AltoXorg
8d5b066b7d
SHIFT_BSS
be gone (#1173 )
...
* merge asm in src all versions
* main: refactor and eliminate SHIFT_BSS
* engine1 static BSS
* engine2
* folder move
* fix shift build
* cleanup msg & msg_draw
* wtf?
* un-static-ized
* .
* remove unnecess. rodata pad
* populate dangling common syms
2024-03-05 19:54:53 +09:00
AltoXorg
a67a8408fc
Match iQue msg_draw_char ( #1131 )
...
* match msg_draw_char
* name ResetTilesImg
* refactor obfuscator functions
2023-12-04 14:24:27 +09:00
HailSanta
c2ade571fe
model rendering doc ( #1128 )
...
* all over the place
* model roundup
* missing reset_tiles for jp/ique splat
* fix pal
* fix ique
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-11-24 13:06:58 +09:00
HailSanta
ce4ab34def
battle/actor flags and more ( #1119 )
...
* battle documentation
* mostly startup stuff
* battle file names
* minor reorg
* actor rendering
* few extras
* file renames and camera unks
* py fix
* fio cleanup
* sounds progress
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-10-14 15:43:12 -04:00
JoshDuMan
bde8f70e3f
Clean up game_modes.c and game_states.c ( #1115 )
2023-09-15 23:53:00 -04:00
HailSanta
308af519a5
sounds halfway named ( #1110 )
...
* first few
* more
* more sounds
* for now
* visually separate remaining sounds
* checkpoint
* star power refactor
* standard name
* fix
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-08-13 06:08:33 +09:00
Ethan Roseman
b9cc73472b
Standard names for struct fields ( #1103 )
...
* position -> pos
* rotation -> rot
* velocity -> vel
* distance -> dist
* current -> cur
* current -> cur
2023-07-30 14:08:07 +09:00
Ethan Roseman
9f00021dbe
DMA_COPY_SEGMENT macro for straightforward DMAs of segments ( #1096 )
...
* DMA_SEGMENT macro for straightforward DMAs of segments
* PRomment
2023-07-25 03:04:21 +09:00
Ethan Roseman
d516801b5f
Shiftable BSS ( #1092 )
...
* Shiftable BSS
* osFlash cleanup
* Fix warning
* PRomment
* fixes
* gulp
* yummy
* more
* more
* more alignment
* oopth
* fix budges
* Several budges
* more
* more budges
* fix black screen before "today..."
* final cleanup
2023-07-22 01:53:09 +09:00
Ethan Roseman
4ad11af535
mapfs shape data ( #1087 )
...
* script
* fix prologue printing
* added type hints for return types
* model docs
* more models
* pretty print for sprite xmls on earlier python ver
* 1x oops
* sprite xml labels
* cod cleanup
* type cleanup
* fixes, script erroring
* script fixes
* objcopy
* link, objcopy, etc
* map_shape.ld
* discard
* kpa_117 match
* move stuff into /geom
* fix some shapes
* 253
* 221
* opaque lights
* 488
* all clear
* fixies
* RDP_MATRIX macro
* more explicit property 5F
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-07-18 18:07:58 +09:00
HailSanta
6bb14ff8be
tex archives ( #1072 )
...
* extraction
* hmm
* eth cleanup
* tex skeleton
* building
* OK
* pal OK
* cleaned texture names
* moved tex code to separate file
* additional error checking
* proposed splits
* split a5dd0
* additional cleanup
* myoop
* wahoo
* lru
* fixules
* fixin agin
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-06-29 21:06:23 +09:00
HailSanta
2e926567e3
various cleanup ( #1057 )
...
* checkpoint
* battle doc
* items 2
* actor palette stuff
* minor adjustment
* the booool
* comments, flags, and todos
* oops
* chain chomp
* quick fix
* stone chomp as well
* partIDs
* hm
* status turn mod
* status_key
* status table alignments
* TURN_DONE - > INACTIVE
* idle anims alignment
* defense table alignment
* STATUS_END
* actor part IDs
* lee
* lee again
* standardizing names
* BattlePositions
* actor macros
* standardize battle and stage macros
* check
* the rest
* red/blue goomba names
* trd_part_1
* rest of trd 1
* pal fix
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-21 02:26:11 +09:00
HailSanta
7a9df943ad
various cleanup ( #1030 )
...
