papermario/tools/compile_npc_sprite.py
2021-02-06 03:36:46 +00:00

116 lines
3.9 KiB
Python
Executable File

#! /usr/bin/python3
from sys import argv, path
from pathlib import Path
import os
path.append(os.path.join(os.path.dirname(__file__), "splat"))
from splat_ext.PaperMarioNpcSprites import Sprite
from img.build import pack_color, iter_in_groups
if __name__ == "__main__":
if len(argv) != 3:
print("usage: compile_npc_sprite.py [OUTBIN] [DIR]")
exit(1)
_, outfile, sprite_dir = argv
try:
sprite = Sprite.from_dir(Path(sprite_dir))
except AssertionError as e:
print("error:", e)
exit(1)
with open(outfile, "wb") as f:
f.seek(0x10) # leave space for header
# leave space for animation offset list
f.seek((len(sprite.animations) + 1) * 4, 1)
animation_offsets = []
# write animations
for i, components in enumerate(sprite.animations):
animation_offsets.append(f.tell())
# leave space for component offset list
f.seek((len(components) + 1) * 4, 1)
component_offsets = []
for comp in components:
offset = f.tell()
for command in comp.commands:
f.write(command.to_bytes(2, byteorder="big"))
f.seek(f.tell() % 4, 1)
component_offsets.append(f.tell())
f.write(offset.to_bytes(4, byteorder="big"))
f.write((len(comp.commands) * 2).to_bytes(2, byteorder="big"))
f.write(comp.x.to_bytes(2, byteorder="big", signed=True))
f.write(comp.y.to_bytes(2, byteorder="big", signed=True))
f.write(comp.z.to_bytes(2, byteorder="big", signed=True))
next_anim = f.tell()
# write component offset list
f.seek(animation_offsets[i])
component_offsets.append(-1)
for offset in component_offsets:
f.write(offset.to_bytes(4, byteorder="big", signed=True))
f.seek(next_anim)
# palettes start 8-byte aligned
if (f.tell() & 7) == 4:
f.seek(4, 1)
# write palettes
palette_offsets = []
for i, palette in enumerate(sprite.palettes):
palette_offsets.append(f.tell())
for rgba in palette:
if rgba[3] not in (0, 0xFF):
print("error: translucent pixels not allowed in palette {sprite.palette_names[i]}")
exit(1)
color = pack_color(*rgba)
f.write(color.to_bytes(2, byteorder="big"))
# write images/rasters
image_offsets = []
for image in sprite.images:
offset = f.tell()
for a, b in iter_in_groups(image.raster, 2):
byte = (a << 4) | b
f.write(byte.to_bytes(1, byteorder="big"))
image_offsets.append(f.tell())
f.write(offset.to_bytes(4, byteorder="big"))
f.write(bytes([image.width, image.height, image.palette_index, 0xFF]))
# write image offset list
image_offset_list_offset = f.tell()
image_offsets.append(-1)
for offset in image_offsets:
f.write(offset.to_bytes(4, byteorder="big", signed=True))
# write palette offset list
palette_offset_list_offset = f.tell()
palette_offsets.append(-1)
for offset in palette_offsets:
f.write(offset.to_bytes(4, byteorder="big", signed=True))
# write header
f.seek(0)
f.write(image_offset_list_offset.to_bytes(4, byteorder="big"))
f.write(palette_offset_list_offset.to_bytes(4, byteorder="big"))
f.write(sprite.max_components.to_bytes(4, byteorder="big"))
f.write(sprite.num_variations.to_bytes(4, byteorder="big"))
# write animation offset list
animation_offsets.append(-1)
for offset in animation_offsets:
f.write(offset.to_bytes(4, byteorder="big", signed=True))