papermario/SETUP.md
Ethan Roseman 4d8b61d6a0
whoooooweee that is some good ol' fashioned decomp (pal funcs) (#1076)
* whoooooweee that is some good ol' fashioned decomp

* fixins

* PRomment

* Fixes #1075

* change ver to pal

* another

* some more

* progress.py formatting

* oopth

* Promment

* Promment2
2023-07-03 18:35:05 +09:00

2.7 KiB

Setup

This repository supports:

If you encounter any issues setting up the repo, please feel free to reach out to us on Discord.

Common

Clone the repository:

git clone https://github.com/pmret/papermario
cd papermario

Unix

Install build dependencies:

./install_deps.sh
./install_compilers.sh

NOTE: On Mac, if you get an error that looks like

Error: Cannot install md5sha1sum because conflicting formulae are installed.
 coreutils: because both install `md5sum` and `sha1sum` binaries

Please `brew unlink coreutils` before continuing.

it's fine to just open install_deps.sh in a text editor, delete the md5sha1sum from the brew install line, and rerun it (put it back after so you don't accidentally commit it!)

Continue onto building

WSL 2

  1. Install or upgrade to WSL 2 following these instructions (Ubuntu is recommended)
  2. Open a WSL terminal
  3. Run the following command: sudo apt update && sudo apt upgrade && cd ~
  4. Install build dependencies:
./install_deps.sh
./install_compilers.sh
  1. Continue with building

If you have Visual Studio Code, you can type code . to open the repo within it. Ctrl + J opens up a Linux terminal within VS Code.

Docker

A Docker image containing all dependencies can be built and ran as follows:

docker build . -t pm
docker run --rm -ti -v $(pwd):/papermario pm

Then continue with building

Nix

Install Nix and run nix-shell. You will need to set the NIXPKGS_ALLOW_UNSUPPORTED_SYSTEM environment variable to 1 (required for cross compiling).

export NIXPKGS_ALLOW_UNSUPPORTED_SYSTEM=1
nix-shell

Like the instructions for Docker, continue with building

Building

Copy baseroms into the following places (at least 1 is required):

  • ver/us/baserom.z64 (sha1: 3837f44cda784b466c9a2d99df70d77c322b97a0)
  • ver/jp/baserom.z64 (sha1: b9cca3ff260b9ff427d981626b82f96de73586d3)
  • ver/pal/baserom.z64 (sha1: 2111d39265a317414d359e35a7d971c4dfa5f9e1)
  • ver/ique/baserom.z64 (sha1: 5c724685085eba796537573dd6f84aaddedc8582)

(If you're using WSL, you can enter the Linux filesystem by opening \\wsl$ in File Explorer; e.g. \\wsl$\Ubuntu\home\<your username>\papermario.)

Configure the build and extract assets from the base ROM:

./configure

Compile the game:

ninja

If you get papermario.z64: OK at the end, the build succeeded and the built rom matches the input rom!