papermario/tools/build/configure.py
2024-09-05 23:28:39 +09:00

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#!/usr/bin/env python3
from functools import lru_cache
import os
import shutil
from typing import List, Dict, Set, Union
from pathlib import Path
import subprocess
import sys
import ninja_syntax
from glob import glob
# Configuration:
VERSIONS = ["us", "jp", "ique", "pal"]
DO_SHA1_CHECK = True
# Paths:
ROOT = Path(__file__).parent.parent.parent
if ROOT.is_absolute():
ROOT = ROOT.relative_to(Path.cwd())
BUILD_TOOLS = Path("tools/build")
CRC_TOOL = f"{BUILD_TOOLS}/rom/n64crc"
PIGMENT64 = "pigment64"
CRUNCH64 = "crunch64"
RUST_TOOLS = [
(PIGMENT64, "pigment64", "0.4.2"),
(CRUNCH64, "crunch64-cli", "0.3.1"),
]
def exec_shell(command: List[str]) -> str:
ret = subprocess.run(command, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=True)
return ret.stdout
def write_ninja_rules(
ninja: ninja_syntax.Writer,
cpp: str,
extra_cppflags: str,
extra_cflags: str,
use_ccache: bool,
shift: bool,
debug: bool,
):
# platform-specific
ccache = ""
if use_ccache:
ccache = "ccache "
try:
subprocess.call(["ccache"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
except FileNotFoundError:
ccache = ""
cross = "mips-linux-gnu-"
cc = f"{BUILD_TOOLS}/cc/gcc/gcc"
cc_modern = f"{cross}gcc"
cc_ido = f"{BUILD_TOOLS}/cc/ido5.3/cc"
cc_272_dir = f"{BUILD_TOOLS}/cc/gcc2.7.2/"
cc_272 = f"{cc_272_dir}/gcc"
cc_egcs_dir = f"{BUILD_TOOLS}/cc/egcs/"
cc_egcs = f"{cc_egcs_dir}/gcc"
cxx = f"{BUILD_TOOLS}/cc/gcc/g++"
CPPFLAGS_COMMON = (
"-Iver/$version/include -Iver/$version/build/include -Iinclude -Isrc -Iassets/$version -D_LANGUAGE_C -D_FINALROM "
"-DVERSION=$version -DF3DEX_GBI_2 -D_MIPS_SZLONG=32"
)
CPPFLAGS_272 = CPPFLAGS_COMMON + " -nostdinc"
CPPFLAGS_EGCS = CPPFLAGS_COMMON + " -D__USE_ISOC99 -nostdinc"
CPPFLAGS = "-w " + CPPFLAGS_COMMON + " -nostdinc"
cflags = f"-c -G0 -O2 -gdwarf-2 -x c -B {BUILD_TOOLS}/cc/gcc/ {extra_cflags}"
cflags_modern = f"-c -G0 -O2 -gdwarf-2 -fdiagnostics-color=always -fno-builtin-bcopy -fno-tree-loop-distribute-patterns -funsigned-char -mgp32 -mfp32 -mabi=32 -mfix4300 -march=vr4300 -mno-gpopt -fno-toplevel-reorder -mno-abicalls -fno-pic -fno-exceptions -fno-stack-protector -fno-zero-initialized-in-bss -Wno-builtin-declaration-mismatch -x c {extra_cflags}"
cflags_272 = f"-c -G0 -mgp32 -mfp32 -mips3 {extra_cflags}"
cflags_272 = cflags_272.replace("-ggdb3", "-g1")
cflags_egcs = f"-c -fno-PIC -mno-abicalls -mcpu=4300 -G 0 -x c -B {cc_egcs_dir} {extra_cflags}"
ninja.variable("python", sys.executable)
ld_args = f"-T ver/$version/build/undefined_syms.txt -T ver/$version/undefined_syms_auto.txt -T ver/$version/undefined_funcs_auto.txt -Map $mapfile --no-check-sections -T $in -o $out"
ld = f"{cross}ld" if not "PAPERMARIO_LD" in os.environ else os.environ["PAPERMARIO_LD"]
if shift:
# For the shiftable build, we link twice to resolve some addresses that gnu ld can't figure out all in one go.
ninja.rule(
"ld",
description="link($version) $out",
command=f"{ld} $$(tools/build/ld/multilink_calc.py $version hardcode) {ld_args} && \
{ld} $$(tools/build/ld/multilink_calc.py $version calc) {ld_args}",
)
else:
ninja.rule(
"ld",
description="link($version) $out",
command=f"{ld} {ld_args}",
)
ninja.rule(
"shape_ld",
description="link($version) shape $out",
command=f"{ld} -T src/map_shape.ld $in -o $out",
)
ninja.rule(
"shape_objcopy",
description="objcopy($version) shape $out",
command=f"{cross}objcopy $in $out -O binary",
)
Z64_DEBUG = ""
if debug:
Z64_DEBUG = " -gS -R .data -R .note -R .eh_frame -R .gnu.attributes -R .comment -R .options"
ninja.rule(
"z64",
description="rom $out",
command=f"{cross}objcopy $in $out -O binary{Z64_DEBUG} && {BUILD_TOOLS}/rom/n64crc $out",
)
ninja.rule(
"z64_ique",
description="rom $out",
command=f"{cross}objcopy $in $out -O binary{Z64_DEBUG}",
)
ninja.rule(
"sha1sum",
description="check $in",
command="sha1sum -c $in && touch $out" if DO_SHA1_CHECK else "touch $out",
)
ninja.rule("cpp", description="cpp $in", command=f"{cpp} $in {extra_cppflags} -P -o $out")
ninja.rule(
"cc",
description="gcc $in",
command=f"bash -o pipefail -c '{cpp} {CPPFLAGS} {extra_cppflags} -DOLD_GCC $cppflags -MD -MF $out.d $in -o - | $iconv | {ccache}{cc} {cflags} $cflags - -o $out'",
depfile="$out.d",
deps="gcc",
)
ninja.rule(
"cc_modern",
description="gcc_modern $in",
command=f"bash -o pipefail -c '{cpp} {CPPFLAGS} {extra_cppflags} $cppflags -MD -MF $out.d $in -o - | $iconv | {ccache}{cc_modern} {cflags_modern} $cflags - -o $out'",
depfile="$out.d",
deps="gcc",
)
ninja.rule(
"cc_ido",
description="ido $in",
command=f"{ccache}{cc_ido} -w {CPPFLAGS_COMMON} {extra_cppflags} $cppflags -c -mips1 -O0 -G0 -non_shared -Xfullwarn -Xcpluscomm -o $out $in",
)
ninja.rule(
"cc_272",
description="cc_272 $in",
command=f"bash -o pipefail -c 'COMPILER_PATH={cc_272_dir} {cc_272} {CPPFLAGS_272} {extra_cppflags} $cppflags {cflags_272} $cflags $in -o $out && mips-linux-gnu-objcopy -N $in $out'",
)
ninja.rule(
"cc_egcs",
description="cc_egcs $in",
command=f"bash -o pipefail -c '{cc_egcs} {CPPFLAGS_EGCS} {extra_cppflags} $cppflags {cflags_egcs} $cflags $in -o $out && mips-linux-gnu-objcopy -N $in $out && python3 ./tools/patch_64bit_compile.py $out'",
)
ninja.rule(
"cxx",
description="cxx $in",
command=f"bash -o pipefail -c '{cpp} {CPPFLAGS} {extra_cppflags} $cppflags -MD -MF $out.d $in -o - | $iconv | {ccache}{cxx} {cflags} $cflags - -o $out'",
depfile="$out.d",
deps="gcc",
)
ninja.rule(
"dead_cc_fix",
description="dead_cc_fix $in",
command=f"mips-linux-gnu-objcopy --redefine-sym sqrtf=dead_sqrtf $in $out",
)
ninja.rule(
"bin",
description="bin $in",
command=f"{ld} -r -b binary $in -o $out",
)
ninja.rule(
"cp",
description="cp $in $out",
command=f"cp $in $out",
)
ninja.rule(
"as",
description="as $in",
command=f"{cpp} {CPPFLAGS} {extra_cppflags} $cppflags $in -o - | {cross}as -EB -march=vr4300 -mtune=vr4300 -Iinclude -o $out",
)
ninja.rule(
"img",
description="img($img_type) $in",
command=f"$python {BUILD_TOOLS}/img/build.py $img_type $in $out $img_flags",
)
ninja.rule(
"pigment",
description="img($img_type) $in",
command=f"{PIGMENT64} to-bin $img_flags -f $img_type -o $out $in",
)
ninja.rule(
"img_header",
description="img_header $in",
command=f'$python {BUILD_TOOLS}/img/header.py $in $out "$c_name"',
)
ninja.rule(
"yay0",
description="yay0 $in",
command=f"crunch64 compress yay0 $in $out",
)
ninja.rule(
"npc_sprite",
description="sprite $sprite_name",
command=f"$python {BUILD_TOOLS}/sprite/npc_sprite.py $out $sprite_name $asset_stack",
)
ninja.rule(
"sprites",
description="sprites $out $header_out",
command=f"$python {BUILD_TOOLS}/sprite/sprites.py $out $header_out $build_dir $asset_stack",
)
ninja.rule(
"sprite_header",
description="sprite_header $sprite_name",
command=f"$python {BUILD_TOOLS}/sprite/header.py $out $sprite_name $sprite_id $asset_stack",
)
ninja.rule(
"msg",
description="msg $in",
command=f"$python {BUILD_TOOLS}/msg/parse_compile.py $version $in $out",
)
ninja.rule(
"icons",
command=f"$python {BUILD_TOOLS}/icons.py $out $header_path $asset_stack",
)
ninja.rule(
"move_data",
command=f"$python {BUILD_TOOLS}/move_data.py $out $in",
)
ninja.rule(
"item_data",
command=f"$python {BUILD_TOOLS}/item_data.py $out $in",
)
ninja.rule(
"actor_types",
command=f"$python {BUILD_TOOLS}/actor_types.py $out $in",
)
ninja.rule(
"world_map",
command=f"$python {BUILD_TOOLS}/world_map.py $in $out",
)
ninja.rule(
"recipes",
command=f"$python {BUILD_TOOLS}/recipes.py $in $out",
