papermario/ver/us/asm/nonmatchings/a5dd0_len_114e0
Ethan Roseman 59050ec3e9
Effects & misc (#458)
* fx_6_appendGfx

* update_effects

* effect_6 done

* Update diff.py

* update configure for new splat

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "0efa552c5d"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "0efa552c5d"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* nu stuff / undefined_syms org

* Actor struct refactor to match AddActorVar (thanks Josh)

* various cleanup, matched an obfuscation func

* fx_7 work

* is_block_on_ground

* state_*

* create_entity_shadow, update asm macro to fix diff.py

* set_standard_shadow_scale

* set_npc_shadow_scale and set_peach_shadow_scale

* create_shadow_type

* revert macro.inc

* clear_model_data (thanks Josh)

* cleanup

* mdl_get_next_texture_address

* mdl_set_all_fog_mode

* load_model_textures

* fx_7_appendGfx (effect_7 done)

* fx_8_main

* fx_8_render

* fx_8_update

* func_E0010000

* func_E0010104

* effect_8 done

* effect_8 done

* warnings

* cleanup

* try to fix some warnings

* warnings + change Bowser Slug behavior
2021-10-04 00:44:16 +09:00
..
_load_model_textures.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
appendGfx_model_group.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
appendGfx_model.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
clear_entity_data.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
create_entity.s Crystal Palace reflection include & name some segments (#274) 2021-04-21 23:19:31 -04:00
entity_anim_make_vertex_pointers.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
entity_free_static_data.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
entity_interacts_with_current_partner.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
execute_render_tasks.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
func_8011B1D8.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
func_8011B7C0.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
func_8011B950.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
func_8011C80C.s effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
func_8011CFBC.s effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
func_80110E58.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
func_80110F10.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
func_80114B58.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
func_801180E8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80115498.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
func_80116674.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
func_80116698.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
is_entity_data_loaded.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
load_model_transforms.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
load_split_entity_data.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
load_tile_header.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
mdl_create_model.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
mdl_get_vertex_count.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
mdl_local_gfx_copy_vertices.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
mdl_local_gfx_update_vtx_pointers.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
mdl_make_local_vertex_copy.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
mdl_project_tex_coords.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
render_models.s a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
set_next_game_mode.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
SetEntityCullMode.s Replace get_variable with evt_get_variable in .s files (#410) 2021-08-29 20:05:08 +02:00
step_entity_commandlist.s 50% Functions Decompiled (#292) 2021-05-08 14:34:57 +09:00
test_player_entity_aabb.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
update_entity_inverse_rotation_matrix.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
update_entity_transform_matrix.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
update_shadow_transform_matrix.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00