REDRIVER2/src_rebuild/GAME/C/OBJCOLL.C

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#include "DRIVER2.H"
#include "OBJCOLL.H"
#include "CARS.H"
#include "CAMERA.H"
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#include "BCOLLIDE.H"
#include "EVENT.H"
#include "MAP.H"
#include "DRAW.H"
#include "HANDLING.H"
#include "MODELS.H"
#include "PEDEST.H"
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#include "SPOOL.H"
#include "CELL.H"
#include "PLAYERS.H"
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#include "MAIN.H"
// decompiled code
// original method signature:
// char /*$ra*/ CellEmpty(VECTOR *pPosition /*$s1*/, int radius /*$s2*/)
// line 63, offset 0x00069ba4
/* begin block 1 */
// Start line: 64
// Start offset: 0x00069BA4
// Variables:
// CELL_ITERATOR ci; // stack offset -48
// int cell_x; // $a0
// CELL_OBJECT *pCellObject; // $a2
// MODEL *pModel; // $a3
/* begin block 1.1 */
// Start line: 100
// Start offset: 0x00069C60
// Variables:
// int sphere_sq; // $v0
// int xd; // $t5
// int zd; // $t4
/* begin block 1.1.1 */
// Start line: 114
// Start offset: 0x00069CC4
// Variables:
// int box_loop; // $t3
// int num_cb; // $t6
// COLLISION_PACKET *collide; // $t0
/* begin block 1.1.1.1 */
// Start line: 119
// Start offset: 0x00069CE8
// Variables:
// unsigned int zs; // $t2
// unsigned int xs; // $t1
// int cs; // $a2
// int sn; // $a0
/* end block 1.1.1.1 */
// End offset: 0x00069DC8
// End Line: 138
/* end block 1.1.1 */
// End offset: 0x00069DD8
// End Line: 139
/* end block 1.1 */
// End offset: 0x00069DD8
// End Line: 141
/* end block 1 */
// End offset: 0x00069E1C
// End Line: 153
/* begin block 2 */
// Start line: 126
/* end block 2 */
// End Line: 127
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// [D] [T]
char CellEmpty(VECTOR *pPosition, int radius)
{
PACKED_CELL_OBJECT* ppco;
CELL_OBJECT* pCellObject;
MODEL* pModel;
int num_cb;
int box_loop;
int sphere_sq;
int zd;
int sn;
int ypos;
int cs;
COLLISION_PACKET* collide;
int xs;
int zs;
int xd;
int cell_x, cell_z;
CELL_ITERATOR ci;
cell_x = (pPosition->vx + units_across_halved) / MAP_CELL_SIZE;
cell_z = (pPosition->vz + units_down_halved) / MAP_CELL_SIZE;
ppco = GetFirstPackedCop(cell_x, cell_z, &ci, 0);
pCellObject = UnpackCellObject(ppco, &ci.nearCell);
while(pCellObject)
{
pModel = modelpointers[pCellObject->type];
if (pModel->collision_block > 0 && (pModel->flags2 & 0xA00) == 0)
{
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num_cb = *(int*)pModel->collision_block;
xd = (pCellObject->pos.vx - pPosition->vx);
zd = (pCellObject->pos.vz - pPosition->vz);
sphere_sq = pModel->bounding_sphere + 580;
sphere_sq = (sphere_sq * sphere_sq);
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collide = (COLLISION_PACKET*)(pModel->collision_block + sizeof(int));
if (xd * xd + zd * zd < sphere_sq)
{
box_loop = 0;
while (box_loop < num_cb)
{
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// [A] ORIGINAL
/*
zs = collide->zsize * 0x800 + radius * 0x1000;
xs = collide->xsize * 0x800 + radius * 0x1000;
theta = (pCellObject->yang + collide->yang) * 64 & 0xfff;
ypos = pPosition->vy + (pCellObject->pos.vy + collide->ypos) + 80;
cs = rcossin_tbl[theta * 2 + 1];
sn = rcossin_tbl[theta * 2];
*/
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// [A] NEW
int xxd, zzd;
int yang;
int theta;
MATRIX2* mat;
yang = -pCellObject->yang & 0x3f;
theta = (pCellObject->yang + collide->yang) * 64 & 0xfff;
mat = &matrixtable[yang];
cs = rcossin_tbl[theta * 2 + 1];
sn = rcossin_tbl[theta * 2];
xxd = FIXEDH(collide->xpos * mat->m[0][0] + collide->zpos * mat->m[2][0]);
zzd = FIXEDH(collide->xpos * mat->m[0][2] + collide->zpos * mat->m[2][2]);
xd = (pCellObject->pos.vx - pPosition->vx) + xxd;
zd = (pCellObject->pos.vz - pPosition->vz) + zzd;
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zs = ((collide->zsize + 10) * 2048 + radius * 4096);
xs = ((collide->xsize + 10) * 2048 + radius * 4096);
ypos = pPosition->vy + (pCellObject->pos.vy + collide->ypos); // [A] removed excessive height
#ifdef COLLISION_DEBUG
int result = 0;
if (collide->ysize / 2 > ABS(ypos) &&
xs * 2 > ABS(xd * cs - zd * sn) + xs &&
zs * 2 > ABS(zd * cs + xd * sn) + zs)
{
result = 1;
}
extern int gShowCollisionDebug;
if (gShowCollisionDebug == 3)
{
CDATA2D cd[1];
cd[0].x.vx = (pCellObject->pos.vx + xxd);//FIXEDH(collide->xpos * mat->m[0][0] + collide->zpos * mat->m[2][0]));
cd[0].x.vz = (pCellObject->pos.vz + zzd);//FIXEDH(collide->xpos * mat->m[0][2] + collide->zpos * mat->m[2][2]));
cd[0].x.vy = pPosition->vy;
cd[0].theta = theta; // (pCellObject->yang + collide->yang) * 64 & 0xfff;
cd[0].length[0] = collide->zsize / 2;
cd[0].length[1] = collide->xsize / 2;
// calc axes of box
int dtheta = cd[0].theta & 0xfff;
cd[0].axis[0].vx = rcossin_tbl[dtheta * 2];
cd[0].axis[0].vz = rcossin_tbl[dtheta * 2 + 1];
cd[0].axis[1].vz = -rcossin_tbl[dtheta * 2];
cd[0].axis[1].vx = rcossin_tbl[dtheta * 2 + 1];
extern void Debug_AddLine(VECTOR & pointA, VECTOR & pointB, CVECTOR & color);
extern void Debug_AddLineOfs(VECTOR & pointA, VECTOR & pointB, VECTOR & ofs, CVECTOR & color);
CVECTOR ggcv = { 0, 250, 0 };
CVECTOR rrcv = { 250, 0, 0 };
CVECTOR yycv = { 250, 250, 0 };
// show both box axes
{
VECTOR _zero = { 0 };