)
ninja.rule(
"msg_combine",
description="msg_combine $out",
command=f"$python {BUILD_TOOLS}/msg/combine.py $out $in",
)
ninja.rule(
"mapfs",
description="mapfs $out",
command=f"$python {BUILD_TOOLS}/mapfs/combine.py $version $out $in",
)
ninja.rule(
"tex",
description="tex $out",
command=f"$python {BUILD_TOOLS}/mapfs/tex.py $out $tex_name $asset_stack",
)
ninja.rule(
"pack_title_data",
description="pack_title_data $out",
command=f"$python {BUILD_TOOLS}/mapfs/pack_title_data.py $version $out $in",
)
ninja.rule("map_header", command=f"$python {BUILD_TOOLS}/mapfs/map_header.py $in > $out")
ninja.rule("charset", command=f"$python {BUILD_TOOLS}/pm_charset.py $out $in")
ninja.rule(
"charset_palettes",
command=f"$python {BUILD_TOOLS}/pm_charset_palettes.py $out $in",
)
ninja.rule(
"sprite_shading_profiles",
command=f"$python {BUILD_TOOLS}/sprite/sprite_shading_profiles.py $in $out $header_path",
)
ninja.rule("imgfx_data", command=f"$python {BUILD_TOOLS}/imgfx/imgfx_data.py $in $out")
ninja.rule("shape", command=f"$python {BUILD_TOOLS}/mapfs/shape.py $in $out")
ninja.rule("effect_data", command=f"$python {BUILD_TOOLS}/effects.py $in_yaml $out_dir")
ninja.rule("pm_sbn", command=f"$python {BUILD_TOOLS}/audio/sbn.py $out $asset_stack")
with Path("tools/permuter_settings.toml").open("w") as f:
f.write(f"compiler_command = \"{cc} {CPPFLAGS.replace('$version', 'pal')} {cflags} -DPERMUTER -fforce-addr\"\n")
f.write(f'assembler_command = "{cross}as -EB -march=vr4300 -mtune=vr4300 -Iinclude"\n')
f.write(f'compiler_type = "gcc"\n')
f.write(
"""
[preserve_macros]
"gs?[DS]P.*" = "void"
OVERRIDE_FLAG_CHECK = "int"
OS_K0_TO_PHYSICAL = "int"
"G_.*" = "int"
"TEXEL.*" = "int"
PRIMITIVE = "int"
[decompme.compilers]
"tools/build/cc/gcc/gcc" = "gcc2.8.1"
"""
)
def write_ninja_for_tools(ninja: ninja_syntax.Writer):
ninja.rule(
"cc_tool",
description="cc_tool $in",
command=f"cc -w $in -O3 -o $out",
)
ninja.build(CRC_TOOL, "cc_tool", f"{BUILD_TOOLS}/rom/n64crc.c")
def does_iconv_work() -> bool:
# run iconv and see if it works
stdin = "エリア _".encode("utf-8")
def run(command, stdin):
sub = subprocess.run(command, stdout=subprocess.PIPE, stderr=subprocess.PIPE, input=stdin, cwd=ROOT)
return sub.stdout
expected_stdout = run(["tools/build/iconv.py", "UTF-8", "CP932"], stdin)
actual_stdout = run(["iconv", "--from", "UTF-8", "--to", "CP932"], stdin)
return expected_stdout == actual_stdout
use_python_iconv = not does_iconv_work()
if use_python_iconv:
print("warning: iconv doesn't work, using python implementation")
class Configure:
def __init__(self, version: str):
self.version = version
self.version_path = ROOT / f"ver/{version}"
self.linker_entries = None
def split(self, assets: bool, code: bool, shift: bool, debug: bool):
import splat.scripts.split as split
modes = ["ld"]
if assets:
modes.extend(
[
"bin",
"rodatabin",
"textbin",
"yay0",
"img",
"vtx",
"vtx_common",
"gfx",
"gfx_common",
"pm_map_data",
"pm_icons",
"pm_msg",
"pm_sprites",
"pm_charset",
"pm_charset_palettes",
"pm_effect_loads",
"pm_effect_shims",
"pm_sprite_shading_profiles",
"pm_imgfx_data",
"pm_sbn",
]
)
if code:
modes.extend(["code", "c", "data", "rodata"])
splat_files = [str(self.version_path / "splat.yaml")]
if debug:
splat_files += [str(self.version_path / "splat-debug.yaml")]
if shift:
splat_files += [str(self.version_path / "splat-shift.yaml")]
split.main(
splat_files,
modes,
verbose=False,
)
self.linker_entries = split.linker_writer.entries
self.asset_stack: List[str] = split.config["asset_stack"]
def build_path(self) -> Path:
return Path(f"ver/{self.version}/build")
def undefined_syms_path(self) -> Path:
return self.build_path() / "undefined_syms.txt"
def elf_path(self) -> Path:
# TODO: read basename and build_path from splat.yaml
return Path(f"ver/{self.version}/build/papermario.elf")
def rom_path(self) -> Path:
return self.elf_path().with_suffix(".z64")
def rom_ok_path(self) -> Path:
return self.elf_path().with_suffix(".ok")
def linker_script_path(self) -> Path:
# TODO: read from splat.yaml
return Path(f"ver/{self.version}/papermario.ld")
def map_path(self) -> Path:
return self.elf_path().with_suffix(".map")
def resolve_src_paths(self, src_paths: List[Path]) -> List[str]:
out = []
for path in src_paths:
path = self.resolve_asset_path(path)
if path is not None:
if path.is_dir():
out.extend(glob(str(path) + "/**/*", recursive=True))
else:
out.append(str(path))
return out
# Given a directory relative to assets/, return a list of all assets in the directory
# for all layers of the asset stack
def get_asset_list(self, asset_dir: str) -> List[str]:
ret: Dict[Path, Path] = {}
for stack_dir in self.asset_stack:
path_stem = f"assets/{stack_dir}/{asset_dir}"