* more fold
* fold render modes
* fold rename 1
* fold rename 2
* fold rename 3
* imgfx struct reorg
* post merge
* the rest
* extras
* forgot these
* done
* ImgFx
* ImgFX
* check
* misc cam stuff
* ws
* misc
* btl msg
* 3 combine modes
* 3 more
* many more
* screen overlays
* stencil types
* all screen transitions
* jp build fix
* another jp fix
* iq fix
* mystery battle enum added oOoOoOoOooo
* DMG_SRC
* starting battle cam presets
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-26 00:33:17 +01:00
Ethan Roseman
c5dde1054f
cn -> ique ( #969 )
2023-03-09 00:40:22 +09:00
HailSanta
5ba2b3a6bd
partners and notifications ( #966 )
...
* kooper cleanup
* second pass
* notifications
* goombario
* tweesters mostly
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-06 16:44:48 +09:00
Marijn van der Werf
aaeddca8e8
Partially build iQue release ( #935 )
...
* Build iQue main segment
* Dump CN assembly
* Clean up offsets
* Add CN version of pause screen
* Disassemble pause_stats_draw_contents
# Conflicts:
# src/pause/pause_stats.c
* Extract version differences to variables
* Document changes in gv_01
* Include credits changes
* Build filemenu for ique
* Match iQue filemenu_draw_file_name
* Match filemenu_draw_char
* Match ique filemenu_draw_message
* Match remaining iQue filemenu functions
* Clean up ique bss
* Clean up ique libultra splat list
* Add constants for multibyte chars
* Use decimal int representation
* Use MSG_CHAR constants for condition
* Remove defined symbols
* Add ique rom to CI
* avoid x/0
---------
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-02-21 23:37:27 +09:00
Ethan Roseman
a37f30dc94
Modern gcc + shiftability work ( #942 )
...
* wip changes for modern gcc
* more
* wip
* blah
* Define explicit size for symbol
* Clean up evt_handle_exec1
* wip
* .
* fixes & VLA macro
* VLA innit
* wipz
* Fix potential UB
* meowp
* meowp2
* fixies
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "e1f0b17917"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "e1f0b17917"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* fixules
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "3ba3277e57"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "3ba3277e57"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* more shiftability + symbols work
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "02879e52a7"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "02879e52a7"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* more
* revert bss changes for now, new heaps overlay for aligning stuff to 0x1000 (not sure how necessary that is, so maybe will revert later on)
* 'fixing' jp shift build
* more
* more syms
* more progress
* more
* ididid
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "de54da38f5"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "de54da38f5"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "a27dc436a6"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "a27dc436a6"
git-subrepo:
version: "0.4.5"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "aa416e4"
* blah
* stuff's broken, but at least it's maybe cleaner
* modern gcc back
* revert
* shifting all overlays - works so far
* progs
* another
* modern gcc flag, re-enabled all ifdef shift stuff
* fixies
* progress
* fixes, matching build
* heaps3 overlay and some symbol names
* changies
* PR comments & cleanup
2023-02-14 22:14:14 +09:00
Ethan Roseman
625d7874c5
Shiftability, naming of things ( #930 )
...
* Naming, shiftability fixes, etc
* follows_vram fixes
* more goods
* tweesterz
* agh
* warnings
* agh
2023-02-02 20:23:17 +09:00
Ethan Roseman
bfbb7d1f98
Twuncs ( #917 )
...
* wip
* func_80240000_D2BD30
* npc_find_standing_on_entity
* wip
* cleanup
* warning
* close
* anotha one
* spr_allocate_components
* func_80243FC4_A2E204
* func_80240B4C_B2108C
* clean
2023-01-23 00:35:43 +09:00
HailSanta
858eb4c19e
fix map warnings ( #916 )
...
* omo_17
* sam_06
* sam_06
* hos_02
* hos_03
* shops
* star kid name fix
* shop dialogue
* nok_11
* nok 14/15
* small fixes
* ready
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-01-21 17:14:46 +09:00
HailSanta
eb7ed118a6
flags -> flag ( #909 )
...