VECTOR b1p = cd[0].x;
// show position to position
//Debug_AddLine(b1p1, b2p1, yycv);
VECTOR b1ax[2] = { {0} , {0} };
b1ax[0].vx = FIXEDH(cd[0].axis[0].vx * cd[0].length[0]);
b1ax[0].vz = FIXEDH(cd[0].axis[0].vz * cd[0].length[0]);
b1ax[1].vx = FIXEDH(cd[0].axis[1].vx * cd[0].length[1]);
b1ax[1].vz = FIXEDH(cd[0].axis[1].vz * cd[0].length[1]);
// show axis of body 1
Debug_AddLineOfs(_zero, b1ax[0], b1p, rrcv);
Debug_AddLineOfs(_zero, b1ax[1], b1p, yycv);
// display 2D box 1
{
int h = b1ax[0].vy;
VECTOR box_points[4] = {
{b1ax[0].vx - b1ax[1].vx, h, b1ax[0].vz - b1ax[1].vz, 0}, // front left
{b1ax[0].vx + b1ax[1].vx, h, b1ax[0].vz + b1ax[1].vz, 0}, // front right
{-b1ax[0].vx + b1ax[1].vx, h, -b1ax[0].vz + b1ax[1].vz, 0}, // back right
{-b1ax[0].vx - b1ax[1].vx, h, -b1ax[0].vz - b1ax[1].vz, 0} // back left
};
Debug_AddLineOfs(box_points[0], box_points[1], b1p, result ? rrcv : ggcv);
Debug_AddLineOfs(box_points[1], box_points[2], b1p, result ? rrcv : ggcv);
Debug_AddLineOfs(box_points[2], box_points[3], b1p, result ? rrcv : ggcv);
Debug_AddLineOfs(box_points[3], box_points[0], b1p, result ? rrcv : ggcv);
}
}
}
if (result)
return 0;
#else
if (collide->ysize / 2 > ABS(ypos) &&
xs * 2 > ABS(xd * cs - zd * sn) + xs &&
zs * 2 > ABS(zd * cs + xd * sn) + zs)
{
return 0;
}
#endif
box_loop++;
collide++;
}
}
}
ppco = GetNextPackedCop(&ci);
pCellObject = UnpackCellObject(ppco, &ci.nearCell);
}
return 1;
}
// decompiled code
// original method signature:
// int /*$ra*/ GlobalPositionToCellNumber(VECTOR *pPosition /*$a0*/)
// line 155, offset 0x0006b2ec
/* begin block 1 */
// Start line: 156
// Start offset: 0x0006B2EC
// Variables:
// int cellX; // $a3
// int cellZ; // $a1
// int cbrX; // $t1
// int cbrZ; // $t0
// int cbr; // $t2
// int xOff; // $a3
// int yOff; // $a0
/* end block 1 */
// End offset: 0x0006B3E4
// End Line: 175
/* begin block 2 */
// Start line: 1770
/* end block 2 */
// End Line: 1771
/* begin block 3 */
// Start line: 310
/* end block 3 */
// End Line: 311
/* begin block 4 */
// Start line: 1773
/* end block 4 */
// End Line: 1774
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// [D] [T]
int GlobalPositionToCellNumber(VECTOR *pPosition)
{
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int cellZ;
int cellX;
int cbrZ;
int cbrX;
int cbr;
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cellX = (pPosition->vx + units_across_halved - (MAP_REGION_SIZE*MAP_REGION_SIZE)) / MAP_CELL_SIZE;
cellZ = (pPosition->vz + units_down_halved - (MAP_REGION_SIZE*MAP_REGION_SIZE)) / MAP_CELL_SIZE;
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cbrX = cellX / MAP_REGION_SIZE;
cbrZ = cellZ / MAP_REGION_SIZE;
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cbr = (cbrX & 1) + (cbrZ & 1) * 2;
if (RoadMapRegions[cbr] != cbrX + cbrZ * (cells_across / MAP_REGION_SIZE))
return -1;
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return cell_ptrs[(cellZ - cbrZ * MAP_REGION_SIZE) * MAP_REGION_SIZE + cbr * (MAP_REGION_SIZE*MAP_REGION_SIZE) + cellX - cbrX * MAP_REGION_SIZE];
}
// decompiled code
// original method signature:
// char /*$ra*/ CellAtPositionEmpty(VECTOR *pPosition /*$s0*/, int radius /*$s1*/)
// line 183, offset 0x0006b3e4
/* begin block 1 */
// Start line: 184
// Start offset: 0x0006B3E4
/* end block 1 */
// End offset: 0x0006B430
// End Line: 205
/* begin block 2 */
// Start line: 1826
/* end block 2 */
// End Line: 1827
/* begin block 3 */
// Start line: 1835
/* end block 3 */
// End Line: 1836
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// [D] [T]
char CellAtPositionEmpty(VECTOR *pPosition, int radius)
{
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if (GlobalPositionToCellNumber(pPosition) == -1)
return 1;
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return CellEmpty(pPosition, radius);
}
// decompiled code
// original method signature:
// int /*$ra*/ RaySlabsIntersection(tRay *ray /*$t5*/, tAABB *bbox /*$t4*/)
// line 217, offset 0x00069e1c
/* begin block 1 */
// Start line: 218
// Start offset: 0x00069E1C
// Variables:
// int i; // $t1
// tRange inside; // stack offset -24
/* begin block 1.1 */
// Start line: 226
// Start offset: 0x00069E40
// Variables:
// tRange cabbage; // stack offset -16
// tRange scaledCabbage; // stack offset -8
// int dir; // $a2
/* end block 1.1 */
// End offset: 0x00069F94
// End Line: 253
/* end block 1 */
// End offset: 0x00069FB4
// End Line: 255
/* begin block 2 */
// Start line: 435
/* end block 2 */
// End Line: 436
/* begin block 3 */
// Start line: 500
/* end block 3 */
// End Line: 501
/* begin block 4 */
// Start line: 506
/* end block 4 */
// End Line: 507
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// [D] [T]
int RaySlabsIntersection(tRay *ray, tAABB *bbox)
{
int dir;
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int d;
int i;
tRange inside;
tRange cabbage;
tRange scaledCabbage;
inside.lower = 0;
inside.upper = 4096;
i = 0;
do {
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d = -1;
cabbage.lower = bbox->slab[i].lower - ray->org[i];
cabbage.upper = bbox->slab[i].upper - ray->org[i];
dir = ray->dir[i];
if (dir > -1)
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d = (dir != 0);
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if (d == 0)
