..
audio
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
battle
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
common
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
effects
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
entity
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
evt
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
jp
Share 1370.c across versions ( #509 )
2021-10-31 03:53:55 +09:00
os
Engine cod ( #738 )
2022-07-08 21:57:08 +09:00
pause
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
world
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
1a1f0_len_5390.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
1A5830.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
1AC760.c
misc-functions ( #728 )
2022-06-11 03:06:12 +09:00
1AF120.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
1AF230.c
start chest inc + misc cleanup ( #711 )
2022-05-18 16:53:28 +09:00
5B320.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
7B440.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
7bb60_len_41b0.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
7E9D0.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
7fd10_len_b40.c
Partner, map, engine funcs ( #736 )
2022-06-26 11:21:38 +01:00
8a160_len_700.c
func_800F0CB0 matched ( #645 )
2022-02-12 00:27:41 +09:00
8a860_len_3f30.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
8e790_len_2850.c
hud-script-disasm ( #726 )
2022-06-10 04:03:11 +09:00
9d10_len_1080.c
Misc decomp 53 ( #703 )
2022-05-05 23:08:16 +09:00
16c8e0.c
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
16F740.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
17D6A0.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
17FEB0.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
18C790.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
18F340.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
19FAF0.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
25AF0.c
world AI ( #701 )
2022-04-29 13:32:16 +09:00
38F00.c
intro_state, evt and decoration tables ( #718 )
2022-05-29 00:15:51 +09:00
43F0.c
entities ( #741 )
2022-07-17 17:38:19 +01:00
101b90_len_8f0.c
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
111f0_len_860.c
state_title_screen & camera funcs ( #650 )
2022-02-19 23:39:34 +09:00
169BE0.c
Npc funcs, fio.c, and others ( #674 )
2022-04-05 21:53:40 +09:00
182B30.c
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
190A10.c
Various dompin ( #672 )
2022-03-30 21:07:13 +09:00
190B20.c
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
196AA0.c
House cleaning ( #719 )
2022-05-28 20:13:30 +09:00
316a70.c
Upgrade to splat 0.9.0 ( #730 )
2022-06-13 00:33:32 +09:00
316C00.c
Upgrade to splat 0.9.0 ( #730 )
2022-06-13 00:33:32 +09:00
316d90.c
Upgrade to splat 0.9.0 ( #730 )
2022-06-13 00:33:32 +09:00
316f30.c
Effects & misc ( #458 )
2021-10-04 00:44:16 +09:00
325AD0.c
Tiny funcs & cleanup & entity ( #735 )
2022-06-17 18:21:13 +09:00
415D90.c
Engine cod ( #738 )
2022-07-08 21:57:08 +09:00
891b0_len_fb0.c
Misc decomp 53 ( #703 )
2022-05-05 23:08:16 +09:00
3169f0.c
Upgrade to splat 0.9.0 ( #730 )
2022-06-13 00:33:32 +09:00
3251D0.c
misc-functions ( #728 )
2022-06-11 03:06:12 +09:00
8560.c
Upgrade to splat 0.9.0 ( #730 )
2022-06-13 00:33:32 +09:00
8800.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
23680.c
Tiny funcs & cleanup & entity ( #735 )
2022-06-17 18:21:13 +09:00
39210_len_aa0.c
Partner, map, engine funcs ( #736 )
2022-06-26 11:21:38 +01:00
77480.c
entities ( #741 )
2022-07-17 17:38:19 +01:00
80850_len_3060.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
163400.c
Engine cod ( #738 )
2022-07-08 21:57:08 +09:00
165490.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
167570.c
Npc funcs, fio.c, and others ( #674 )
2022-04-05 21:53:40 +09:00
168590.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
181810.c
btl_state_update_celebration (Thanks Unnunu!) ( #668 )
2022-03-23 06:27:22 +09:00
a5dd0_len_114e0.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
actor_api.c
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
ad90_len_2880.c
Update GameStatus fields ( #595 )
