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59050ec3e9
* fx_6_appendGfx * update_effects * effect_6 done * Update diff.py * update configure for new splat * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "0efa552c5d" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "0efa552c5d" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * nu stuff / undefined_syms org * Actor struct refactor to match AddActorVar (thanks Josh) * various cleanup, matched an obfuscation func * fx_7 work * is_block_on_ground * state_* * create_entity_shadow, update asm macro to fix diff.py * set_standard_shadow_scale * set_npc_shadow_scale and set_peach_shadow_scale * create_shadow_type * revert macro.inc * clear_model_data (thanks Josh) * cleanup * mdl_get_next_texture_address * mdl_set_all_fog_mode * load_model_textures * fx_7_appendGfx (effect_7 done) * fx_8_main * fx_8_render * fx_8_update * func_E0010000 * func_E0010104 * effect_8 done * effect_8 done * warnings * cleanup * try to fix some warnings * warnings + change Bowser Slug behavior |
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.. | ||
_load_model_textures.s | ||
appendGfx_model_group.s | ||
appendGfx_model.s | ||
clear_entity_data.s | ||
create_entity.s | ||
entity_anim_make_vertex_pointers.s | ||
entity_free_static_data.s | ||
entity_interacts_with_current_partner.s | ||
execute_render_tasks.s | ||
func_8011B1D8.s | ||
func_8011B7C0.s | ||
func_8011B950.s | ||
func_8011C80C.s | ||
func_8011CFBC.s | ||
func_80110E58.s | ||
func_80110F10.s | ||
func_80114B58.s | ||
func_801180E8.s | ||
func_80115498.s | ||
func_80116674.s | ||
func_80116698.s | ||
is_entity_data_loaded.s | ||
load_model_transforms.s | ||
load_split_entity_data.s | ||
load_tile_header.s | ||
mdl_create_model.s | ||
mdl_get_vertex_count.s | ||
mdl_local_gfx_copy_vertices.s | ||
mdl_local_gfx_update_vtx_pointers.s | ||
mdl_make_local_vertex_copy.s | ||
mdl_project_tex_coords.s | ||
render_models.s | ||
set_next_game_mode.s | ||
SetEntityCullMode.s | ||
step_entity_commandlist.s | ||
test_player_entity_aabb.s | ||
update_entity_inverse_rotation_matrix.s | ||
update_entity_transform_matrix.s | ||
update_shadow_transform_matrix.s |