* flagsnt
* not this one
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-01-12 11:09:13 +09:00
HailSanta
c776b32bc6
generic_entity -> worker ( #865 )
...
* workers
* broke out worker flags
* quick fix
* player sprite sets
* enum ws
* default -> world
* fix long line
* virtual entity split and minor cleanup
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-11-21 23:12:28 -05:00
Ethan Roseman
46decfa258
Warning Fixies ( #826 )
...
* warnings
* morenings
* more
* morz
* mor3
* PR
2022-10-16 23:22:18 +09:00
HailSanta
b6ab97c066
enum cleanup ( #784 )
...
* flag fixes
* enum vals
* npc flags
* ai flags
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-25 04:34:16 +09:00
HailSanta
81c2817b09
PLAYER_STATUS_FLAGS begone ( #772 )
...
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-13 15:36:06 +09:00
HailSanta
c108f11cab
EVT mass renames ( #763 )
...
* mapconfig -> mapsettings
* Map/Area -> MapConfig/AreaConfig
* old EVT names
* kmr names
* game byte names
* EVT_SAVE_FLAG names
* removed EVT_WAIT_FRAMES
* including the to_rename files in case they need to be reused
* more npc AI
* battle and stage names
* fixed enum value
* territory substruct refactor
* refactored enemy drops substruct
* refactor NpcGroupList
* adjusted NPC_GROUP for passive NPCs
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00
Unnunu
ae64b1b5cc
entities ( #741 )
...
* matched execute_render_tasks
* step_entity_command_list
* partially migrated entity data
* entity blueprints migrated
* matched create_entity
* matched entity functions
* SaveBlock
* SaveBlock and Switch
* switch model done
* matched shattering block functions
* shattering block models
* matched block funcs
* block models
* finish Block.c
* ItemBlock
* HeartBlock
* SuperBlock
* SimpleSpring
* HiddenPanel wip
* HiddenPanel
* Chest
* WoodenCrate
* BlueWarpPipe
* SignPost
* Padlock
* Boarded floor and padlocks
* BombableRock
* Tweester
* StarBoxLauncher
* wip
* ArrowSign
* BellbellPlant
* TrumpetPlant
* munchlesia wip
* Munchlesia
* UnusedBlock
* cleaning
* fix warnings
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "fd9cbc3a1"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "fd9cbc3a1"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* PR suggestions
* created vtx splat segments
2022-07-17 17:38:19 +01:00
Unnunu
b4ee2f8a75
intro_state, evt and decoration tables ( #718 )
...
* matched appendGfx_intro_logos
* create 38F00.c
* 3 evt functions
* wip
* match func_80259AAC
* match 8 decoration funcs
* fix warnings
* fix merge issue
* cleaning up
* renamed data file
* PR suggestion
2022-05-29 00:15:51 +09:00
HailSanta
7dbd1770ec
Santas workshop ( #670 )
...
* initial name changes
* hud_element function names
* missing player data fields
* entity cleanup
* missed a few things + starting action states
* some world partner cleanup
* idle/walk/hammer + peach cooking stuff
* clean
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-03-26 20:47:10 +09:00
Ethan Roseman
e98ea95df4
state_title_screen & camera funcs ( #650 )
...
* state_title_screen funcz
* camz
* line
* PR comments and matches (thanks Unnunu & Wiseguy)
* enumz
* gloop
2022-02-19 23:39:34 +09:00
Unnunu
559007d861
Match collision functions ( #609 )
...
* match allocate_hit_tables
* load_collision
* load_hit_data
* parent_collider_to_model
* update_collider_transform
* test_up_ray_collider
* test_ray_triangle_general
* test_down_ray_triangle
* test_up_ray_triangle
* test_ray_colliders
* test_ray_zones
* test_ray_entities
* func_8005DB00
* rename everything
* follow codyng style
* fix
* PR suggestions
* remove p prefix
Co-authored-by: Sergey Zorkin <szorkins@gmail.com>
2022-01-08 19:11:20 +09:00
Alexander Faßbender
be4bb17dee
Update flags and enums in enums.h ( #525 )
...