{
if (cabbage.lower > 0)
return 0;
if (cabbage.upper < 0)
return 0;
scaledCabbage.upper = 0x3000;
scaledCabbage.lower = -0x3000;
}
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else if (d == -1)
{
scaledCabbage.upper = (cabbage.lower * 4096) / dir;
scaledCabbage.lower = (cabbage.upper * 4096) / dir;
}
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else if (d == 1)
{
scaledCabbage.lower = (cabbage.lower * 4096) / dir;
scaledCabbage.upper = (cabbage.upper * 4096) / dir;
}
if (inside.lower < scaledCabbage.lower)
inside.lower = scaledCabbage.lower;
if (scaledCabbage.upper < inside.upper)
inside.upper = scaledCabbage.upper;
if (inside.upper < inside.lower)
return 0;
i++;
} while(i < 3);
return 1;
}
// decompiled code
// original method signature:
// char /*$ra*/ lineClear(VECTOR *v1 /*stack 0*/, VECTOR *v2 /*stack 4*/)
// line 259, offset 0x00069fb4
/* begin block 1 */
// Start line: 260
// Start offset: 0x00069FB4
// Variables:
// int we; // stack offset -56
// int ocx; // $t2
// int ocz; // $t3
// VECTOR pos; // stack offset -184
// VECTOR va; // stack offset -168
// VECTOR vb; // stack offset -152
/* begin block 1.1 */
// Start line: 279
// Start offset: 0x0006A074
// Variables:
// int cell_x; // $fp
// int cell_z; // $s7
// CELL_ITERATOR ci; // stack offset -136
// CELL_OBJECT *pCellObject; // $s4
/* begin block 1.1.1 */
// Start line: 299
// Start offset: 0x0006A134
// Variables:
// MODEL *pModel; // $a1
/* begin block 1.1.1.1 */
// Start line: 307
// Start offset: 0x0006A170
// Variables:
// int sphere_sq; // $v0
// int xd; // $a0
// int zd; // $v1
/* begin block 1.1.1.1.1 */
// Start line: 318
// Start offset: 0x0006A1D4
// Variables:
// int box_loop; // $s5
// int num_cb; // $s6
// COLLISION_PACKET *collide; // $s3
/* begin block 1.1.1.1.1.1 */
// Start line: 323
// Start offset: 0x0006A1F0
// Variables:
// MATRIX *mat; // $a0
// int cx; // $v1
// int cy; // $a2
// int cz; // $v0
// int cs; // $t1
// int sn; // $t5
/* begin block 1.1.1.1.1.1.1 */
// Start line: 323
// Start offset: 0x0006A1F0
// Variables:
// tRay ray; // stack offset -112
// tAABB box; // stack offset -80
/* end block 1.1.1.1.1.1.1 */
// End offset: 0x0006A414
// End Line: 347
/* end block 1.1.1.1.1.1 */
// End offset: 0x0006A414
// End Line: 348
/* end block 1.1.1.1.1 */
// End offset: 0x0006A424
// End Line: 349
/* end block 1.1.1.1 */
// End offset: 0x0006A424
// End Line: 351
/* end block 1.1.1 */
// End offset: 0x0006A424
// End Line: 352
/* end block 1.1 */
// End offset: 0x0006A444
// End Line: 355
/* end block 1 */
// End offset: 0x0006A498
// End Line: 360
/* begin block 2 */
// Start line: 633
/* end block 2 */
// End Line: 634
/* begin block 3 */
// Start line: 638
/* end block 3 */
// End Line: 639
/* begin block 4 */
// Start line: 654
/* end block 4 */
// End Line: 655
int testRadius = 222;
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// [D] [T]
char lineClear(VECTOR *v1, VECTOR *v2)
{
PACKED_CELL_OBJECT* ppco;
CELL_OBJECT* pCellObject;
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MATRIX2* mat;
int cell_z;
int cell_x;
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int yang;
MODEL* pModel;
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int theta;
int dx,dz;
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int cs;
int sn;
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COLLISION_PACKET* collide;
VECTOR pos;
VECTOR va;
VECTOR vb;
CELL_ITERATOR ci;
tRay ray;
tAABB box;
int we;
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int ocz;
int ocx;
int box_loop; // $s5
int num_cb; // $s6
int sphere_sq; // $v0
int xd; // $a0
int zd; // $v1
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va.vx = v1->vx;
va.vy = v1->vy;
va.vz = v1->vz;
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vb.vx = v2->vx;
vb.vy = v2->vy;
vb.vz = v2->vz;
pos.vx = vb.vx - va.vx;
pos.vz = vb.vz - va.vz;
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ocx = -1;
ocz = -1;
we = 0;
do {
if (we == 0)
{
cell_x = (v2->vx + units_across_halved) / MAP_CELL_SIZE;
cell_z = (v2->vz + units_down_halved) / MAP_CELL_SIZE;
}
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else
{
cell_x = (v1->vx + units_across_halved) / MAP_CELL_SIZE;
cell_z = (v1->vz + units_down_halved) / MAP_CELL_SIZE;
}
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if ((ocx != cell_x) || (ocz != cell_z))
{
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ppco = GetFirstPackedCop(cell_x, cell_z, &ci, 0);
while (pCellObject = UnpackCellObject(ppco, &ci.nearCell), pCellObject != NULL)
{
pModel = modelpointers[pCellObject->type];
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xd = ((pCellObject->pos.vx - ((va.vx + vb.vx) / 2 & 0xffffU)) * 0x10000) >> 0x10;
zd = ((pCellObject->pos.vz - ((va.vz + vb.vz) / 2 & 0xffffU)) * 0x10000) >> 0x10;
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sphere_sq = pModel->bounding_sphere + 800;
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if (pModel->collision_block > 0 && (pModel->flags2 & 0xA00) == 0 && (xd*xd + zd*zd < sphere_sq*sphere_sq))
{
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num_cb = *(int*)pModel->collision_block;
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box_loop = 0;
