papermario/include/types.h
2020-11-11 16:33:55 +00:00

20 lines
505 B
C

#ifndef _TYPES_H_
#define _TYPES_H_
#include "ultra64.h"
#define UNK_TYPE s32
#define UNK_PTR void*
#define UNK_RET void
#define UNK_FUN_ARG void(*)(void)
#define UNK_FUN_PTR(name) void(*name)(void)
#define UNK_ARGS
typedef s32 FormationID;
#define FORMATION_ID(section, stage, index) ((section << 16) + (stage << 8) + index)
typedef s32 NpcAnimID;
#define NPC_ANIM(sprite, palette, anim) ((_NPC_SPRITE_##sprite << 16) + (_NPC_PALETTE_##sprite##_##palette << 8) + _NPC_ANIM_##sprite##_##anim)
#endif