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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
#define COLLIDER_Root 0x2B
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#define COLLIDER_g29 0x2A
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#define COLLIDER_o138 0x29
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#define COLLIDER_ie4 0x28
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#define COLLIDER_o155 0x27
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#define COLLIDER_4doa 0x26
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#define COLLIDER_4kabe 0x25
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#define COLLIDER_ie3 0x24
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#define COLLIDER_o109 0x23
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#define COLLIDER_o108 0x22
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#define COLLIDER_ie2 0x21
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#define COLLIDER_o99 0x20
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#define COLLIDER_o97 0x1F
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#define COLLIDER_o96 0x1E
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#define COLLIDER_ie1 0x1D
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#define COLLIDER_doa 0x1C
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#define COLLIDER_1kabe 0x1B
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#define COLLIDER_etc 0x1A
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#define COLLIDER_iwa2 0x19
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#define COLLIDER_ki2 0x18
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#define COLLIDER_ki1 0x17
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#define COLLIDER_1wa1 0x16
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#define COLLIDER_g2 0x15
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#define COLLIDER_o152 0x14
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#define COLLIDER_o151 0x13
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#define COLLIDER_o141 0x12
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#define COLLIDER_o150 0x11
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#define COLLIDER_o149 0x10
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#define COLLIDER_2 0xF
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#define COLLIDER_o148 0xE
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#define COLLIDER_o147 0xD
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#define COLLIDER_o140 0xC
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#define COLLIDER_o146 0xB
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#define COLLIDER_o145 0xA
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#define COLLIDER_1 0x9
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#define COLLIDER_exit 0x8
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#define COLLIDER_exite 0x7
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#define COLLIDER_ne 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_deilite 0x4
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#define COLLIDER_exitw 0x3
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#define COLLIDER_nw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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