2022-01-03 18:56:30 +09:00
animation_script.h
entities ( #741 )
2022-07-17 17:38:19 +01:00
audio.h
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
B0E0.c
monty mole AI + various enums ( #694 )
2022-04-18 00:36:37 +09:00
B4580.c
entities ( #741 )
2022-07-17 17:38:19 +01:00
battle_cam.c
battle camera ( #710 )
2022-05-16 15:18:18 -04:00
battle_ui_gfx.c
hud-script-disasm ( #726 )
2022-06-10 04:03:11 +09:00
bss2.c
Partner, map, engine funcs ( #736 )
2022-06-26 11:21:38 +01:00
bss3.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
bss.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
C50A0.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
camera.c
camera functions and zone collision data ( #671 )
2022-03-28 18:29:47 +09:00
cd180_len_38f0.c
entity models and some gfx functions ( #731 )
2022-06-13 02:22:06 +09:00
CEE40.c
entity models and some gfx functions ( #731 )
2022-06-13 02:22:06 +09:00
collision.c
entities ( #741 )
2022-07-17 17:38:19 +01:00
crash_screen.c
Match 50 functions in Libultra ( #636 )
2022-01-31 20:40:55 +09:00
curtains.c
Match some more Libultra ( #639 )
2022-02-08 14:05:20 +00:00
d0a70_len_4fe0.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
dba20_len_350.c
intro_state, evt and decoration tables ( #718 )
2022-05-29 00:15:51 +09:00
dc470_len_14c0.c
Update GameStatus fields ( #595 )
2022-01-03 18:56:30 +09:00
de740_len_23f0.c
Item funcs & ctx fixes ( #649 )
2022-02-18 02:11:27 +09:00
e20eb0.c
Splat refactor ( #257 )
2021-04-13 16:47:52 +09:00
E225B0.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
E20110.c
Santas workshop ( #670 )
2022-03-26 20:47:10 +09:00
E21870.c
Overlay 2 bss reorg ( #733 )
2022-06-14 01:34:22 +09:00
EA0C10.c
world AI ( #701 )
2022-04-29 13:32:16 +09:00
EA6FD0.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EA8AE0.c
world AI ( #701 )
2022-04-29 13:32:16 +09:00
EA36E0.c
House cleaning ( #719 )
2022-05-28 20:13:30 +09:00
EA0900.c
Santas-workshop -- toad houses and push blocks ( #681 )
2022-04-10 17:37:13 +09:00
EA7010.c
Santas-workshop -- toad houses and push blocks ( #681 )
2022-04-10 17:37:13 +09:00
EA7320.c
House cleaning ( #719 )
2022-05-28 20:13:30 +09:00
EB0E60.c
Santas-workshop -- toad houses and push blocks ( #681 )
2022-04-10 17:37:13 +09:00
EB8E50.c
The Great Effect Naming ( #632 )
2022-01-25 01:58:33 +09:00
EB8E90.c
world AI ( #701 )
2022-04-29 13:32:16 +09:00
EB9D90.c
Match more overworld partner functions ( #541 )
2021-12-06 21:25:43 +09:00
EB1170.c
House cleaning ( #719 )
2022-05-28 20:13:30 +09:00
EB5130.c
House cleaning ( #719 )
2022-05-28 20:13:30 +09:00
EB5470.c
House cleaning ( #719 )
2022-05-28 20:13:30 +09:00
EB7230.c
Santas-workshop -- toad houses and push blocks ( #681 )
2022-04-10 17:37:13 +09:00
EB7540.c
decompile several map and battle-map related functions ( #504 )
2021-10-29 20:14:51 +02:00
EC9D00.c
world AI ( #701 )
2022-04-29 13:32:16 +09:00
EC71B0.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
EC2200.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EC2240.c
world AI ( #701 )
2022-04-29 13:32:16 +09:00
EC2610.c
Disassemble KMR 2 Battle ( #597 )
2022-01-01 08:08:04 -05:00
EC7590.c
StashVars ( #679 )
2022-04-08 14:25:49 -04:00
ECAA40.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ECAA80.c
world AI ( #701 )
2022-04-29 13:32:16 +09:00
ECB930.c
Disassemble KMR 2 Battle ( #597 )
2022-01-01 08:08:04 -05:00
ECBB70.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
ECFFF0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ED8E20.c
House cleaning ( #719 )
2022-05-28 20:13:30 +09:00
ED00D0.c
Disassemble KMR 2 Battle ( #597 )
2022-01-01 08:08:04 -05:00
ED42A0.c
Santas-workshop -- toad houses and push blocks ( #681 )
2022-04-10 17:37:13 +09:00
ED46D0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ED0030.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
ED0310.c
world AI ( #701 )
2022-04-29 13:32:16 +09:00
ED4220.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
ED4260.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ED5540.c
Disassemble KMR 2 Battle ( #597 )
2022-01-01 08:08:04 -05:00
EDBFE0.c
The Great Effect Naming ( #632 )
