papermario/src/code_415D90.c
2020-09-25 17:18:09 -04:00

92 lines
2.2 KiB
C

#include "common.h"
INCLUDE_ASM(s32, "code_415D90", func_802A1000);
INCLUDE_ASM(s32, "code_415D90", func_802A1030);
INCLUDE_ASM(s32, "code_415D90", func_802A1050);
INCLUDE_ASM(s32, "code_415D90", func_802A1078);
INCLUDE_ASM(s32, "code_415D90", func_802A1098);
INCLUDE_ASM(s32, "code_415D90", func_802A10B8);
INCLUDE_ASM(s32, "code_415D90", func_802A11B0);
INCLUDE_ASM(s32, "code_415D90", draw_battle_wheel);
INCLUDE_ASM(s32, "code_415D90", func_802A2684);
INCLUDE_ASM(s32, "code_415D90", func_802A27D0);
INCLUDE_ASM(s32, "code_415D90", func_802A27E4);
INCLUDE_ASM(s32, "code_415D90", func_802A2910);
INCLUDE_ASM(s32, "code_415D90", func_802A2AB8);
INCLUDE_ASM(s32, "code_415D90", func_802A2C58);
INCLUDE_ASM(s32, "code_415D90", func_802A2C84);
INCLUDE_ASM(s32, "code_415D90", func_802A3C98);
INCLUDE_ASM(s32, "code_415D90", func_802A43DC);
INCLUDE_ASM(s32, "code_415D90", func_802A4448);
INCLUDE_ASM(s32, "code_415D90", func_802A4494);
INCLUDE_ASM(s32, "code_415D90", func_802A4534);
INCLUDE_ASM(s32, "code_415D90", func_802A45D8);
INCLUDE_ASM(s32, "code_415D90", func_802A4718);
INCLUDE_ASM(s32, "code_415D90", func_802A472C);
INCLUDE_ASM(s32, "code_415D90", func_802A47E0);
INCLUDE_ASM(s32, "code_415D90", func_802A48FC);
INCLUDE_ASM(s32, "code_415D90", func_802A4A10);
INCLUDE_ASM(s32, "code_415D90", func_802A4A54);
INCLUDE_ASM(s32, "code_415D90", func_802A5290);
INCLUDE_ASM(s32, "code_415D90", func_802A56F8);
INCLUDE_ASM(s32, "code_415D90", func_802A5738);
INCLUDE_ASM(s32, "code_415D90", func_802A57C8);
INCLUDE_ASM(s32, "code_415D90", can_switch_to_player);
INCLUDE_ASM(s32, "code_415D90", func_802A58D0);
INCLUDE_ASM(s32, "code_415D90", update_player_menu);
INCLUDE_ASM(s32, "code_415D90", func_802A8180);
INCLUDE_ASM(s32, "code_415D90", update_partner_menu);
INCLUDE_ASM(s32, "code_415D90", func_802A9AE8);
INCLUDE_ASM(s32, "code_415D90", func_802A9B30);
INCLUDE_ASM(s32, "code_415D90", func_802A9B44);
INCLUDE_ASM(s32, "code_415D90", func_802AA05C);
INCLUDE_ASM(s32, "code_415D90", func_802AA0A4);
INCLUDE_ASM(s32, "code_415D90", func_802AA0B8);
INCLUDE_ASM(s32, "code_415D90", func_802AA640);
INCLUDE_ASM(s32, "code_415D90", update_targeting_enemies);
INCLUDE_ASM(s32, "code_415D90", func_802AACD8);