mirror of
https://github.com/pmret/papermario.git
synced 2024-11-18 00:42:34 +01:00
8d5b066b7d
* merge asm in src all versions * main: refactor and eliminate SHIFT_BSS * engine1 static BSS * engine2 * folder move * fix shift build * cleanup msg & msg_draw * wtf? * un-static-ized * . * remove unnecess. rodata pad * populate dangling common syms
212 lines
6.1 KiB
C
212 lines
6.1 KiB
C
#include "common.h"
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#include "nu/nusys.h"
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#include "hud_element.h"
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#include "ld_addrs.h"
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#include "sprite.h"
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#include "battle/battle.h"
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#include "model.h"
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#include "game_modes.h"
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extern u16 gFrameBuf0[];
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extern u16 gFrameBuf1[];
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extern u16 gFrameBuf2[];
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u16* bFrameBuffers[] = {
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gFrameBuf0, gFrameBuf1, gFrameBuf2
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};
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s32 D_800778AC[] = {
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0x00000000, 0xFFFFFF00, 0xFFFFFF00, 0x00000000, 0x00000000
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};
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BSS s8 D_800A0900;
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BSS s32 D_800A0904;
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BSS s32 D_800A0908;
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#if defined(SHIFT) || VERSION_IQUE
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#define shim_battle_heap_create_obfuscated battle_heap_create
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#endif
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extern ShapeFile gMapShapeData;
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void state_init_battle(void) {
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D_800A0900 = 5;
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}
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void state_step_battle(void) {
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u32 currentBattleSelection;
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u32 currentBattleIndex;
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if (D_800A0900 == 5) {
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if (nuGfxCfb[1] != nuGfxCfb_ptr) {
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return;
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}
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D_800A0900--;
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gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
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nuContRmbForceStop();
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}
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if (D_800A0900 >= 0) {
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if (D_800A0900 > 0) {
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D_800A0900--;
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return;
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}
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D_800A0900 = -1;
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nuGfxSetCfb(bFrameBuffers, 2);
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nuContRmbForceStopEnd();
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sfx_stop_env_sounds();
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func_8003B1A8();
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gGameStatusPtr->isBattle = TRUE;
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backup_map_collision_data();
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#if !VERSION_IQUE
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load_obfuscation_shims();
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#endif
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shim_battle_heap_create_obfuscated();
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sfx_clear_env_sounds(0);
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currentBattleSelection = UNPACK_BTL_AREA(gCurrentBattleID);
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currentBattleIndex = UNPACK_BTL_INDEX(gCurrentBattleID);
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if (gGameStatusPtr->peachFlags & PEACH_FLAG_IS_PEACH ||
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(currentBattleSelection == BTL_AREA_KKJ && currentBattleIndex == 0)) {
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gGameStatusPtr->peachFlags |= PEACH_FLAG_IS_PEACH;
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spr_init_sprites(PLAYER_SPRITES_PEACH_BATTLE);
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} else {
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spr_init_sprites(PLAYER_SPRITES_MARIO_BATTLE);
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}
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clear_model_data();
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clear_sprite_shading_data();
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reset_background_settings();
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clear_entity_models();
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clear_animator_list();
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clear_worker_list();
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hud_element_set_aux_cache(NULL, 0);
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hud_element_clear_cache();
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reset_status_bar();
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clear_item_entity_data();
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clear_script_list();
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clear_npcs();
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clear_entity_data(TRUE);
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clear_trigger_data();
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DMA_COPY_SEGMENT(battle_code);
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initialize_battle();
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btl_save_world_cameras();
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load_battle_section();
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D_800A0904 = gPlayerStatusPtr->animFlags;
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gPlayerStatusPtr->animFlags &= ~PA_FLAG_PULSE_STONE_VISIBLE;
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D_800A0908 = get_time_freeze_mode();
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set_time_freeze_mode(TIME_FREEZE_NORMAL);
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gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
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if (D_800A0900 >= 0) {
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return;
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}
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}
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update_encounters();
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btl_update();
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update_npcs();
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update_item_entities();
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update_effects();
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iterate_models();
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update_cameras();
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}
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void state_drawUI_battle(void) {
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draw_encounter_ui();
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if (D_800A0900 < 0) {
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btl_draw_ui();
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}
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}
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void state_init_end_battle(void) {
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gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
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nuContRmbForceStop();
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D_800A0900 = 5;
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}
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void state_step_end_battle(void) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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PlayerData* playerData = &gPlayerData;
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MapSettings* mapSettings;
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MapConfig* mapConfig;
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if (D_800A0900 >= 0) {
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D_800A0900--;
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if (D_800A0900 == 0) {
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D_800A0900 = -1;
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nuGfxSetCfb(bFrameBuffers, 3);
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gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
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nuContRmbForceStopEnd();
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sfx_stop_env_sounds();
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mapSettings = get_current_map_settings();
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mapConfig = &gAreas[gGameStatusPtr->areaID].maps[gGameStatusPtr->mapID];
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btl_restore_world_cameras();
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gGameStatusPtr->isBattle = FALSE;
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func_8005AF84();
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func_8002ACDC();
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sfx_clear_env_sounds(1);
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gGameStatusPtr->peachFlags &= ~PEACH_FLAG_IS_PEACH;
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battle_heap_create();
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spr_init_sprites(gGameStatusPtr->playerSpriteSet);
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init_model_data();
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init_sprite_shading_data();
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init_entity_models();
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reset_animator_list();
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init_worker_list();
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hud_element_set_aux_cache(0, 0);
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init_hud_element_list();
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init_item_entity_list();
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init_script_list();
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init_npc_list();
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init_entity_data();
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init_trigger_list();
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if (gGameStatusPtr->demoBattleFlags & DEMO_BTL_FLAG_ENABLED) {
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npc_reload_all();
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playerStatus->animFlags = D_800A0904;
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set_game_mode(GAME_MODE_DEMO);
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} else {
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void* mapShape;
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u32 sizeTemp;
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partner_init_after_battle(playerData->curPartner);
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load_map_script_lib();
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mapShape = load_asset_by_name(wMapShapeName, &sizeTemp);
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decode_yay0(mapShape, &gMapShapeData);
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general_heap_free(mapShape);
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initialize_collision();
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restore_map_collision_data();
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if (mapConfig->dmaStart != NULL) {
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dma_copy(mapConfig->dmaStart, mapConfig->dmaEnd, mapConfig->dmaDest);
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}
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load_map_bg(mapConfig->bgName);
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if (mapSettings->background != NULL) {
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set_background(mapSettings->background);
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} else {
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set_background_size(296, 200, 12, 20);
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}
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mdl_load_all_textures(mapSettings->modelTreeRoot, get_asset_offset(wMapTexName, &sizeTemp), sizeTemp);
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mdl_calculate_model_sizes();
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npc_reload_all();
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playerStatus->animFlags = D_800A0904;
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if (D_800A0908 != 0) {
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set_time_freeze_mode(D_800A0908);
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}
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set_game_mode(GAME_MODE_WORLD);
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}
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}
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}
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}
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void state_drawUI_end_battle(void) {
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}
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