papermario/include
alex c8da41b5e4
Some of code_a5dd0_len_114e0.c (#240)
* match load_area_specific_entity_data

* wFog

* fix func_8011D72C type

* func_8011BAE8

* clone_model

* clean D_801512E0

* ~set_next_game_mode

* _set_game_mode

* gamemode funcs

* ~step_current_game_mode

* name funcs

* match queue_render_task

* tex panner funcs

* get_entity_type

* Entity::aabb

* GameMode::renderAux

* set_game_mode_slot

* game mode syms
2021-03-29 03:31:15 +09:00
..
nu Audio header 2020-12-10 07:53:35 +09:00
PR Misc decomp (#215) 2021-03-19 19:25:14 +09:00
script_api Misc decomp and rodata migration (#198) 2021-03-07 18:32:24 +00:00
stdlib fix for PR 2021-01-16 09:41:40 -05:00
common_structs.h Some of code_a5dd0_len_114e0.c (#240) 2021-03-29 03:31:15 +09:00
common.h avoid including ld_addrs everywhere (#234) 2021-03-28 02:48:33 +09:00
enums.h Some of code_a5dd0_len_114e0.c (#240) 2021-03-29 03:31:15 +09:00
functions.h Dead code data+rodata disasm (#228) 2021-03-26 10:52:37 -04:00
include_asm.h Battle items (#222) 2021-03-24 04:39:43 -04:00
macro.inc Refactoring stuff 2020-08-12 21:56:23 -04:00
macros.h Some of code_a5dd0_len_114e0.c (#240) 2021-03-29 03:31:15 +09:00
map.h 415D90 and Audio (#229) 2021-03-26 10:46:45 -04:00
messages.h MESSAGE_ID macro: 0x10 -> 16 2021-02-10 13:45:00 +00:00
move_addu.inc Support for "addu" in place of move pseudoinstruction (#206) 2021-03-11 17:08:22 +09:00
si.h #define all area_kmr SAVE_VAR/SAVE_FLAGs 2021-02-06 13:38:16 +00:00
types.h Merge branch 'master' into battles 2020-12-27 09:48:26 -05:00
ultra64.h format files 2020-08-19 01:16:12 +01:00
variables.h Some of code_a5dd0_len_114e0.c (#240) 2021-03-29 03:31:15 +09:00