* prepare enums.h
* update enums.h
* add commits to enums.h
* resolve enum and flag issues with enums.h
* delete artifacts
* resolve issue with soundid enum
* :P
* setup first few parameterised flag enums
* add flags to npc.h related structs
* add flags to npc.h related structs
* create enums for several common structs
* .
* resolve issue with enum sizes
* resolve issue with enum sizes
* resolve issue with enum sizes
* parameterise entity and event related flags
* update enums.h
* add commits to enums.h
* resolve enum and flag issues with enums.h
* delete artifacts
* resolve issue with soundid enum
* :P
* setup first few parameterised flag enums
* add flags to npc.h related structs
* add flags to npc.h related structs
* create enums for several common structs
* .
* resolve issue with enum sizes
* resolve issue with enum sizes
* resolve issue with enum sizes
* parameterise entity and event related flags
* .
* Update 190B20.c
* Update enums.h
2021-11-11 13:30:59 +09:00
Lightning
4733902ec8
Match _heap_free ( #522 )
...
* Committing _heap_free match
* More renames and fixes from PR
* Ver without goto's from Josh
* Accidently left pointers in
* More variable fixes based on calls to _heap_*
* Remove unneeded comments, fix function variable name in header
* Missing a space
* Revert to while loop
* Sneaking in an additional comment about heap_malloc_tail for clarity
* Missed whitespace
* Reduced some comments
2021-11-08 01:58:57 +09:00
Alex Bates
af880293a3
Add sprite.h ( #503 )
...
* add sprite.h
* fix reflection warnings
2021-10-30 01:48:20 +09:00
JoshDuMan
8f7aadc176
Match state_step_battle ( #492 )
...
* Match state_step_battle
* Delete state_step_battle.s
* v
* cleanup & fix build err
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 20:53:47 +09:00
Gota7
08edbc6e01
Match part of hud_element.c ( #480 )
2021-10-18 16:58:32 +01:00
Ethan Roseman
c7a7567d68
FX data/funcs, camera funcs, state funcs ( #364 )
...
* fx table work
* fx data
* blah
* render_effects_UI
* split out effects.c
* battle state menu functions
* render_frame
* clean
* clean
* 4 camera funcs
* state_step_end_battle & symbol names
* state_file_select done
* 111f0 done
* .
* PR comments
2021-08-17 03:14:58 +09:00
Ethan Roseman
5d69c3454f
effect shims and more battle matches ( #347 )
2021-07-31 15:32:19 +01:00
JoshDuMan
763e071b52
Label some time freeze defines. ( #341 )
...
* Create defines for time freezes.
* Update SaveBlock.c
* Update state_pause.c
* Update 3251D0.c
* Update state_file_select.c
* Update HeartBlock.c
* Update goombario.c
* Update state_battle.c
* Update C4DEF0.c
* Update C4DEF0.c
2021-07-25 01:34:55 +09:00
Ethan Roseman
7cb1790789
Fix alignment of many data sections ( #305 )
...
* generate c includes for img segments
* flatten battle/item/dusty_hammer.c
needs custom splat
* use .inc.c for c incbins
* fixy
* new stuff
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "6120d18600"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "6120d18600"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* remove dumb
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "8a179e74ba"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "8a179e74ba"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* yaml cleaning
* Further yaml cleanup & battle item refactor
* remove rawptr
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "fe30b60b75"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "fe30b60b75"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* further cleanup
* Further cleanup & match gfx_draw_background
* clean & wip
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-07-12 18:15:00 +09:00
alex
6da5c0e41b
Name many files ( #302 )
...
* get_spirits_rescued: use enum StoryProgress
* rename 6240_len_c00 to fio
* rename 1b40_len_20b0 to main_loop
* rename 3bf0_len_6f0 to input
* rename 42e0_len_1f60 to rumble
* rename 6e40_len_500 to curtains
* rename 7340_len_b00 crash
* match func_8002C890
* intro_logos and state_battle split
* rename e940_len_290 to state_startup
* split state_logos and state_pause
* state_file_select
* state_world, state_intro
* state_title_screen
* state_demo
* split game_modes and camera
2021-07-09 01:50:23 +09:00