papermario/CONTRIBUTING.md
Ethan Roseman 3315d6010f
Splat refactor (#257)
* all non-world rodata migrated

* data disasm

* kinda working

* updated yaml

* bloop

* linker header

* configure 2.0

* bin

* mass rename to remove code_

* pause rename

* battle partner stuff

* whew

* more renames

* more renames

* more renaming

* it builds!

* updates

* remove main prefix

* one more thing

* crc, yay0

* .data, .rodata, .bss

* img

* dead_atan2

* it buildsgit add -A

* split battle/partner/6FAD10

* rm &s on sleepy_sheep syms

* sha1sum ninja rule description

* OK but commented out PaperMarioMapFS and PaperMarioNpcSprites

* uncomment

* fix mapfs

* match func_8003CFB4

* .

* clean up and name npc_iter_no_op

* npc.c

* enable cc warnings

* name npc_find_near

* use singular options.asset_path

* smores

* cc_dsl only when needed

* kinda fix configure for splat refactor2

* ok!

* new msg format

* remove old msg format docs

* slight bug fixes, splat adjustment

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "cfc140bb76"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "cfc140bb76"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "85349befcd"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "85349befcd"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Update symbol addrs

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "a44631e194"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "a44631e194"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 16:47:52 +09:00

85 lines
3.5 KiB
Markdown

# Contributing
Thank you for your interest in contributing to this project!
## Dependencies
There are a few additional dependencies needed when contributing to this project. You can install them with `./install.sh --extra`.
## Build System
You will need to re-run `./configure.py` whenever `splat.yaml` or the number of source files changes (e.g. a function is matched and its `.s` file is removed). If you `git pull` and `ninja` breaks, you probably need to re-run `./configure.py`.
If you use Visual Studio Code, you can use _Run Build Task_ (Ctrl+Shift+B) to run `ninja`. Any errors or warnings generated by the compiler will show up in the _Problems_ tab.
## Tutorial: Matching a function
### Setup
Once you've created a successful (`OK`) build, copy `ver/us/build/` to `ver/us/expected/build/`:
```sh
$ mkdir -p ver/us/expected
$ cp -r ver/us/build ver/us/expected
```
(If you're working with other versions of the game, replace `us` in the file paths.)
### Roughly converting assembly to C
Decide on a function to match. These can be found in the subdirectories of `ver/us/asm/nonmatchings/`.
Take the relevant `.s` file and pass it to [mips_to_c](https://github.com/matt-kempster/mips_to_c) ([online version](https://simonsoftware.se/other/mips_to_c.py)).
Open up the `.c` file that uses your function and replace the function's `INCLUDE_ASM` macro with the output from mips_to_c. For example, for a function `asm/nonmatchings/FOO/func_DEADBEEF`:
```diff
// src/FOO.c
- INCLUDE_ASM("FOO", func_DEADBEEF);
+ s32 func_DEADBEEF() {
+ // ...
+ }
```
Compile the ROM:
```sh
ninja
```
This will probably end up either `FAIL`ing (the resulting ROM does not match the baserom), or the compilation of the C file you just modified did not succeed. mips_to_c loves to use void pointers and weird syntax that won't compile properly. Fixing this will involve typing the function signature correctly, which you may find in [Star Rod's library database](https://github.com/nanaian/star-rod/blob/master/database/common_func_library.lib). For structs, see [common_structs.h](include/common_structs.h).
Once the C file compiles, you can compare the assembly generated by your code versus the original assembly with the following command, replacing `function_name` with the name of the function you're working on:
```sh
./diff.py -mwo function_name
```
(Sometimes, `-mwo` doesn't work. We don't know why yet; use `-mw` if you encounter issues.)
`diff.py` displays the difference between the original game's assembly (on the left) and what your C code generated (on the right).
### Matching the function
You're on your own now. Get your C code compiling to match the original assembly! `diff.py`, when running with `-m`, will automatically recompile your code whenever you save the `.c` file.
If you use Visual Studio Code, you can use _Run Test Task_ to run `diff.py` and show you errors and warnings from the compiler inline. (You might want to attach _Run Test Task_ to a keybinding, as you'll be using it often.)
If you have any questions or encounter any issues, we suggest:
- Reaching out [on Discord](https://discord.gg/urUm3VG)
- Using [decomp permuter](https://github.com/simonlindholm/decomp-permuter) if your code is logically equivalent
- Wrapping what you have in `#ifdef NON_MATCHING` (see other examples of this in the codebase) and trying a smaller function
### After matching
Once you've matched a function, run the following:
```sh
./coverage.py --delete-matched
```
Then, go ahead and [create a pull request](https://github.com/pmret/papermario/pulls)!