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gcc
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Match libultra iQue ver (#1111)
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2023-08-17 02:29:21 +09:00 |
libc
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mapfs
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nu
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SHIFT_BSS be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
PR
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SHIFT_BSS be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
script_api
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
stdlib
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Match libultra iQue ver (#1111)
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2023-08-17 02:29:21 +09:00 |
camera.h
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common_structs.h
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
common.h
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rename formation_names.h to battle_names.h
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2024-03-24 02:57:27 +00:00 |
dead.h
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Make EVT macros easier to read and write (#1154)
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2024-01-21 13:04:47 +00:00 |
effect_shims.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
effects_internal.h
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more boss actors (#1117)
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2023-09-23 01:57:29 -04:00 |
effects.h
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Unhardcode many for loop conditions (#1179)
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2024-03-07 01:03:33 +09:00 |
entity.h
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Unhardcode many for loop conditions (#1179)
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2024-03-07 01:03:33 +09:00 |
enums.h
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[JP] Action Commands, Battle Partners/Items/Moves and some more (#1195)
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2024-09-01 21:14:39 +09:00 |
evt.h
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filemenu.h
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functions.h
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
gbi_custom.h
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imgfx.h
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include_asm.h
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include_asset.h
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Fix INCLUDE_IMG and INCLUDE_PAL on modern GCC (#1143)
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2024-01-09 14:20:24 +09:00 |
item_entity.h
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item data generation (#1105)
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2023-08-03 12:44:30 +09:00 |
macro.inc
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macros.h
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SHIFT_BSS be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
map.h
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messages.h
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mips.h
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model.h
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SHIFT_BSS be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
move_addu.inc
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npc.h
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
overlay.h
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rumble.h
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saved_byte_names.h
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saved_flag_names.h
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
sparkle_script.h
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types.h
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Clean up game_modes.c and game_states.c (#1115)
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2023-09-15 23:53:00 -04:00 |
ultra64.h
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variables.h
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |