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ed9727a34e
* Update symbol_addrs * effects.h and cleanup * effect code generation! * func_80024A784 * state_step_demo * meh * work on gfx_task_main and cleanup * state_step_intro * set_custom_gfx
95 lines
2.4 KiB
C
95 lines
2.4 KiB
C
#ifndef _MACROS_H_
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#define _MACROS_H_
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#include "common.h"
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#include "include_asm.h"
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#define BSS __attribute__ ((section (".bss")))
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#define ALIGN16(val) (((val) + 0xF) & ~0xF)
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#define N(sym) NS(NAMESPACE, sym)
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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#define PHYSICAL_TO_VIRTUAL(addr) (void*)((u32)(addr) + 0x80000000)
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#define VIRTUAL_TO_PHYSICAL(addr) (u32)((u8*)(addr) - 0x80000000)
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#ifdef DEBUG
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#define ASSERT(condition) \
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if (!(condition)) { \
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func_80025F44("Assertion failed: " #condition, __FILE__, __LINE__); \
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while (TRUE) {} \
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}
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#define PANIC() \
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func_80025F44("Panic!", __FILE__, __LINE__); \
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while (TRUE) {}
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#else
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#define ASSERT(condition) if (!(condition)) { while (TRUE) {} }
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#define PANIC() while (TRUE) {}
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#endif
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#define BADGE_MENU_PAGE(index) (&gBadgeMenuPages[index])
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#define ITEM_MENU_PAGE(index) (&gItemMenuPages[index])
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#define MAX_MAPVARS 16
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#define MAX_MAPFLAGS 3
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#define MAX_ANIMATED_MODELS 16
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#define MAX_ANIMATED_MESHES 16
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#define MAX_ENTITY_MODELS 256
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#define MAX_MODELS 256
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#define MAX_MODEL_TRANSFORM_GROUPS 4
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#define MAX_SCRIPTS 128
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#define MAX_NPCS 64
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#define MAX_TRIGGERS 64
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#define MAX_SHADOWS 60
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#define MAX_ENTITIES 30
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#define MAX_DYNAMIC_ENTITIES 16
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#define MAX_TEX_PANNERS 16
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#define MAX_ITEM_ENTITIES 256
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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// Alternative to libultra's M_PI: non-float version; more digits cause issues
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#define PI 3.141592f
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#define PI_D 3.141592
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#define TAU 6.28318f
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#define PI_S 3.14159f // Shorter PI
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#define SPRITE_WORLD_SCALE 0.71428573f
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#define PACK_FILL_COLOR(r, g, b, a) (GPACK_RGBA5551(r, g, b, a) << 0x10) | GPACK_RGBA5551(r, g, b, a)
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//NOTE: SCRIPT_ALLOC is probably not quite correct, but this is the closest thing to matching for the functions its used in. Needs more work.
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#define SCRIPT_ALLOC(new, index) \
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{ \
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(*gCurrentScriptListPtr)[index] = new = heap_malloc(sizeof(ScriptInstance)); \
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gNumScripts++; \
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ASSERT(new != NULL); \
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}
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#define SCRIPT_FREE(index) \
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{ \
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ScriptList** temp = &gCurrentScriptListPtr; \
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s32 *numScripts = &gNumScripts; \
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heap_free((**temp)[index]); \
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(**temp)[index] = NULL; \
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(*numScripts)--; \
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}
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#define SQ(x) (x*x)
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#define CUBE(x) (x*x*x)
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#define QUART(x) (x*x*x*x)
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// Fixed-point short literal
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#define F16(f) (s16)(f * 327.67f)
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#define _NS(x, y) x ## _ ## y
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#define NS(x, y) _NS(x, y)
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#define ASCII_TO_U32(a, b, c, d) ((u32)((a << 24) | (b << 16) | (c << 8) | (d << 0)))
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#endif
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