papermario/include/variables.h
Ethan Roseman 87179cdf3f
Shiftability work + splat update (#783)
* evt bss + shiftability work

* entity BSS

* more BSS

* another follows_vram

* more shift goodz

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "9af40c5265"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "9af40c5265"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"
2022-09-24 11:21:54 -04:00

286 lines
6.7 KiB
C

#ifndef _VARIABLES_H_
#define _VARIABLES_H_
#include "ultra64.h"
#include "common_structs.h"
#include "types.h"
#include "macros.h"
#include "enums.h"
extern PlayerStatus* gPlayerStatusPtr;
extern CollisionStatus gCollisionStatus;
extern GameStatus gGameStatus;
extern GameStatus* gGameStatusPtr;
extern s32 gRandSeed;
extern ItemData gItemTable[365];
extern UNK_FUN_PTR(gCurrentUpdateFunction);
extern MoveData gMoveTable[185];
extern s32 gBattleState;
extern BattleStatus gBattleStatus;
extern s32 D_800DC4D0;
extern s32 D_800DC4D4;
extern s32 D_800DC4D8;
extern s32 gBattleState2;
extern s32 D_800DC4E4;
extern s32 D_800DC4E8;
extern u8 gCurrentBattleSection; // in the middle of the previous var
extern u8 D_800DC4EB; // in the middle of the previous var
extern s32 D_800DC4E0;
extern s32 D_800DC4EC;
extern s32 D_800DC4F0;
extern struct Battle* D_800DC4F4;
extern s32 D_800DC4F8;
extern s32 gBattleDmaDest;
extern ActionCommandStatus gActionCommandStatus;
extern s32 D_802DAC98;
extern s32 gMoveScriptTable[][4];
extern EntityList gWorldEntityList;
extern EntityList gBattleEntityList;
extern EntityList* gCurrentEntityListPtr;
extern DynamicEntityList gWorldDynamicEntityList;
extern DynamicEntityList gBattleDynamicEntityList;
extern DynamicEntityList* gCurrentDynamicEntityListPtr;
extern NpcList gWorldNpcList;
extern NpcList gBattleNpcList;
extern NpcList* gCurrentNpcListPtr;
extern ShadowList gWorldShadowList;
extern ShadowList gBattleShadowList;
extern ShadowList* gCurrentShadowListPtr;
extern Camera gCameras[4];
extern s32 gCurrentCameraID;
extern CollisionData gCollisionData;
extern s8 D_800A0900;
extern f32 GravityParamsStartFall[];
extern s16 FootstepSoundSelector;
extern u8* D_801512F0;
extern u16 D_80151308;
extern s32 gEntityHideMode;
extern s32 D_8010C92C;
extern s32 D_8010C950;
extern s32 D_801595A0;
extern HiddenPanelsData gCurrentHiddenPanels;
extern BackgroundHeader gBackgroundImage;
extern s32 CreateEntityVarArgBuffer[4];
extern f32 D_800F7B74;
extern CollisionData gZoneCollisionData;
// Animation related
extern AnimatedMeshList* gCurrentAnimMeshListPtr;
extern PartnerAnimations gPartnerAnimations[12];
// Triggers
extern s16 gTriggerCount;
extern TriggerList wTriggerList;
extern TriggerList bTriggerList;
extern TriggerList* gCurrentTriggerListPtr;
// Map transition data. Should probably be a struct
extern s16 gMapTransitionAlpha;
extern s8 D_800A0930;
extern s8 D_800A0931;
extern s16 D_800A0932[1];
extern s16 D_800A0942;
extern s16 D_800A0944;
extern s16 D_800A0946;
extern s16 D_800A0948;
extern s16 D_800A0954;
extern s16 D_800A0956;
extern s16 D_800A0958;
extern s16 D_800A095A;
extern u8 D_800A095B;
extern s16 D_800A095C;
extern u8 D_800A095D;
extern s16 D_800A095E;
extern u8 D_800A095F;
extern s32 D_800A0960;
extern s32 D_800A0964;
extern s8 D_800A0B94;
extern s16 D_800A0BB8;
extern SpriteShadingProfile* D_801512B0;
extern SpriteShadingProfile* D_80151328;
extern Window gWindows[64];
extern struct EffectInstance* D_802A37F0;
extern s32 D_802A37F8;
extern s32 D_802A3818;
extern s32 D_802A3834;
extern s32 D_802A3838;
extern s32 gGameState;
extern s16 gNpcCount;
extern s32 gOverrideFlags;
extern s16 D_8009A6A0;