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collide = (COLLISION_PACKET*)(pModel->collision_block + sizeof(int));
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while (box_loop < num_cb)
{
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yang = -pCellObject->yang & 0x3f;
theta = (pCellObject->yang + collide->yang) * 64 & 0xfff;
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mat = &matrixtable[yang];
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cs = rcossin_tbl[theta * 2 + 1];
sn = rcossin_tbl[theta * 2];
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dx = va.vx - (pCellObject->pos.vx + FIXEDH(collide->xpos * mat->m[0][0] + collide->zpos * mat->m[2][0]));
dz = va.vz - (pCellObject->pos.vz + FIXEDH(collide->xpos * mat->m[0][2] + collide->zpos * mat->m[2][2]));
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box.slab[0].upper = collide->xsize / 2 +testRadius;
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box.slab[0].lower = -box.slab[0].upper;
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box.slab[1].upper = collide->ysize / 2 +testRadius;
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box.slab[1].lower = -box.slab[1].upper;
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box.slab[2].upper = collide->zsize / 2 +testRadius;
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box.slab[2].lower = -box.slab[2].upper;
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ray.org[0] = FIXEDH(cs * dx - sn * dz);
ray.org[2] = FIXEDH(cs * dz + sn * dx);
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ray.org[1] = (va.vy - (((-collide->ypos - pCellObject->pos.vy) * 0x10000) >> 0x10)) + 80;
ray.dir[0] = FIXEDH(cs * pos.vx - sn * pos.vz);
ray.dir[2] = FIXEDH(cs * pos.vz + sn * pos.vx);
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ray.dir[1] = vb.vy - va.vy;
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#if defined(COLLISION_DEBUG)
int rayResult = RaySlabsIntersection(&ray, &box);
extern int gShowCollisionDebug;
if (gShowCollisionDebug == 3)
{
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CDATA2D cd[1];
cd[0].x.vx = (pCellObject->pos.vx + FIXEDH(collide->xpos * mat->m[0][0] + collide->zpos * mat->m[2][0]));
cd[0].x.vz = (pCellObject->pos.vz + FIXEDH(collide->xpos * mat->m[0][2] + collide->zpos * mat->m[2][2]));
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cd[0].x.vy = va.vy;
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cd[0].theta = (pCellObject->yang + collide->yang) * 64 & 0xfff;
cd[0].length[0] = collide->zsize / 2;
cd[0].length[1] = collide->xsize / 2;
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// calc axes of box
int dtheta = cd[0].theta & 0xfff;
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cd[0].axis[0].vx = rcossin_tbl[dtheta * 2];
cd[0].axis[0].vz = rcossin_tbl[dtheta * 2 + 1];
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cd[0].axis[1].vz = -rcossin_tbl[dtheta * 2];
cd[0].axis[1].vx = rcossin_tbl[dtheta * 2 + 1];
2020-08-24 12:02:00 +02:00
extern void Debug_AddLine(VECTOR & pointA, VECTOR & pointB, CVECTOR & color);
extern void Debug_AddLineOfs(VECTOR & pointA, VECTOR & pointB, VECTOR & ofs, CVECTOR & color);
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CVECTOR ggcv = { 0, 250, 0 };
CVECTOR rrcv = { 250, 0, 0 };
CVECTOR yycv = { 250, 250, 0 };
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// show both box axes
{
VECTOR _zero = { 0 };
VECTOR b1p = cd[0].x;
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// show position to position
//Debug_AddLine(b1p1, b2p1, yycv);
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VECTOR b1ax[2] = { {0} , {0} };
b1ax[0].vx = FIXEDH(cd[0].axis[0].vx * cd[0].length[0]);
b1ax[0].vz = FIXEDH(cd[0].axis[0].vz * cd[0].length[0]);
b1ax[1].vx = FIXEDH(cd[0].axis[1].vx * cd[0].length[1]);
b1ax[1].vz = FIXEDH(cd[0].axis[1].vz * cd[0].length[1]);
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// show axis of body 1
Debug_AddLineOfs(_zero, b1ax[0], b1p, rrcv);
Debug_AddLineOfs(_zero, b1ax[1], b1p, yycv);
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// display 2D box 1
{
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int h = b1ax[0].vy;
VECTOR box_points[4] = {
{b1ax[0].vx - b1ax[1].vx, h, b1ax[0].vz - b1ax[1].vz, 0}, // front left
{b1ax[0].vx + b1ax[1].vx, h, b1ax[0].vz + b1ax[1].vz, 0}, // front right
{-b1ax[0].vx + b1ax[1].vx, h, -b1ax[0].vz + b1ax[1].vz, 0}, // back right
{-b1ax[0].vx - b1ax[1].vx, h, -b1ax[0].vz - b1ax[1].vz, 0} // back left
};
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Debug_AddLineOfs(box_points[0], box_points[1], b1p, rayResult ? rrcv : ggcv);
Debug_AddLineOfs(box_points[1], box_points[2], b1p, rayResult ? rrcv : ggcv);
Debug_AddLineOfs(box_points[2], box_points[3], b1p, rayResult ? rrcv : ggcv);
Debug_AddLineOfs(box_points[3], box_points[0], b1p, rayResult ? rrcv : ggcv);
}
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}
}
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if (rayResult != 0)
return 0;
#else
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if (RaySlabsIntersection(&ray, &box) != 0)
return 0;
#endif
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box_loop++;
collide++;