for p in Path(path_stem).glob("**/*"):
glob_part = p.relative_to(path_stem)
if glob_part not in ret:
ret[glob_part] = p
return [str(v) for v in ret.values()]
@lru_cache(maxsize=None)
def resolve_asset_path(self, path: Path) -> Path:
# Remove nonsense
path = Path(os.path.normpath(path))
parts = list(path.parts)
if parts[0] != "assets":
return path
for asset_dir in self.asset_stack:
parts[1] = asset_dir
new_path = Path("/".join(parts))
if new_path.exists():
return new_path
return path
def write_ninja(
self,
ninja: ninja_syntax.Writer,
skip_outputs: Set[str],
non_matching: bool,
modern_gcc: bool,
c_maps: bool = False,
):
assert self.linker_entries is not None
built_objects = set()
generated_code = []
inc_img_bins = []
def build(
object_paths: Union[Path, List[Path]],
src_paths: List[Path],
task: str,
variables: Dict[str, str] = {},
implicit_outputs: List[str] = [],
asset_deps: List[str] = [],
):
if not isinstance(object_paths, list):
object_paths = [object_paths]
object_strs = [str(obj) for obj in object_paths]
needs_build = False
for object_path in object_paths:
if object_path.suffixes[-1] == ".o":
built_objects.add(str(object_path))
elif object_path.suffix.endswith(".h") or object_path.suffix.endswith(".c"):
generated_code.append(str(object_path))
elif object_path.name.endswith(".png.bin") or object_path.name.endswith(".pal.bin"):
inc_img_bins.append(str(object_path))
# don't rebuild objects if we've already seen all of them
if not str(object_path) in skip_outputs:
needs_build = True
for i_output in implicit_outputs:
if i_output.endswith(".h"):
generated_code.append(i_output)
if needs_build:
skip_outputs.update(object_strs)
implicit = []
order_only = []
if task in ["cc", "cxx", "cc_modern"]:
order_only.append("generated_code_" + self.version)
order_only.append("inc_img_bins_" + self.version)
inputs = self.resolve_src_paths(src_paths)
for dir in asset_deps:
inputs.extend(self.get_asset_list(dir))
ninja.build(
outputs=object_strs, # $out
rule=task,
inputs=inputs, # $in
implicit=implicit,
order_only=order_only,
variables={"version": self.version, **variables},
implicit_outputs=implicit_outputs,
)
# Effect data includes
effect_yaml = ROOT / "src/effects.yaml"
effect_data_outdir = ROOT / "assets" / version / "effects"
effect_macros_path = effect_data_outdir / "effect_macros.h"
effect_defs_path = effect_data_outdir / "effect_defs.h"
effect_table_path = effect_data_outdir / "effect_table.c"
build(
[effect_macros_path, effect_defs_path, effect_table_path],
[effect_yaml],
"effect_data",
variables={
"in_yaml": str(effect_yaml),
"out_dir": str(effect_data_outdir),
},
)
build(
self.build_path() / "include/world_map.inc.c",
[Path("src/world_map.xml")],
"world_map",
)
build(
self.build_path() / "include/recipes.inc.c",
[Path("src/recipes.yaml")],
"recipes",
)
build(
[
self.build_path() / "include/move_data.inc.c",
self.build_path() / "include/move_enum.h",
],
[Path("src/move_table.yaml")],
"move_data",
)
build(
[
self.build_path() / "include/item_data.inc.c",
self.build_path() / "include/item_enum.h",
],
[
Path("src/item_table.yaml"),
Path("src/item_entity_scripts.yaml"),
Path("src/item_hud_scripts.yaml"),
],
"item_data",
)
if self.version == "jp":
build(
[
self.build_path() / "include/battle/actor_types.inc.c",
self.build_path() / "include/battle/actor_types.h",
],
[
Path("src/battle/actors_jp.yaml"),
],
"actor_types",
)
else:
build(
[
self.build_path() / "include/battle/actor_types.inc.c",
self.build_path() / "include/battle/actor_types.h",
],
[
Path("src/battle/actors.yaml"),
],
"actor_types",
)
import splat
# Build objects
for entry in self.linker_entries:
seg = entry.segment
if seg.type == "linker" or seg.type == "linker_offset":
continue
assert entry.object_path is not None
if isinstance(seg, splat.segtypes.n64.header.N64SegHeader):
build(entry.object_path, entry.src_paths, "as")
elif isinstance(seg, splat.segtypes.common.hasm.CommonSegHasm):
cppflags = f"-DVERSION_{self.version.upper()}"
if version == "ique" and seg.name.startswith("os/"):
cppflags += " -DBBPLAYER"
build(entry.object_path, entry.src_paths, "as", variables={"cppflags": cppflags})
elif isinstance(seg, splat.segtypes.common.asm.CommonSegAsm) or (
isinstance(seg, splat.segtypes.common.data.CommonSegData)
and not seg.type[0] == "."
or isinstance(seg, splat.segtypes.common.textbin.CommonSegTextbin)
):
build(entry.object_path, entry.src_paths, "as")
elif seg.type in ["pm_effect_loads", "pm_effect_shims"]:
build(entry.object_path, entry.src_paths, "as")
elif isinstance(seg, splat.segtypes.common.c.CommonSegC) or (
isinstance(seg, splat.segtypes.common.data.CommonSegData) and seg.type[0] == "."
