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cb1bc0c312
* Update common_structs.h This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho. But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01. * BattleStatus(0x172-0x177) Added missing notes from BattleStatus(0x172) & (0x174) * Update common_structs.h 0x174 declaration is fixed, and now uses currentTurnEnemy instead of currentTurnActor * BattleStatus (0x436) added (common_structs.h) This is defined every time an actor is created with ~Func:create_actor (802653A4, 193C84), at ~Func:create_actor(0x908) It retrieves the ID two lines before by using function 80047608 and will get the next available index. * hudElementDataIndex fixed, and I renamed some status functions HudElementDataIndex now uses the proper name and it has the name change on all files. Also I changed the names for the following functions to: remove_status_1 > remove_status_debuff remove_status_2 > remove_status_static remove_status_3 > remove_status_transparent remove_status_4 seems to still be a mystery, maybe is for a unused status? |
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.. | ||
nu | ||
PR | ||
script_api | ||
stdlib | ||
camera.h | ||
common_structs.h | ||
common.h | ||
dead.h | ||
effects.h | ||
enums.h | ||
evt_funcs.h | ||
evt.h | ||
filemenu.h | ||
functions.h | ||
include_asm.h | ||
macro.inc | ||
macros.h | ||
map.h | ||
messages.h | ||
mips.h | ||
model.h | ||
move_addu.inc | ||
si_funcs.h | ||
types.h | ||
ultra64.h | ||
variables.h |