mirror of
https://github.com/pmret/papermario.git
synced 2024-11-18 00:42:34 +01:00
384 lines
12 KiB
C
384 lines
12 KiB
C
#ifndef _SCRIPT_API_BATTLE_H_
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#define _SCRIPT_API_BATTLE_H_
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#include "common_structs.h"
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#include "evt.h"
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#include "script_api/common.h"
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#include "battle/action_cmd.h"
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#include "effects.h"
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API_CALLABLE(EnablePartnerBlur);
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API_CALLABLE(DisablePartnerBlur);
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API_CALLABLE(UseBattleCamPreset);
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API_CALLABLE(SetBattleCamTarget);
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API_CALLABLE(SetBattleCamOffsetY);
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API_CALLABLE(AddBattleCamOffsetY);
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API_CALLABLE(SetBattleCamYaw);
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API_CALLABLE(BattleCamTargetActor);
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API_CALLABLE(MoveBattleCamOver);
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API_CALLABLE(SetBattleCamDist);
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API_CALLABLE(AddBattleCamDist);
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API_CALLABLE(FreezeBattleCam);
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API_CALLABLE(DisableBattleCamClampX);
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API_CALLABLE(ShowMessageBox);
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API_CALLABLE(ShowVariableMessageBox);
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API_CALLABLE(IsMessageBoxDisplayed);
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API_CALLABLE(WaitForMessageBoxDone);
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API_CALLABLE(ForceCloseMessageBox);
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API_CALLABLE(SetMessageBoxDuration);
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API_CALLABLE(ItemDamageEnemy);
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API_CALLABLE(ItemAfflictEnemy);
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API_CALLABLE(ItemSpookEnemy);
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API_CALLABLE(ItemCheckHit);
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API_CALLABLE(ActorSpeak);
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API_CALLABLE(EndActorSpeech);
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API_CALLABLE(ShowBattleChoice);
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API_CALLABLE(OverrideBattleDmaDest);
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API_CALLABLE(LoadBattleDmaData);
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API_CALLABLE(EnableBattleFloorReflections);
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API_CALLABLE(SetDarknessMode);
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API_CALLABLE(PlaySoundAtActor);
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API_CALLABLE(PlaySoundAtPart);
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API_CALLABLE(SetForegroundModelsVisibleUnchecked);
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API_CALLABLE(SetForegroundModelsVisible);
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API_CALLABLE(MakeStatusField);
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API_CALLABLE(MultiplyByActorScale);
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API_CALLABLE(MultiplyVec2ByActorScale);
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API_CALLABLE(MultiplyVec3ByActorScale);
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API_CALLABLE(ApplyShrinkFromOwner);
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API_CALLABLE(StartRumble);
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API_CALLABLE(HasMerleeCastsLeft);
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API_CALLABLE(SpawnRecoverHeartFX);
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API_CALLABLE(SpawnRecoverFlowerFX);
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API_CALLABLE(IncrementPlayerHP);
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API_CALLABLE(IncrementPlayerFP);
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API_CALLABLE(StartRumbleWithParams);
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API_CALLABLE(LoadItemScript);
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API_CALLABLE(LoadMoveScript);
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API_CALLABLE(LoadBattleSection);
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API_CALLABLE(GetBattlePhase);
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API_CALLABLE(GetLastElement);
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API_CALLABLE(SetDamageSource);
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API_CALLABLE(GetDamageSource);
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API_CALLABLE(SetGoalToHome);
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API_CALLABLE(SetIdleGoalToHome);
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API_CALLABLE(SetGoalToIndex);
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API_CALLABLE(GetIndexFromPos);
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API_CALLABLE(GetIndexFromHome);
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API_CALLABLE(CountTargets);
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API_CALLABLE(ForceHomePos);
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API_CALLABLE(SetHomePos);
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API_CALLABLE(SetGoalToTarget);
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API_CALLABLE(SetPartGoalToTarget);
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API_CALLABLE(SetGoalToFirstTarget);
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API_CALLABLE(SetGoalPos);
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API_CALLABLE(SetIdleGoal);
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API_CALLABLE(AddGoalPos);
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API_CALLABLE(GetGoalPos);
