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* WIP work on sprites (sprite_stuff.py) * cleanup of various stuff * separate compiler installation into separate script * wipz * more * renames, bugfixes * more * very grood * cleanin * goods and services * oopth * oopth2 * Parse palette data from xml * more work * more wipperz * more * it working * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "e72a868f9f" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "e72a868f9f" git-subrepo: version: "0.4.5" origin: "https://github.com/ingydotnet/git-subrepo" commit: "aa416e4" * fix symbol_addrs for new splat * upd8s * Use generated header, other versions, fixes * fixes & formatting * wip fusing npc + player extraction & cleanup * remove npc_files * buildin * fix some bugs * Cleanup, yay0s separately * cleen * cleanup * Respect stack during build * jp spritz * dun * fix c files --------- Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2.1 KiB
2.1 KiB
Paper Mario
This is a work-in-progress decompilation of Paper Mario.
It builds the following ROMs:
To set up the repository, see SETUP.md.
Please see CONTRIBUTING.md for information on how to contribute to the project. Any and all help is welcome!
Also see our website at papermar.io.