
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