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API_CALLABLE(GetIdleGoal);
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API_CALLABLE(GetPartTarget);
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API_CALLABLE(GetActorPos);
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API_CALLABLE(GetPartOffset);
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API_CALLABLE(GetPartPos);
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API_CALLABLE(GetHomePos);
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API_CALLABLE(SetActorPos);
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API_CALLABLE(SetPartPos);
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API_CALLABLE(SetEnemyTargetOffset);
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API_CALLABLE(SetAnimation);
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API_CALLABLE(GetAnimation);
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API_CALLABLE(SetAnimationRate);
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API_CALLABLE(SetActorYaw);
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API_CALLABLE(GetActorYaw);
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API_CALLABLE(SetPartYaw);
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API_CALLABLE(GetPartYaw);
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API_CALLABLE(SetActorJumpGravity);
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API_CALLABLE(SetActorIdleJumpGravity);
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API_CALLABLE(SetActorSpeed);
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API_CALLABLE(SetActorIdleSpeed);
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API_CALLABLE(SetPartJumpGravity);
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API_CALLABLE(SetPartMoveSpeed);
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API_CALLABLE(SetJumpAnimations);
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API_CALLABLE(AddActorPos);
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API_CALLABLE(SetActorDispOffset);
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API_CALLABLE(GetPartDispOffset);
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API_CALLABLE(SetPartDispOffset);
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API_CALLABLE(AddPartDispOffset);
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API_CALLABLE(FreezeBattleState);
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API_CALLABLE(GetActorVar);
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API_CALLABLE(SetActorVar);
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API_CALLABLE(AddActorVar);
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API_CALLABLE(GetPartMovementVar);
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API_CALLABLE(SetPartMovementVar);
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API_CALLABLE(AddPartMovementVar);
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API_CALLABLE(SetActorRotation);
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API_CALLABLE(SetActorRotationOffset);
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API_CALLABLE(GetActorRotation);
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API_CALLABLE(SetPartRotation);
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API_CALLABLE(SetPartRotationOffset);
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API_CALLABLE(GetPartRotation);
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API_CALLABLE(SetActorScale);
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API_CALLABLE(SetActorScaleModifier);
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API_CALLABLE(GetActorScale);
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API_CALLABLE(SetPartScale);
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API_CALLABLE(GetPartScale);
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API_CALLABLE(GetBattleFlags);
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API_CALLABLE(SetBattleFlagBits);
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API_CALLABLE(GetBattleFlags2);
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API_CALLABLE(SetBattleFlagBits2);
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API_CALLABLE(SetActorFlags);
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API_CALLABLE(SetActorFlagBits);
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API_CALLABLE(GetActorFlags);
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API_CALLABLE(SetPartFlags);
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API_CALLABLE(SetPartFlagBits);
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API_CALLABLE(SetPartTargetFlags);
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API_CALLABLE(SetPartTargetFlagBits);
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API_CALLABLE(GetPartFlags);
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API_CALLABLE(GetPartTargetFlags);
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API_CALLABLE(SetPartEventFlags);
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API_CALLABLE(SetPartEventBits);
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API_CALLABLE(GetPartEventFlags);
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API_CALLABLE(HPBarToHome);
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API_CALLABLE(HPBarToCurrent);
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API_CALLABLE(SetHPBarOffset);
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API_CALLABLE(SetActorStatusOffsets);
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API_CALLABLE(SummonEnemy);
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API_CALLABLE(GetOwnerID);
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API_CALLABLE(SetOwnerID);
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API_CALLABLE(ActorExists);
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API_CALLABLE(SetEnabledStarPowers);
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API_CALLABLE(SetBattleInputMask);
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API_CALLABLE(SetBattleInputButtons);
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API_CALLABLE(CheckButtonPress);
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API_CALLABLE(CheckButtonHeld);
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API_CALLABLE(CheckButtonDown);
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API_CALLABLE(GetBattleState);
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API_CALLABLE(CreateCurrentPosTargetList);