}
}
ppco = GetNextPackedCop(&ci);
}
}
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we++;
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ocx = cell_x;
ocz = cell_z;
} while (we < 2);
return 1;
}
// decompiled code
// original method signature:
// void /*$ra*/ SetCopListCell(int x /*$a0*/, int z /*$a1*/)
// line 377, offset 0x0006b430
/* begin block 1 */
// Start line: 379
// Start offset: 0x0006B430
// Variables:
// XZPAIR cell; // stack offset -16
/* end block 1 */
// End offset: 0x0006B45C
// End Line: 384
/* begin block 2 */
// Start line: 2054
/* end block 2 */
// End Line: 2055
/* begin block 3 */
// Start line: 2227
/* end block 3 */
// End Line: 2228
/* begin block 4 */
// Start line: 2228
/* end block 4 */
// End Line: 2229
/* begin block 5 */
// Start line: 2229
/* end block 5 */
// End Line: 2230
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// [D] [T]
void SetCopListCell(int x, int z)
{
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XZPAIR cell;
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cell.x = x;
cell.z = z;
CollisionCopList(&cell, NULL);
}
// decompiled code
// original method signature:
// void /*$ra*/ BuildCollisionCopList(int *count /*$a1*/)
// line 386, offset 0x0006b45c
/* begin block 1 */
// Start line: 2245
/* end block 1 */
// End Line: 2246
/* begin block 2 */
// Start line: 2248
/* end block 2 */
// End Line: 2249
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// [D] [T]
void BuildCollisionCopList(int *count)
{
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CollisionCopList(NULL, count);
}
// decompiled code
// original method signature:
// void /*$ra*/ CollisionCopList(XZPAIR *pos /*$a0*/, int *count /*$s0*/)
// line 391, offset 0x0006a498
/* begin block 1 */
// Start line: 392
// Start offset: 0x0006A498
// Variables:
// static XZPAIR initial; // offset 0x0
/* begin block 1.1 */
// Start line: 402
// Start offset: 0x0006A4E8
// Variables:
// XZPAIR cell; // stack offset -72
// int i; // $a0
// int j; // $t1
/* begin block 1.1.1 */
// Start line: 411
// Start offset: 0x0006A508
// Variables:
// CELL_ITERATOR ci; // stack offset -64
// XZPAIR cbr; // stack offset -40
// int barrelRegion; // $v0
// CELL_OBJECT *cop; // $a0
/* end block 1.1.1 */
// End offset: 0x0006A5F8
// End Line: 429
/* end block 1.1 */
// End offset: 0x0006A628
// End Line: 431
/* end block 1 */
// End offset: 0x0006A64C
// End Line: 432
/* begin block 2 */
// Start line: 1207
/* end block 2 */
// End Line: 1208
/* begin block 3 */
// Start line: 1239
/* end block 3 */
// End Line: 1240
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// [D] [T]
void CollisionCopList(XZPAIR *pos, int *count)
{
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static XZPAIR initial;
PACKED_CELL_OBJECT *ppco;
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CELL_OBJECT *cop;
int i;
int j;
XZPAIR cell;
CELL_ITERATOR ci;
XZPAIR cbr;
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MODEL* model;
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if (pos == NULL)
{
i = 0;
cell.x = initial.x;
do {
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j = 0;
cell.z = initial.z;
do {
cbr.x = cell.x / MAP_REGION_SIZE;
cbr.z = cell.z / MAP_REGION_SIZE;
2020-10-17 13:01:30 +02:00
2020-04-29 09:09:20 +02:00
// [A] FIXME: replace with 'cell_header.region_size'
if (cbr.x + cbr.z * (cells_across / MAP_REGION_SIZE) == RoadMapRegions[(cbr.x & 1) + (cbr.z & 1) * 2])
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{
ppco = GetFirstPackedCop(cell.x, cell.z, &ci, 1);
cop = UnpackCellObject(ppco, &ci.nearCell);
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while (cop != NULL)
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{
cop->pad = *count;
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model = modelpointers[cop->type];
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if (model->collision_block > 0 &&
model->num_vertices-3 < 300 &&
model->num_point_normals < 300 &&
model->num_polys < 300 &&
*(int *)model->collision_block > 0)
{
coplist[*count] = cop;
pcoplist[*count] = ci.ppco;
(*count)++;
}
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ppco = GetNextPackedCop(&ci);
cop = UnpackCellObject(ppco, &ci.nearCell);
}
}
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cell.z++;
j++;
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} while (j < 2);
cell.x++;
i++;
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} while (i < 2);
}
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else
{
initial.x = pos->x;
initial.z = pos->z;
ClearCopUsage();
}
}
// decompiled code
// original method signature:
// void /*$ra*/ CheckScenaryCollisions(CAR_DATA *cp /*$s7*/)
// line 439, offset 0x0006a64c
/* begin block 1 */
// Start line: 440
// Start offset: 0x0006A64C
// Variables:
// MODEL *model; // stack offset -76
// CELL_OBJECT *cop; // $s5
// VECTOR player_pos; // stack offset -152
// COLLISION_PACKET *collide; // $s1
// int cell_x; // $a0
// int xd; // $v1
// int zd; // $a0
// int num_cb; // stack offset -72
// int box_loop; // $s6
// int sphere_sq; // $v0
// int x1; // stack offset -68
// BUILDING_BOX bbox; // stack offset -136
// int mdcount; // stack offset -80
// int coll_test_count; // $t0