2022-01-25 01:58:33 +09:00
EDC020.c
isolated chuck quizmo ( #685 )
2022-04-12 15:01:58 +09:00
EDE9C0.c
The Great Effect Naming ( #632 )
2022-01-25 01:58:33 +09:00
EDEA00.c
world AI ( #701 )
2022-04-29 13:32:16 +09:00
EE65B0.c
Santas-workshop -- toad houses and push blocks ( #681 )
2022-04-10 17:37:13 +09:00
EE70C0.c
Partner, map, engine funcs ( #736 )
2022-06-26 11:21:38 +01:00
EE2040.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EE8940.c
House cleaning ( #719 )
2022-05-28 20:13:30 +09:00
EED1E0.c
world AI ( #701 )
2022-04-29 13:32:16 +09:00
EED100.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EED140.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EEDF50.c
world AI ( #701 )
2022-04-29 13:32:16 +09:00
EEFAA0.c
Overlay 2 bss reorg ( #733 )
2022-06-14 01:34:22 +09:00
EF7A80.c
Santas-workshop -- toad houses and push blocks ( #681 )
2022-04-10 17:37:13 +09:00
EF7FB0.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EF2610.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EF2650.c
House cleaning ( #719 )
2022-05-28 20:13:30 +09:00
EF2680.c
House cleaning ( #719 )
2022-05-28 20:13:30 +09:00
EF8010.c
Disassemble KMR 2 Battle ( #597 )
2022-01-01 08:08:04 -05:00
EFEB00.c
Santas-workshop -- toad houses and push blocks ( #681 )
2022-04-10 17:37:13 +09:00
effects.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
encounter_api.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
entity_model.c
entities ( #741 )
2022-07-17 17:38:19 +01:00
fio.c
Npc funcs, fio.c, and others ( #674 )
2022-04-05 21:53:40 +09:00
fio.h
Npc funcs, fio.c, and others ( #674 )
2022-04-05 21:53:40 +09:00
game_modes.c
a5dd0 (model file) + filemenu decomp ( #420 )
2021-09-22 20:17:46 +09:00
global_hud_scripts.c
hud-script-disasm ( #726 )
2022-06-10 04:03:11 +09:00
heap.c
Effects, includes ( #589 )
2021-12-30 14:14:55 +09:00
hud_element.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
hud_element.h
Partner, map, engine funcs ( #736 )
2022-06-26 11:21:38 +01:00
input.c
Tiny funcs & cleanup & entity ( #735 )
2022-06-17 18:21:13 +09:00
intro_logos.c
intro_state, evt and decoration tables ( #718 )
2022-05-29 00:15:51 +09:00
is_debug.c
use is_debug.c on jp ( #507 )
2021-10-29 23:07:59 -04:00
item_entity_scripts.inc.c
hud-script-disasm ( #726 )
2022-06-10 04:03:11 +09:00
item_hud_script_table.inc.c
hud-script-disasm ( #726 )
2022-06-10 04:03:11 +09:00
item_hud_scripts.inc.c
hud-script-disasm ( #726 )
2022-06-10 04:03:11 +09:00
item_table.inc.c
hud-script-disasm ( #726 )
2022-06-10 04:03:11 +09:00
load_script.c
struct renaming and trigger/entity cleanup ( #623 )
2022-01-16 22:28:09 +09:00
main_loop.c
Engine cod ( #738 )
2022-07-08 21:57:08 +09:00
main_pre.c
Misc decomp 53 ( #703 )
2022-05-05 23:08:16 +09:00
main.c
item entity functions and a few others ( #725 )
2022-06-09 00:36:32 +01:00
menu_hud_scripts.c
hud-script-disasm ( #726 )
2022-06-10 04:03:11 +09:00
move_table.inc.c
some assorted cleanup / commenting of stuff ( #722 )
2022-06-01 03:39:46 +09:00
msg.c
effect organization ( #745 )
2022-08-07 21:42:54 +09:00
npc_collision.c
Santas workshop ( #670 )
2022-03-26 20:47:10 +09:00
npc.c
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
rumble.c
Overlay 2 bss reorg ( #733 )
2022-06-14 01:34:22 +09:00
sprite.c
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
sprite.h
isk + misc ( #746 )
2022-08-10 14:36:38 +01:00
state_battle.c
entities ( #741 )
2022-07-17 17:38:19 +01:00
state_demo.c
Santas workshop ( #670 )
2022-03-26 20:47:10 +09:00
state_file_select.c
entities ( #741 )
2022-07-17 17:38:19 +01:00
state_intro.c
Overlay 2 bss reorg ( #733 )
2022-06-14 01:34:22 +09:00
state_logos.c
Engine cod ( #738 )
2022-07-08 21:57:08 +09:00
state_pause.c
entities ( #741 )
2022-07-17 17:38:19 +01:00
state_startup.c
Santas workshop ( #670 )
2022-03-26 20:47:10 +09:00
state_title_screen.c
Overlay 2 bss reorg ( #733 )
2022-06-14 01:34:22 +09:00
state_world.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
status_icons.c
audio odyssey ( #744 )
2022-08-06 21:14:04 +09:00
trigger.c
Overlay 2 bss reorg ( #733 )
2022-06-14 01:34:22 +09:00
windows.c
Engine cod ( #738 )
2022-07-08 21:57:08 +09:00