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API_CALLABLE(CreateHomeTargetList);
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API_CALLABLE(InitTargetIterator);
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API_CALLABLE(SetOwnerTarget);
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API_CALLABLE(ChooseNextTarget);
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API_CALLABLE(GetTargetListLength);
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API_CALLABLE(GetOwnerTarget);
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API_CALLABLE(func_8026E914);
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API_CALLABLE(GetPlayerActorID);
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API_CALLABLE(GetDistanceToGoal);
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API_CALLABLE(SetActorPaletteEffect);
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API_CALLABLE(AddActorDecoration);
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API_CALLABLE(RemoveActorDecoration);
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API_CALLABLE(ModifyActorDecoration);
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API_CALLABLE(UseIdleAnimation);
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API_CALLABLE(GetStatusFlags);
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API_CALLABLE(RemovePlayerBuffs);
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API_CALLABLE(SetPartAlpha);
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API_CALLABLE(CreatePartShadow);
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API_CALLABLE(RemovePartShadow);
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API_CALLABLE(SetEndBattleFadeOutRate);
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API_CALLABLE(SetBattleVar);
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API_CALLABLE(GetBattleVar);
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API_CALLABLE(ResetAllActorSounds);
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API_CALLABLE(SetActorSounds);
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API_CALLABLE(ResetActorSounds);
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API_CALLABLE(SetPartSounds);
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API_CALLABLE(SetActorType);
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API_CALLABLE(ShowShockEffect);
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API_CALLABLE(GetActorAttackBoost);
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API_CALLABLE(GetActorDefenseBoost);
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API_CALLABLE(BoostAttack);
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API_CALLABLE(BoostDefense);
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API_CALLABLE(VanishActor);
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API_CALLABLE(ElectrifyActor);
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API_CALLABLE(HealActor);
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API_CALLABLE(WaitForBuffDone);
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API_CALLABLE(CopyBuffs);
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API_CALLABLE(GetMenuSelection);
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API_CALLABLE(PlayerFallToGoal);
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API_CALLABLE(PlayerLandJump);
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API_CALLABLE(PlayerRunToGoal);
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API_CALLABLE(CancelablePlayerRunToGoal);
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API_CALLABLE(GetPlayerHP);
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API_CALLABLE(PlayerDamageEnemy);
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API_CALLABLE(PlayerPowerBounceEnemy);
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API_CALLABLE(PlayerTestEnemy);
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API_CALLABLE(DispatchDamagePlayerEvent);
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API_CALLABLE(EnablePlayerBlur);
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API_CALLABLE(PlayerBasicJumpToGoal);
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API_CALLABLE(PlayerSuperJumpToGoal);
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API_CALLABLE(PlayerUltraJumpToGoal);
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API_CALLABLE(GetPlayerActionQuality);
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API_CALLABLE(BindTakeTurn);
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API_CALLABLE(PauseTakeTurn);
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API_CALLABLE(ResumeTakeTurn);
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API_CALLABLE(BindIdle);
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API_CALLABLE(EnableIdleScript);
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API_CALLABLE(BindHandleEvent);
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API_CALLABLE(BindHandlePhase);
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API_CALLABLE(JumpToGoal);
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API_CALLABLE(IdleJumpToGoal);
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API_CALLABLE(JumpWithBounce);
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API_CALLABLE(LandJump);
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API_CALLABLE(FallToGoal);
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API_CALLABLE(RunToGoal);
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API_CALLABLE(IdleRunToGoal);
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API_CALLABLE(JumpPartTo);
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API_CALLABLE(FallPartTo);
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API_CALLABLE(LandJumpPart);
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API_CALLABLE(RunPartTo);
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API_CALLABLE(FlyToGoal);
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API_CALLABLE(IdleFlyToGoal);
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API_CALLABLE(FlyPartTo);
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API_CALLABLE(GetLastEvent);
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API_CALLABLE(SetTargetActor);
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API_CALLABLE(SetEnemyHP);
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API_CALLABLE(GetActorHP);