):
cflags = None
if isinstance(seg.yaml, dict):
cflags = seg.yaml.get("cflags")
elif len(seg.yaml) >= 4:
cflags = seg.yaml[3]
cppflags = f"-DVERSION_{self.version.upper()}"
# default cflags where not specified
if cflags is None:
if "nusys" in entry.src_paths[0].parts:
cflags = ""
elif "os" in entry.src_paths[0].parts: # libultra
cflags = ""
else: # papermario
cflags = "-fforce-addr"
# c
task = "cc"
if entry.src_paths[0].suffixes[-1] == ".cpp":
task = "cxx"
if modern_gcc:
task = "cc_modern"
if seg.name.endswith("osFlash"):
task = "cc_ido"
elif "gcc_272" in cflags:
task = "cc_272"
cflags = cflags.replace("gcc_272", "")
elif "egcs" in cflags:
if sys.platform == "darwin" and non_matching:
print(f"warning: using default compiler for {seg.name} because egcs is not supported on macOS")
else:
task = "cc_egcs"
cflags = cflags.replace("egcs", "")
elif "gcc_modern" in cflags:
task = "cc_modern"
cflags = cflags.replace("gcc_modern", "")
if task == "cc_modern":
cppflags += " -DMODERN_COMPILER"
if version == "ique":
if "nusys" in entry.src_paths[0].parts:
pass
elif "os" in entry.src_paths[0].parts:
cppflags += " -DBBPLAYER"
elif entry.src_paths[0].parts[-2] == "bss":
cppflags += " -DBBPLAYER"
encoding = "CP932" # similar to SHIFT-JIS, but includes backslash and tilde
if version == "ique":
encoding = "EUC-JP"
if use_python_iconv:
iconv = f"tools/build/iconv.py UTF-8 {encoding}"
else:
iconv = f"iconv --from UTF-8 --to {encoding}"
# use tools/sjis-escape.py for src/battle/area/tik2/area.c
if version != "ique" and seg.dir.parts[-3:] == ("battle", "area", "tik2") and seg.name == "area":
iconv += " | tools/sjis-escape.py"
# Dead cod
if isinstance(seg.parent.yaml, dict) and seg.parent.yaml.get("dead_code", False):
obj_path = str(entry.object_path)
init_obj_path = Path(obj_path + ".dead")
build(
init_obj_path,
entry.src_paths,
task,
variables={
"cflags": cflags,
"cppflags": cppflags,
"iconv": iconv,
},
)
build(
entry.object_path,
[init_obj_path],
"dead_cc_fix",
)
# Not dead cod
else:
if non_matching or seg.get_most_parent().name not in [
"main",
"engine1",
"engine2",
]:
cflags += " -fno-common"
build(
entry.object_path,
entry.src_paths,
task,
variables={
"cflags": cflags,
"cppflags": cppflags,
"iconv": iconv,
},
)
# images embedded inside data aren't linked, but they do need to be built into .bin files
if isinstance(seg, splat.segtypes.common.group.CommonSegGroup):
for seg in seg.subsegments:
if isinstance(seg, splat.segtypes.n64.img.N64SegImg):
flags = ""
if seg.n64img.flip_h:
flags += "--flip-x "
if seg.n64img.flip_v:
flags += "--flip-y "
src_paths = [seg.out_path().relative_to(ROOT)]
inc_dir = self.build_path() / "include" / seg.dir
bin_path = self.build_path() / seg.dir / (seg.name + ".png.bin")
build(
bin_path,
src_paths,
"pigment",
variables={
"img_type": seg.type,
"img_flags": flags,
},
)
assert seg.vram_start is not None, "img with vram_start unset: " + seg.name
c_sym = seg.create_symbol(
addr=seg.vram_start,
in_segment=True,
type="data",
define=True,
)
name = c_sym.name
if "namespaced" in seg.args:
name = f"N({name[7:]})"
vars = {"c_name": name}
build(
inc_dir / (seg.name + ".png.h"),
src_paths,
"img_header",
vars,
)
elif isinstance(seg, splat.segtypes.n64.palette.N64SegPalette):
src_paths = [seg.out_path().relative_to(ROOT)]
inc_dir = self.build_path() / "include" / seg.dir
bin_path = self.build_path() / seg.dir / (seg.name + ".pal.bin")
build(
bin_path,
src_paths,
"pigment",
variables={
"img_type": seg.type,
"img_flags": "",
},
)
assert seg.vram_start is not None
c_sym = seg.create_symbol(
addr=seg.vram_start,
in_segment=True,
type="data",
define=True,
)
elif isinstance(seg, splat.segtypes.common.bin.CommonSegBin):
build(entry.object_path, entry.src_paths, "bin")
elif isinstance(seg, splat.segtypes.n64.yay0.N64SegYay0):
compressed_path = entry.object_path.with_suffix("") # remove .o
build(compressed_path, entry.src_paths, "yay0")
build(entry.object_path, [compressed_path], "bin")
elif isinstance(seg, splat.segtypes.n64.img.N64SegImg):
flags = ""
if seg.n64img.flip_h:
flags += "--flip-x "
if seg.n64img.flip_v:
flags += "--flip-y "
bin_path = entry.object_path.with_suffix(".bin")
inc_dir = self.build_path() / "include" / seg.dir
build(
bin_path,
entry.src_paths,
"pigment",
variables={
"img_type": seg.type,
"img_flags": flags,
},
)
build(entry.object_path, [bin_path], "bin")
# c_sym = seg.create_symbol(
# addr=seg.vram_start, in_segment=True, type="data", define=True
# )
# vars = {"c_name": c_sym.name}
build(inc_dir / (seg.name + ".png.h"), entry.src_paths, "img_header")
elif isinstance(seg, splat.segtypes.n64.palette.N64SegPalette):
bin_path = entry.object_path.with_suffix(".bin")
build(
bin_path,
entry.src_paths,
"pigment",
variables={
"img_type": seg.type,
"img_flags": "",
},
)
build(entry.object_path, [bin_path], "bin")
elif seg.type == "pm_sprites":
assert entry.object_path is not None
sprite_yay0s = []
npc_obj_path = entry.object_path.parent / "npc"
# NPC sprite headers
for sprite_id, sprite_dir in enumerate(entry.src_paths[1:], 1):
sprite_name = sprite_dir.name
bin_path = npc_obj_path / (sprite_name + ".bin")
yay0_path = bin_path.with_suffix(".Yay0")
sprite_yay0s.append(yay0_path)