extern s16 D_8009A6A2;
extern s16 D_8009A6A4;
extern s16 D_8009A6A6;
extern s8 D_800A0920;
extern s32 D_800A0924;
extern s8 D_800A0921;
extern s16 D_800A0922;
extern s32 wMapTexName;
extern char wMapHitName[];
extern char wMapShapeName[];
extern struct ModelNode* D_80210000;
extern u8 D_802D9D70; // player alpha1 copy?
extern u8 D_802D9D71; // player alpha2 copy?
extern DisplayContext D_80164000[];
extern WindowStyle gWindowStyles[];
extern MessagePrintState gMessagePrinters[3];
extern f32 gCurtainScale;
extern f32 gCurtainScaleGoal;
extern f32 gCurtainFade;
extern f32 gCurtainFadeGoal;
extern UNK_FUN_PTR(gCurtainDrawCallback);
extern u16 gCurrentDoorSoundsSet;
extern s32 D_800D9620;
extern UNK_TYPE D_800E92D8;
extern UNK_TYPE D_80147574;
extern s8 D_8014C248[];
extern UNK_FUN_PTR(D_8010C920);
extern UNK_FUN_PTR(D_8010C940);
extern Entity* TweesterTouchingPartner;
extern Entity* TweesterTouchingPlayer;
extern UNK_FUN_PTR(D_8010C958);
extern s32 PrevPlayerDirection;
extern s32 PeachDisguiseNpcIndex;
extern s32 D_8010C980;
extern s32 D_8010C9A0;
extern s32 PrevPlayerCamRelativeYaw;
extern s32 D_800F7B44;
extern f32 D_8010C938;
extern f32 D_8010C990;
extern s32 D_8010C978;
extern Vec3s btl_actorHomePositions[];
extern SaveData gCurrentSaveFile;
extern s32 D_8009A5D0;
extern s32 timeFreezeMode;
extern s32 D_8009A678;
extern u8 D_800779B0;
extern u32 D_80078174;
extern u8 D_800A0963;
extern s32 D_802EA310[];
extern s32 Entity_WoodenCrate_RenderShatteredScript[];
// Scripts
extern EvtScript SCRIPT_NpcDefeat;
extern EvtScript ShakeCam1;
extern EvtScript ShakeCamX;
extern MusicSettings gMusicSettings[4];
// OS
extern OSThread D_800A4270; // idle thread, id 1
extern OSThread D_800A4420; // id 3
extern OSDevMgr __osPiDevMgr;
// gfx
extern DisplayContext* gDisplayContext;
extern Gfx* gMasterGfxPos;
extern u16 gMatrixListPos;
extern s32 gCurrentDisplayContextIndex;
extern s32 D_80291FA8[];
extern s32 D_80291FD0[];
extern s32 D_80291FF8[];
extern s32 D_80292020[];
extern s32 D_80292048[];
extern s32 D_80292070[];
extern s32 D_80292098[];
extern s32 D_802920C0[];
extern s32 D_802920E8[];
extern s32 D_80292110[];
extern AnimID KoopatrolDisguiseExtraAnims[];
extern AnimID HammerBroDisguiseExtraAnims[];
extern s16 gCurrentCamID;
extern HeapNode gSpriteHeapPtr;
extern s32 D_8029C890[10][5];
// Heap?
extern u16 D_8038F800[];
extern u16 D_803B5000[];
extern HeapNode heap_collisionHead;
extern HeapNode heap_generalHead;
extern HeapNode heap_battleHead;
extern u32 bMarioIdleAnims[];
extern s32 bMarioDefendAnims[];
extern s32 bPeachIdleAnims[];
extern s32 D_802EBFF0[];
extern s32 D_802EC010[];
extern s32 D_802EC030[];
extern s32 D_802EC050[];
extern s32 D_802EC070[];
extern s32 D_802EC090[];
extern s32 D_802EC0B0[];
extern s32 D_802EC0D0[];
extern s32 D_802EC0F0[];
extern s32 D_802EC110[];
extern s32 D_802EC130[];
extern s32 D_802EC150[];
extern s32 D_802EC170[];
extern s32 D_802EC190[];
extern s32 D_802EC1B0[];
extern s32 D_802EC1D0[];
extern s32 D_802EC1F0[];
extern s32 D_802EC210[];
extern s32 D_802EC230[];
extern s32 D_802EC250[];
extern s32 D_802EC270[];
extern s32 D_802EC290[];
extern s32 D_802EC2B0[];
extern s32 D_802EC2D0[];
extern s32 D_802EC2F0[];
extern s32 D_802EC310[];
extern s32 D_802EC330[];
extern s32 D_802EC350[];
extern s32 D_802EC370[];
extern s32 D_802EC390[];
extern s32 D_802EC3B0[];
extern s32 D_802EC3D0[];
extern PartnerActionStatus gPartnerActionStatus; // something with partners
extern UiStatus gUIStatus;
extern PlayerStatus gPlayerStatus;
extern PlayerSpinState gPlayerSpinState;
extern PlayerData gPlayerData;
#endif