papermario/ver/pal
Marijn van der Werf a69ae38bfe
Pal entity (#1099)
* Start with entity segment

* Match Hammer[123]Block

* match /^entity_model_ShatteringHammer[1-3]Block$/

* match /_ShatteringHammer(Yellow|Red|Unused)Block$/

* Clean up undefined syms

* Match push/brick/shat block

* Match inert and heart blocks

* Match pow super ultra

* Match hit yellow block

* Match 5 more entities

* Match more segments

* More pal entities

* More pal segments

* More entities

* More entities

* Finish entities
2023-07-28 03:30:24 +09:00
..
asm more pal funcs & npc sprites improvement (#1079) 2023-07-10 14:57:27 +09:00
checksum.sha1 Build world/area_mac/machi for PAL (#967) 2023-03-12 19:08:06 -04:00
effects.yaml more segments for pal (#1095) 2023-07-25 03:07:47 +09:00
splat-shift.yaml appendGfx_shading_palette (#1010) 2023-04-08 23:04:45 +09:00
splat.yaml Pal entity (#1099) 2023-07-28 03:30:24 +09:00
symbol_addrs.txt Pal entity (#1099) 2023-07-28 03:30:24 +09:00
undefined_funcs_auto.txt Build world/area_mac/machi for PAL (#967) 2023-03-12 19:08:06 -04:00
undefined_syms_auto.txt more segments for pal (#1095) 2023-07-25 03:07:47 +09:00
undefined_syms.txt Pal entity (#1099) 2023-07-28 03:30:24 +09:00