// XZPAIR box; // stack offset -104
// int lbody; // stack offset -64
// int extraDist; // stack offset -60
/* begin block 1.1 */
// Start line: 519
// Start offset: 0x0006A934
// Variables:
// BUILDING_BOX *pbox; // $s4
// MATRIX *mat; // $a1
// VECTOR offset; // stack offset -96
/* end block 1.1 */
// End offset: 0x0006AD48
// End Line: 591
/* end block 1 */
// End offset: 0x0006AD8C
// End Line: 597
/* begin block 2 */
// Start line: 1368
/* end block 2 */
// End Line: 1369
/* begin block 3 */
// Start line: 1376
/* end block 3 */
// End Line: 1377
extern int boxOverlap;
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ushort gLastModelCollisionCheck;
int ExBoxDamage = 0;
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// [D] [T]
void CheckScenaryCollisions(CAR_DATA *cp)
{
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int count;
int num_cb;
int coll_test_count;
int yang;
int minDist;
COLLISION_PACKET *collide;
CELL_OBJECT *cop;
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VECTOR player_pos;
BUILDING_BOX bbox;
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XZPAIR cell;
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int mdcount;
MODEL *model;
int lbody;
int extraDist;
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int sphereSq;
int dx, dz;
if (cp->controlType == CONTROL_TYPE_CAMERACOLLIDER || cp->ap.carCos == NULL)
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lbody = 360;
else
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lbody = cp->ap.carCos->colBox.vz;
if (cp < car_data)
2020-04-28 20:00:25 +02:00
{
while (FrameCnt != 0x78654321)
trap(0x400);
}
2020-04-28 20:00:25 +02:00
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if (ghost_mode != 0 || cp->controlType == CONTROL_TYPE_PLAYER && playerghost != 0)
return;
2020-04-28 20:00:25 +02:00
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EventCollisions(cp, 0);
2020-04-28 20:00:25 +02:00
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player_pos.vx = cp->hd.where.t[0];
player_pos.vz = cp->hd.where.t[2];
2020-04-28 20:00:25 +02:00
2020-10-17 12:48:32 +02:00
boxOverlap = -1;
2020-04-28 20:00:25 +02:00
2020-10-17 12:48:32 +02:00
if (cp->controlType == CONTROL_TYPE_TANNERCOLLIDER)
extraDist = 100;
else
extraDist = 580;
2020-04-28 20:00:25 +02:00
2020-10-17 12:48:32 +02:00
// [A] FIXME: replace with 'cell_header.cell_size'
2020-10-25 15:33:02 +01:00
cell.x = (player_pos.vx + units_across_halved - (MAP_REGION_SIZE*MAP_REGION_SIZE)) / MAP_CELL_SIZE;
cell.z = (player_pos.vz + units_down_halved - (MAP_REGION_SIZE*MAP_REGION_SIZE)) / MAP_CELL_SIZE;
2020-04-28 20:00:25 +02:00
2020-10-17 12:48:32 +02:00
SetCopListCell(cell.x, cell.z);
2020-04-28 20:00:25 +02:00
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mdcount = 0;
Havana3DOcclusion(BuildCollisionCopList, &mdcount);
count = 0;
while (count < mdcount + event_models_active)
{
if (count < mdcount)
cop = coplist[count];
else
cop = &EventCop[count - mdcount];
2020-04-28 20:00:25 +02:00
2020-10-17 12:48:32 +02:00
model = modelpointers[cop->type];
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if (model->collision_block > 0 &&
model->num_vertices-3 < 300 &&
model->num_point_normals < 300 &&
model->num_polys < 300)
2020-04-28 20:00:25 +02:00
{
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dx = cop->pos.vx - player_pos.vx;
dz = cop->pos.vz - player_pos.vz;
sphereSq = model->bounding_sphere + extraDist + cp->hd.speed;
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if (dx * dx + dz * dz < sphereSq * sphereSq)
{
num_cb = *(int *)model->collision_block; // box count
collide = (COLLISION_PACKET*)(model->collision_block + sizeof(int));
2020-04-28 20:00:25 +02:00
2020-10-17 12:48:32 +02:00
while(num_cb--)
{
yang = -cop->yang & 0x3f;
2020-04-28 20:00:25 +02:00
2020-10-17 12:48:32 +02:00
// box 'rotated' by matrix
// [A] FIXME: replace add+shift by division
bbox.pos.vx = cop->pos.vx + FIXEDH(collide->xpos * matrixtable[yang].m[0][0] + collide->zpos * matrixtable[yang].m[2][0]);
bbox.pos.vy = cop->pos.vy + collide->ypos;
bbox.pos.vz = cop->pos.vz + FIXEDH(collide->xpos * matrixtable[yang].m[0][2] + collide->zpos * matrixtable[yang].m[2][2]);
2020-04-28 20:00:25 +02:00
2020-10-17 12:48:32 +02:00
bbox.pos.pad = (model->flags2 >> 10) & 1;
2020-04-28 20:00:25 +02:00
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bbox.xsize = (collide->zsize >> 1);
bbox.zsize = (collide->xsize >> 1);
2020-04-28 20:00:25 +02:00
2020-10-17 12:48:32 +02:00
bbox.height = collide->ysize;
bbox.theta = (cop->yang + collide->yang) * 64 & 0xfff;
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gLastModelCollisionCheck = cop->type;
if (CAR_INDEX(cp) == TANNER_COLLIDER_CARID)
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{
if (count >= mdcount && cop->pad != 0)
{
if (CarBuildingCollision(cp, &bbox, cop, 0) != 0)
2020-04-28 20:00:25 +02:00
{
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if (!bKillTanner)
player[0].dying = 1;
2020-08-31 13:16:03 +02:00
2020-10-17 12:48:32 +02:00
bKillTanner = 1;
}
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}
else
{
CarBuildingCollision(cp, &bbox, cop, 0);
}
}
else if (cp->controlType == CONTROL_TYPE_CAMERACOLLIDER)
{
