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https://github.com/pmret/papermario.git
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87 lines
1.7 KiB
C
87 lines
1.7 KiB
C
#include "common.h"
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void func_80035E54(void);
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void func_80035DF0(s16 arg0) {
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s16* tempPtr = &D_800A0942;
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*tempPtr = arg0;
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}
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void func_80035E00(void) {
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D_800A0948 = 0;
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func_80035E54();
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}
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void func_80035E24(void) {
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D_800A0948 = 1;
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set_map_transition_effect(8);
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func_80035E54();
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}
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void func_80035E54(void) {
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u16* mapTransitonAlpha;
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GameStatus** gameStatus = gGameStatusPtr; // :/
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D_800A0944 = 0;
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D_800A0946 = 4;
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(*gameStatus)->exitAngle = 0.0f;
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mapTransitonAlpha = &gMapTransitionAlpha;
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*mapTransitonAlpha = 0xFF;
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nuContRmbForceStopEnd();
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func_801382AC(mapTransitonAlpha);
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D_8009A650[0] |= 8;
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set_variable(0, SI_SAVE_VAR(1), (*gameStatus)->unk_A9);
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D_8009A5D8 = 0;
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}
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INCLUDE_ASM(s32, "code_111f0_len_860", func_80035EEC);
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void func_800360FC(void) {
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GameStatus* gameStatus = GAME_STATUS;
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if (gameStatus->loadMenuState == 2) {
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draw_status_ui();
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}
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}
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void func_80036130(void) {
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GameStatus* gameStatus = GAME_STATUS;
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gMapTransitionAlpha = 0x00;
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D_800A0942 = 0x14;
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D_800A0944 = 0x00;
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if (gameStatus->prevArea != gameStatus->areaID) {
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gameStatus->changedArea = 1;
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gameStatus->prevArea = gameStatus->areaID;
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} else {
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gameStatus->changedArea = 0;
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}
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}
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INCLUDE_ASM(s32, "code_111f0_len_860", func_8003617C);
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void func_800363FC(void) {
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if (D_800A0944 == 4 || D_800A0944 == 0) {
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draw_status_ui();
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}
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}
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s32 func_80036430(void) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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gMapTransitionAlpha = 0xFF;
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D_800A0942 = 0x14;
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D_800A0944 = 0x01;
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playerStatus->flags |= 0x1000;
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return playerStatus->flags;
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}
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INCLUDE_ASM(s32, "code_111f0_len_860", func_8003646C);
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void func_80036640(void) {
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}
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