papermario/include
2024-09-01 21:14:39 +09:00
..
gcc Match libultra iQue ver (#1111) 2023-08-17 02:29:21 +09:00
libc
mapfs
nu SHIFT_BSS be gone (#1173) 2024-03-05 19:54:53 +09:00
PR SHIFT_BSS be gone (#1173) 2024-03-05 19:54:53 +09:00
script_api star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
stdlib Match libultra iQue ver (#1111) 2023-08-17 02:29:21 +09:00
camera.h
common_structs.h star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
common.h rename formation_names.h to battle_names.h 2024-03-24 02:57:27 +00:00
dead.h Make EVT macros easier to read and write (#1154) 2024-01-21 13:04:47 +00:00
effect_shims.h model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
effects_internal.h more boss actors (#1117) 2023-09-23 01:57:29 -04:00
effects.h Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
entity.h Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
enums.h [JP] Action Commands, Battle Partners/Items/Moves and some more (#1195) 2024-09-01 21:14:39 +09:00
evt.h
filemenu.h
functions.h star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
gbi_custom.h
imgfx.h
include_asm.h
include_asset.h Fix INCLUDE_IMG and INCLUDE_PAL on modern GCC (#1143) 2024-01-09 14:20:24 +09:00
item_entity.h item data generation (#1105) 2023-08-03 12:44:30 +09:00
macro.inc
macros.h SHIFT_BSS be gone (#1173) 2024-03-05 19:54:53 +09:00
map.h
messages.h
mips.h
model.h SHIFT_BSS be gone (#1173) 2024-03-05 19:54:53 +09:00
move_addu.inc
npc.h star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
overlay.h
rumble.h
saved_byte_names.h
saved_flag_names.h star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
sparkle_script.h
types.h Clean up game_modes.c and game_states.c (#1115) 2023-09-15 23:53:00 -04:00
ultra64.h
variables.h star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00