papermario/tools/build/sprites/header.py
alex 7cf8bf0b88
Split charsets, matching load_font and load_font_data (#312)
Also use snake_case for splat_ext types
2021-07-16 10:28:37 +01:00

45 lines
1.4 KiB
Python
Executable File

#! /usr/bin/python3
from sys import argv, path
from pathlib import Path
path.append(str(Path(__file__).parent.parent.parent / "splat"))
path.append(str(Path(__file__).parent.parent.parent / "splat_ext"))
from pm_npc_sprites import Sprite
if __name__ == "__main__":
if len(argv) < 4:
print("usage: gen_sprite_animations_h.py [OUT] [DIR] [ID]")
exit(1)
_, outfile, sprite_dir, s = argv
with open(outfile, "w") as f:
# get sprite index
s = int(s)
assert s >= 1
sprite_dir = Path(sprite_dir)
sprite = Sprite.from_dir(sprite_dir, read_images=False)
sprite_name = sprite_dir.stem
f.write(f"#ifndef _SPRITE_{sprite_name.upper()}_H_\n")
f.write(f"#define _SPRITE_{sprite_name.upper()}_H_\n")
f.write("\n")
f.write('#include "types.h"\n')
f.write("\n")
f.write(f"#define _NPC_SPRITE_{sprite_name} 0x{s:02X}\n")
seen_palette_names = set()
for p, palette_name in enumerate(sprite.palette_names):
if palette_name not in seen_palette_names:
seen_palette_names.add(palette_name)
f.write(f"#define _NPC_PALETTE_{sprite_name}_{palette_name} 0x{p:02X}\n")
for a, name in enumerate(sprite.animation_names):
f.write(f"#define _NPC_ANIM_{sprite_name}_{name} 0x{a:02X}\n")
f.write("\n")
f.write("#endif\n")