build(
bin_path,
[sprite_dir],
"npc_sprite",
variables={
"sprite_name": sprite_name,
"asset_stack": ",".join(self.asset_stack),
},
asset_deps=[str(sprite_dir)],
)
build(yay0_path, [bin_path], "yay0")
# NPC sprite header
build(
self.build_path() / "include/sprite/npc" / (sprite_name + ".h"),
[sprite_dir, yay0_path],
"sprite_header",
variables={
"sprite_name": sprite_name,
"sprite_id": str(sprite_id),
"asset_stack": ",".join(self.asset_stack),
},
)
# Sprites .bin
sprite_player_header_path = str(self.build_path() / "include/sprite/player.h")
build(
entry.object_path.with_suffix(".bin"),
[entry.src_paths[0], *sprite_yay0s],
"sprites",
variables={
"header_out": sprite_player_header_path,
"build_dir": str(self.build_path() / "assets" / self.version / "sprite"),
"asset_stack": ",".join(self.asset_stack),
},
implicit_outputs=[sprite_player_header_path],
asset_deps=["sprite/player"],
)
# Sprites .o
build(entry.object_path, [entry.object_path.with_suffix(".bin")], "bin")
elif seg.type == "pm_msg":
msg_bins = []
for section_idx, msg_path in enumerate(entry.src_paths):
bin_path = entry.object_path.with_suffix("") / f"{section_idx:02X}.bin"
msg_bins.append(bin_path)
build(bin_path, [msg_path], "msg")
build(
[
entry.object_path.with_suffix(".bin"),
self.build_path() / "include" / "message_ids.h",
],
msg_bins,
"msg_combine",
)
build(entry.object_path, [entry.object_path.with_suffix(".bin")], "bin")
elif seg.type == "pm_icons":
# make icons.bin
header_path = str(self.build_path() / "include" / "icon_offsets.h")
build(
entry.object_path.with_suffix(""),
entry.src_paths,
"icons",
variables={
"header_path": header_path,
"asset_stack": ",".join(self.asset_stack),
},
implicit_outputs=[header_path],
asset_deps=["icon"],
)
# make icons.bin.o
build(entry.object_path, [entry.object_path.with_suffix("")], "bin")
elif seg.type == "pm_map_data":
# flat list of (uncompressed path, compressed? path) pairs
bin_yay0s: List[Path] = []
src_dir = Path("assets/x") / seg.name
for path in entry.src_paths:
name = path.stem
out_dir = entry.object_path.with_suffix("").with_suffix("")
bin_path = out_dir / f"{name}.bin"
if name.startswith("party_"):
compress = True
build(
bin_path,
[path],
"img",
variables={
"img_type": "party",
"img_flags": "",
},
)
elif path.suffixes[-2:] == [".raw", ".dat"]:
compress = False
bin_path = path
elif name == "title_data":
compress = True
logotype_path = out_dir / "title_logotype.bin"
copyright_path = out_dir / "title_copyright.bin"
copyright_pal_path = out_dir / "title_copyright.pal" # jp only
press_start_path = out_dir / "title_press_start.bin"
build(
logotype_path,
[src_dir / "title/logotype.png"],
"pigment",
variables={
"img_type": "rgba32",
"img_flags": "",
},
)
build(
press_start_path,
[src_dir / "title/press_start.png"],
"pigment",
variables={
"img_type": "ia8",
"img_flags": "",
},
)
if self.version == "jp":
build(
copyright_path,
[src_dir / "title/copyright.png"],
"pigment",
variables={
"img_type": "ci4",
"img_flags": "",
},
)
build(
copyright_pal_path,
[src_dir / "title/copyright.png"],
"pigment",
variables={
"img_type": "palette",
"img_flags": "",
},
)
imgs = [
logotype_path,
copyright_path,
press_start_path,
copyright_pal_path,
]
else:
build(
copyright_path,
[src_dir / "title/copyright.png"],
"pigment",
variables={
"img_type": "ia8",
"img_flags": "",
},
)
imgs = [logotype_path, copyright_path, press_start_path]
build(bin_path, imgs, "pack_title_data")
elif name.endswith("_bg"):
compress = True
build(
bin_path,
[path],
"img",
variables={
"img_type": "bg",
"img_flags": "",
},
)
elif name.endswith("_tex"):
compress = False
tex_dir = path.parent / name
build(
bin_path,
[tex_dir, path.parent / (name + ".json")],
"tex",
variables={
"tex_name": name,
"asset_stack": ",".join(self.asset_stack),
},
asset_deps=[f"mapfs/tex/{name}"],
)
elif name.endswith("_shape_built"):
base_name = name[:-6]
raw_bin_path = self.resolve_asset_path(f"assets/x/mapfs/geom/{base_name}.bin")
bin_path = bin_path.parent / "geom" / (base_name + ".bin")
if c_maps:
# raw bin -> c -> o -> elf -> objcopy -> final bin file
c_file_path = (bin_path.parent / "geom" / base_name).with_suffix(".c")
o_path = bin_path.parent / "geom" / (base_name + ".o")
elf_path = bin_path.parent / "geom" / (base_name + ".elf")
build(c_file_path, [raw_bin_path], "shape")
build(
o_path,
[c_file_path],
"cc" if not modern_gcc else "cc_modern",
variables={
"cflags": "",
"cppflags": f"-DVERSION_{self.version.upper()}",
"iconv": "iconv --from UTF-8 --to CP932", # similar to SHIFT-JIS, but includes backslash and tilde
},
)
build(elf_path, [o_path], "shape_ld")
build(bin_path, [elf_path], "shape_objcopy")
else:
build(bin_path, [raw_bin_path], "cp")
compress = True
out_dir = out_dir / "geom"
else:
compress = True
bin_path = path
if compress:
yay0_path = out_dir / f"{name}.Yay0"
build(yay0_path, [bin_path], "yay0")
else:
yay0_path = bin_path
bin_yay0s.append(bin_path)
bin_yay0s.append(yay0_path)
# combine
build(entry.object_path.with_suffix(""), bin_yay0s, "mapfs")
build(entry.object_path, [entry.object_path.with_suffix("")], "bin")
elif seg.type == "pm_charset":
rasters = []
for src_path in entry.src_paths:
out_path = self.build_path() / seg.dir / seg.name / (src_path.stem + ".bin")
build(
out_path,
[src_path],
"pigment",
variables={
"img_type": "ci4",
"img_flags": "",
},
)
rasters.append(out_path)
build(entry.object_path.with_suffix(""), rasters, "charset")
build(entry.object_path, [entry.object_path.with_suffix("")], "bin")
elif seg.type == "pm_charset_palettes":
palettes = []
for src_path in entry.src_paths:
out_path = self.build_path() / seg.dir / seg.name / "palette" / (src_path.stem + ".bin")
build(
out_path,
[src_path],
"pigment",
variables={
"img_type": "palette",
"img_flags": "",
},
)
palettes.append(out_path)
build(entry.object_path.with_suffix(""), palettes, "charset_palettes")
build(entry.object_path, [entry.object_path.with_suffix("")], "bin")
elif seg.type == "pm_sprite_shading_profiles":
header_path = str(self.build_path() / "include/sprite/sprite_shading_profiles.h")
build(
entry.object_path.with_suffix(""),
entry.src_paths,
"sprite_shading_profiles",
implicit_outputs=[header_path],
variables={
"header_path": header_path,
},
)
build(entry.object_path, [entry.object_path.with_suffix("")], "bin")
elif seg.type == "pm_sbn":
sbn_path = entry.object_path.with_suffix("")
build(
sbn_path,
entry.src_paths,
"pm_sbn",
variables={
"asset_stack": ",".join(self.asset_stack),
},
asset_deps=entry.src_paths,
)
build(entry.object_path, [sbn_path], "bin")
elif seg.type == "linker" or seg.type == "linker_offset":
pass
elif seg.type == "pm_imgfx_data":
c_file_path = Path(f"assets/{self.version}") / "imgfx" / (seg.name + ".c")
build(c_file_path, entry.src_paths, "imgfx_data")
build(
entry.object_path,
[c_file_path],
"cc" if not modern_gcc else "cc_modern",
variables={
"cflags": "",
"cppflags": f"-DVERSION_{self.version.upper()}",
"iconv": "iconv --from UTF-8 --to CP932", # similar to SHIFT-JIS, but includes backslash and tilde
},
)
else:
raise Exception(f"don't know how to build {seg.__class__.__name__} '{seg.name}'")
# Run undefined_syms through cpp
ninja.build(
str(self.undefined_syms_path()),
"cpp",
str(self.version_path / "undefined_syms.txt"),
)
# Build elf, z64, ok
additional_objects = [str(self.undefined_syms_path())]
ninja.build(
str(self.elf_path()),
"ld",
str(self.linker_script_path()),
implicit=[str(obj) for obj in built_objects] + additional_objects,
variables={"version": self.version, "mapfile": str(self.map_path())},
)
if self.version == "ique":
ninja.build(
str(self.rom_path()),
"z64_ique",
str(self.elf_path()),
variables={"version": self.version},
)
else:
ninja.build(
str(self.rom_path()),
"z64",
str(self.elf_path()),
implicit=[CRC_TOOL],
variables={"version": self.version},
)
if not non_matching:
ninja.build(
str(self.rom_ok_path()),
"sha1sum",
f"ver/{self.version}/checksum.sha1",
implicit=[str(self.rom_path())],
)
ninja.build("generated_code_" + self.version, "phony", generated_code)
ninja.build("inc_img_bins_" + self.version, "phony", inc_img_bins)
def make_current(self, ninja: ninja_syntax.Writer):
current = Path("ver/current")
try:
current.unlink()
except Exception:
pass
current.symlink_to(self.version)
ninja.build("ver/current/build/papermario.z64", "phony", str(self.rom_path()))
if __name__ == "__main__":
from argparse import ArgumentParser
parser = ArgumentParser(description="Paper Mario build.ninja generator")
parser.add_argument(
"version",
nargs="*",
default=[],
choices=[*VERSIONS, []],
help="Version(s) to configure for. Most tools will operate on the first-provided only. Supported versions: "
+ ",".join(VERSIONS),
)
parser.add_argument("--cpp", help="GNU C preprocessor command")
parser.add_argument(
"-c",
"--clean",
action="store_true",
help="Delete assets and previously-built files",
)
parser.add_argument("--splat", default="tools/splat", help="Path to splat tool to use")
parser.add_argument("--split-code", action="store_true", help="Re-split code segments to asm files")
parser.add_argument(
"--no-split-assets",
action="store_true",
help="Don't split assets from the baserom(s)",
)
parser.add_argument("-d", "--debug", action="store_true", help="Generate debugging information")
parser.add_argument(
"-n",
"--non-matching",
action="store_true",
help="Compile nonmatching code. Combine with --debug for more detailed debug info",
)
parser.add_argument(
"--shift",
action="store_true",
help="Build a shiftable version of the game (non-matching)",
)
parser.add_argument(
"--modern-gcc",
action="store_true",
help="Use modern GCC instead of the original compiler",
)
parser.add_argument("--ccache", action="store_true", help="Use ccache")
parser.add_argument(
"--c-maps",
action="store_true",
help="Convert map binaries to C as part of the build process",
)
args = parser.parse_args()
exec_shell(["make", "-C", str(ROOT / args.splat)])
# on macOS, /usr/bin/cpp defaults to clang rather than gcc (but we need gcc's)
if (
args.cpp is None
and sys.platform == "darwin"
and "Free Software Foundation" not in exec_shell(["cpp", "--version"])
):
gcc_cpps = ("cpp-14", "cpp-13", "cpp-12", "cpp-11")
for ver in gcc_cpps:
try:
if "Free Software Foundation" in exec_shell([ver, "--version"]):
args.cpp = ver
break
except FileNotFoundError:
pass
if args.cpp is None:
print("error: system C preprocessor is not GNU!")