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API_CALLABLE(GetEnemyMaxHP);
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API_CALLABLE(RemoveActor);
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API_CALLABLE(DropStarPoints);
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API_CALLABLE(SetDefenseTable);
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API_CALLABLE(SetStatusTable);
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API_CALLABLE(SetIdleAnimations);
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API_CALLABLE(EnemyDamageTarget);
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API_CALLABLE(EnemyFollowupAfflictTarget);
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API_CALLABLE(EnemyTestTarget);
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API_CALLABLE(DispatchDamageEvent);
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API_CALLABLE(DispatchEvent);
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API_CALLABLE(ShowHealthBar);
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API_CALLABLE(SetTargetOffset);
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API_CALLABLE(SetProjectileTargetOffset);
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API_CALLABLE(EnableActorBlur);
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API_CALLABLE(AfflictActor);
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API_CALLABLE(GetInstigatorValue);
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API_CALLABLE(GetEncounterTrigger);
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API_CALLABLE(YieldTurn);
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API_CALLABLE(SetActorSize);
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API_CALLABLE(GetActorSize);
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API_CALLABLE(SetPartSize);
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API_CALLABLE(GetOriginalActorType);
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API_CALLABLE(GetCurrentActorType);
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API_CALLABLE(GetLastDamage);
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API_CALLABLE(EnableActorGlow);
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API_CALLABLE(WasStatusInflicted);
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API_CALLABLE(CopyStatusEffects);
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API_CALLABLE(ClearStatusEffects);
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API_CALLABLE(MakeOwnerTargetIndex);
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API_CALLABLE(GetActorLevel);
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API_CALLABLE(PartnerDamageEnemy);
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API_CALLABLE(PartnerAfflictEnemy);
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API_CALLABLE(PartnerPowerBounceEnemy);
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API_CALLABLE(PartnerTestEnemy);
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API_CALLABLE(DeletePartner);
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API_CALLABLE(GetDamageIntensity);
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API_CALLABLE(AddEffectOffset);
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API_CALLABLE(LoadStarPowerScript);
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API_CALLABLE(ForceBattleCamTarget);
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API_CALLABLE(SetBattleCamParam);
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API_CALLABLE(GetPartAnimNotify);
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API_CALLABLE(InitAnimatedModels);
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API_CALLABLE(BattleCam_Init);
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API_CALLABLE(SetCamLookTarget);
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API_CALLABLE(func_802807D0);
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API_CALLABLE(PartnerYieldTurn); ///< YieldTurn copy
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API_CALLABLE(SetBattleCamTargetingModes);
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API_CALLABLE(UseBattleCamPresetImmediately);
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API_CALLABLE(UseBattleCamPresetWait);
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API_CALLABLE(HideHealthBar);
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API_CALLABLE(GetPartnerActionQuality);
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API_CALLABLE(CreateNpc);
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API_CALLABLE(EnableBattleStatusBar);
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API_CALLABLE(PlayerYieldTurn);
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API_CALLABLE(ShowStartRecoveryShimmer);
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API_CALLABLE(ShowRecoveryShimmer);
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API_CALLABLE(PlayerHopToGoal);
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API_CALLABLE(WaitForState);
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API_CALLABLE(SetBattleMenuEnabledFlags);
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API_CALLABLE(SetBattleState);
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API_CALLABLE(func_8027D434);
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API_CALLABLE(func_8026F1A0);
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API_CALLABLE(PlayLoopingSoundAtActor);
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API_CALLABLE(StopLoopingSoundAtActor);
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API_CALLABLE(EnableActorPaletteEffects);
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API_CALLABLE(SetActorPaletteSwapParams);
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API_CALLABLE(BattleCamTargetActorPart);
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API_CALLABLE(GetDarknessStatus);
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API_CALLABLE(CancelEnemyTurn);
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API_CALLABLE(GetAnimatedNodeRotation);
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API_CALLABLE(GetAnimatedNodePosition);
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API_CALLABLE(DispatchEventPlayer);
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extern EvtScript EVS_Mario_HandlePhase;
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extern EvtScript EVS_Peach_HandlePhase;
