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ed9727a34e
* Update symbol_addrs * effects.h and cleanup * effect code generation! * func_80024A784 * state_step_demo * meh * work on gfx_task_main and cleanup * state_step_intro * set_custom_gfx
41 lines
1.0 KiB
C
41 lines
1.0 KiB
C
#include "common.h"
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void intro_logos_set_fade_alpha(s16 alpha) {
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gGameStatusPtr->bootAlpha = alpha;
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}
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void intro_logos_set_fade_color(s16 color) {
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gGameStatusPtr->bootRed = color;
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gGameStatusPtr->bootGreen = color;
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gGameStatusPtr->bootBlue = color;
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}
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s16 intro_logos_fade_in(s16 subtractAlpha) {
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if (gGameStatusPtr->bootAlpha != 0) {
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gGameStatusPtr->bootAlpha -= subtractAlpha;
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if (gGameStatusPtr->bootAlpha << 16 < 0) {
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gGameStatusPtr->bootAlpha = 0;
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}
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} else {
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return 1;
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}
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return 0;
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}
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s32 intro_logos_fade_out(s16 addAlpha) {
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if (gGameStatusPtr->bootAlpha != 255) {
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gGameStatusPtr->bootAlpha += addAlpha;
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if (gGameStatusPtr->bootAlpha > 255) {
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gGameStatusPtr->bootAlpha = 255;
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}
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} else {
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return 1;
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}
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return 0;
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}
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void intro_logos_update_fade(void) {
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set_screen_overlay_params_front(0, gGameStatusPtr->bootAlpha);
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set_screen_overlay_color(0, gGameStatusPtr->bootBlue, gGameStatusPtr->bootGreen, gGameStatusPtr->bootRed);
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}
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