print("This is a known issue on macOS - only clang's cpp is installed by default.")
print("Use 'brew' to obtain GNU cpp, then run this script again with the --cpp option, e.g.")
print(f" ./configure --cpp {gcc_cpps[0]}")
exit(1)
version_err_msg = ""
missing_tools = []
version_old_tools = []
for tool, crate_name, req_version in RUST_TOOLS:
try:
version = exec_shell([tool, "--version"]).split(" ")[1].strip()
if version < req_version:
version_err_msg += (
f"error: {tool} version {req_version} or newer is required, system version is {version}"
)
version_old_tools.append(crate_name)
except (FileNotFoundError, PermissionError):
missing_tools.append(crate_name)
if version_old_tools or missing_tools:
if version_err_msg:
print(version_err_msg)
if missing_tools:
print(f"error: cannot find required Rust tool(s): {', '.join(missing_tools)}")
print()
print("To install/update dependencies, obtain cargo:\n\tcurl https://sh.rustup.rs -sSf | sh")
print(f"and then run:")
for tool in missing_tools:
print(f"\tcargo install {tool}")
for tool in version_old_tools:
print(f"\tcargo install {tool}")
exit(1)
# default version behaviour is to only do those that exist
if len(args.version) > 0:
versions = args.version
else:
versions = []
for version in VERSIONS:
rom = ROOT / f"ver/{version}/baserom.z64"
print(f"configure: looking for baserom {rom.relative_to(ROOT)}", end="")
if rom.exists():
print("...found")
versions.append(version)
else:
print("...missing")
if len(versions) == 0:
print("error: no baseroms found")
exit(1)
if args.clean:
print("configure: cleaning...")
exec_shell(["ninja", "-t", "clean"])
for version in versions:
shutil.rmtree(ROOT / f"assets/{version}", ignore_errors=True)
shutil.rmtree(ROOT / f"ver/{version}/assets", ignore_errors=True)
shutil.rmtree(ROOT / f"ver/{version}/build", ignore_errors=True)
try:
os.remove(ROOT / f"ver/{version}/.splat_cache")
except OSError:
pass
extra_cflags = ""
extra_cppflags = ""
if args.non_matching:
extra_cppflags += " -DNON_MATCHING"
if args.debug:
extra_cflags += " -ggdb3" # we can generate more accurate debug info in non-matching mode
extra_cppflags += " -DDEBUG" # e.g. affects ASSERT macro
elif args.debug:
# g1 doesn't affect codegen
extra_cflags += " -ggdb3"
if args.shift:
extra_cppflags += " -DSHIFT"
extra_cflags += " -Wmissing-braces -Wimplicit -Wredundant-decls -Wstrict-prototypes -Wno-redundant-decls"
# add splat to python import path
sys.path.insert(0, str((ROOT / args.splat / "src").resolve()))
ninja = ninja_syntax.Writer(open(str(ROOT / "build.ninja"), "w"), width=9999)
non_matching = args.non_matching or args.modern_gcc or args.shift
write_ninja_rules(
ninja,
args.cpp or "cpp",
extra_cppflags,
extra_cflags,
args.ccache,
args.shift,
args.debug,
)
write_ninja_for_tools(ninja)
skip_files: Set[str] = set()
all_rom_oks: List[str] = []
first_configure = None
for version in versions:
print(f"configure: configuring version {version}")
if version == "ique" and not args.non_matching and sys.platform == "darwin":
print(
"configure: refusing to build iQue Player version on macOS because EGCS compiler is not available (use --non-matching to use default compiler)"
)
continue
configure = Configure(version)
if not first_configure:
first_configure = configure
# include tools/splat_ext in the python path
sys.path.append(str((ROOT / "tools/splat_ext").resolve()))
configure.split(not args.no_split_assets, args.split_code, args.shift, args.debug)
configure.write_ninja(ninja, skip_files, non_matching, args.modern_gcc, args.c_maps)
all_rom_oks.append(str(configure.rom_ok_path()))
assert first_configure, "no versions configured"
first_configure.make_current(ninja)
if non_matching:
ninja.build("all", "phony", [str(first_configure.rom_path())])
else:
ninja.build("all", "phony", all_rom_oks)
ninja.default("all")