if ((model->flags2 & 0xa00) == 0 && (bbox.xsize > 100 || (bbox.zsize > 100)))
{
coll_test_count = 5;
bbox.xsize += 100;
bbox.zsize += 100;
2020-08-31 13:16:03 +02:00
2020-10-17 12:48:32 +02:00
boxOverlap = -1;
2020-09-04 19:40:23 +02:00
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minDist = lbody / 2;
while (coll_test_count > 0 && minDist <= gCameraDistance && CarBuildingCollision(cp, &bbox, cop, 0))
{
gCameraDistance -= boxOverlap;
2020-10-17 07:44:17 +02:00
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if (gCameraDistance < minDist)
gCameraDistance = minDist;
2020-08-31 13:16:03 +02:00
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yang = cp->hd.direction & 0xfff;
2020-08-31 13:16:03 +02:00
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cp->hd.where.t[0] = car_data[0].hd.where.t[0] + FIXEDH((gCameraDistance * rcossin_tbl[yang * 2]) / 2);
cp->hd.where.t[2] = car_data[0].hd.where.t[2] + FIXEDH((gCameraDistance * rcossin_tbl[yang * 2 + 1]) / 2);
coll_test_count--;
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}
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}
}
else
{
if (count >= mdcount && cop->pad != 0)
{
cp->st.n.linearVelocity[2] = ExBoxDamage + cp->st.n.linearVelocity[2];
2020-08-31 13:16:03 +02:00
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if (CarBuildingCollision(cp, &bbox, cop, (cop->pad == 1) ? 0x2 : 0) != 0)
{
cp->ap.needsDenting = 1;
}
2020-08-31 13:16:03 +02:00
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//cp->st.n.linearVelocity[2] -= 700000; // [A] Vegas train velocity - disabled here
}
else
{
if (CarBuildingCollision(cp, &bbox, cop, (model->flags2 >> 10) & 1) != 0)
cp->ap.needsDenting = 1;
}
}
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collide++;
}
}
}
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count++;
}
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EventCollisions(cp, 1);
}
// decompiled code
// original method signature:
// int /*$ra*/ QuickBuildingCollisionCheck(VECTOR *pPos /*$s5*/, int dir /*stack 4*/, int l /*stack 8*/, int w /*$fp*/, int extra /*stack 16*/)
// line 609, offset 0x0006adbc
/* begin block 1 */
// Start line: 610
// Start offset: 0x0006ADBC
// Variables:
// MODEL *model; // $a1
// CELL_OBJECT *cop; // $s3
// VECTOR player_pos; // stack offset -112
// COLLISION_PACKET *collide; // $s0
// int cell_x; // $a0
// int xd; // $v1
// int zd; // $a0
// int num_cb; // $s7
// int box_loop; // $s4
// int sphere_sq; // $v0
// int x1; // $s6
// BUILDING_BOX bbox; // stack offset -96
// int mdcount; // stack offset -48
/* begin block 1.1 */
// Start line: 669
// Start offset: 0x0006AFA4
// Variables:
// BUILDING_BOX *pbox; // $s1
// MATRIX *mat; // $a1
// VECTOR offset; // stack offset -64
/* begin block 1.1.1 */
// Start line: 685
// Start offset: 0x0006B0F0
/* end block 1.1.1 */
// End offset: 0x0006B1BC
// End Line: 712
/* end block 1.1 */
// End offset: 0x0006B1BC
// End Line: 714
/* end block 1 */
// End offset: 0x0006B220
// End Line: 721
/* begin block 2 */
// Start line: 1891
/* end block 2 */
// End Line: 1892
2020-10-17 12:48:32 +02:00
// [D] [T]
int QuickBuildingCollisionCheck(VECTOR *pPos, int dir, int l, int w, int extra)
{
CDATA2D cd[2] = { 0 };
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int count;
int num_cb;
MODEL *model;
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uint yang;
int sphereSq;
COLLISION_PACKET *collide;
CELL_OBJECT *cop;
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XZPAIR cell;
VECTOR player_pos;
BUILDING_BOX bbox;
VECTOR offset;
int mdcount;
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int dx, dz;
boxOverlap = -1;
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player_pos.vx = pPos->vx;
player_pos.vz = pPos->vz;
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cell.x = (player_pos.vx + units_across_halved - (MAP_REGION_SIZE*MAP_REGION_SIZE)) / MAP_CELL_SIZE;
cell.z = (player_pos.vz + units_down_halved - (MAP_REGION_SIZE*MAP_REGION_SIZE)) / MAP_CELL_SIZE;
2020-10-17 12:48:32 +02:00
SetCopListCell(cell.x, cell.z);
mdcount = 0;
Havana3DOcclusion(BuildCollisionCopList, &mdcount);
2020-10-17 12:48:32 +02:00
count = 0;
while (count < mdcount + event_models_active)
{
2020-10-17 12:48:32 +02:00
if (count < mdcount)
cop = coplist[count];
else
cop = EventCop + (count - mdcount);
2020-10-17 12:48:32 +02:00
count++;
2020-10-17 12:48:32 +02:00
model = modelpointers[cop->type];
2020-10-17 12:48:32 +02:00
if (model->collision_block > 0 &&
model->num_vertices - 3 < 300 &&
model->num_point_normals < 300 &&
model->num_polys < 300)
{
sphereSq = model->bounding_sphere + extra;
dx = cop->pos.vx - player_pos.vx;
dz = cop->pos.vz - player_pos.vz;
if (dx * dx + dz * dz < sphereSq * sphereSq)
{
num_cb = *(int *)model->collision_block;
collide = (COLLISION_PACKET*)(model->collision_block + sizeof(int));
2020-10-17 12:48:32 +02:00
while(num_cb--)
{
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yang = -cop->yang & 0x3f;
bbox.pos.vy = cop->pos.vy + collide->ypos;
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if (ABS(pPos->vy + bbox.pos.vy) < collide->ysize / 2)
{
2020-10-17 12:48:32 +02:00
gLastModelCollisionCheck = cop->type;
2020-10-17 12:48:32 +02:00
cd[0].theta = dir;
cd[0].length[0] = l;