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extern EvtScript EVS_ExecuteMarioAction;
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extern EvtScript EVS_ExecutePeachAction;
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extern EvtScript EVS_Player_HandleEvent;
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extern EvtScript BtlPutPartnerAway;
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extern EvtScript BtlBringPartnerOut;
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extern EvtScript EVS_MarioEnterStage;
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extern EvtScript EVS_PeachEnterStage;
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extern EvtScript EVS_PlayerFirstStrike;
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extern EvtScript EVS_StartDefend;
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extern EvtScript EVS_RunAwayStart;
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extern EvtScript EVS_RunAwayFail;
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extern EvtScript EVS_PlayerDies;
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extern EvtScript EVS_Unused_EatItem;
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extern EvtScript EVS_Unused_DrinkItem;
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extern EvtScript EVS_UseLifeShroom;
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extern EvtScript EVS_MerleeRunOut;
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extern EvtScript EVS_MerleeAttackBonus;
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extern EvtScript EVS_MerleeDefenseBonus;
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extern EvtScript EVS_MerleeExpBonus;
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extern EvtScript EVS_PlayerHappy;
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extern EvtScript EVS_ApplyDizzyAttack;
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extern EvtScript EVS_PlayerRegainAbility;
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extern EvtScript EVS_UseMystery;
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extern EvtScript EVS_PlaySleepHitFX;
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extern EvtScript EVS_PlayDizzyHitFX;
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extern EvtScript EVS_PlayParalyzeHitFX;
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extern EvtScript EVS_PlayPoisonHitFX;
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extern EvtScript EVS_PlayStopHitFX;
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extern EvtScript EVS_PlayFreezeHitFX;
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extern EvtScript EVS_PlayShrinkHitFX;
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extern EvtScript EVS_ForceNextTarget;
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extern EvtScript EVS_Enemy_Hit;
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extern EvtScript EVS_Partner_RunAway;
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extern EvtScript EVS_Partner_SpikeContact;
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extern EvtScript EVS_Partner_BombetteSpikeContact;
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extern EvtScript EVS_Partner_BurnContact;
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extern EvtScript EVS_Partner_Recover;
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extern EvtScript EVS_Partner_ShockHit;
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extern EvtScript EVS_Partner_BurnHit;
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extern EvtScript EVS_Partner_Hit;
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extern EvtScript EVS_Partner_Drop;
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extern EvtScript EVS_Partner_NoDamageHit;
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extern EvtScript EVS_Partner_LakilesterHit;
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extern EvtScript EVS_Enemy_HopToPos;
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extern EvtScript EVS_Enemy_BurnHit;
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extern EvtScript EVS_Enemy_ShockHit;
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extern EvtScript EVS_Enemy_ShockHit_Impl;
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extern EvtScript EVS_Partner_Celebrate;
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extern EvtScript EVS_Enemy_NoDamageHit;
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extern EvtScript EVS_Enemy_Death;
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extern EvtScript EVS_Enemy_DeathWithoutRemove;
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extern EvtScript EVS_Enemy_ScareAway;
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extern EvtScript EVS_Enemy_SpinSmashHit;
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extern EvtScript EVS_Enemy_FlipBackUp;
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extern EvtScript EVS_Enemy_Knockback;
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extern EvtScript EVS_Enemy_ReturnHome;
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extern EvtScript EVS_Enemy_Recover;
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extern EvtScript EVS_Enemy_HopHome;
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extern EvtScript EVS_Enemy_AirLift;
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extern EvtScript EVS_Enemy_BlowAway;
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extern EvtScript Rumble_1;
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extern EvtScript Rumble_2;
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extern EvtScript Rumble_3;
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extern EvtScript Rumble_4;
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extern EvtScript Rumble_5;
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extern EvtScript Rumble_6;
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extern EvtScript Rumble_7;
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extern EvtScript Rumble_Unused_1;
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extern EvtScript Rumble_Unused_2;
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extern EvtScript Rumble_Unused_3;
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extern EvtScript Rumble_Unused_4;
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#endif
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