mirror of
https://github.com/pmret/papermario.git
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e6bf24bf95
* support nix package manager * add glibc * use /usr/bin/env python3 shebang
93 lines
2.5 KiB
Markdown
93 lines
2.5 KiB
Markdown
# Setup
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This repository supports:
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- [Linux](#unix)
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- [macOS](#unix)
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- [Windows Subsystem for Linux 2](#wsl-2)
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- [Nix](#nix)
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If you encounter any issues setting up the repo, please feel free to [reach out to us on Discord](https://discord.gg/PgcMpQTzh5).
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## Common
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Clone the repository:
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```sh
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git clone https://github.com/pmret/papermario
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cd papermario
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```
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Install pigment64 (our image-processing tool)
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```sh
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curl https://sh.rustup.rs -sSf | sh
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cargo install pigment64
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```
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and make sure pigment64 is in your system path.
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## Unix
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Install build dependencies:
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```sh
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./install_deps.sh
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./install_compilers.sh
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```
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> **NOTE:** On Mac, if you get an error that looks like
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>
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>```sh
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>Error: Cannot install md5sha1sum because conflicting formulae are installed.
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> coreutils: because both install `md5sum` and `sha1sum` binaries
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>
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>Please `brew unlink coreutils` before continuing.
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>```
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>
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>it's fine to just open `install_deps.sh` in a text editor, delete the `md5sha1sum` from the `brew install` line, and rerun it (put it back after so you don't accidentally commit it!)
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Continue onto [building](#building)
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## WSL 2
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1. Install or upgrade to **WSL 2** following [these instructions](https://aka.ms/wsl2-install) (Ubuntu is recommended)
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2. Open a WSL terminal
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3. Run the following command: `sudo apt update && sudo apt upgrade && cd ~`
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4. Install build dependencies:
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```sh
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./install_deps.sh
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./install_compilers.sh
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```
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5. Continue with [building](#building)
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If you have Visual Studio Code, you can type `code .` to open the repo within it.
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`Ctrl + J` opens up a Linux terminal within VS Code.
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## Nix
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1. Install [Nix](https://nixos.org/download.html)
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2. Clone the repository and `cd` into it
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3. Enter a shell with `NIXPKGS_ALLOW_UNSUPPORTED_SYSTEM=1 NIX_BUILD_CORES=0 nix-shell`
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4. Continue with [building](#building)
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# Building
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Copy baseroms into the following places (at least 1 is required):
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* `ver/us/baserom.z64` (sha1: `3837f44cda784b466c9a2d99df70d77c322b97a0`)
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* `ver/jp/baserom.z64` (sha1: `b9cca3ff260b9ff427d981626b82f96de73586d3`)
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* `ver/pal/baserom.z64` (sha1: `2111d39265a317414d359e35a7d971c4dfa5f9e1`)
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* `ver/ique/baserom.z64` (sha1: `5c724685085eba796537573dd6f84aaddedc8582`)
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(If you're using WSL, you can enter the Linux filesystem by opening `\\wsl$` in File Explorer; e.g. `\\wsl$\Ubuntu\home\<your username>\papermario`.)
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Configure the build and extract assets from the base ROM:
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```sh
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./configure
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```
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Compile the game:
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```
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ninja
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```
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If you get `papermario.z64: OK` at the end, the build succeeded and the built rom matches the input rom!
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