cd[0].length[1] = w;
2020-10-17 12:48:32 +02:00
cd[0].x.vx = pPos->vx;
cd[0].x.vz = pPos->vz;
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cd[0].vel.vx = 0;
cd[0].vel.vz = 0;
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offset.vx = cop->pos.vx + FIXEDH(collide->xpos * matrixtable[yang].m[0][0] + collide->zpos * matrixtable[yang].m[2][0]);
offset.vz = cop->pos.vz + FIXEDH(collide->xpos * matrixtable[yang].m[0][2] + collide->zpos * matrixtable[yang].m[2][2]);
2020-10-17 12:48:32 +02:00
cd[1].theta = (cop->yang + collide->yang) * 64 & 0xfff;
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cd[1].length[0] = collide->zsize / 2 + 100;
cd[1].length[1] = collide->xsize / 2 + 100;
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cd[1].x.vx = pPos->vx + (((offset.vx - pPos->vx) << 0x10) >> 0x10);
cd[1].x.vz = pPos->vz + (((offset.vz - pPos->vz) << 0x10) >> 0x10);
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cd[1].vel.vx = 0;
cd[1].vel.vz = 0;
cd[1].avel = 0;
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int res = bcollided2d(cd, 1);
#if defined(COLLISION_DEBUG) && !defined(PSX)
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extern int gShowCollisionDebug;
if (gShowCollisionDebug == 1)
{
extern void Debug_AddLine(VECTOR& pointA, VECTOR& pointB, CVECTOR& color);
extern void Debug_AddLineOfs(VECTOR& pointA, VECTOR& pointB, VECTOR& ofs, CVECTOR& color);
CVECTOR bbcv = { 0, 0, 250 };
CVECTOR rrcv = { 250, 0, 0 };
CVECTOR yycv = { 250, 250, 0 };
// show both box axes
{
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VECTOR _zero = { 0 };
VECTOR b1p = cd[0].x;
VECTOR b2p = cd[1].x;
b2p.vy = b1p.vy;
// show position to position
//Debug_AddLine(b1p1, b2p1, yycv);
VECTOR b1ax[2] = { {0} , {0} };
b1ax[0].vx = FIXEDH(cd[0].axis[0].vx * cd[0].length[0]);
b1ax[0].vz = FIXEDH(cd[0].axis[0].vz * cd[0].length[0]);
b1ax[1].vx = FIXEDH(cd[0].axis[1].vx * cd[0].length[1]);
b1ax[1].vz = FIXEDH(cd[0].axis[1].vz * cd[0].length[1]);
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// show axis of body 1
Debug_AddLineOfs(_zero, b1ax[0], b1p, rrcv);
Debug_AddLineOfs(_zero, b1ax[1], b1p, yycv);
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// display 2D box 1
{
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int h = b1ax[0].vy;
VECTOR box_points[4] = {
{b1ax[0].vx - b1ax[1].vx, h, b1ax[0].vz - b1ax[1].vz, 0}, // front left
{b1ax[0].vx + b1ax[1].vx, h, b1ax[0].vz + b1ax[1].vz, 0}, // front right
{-b1ax[0].vx + b1ax[1].vx, h, -b1ax[0].vz + b1ax[1].vz, 0}, // back right
{-b1ax[0].vx - b1ax[1].vx, h, -b1ax[0].vz - b1ax[1].vz, 0} // back left
};
Debug_AddLineOfs(box_points[0], box_points[1], b1p, bbcv);
Debug_AddLineOfs(box_points[1], box_points[2], b1p, bbcv);
Debug_AddLineOfs(box_points[2], box_points[3], b1p, bbcv);
Debug_AddLineOfs(box_points[3], box_points[0], b1p, bbcv);
}
VECTOR b2ax[2] = { {0} , {0} };
b2ax[0].vx += FIXEDH(cd[1].axis[0].vx * cd[1].length[0]);
b2ax[0].vz += FIXEDH(cd[1].axis[0].vz * cd[1].length[0]);
b2ax[1].vx += FIXEDH(cd[1].axis[1].vx * cd[1].length[1]);
b2ax[1].vz += FIXEDH(cd[1].axis[1].vz * cd[1].length[1]);
// show axis of body 2
Debug_AddLineOfs(_zero, b2ax[0], b2p, rrcv);
Debug_AddLineOfs(_zero, b2ax[1], b2p, yycv);
CVECTOR& collColor = res ? rrcv : yycv;
// display 2D box 2
{
int h = b2ax[0].vy;
VECTOR box_points[4] = {
{b2ax[0].vx - b2ax[1].vx, h, b2ax[0].vz - b2ax[1].vz, 0}, // front left
{b2ax[0].vx + b2ax[1].vx, h, b2ax[0].vz + b2ax[1].vz, 0}, // front right
{-b2ax[0].vx + b2ax[1].vx, h, -b2ax[0].vz + b2ax[1].vz, 0}, // back right
{-b2ax[0].vx - b2ax[1].vx, h, -b2ax[0].vz - b2ax[1].vz, 0} // back left
};
Debug_AddLineOfs(box_points[0], box_points[1], b2p, collColor);
Debug_AddLineOfs(box_points[1], box_points[2], b2p, collColor);
Debug_AddLineOfs(box_points[2], box_points[3], b2p, collColor);
Debug_AddLineOfs(box_points[3], box_points[0], b2p, collColor);
}
}
}
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#endif
if(res)
return 1;
}
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collide++;
}
}
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}
}
return 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ DoScenaryCollisions()
// line 735, offset 0x0006b220
/* begin block 1 */
// Start line: 737
// Start offset: 0x0006B220
// Variables:
// CAR_DATA *lcp; // $s0
/* end block 1 */
// End offset: 0x0006B2EC
// End Line: 753
/* begin block 2 */
// Start line: 2307
/* end block 2 */
// End Line: 2308
/* begin block 3 */
// Start line: 2322
/* end block 3 */
// End Line: 2323
/* begin block 4 */
// Start line: 2323
/* end block 4 */
// End Line: 2324
/* begin block 5 */
// Start line: 2324
/* end block 5 */
// End Line: 2325
/* WARNING: Unknown calling convention yet parameter storage is locked */
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// [D] [T]
void DoScenaryCollisions(void)
{
CAR_DATA *cp;
cp = &car_data[MAX_CARS - 1];
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do {
if (cp->controlType != CONTROL_TYPE_NONE)
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{
// civ AI and dead cop cars perform less collision detection frames
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if (cp->controlType == CONTROL_TYPE_CIV_AI ||
cp->controlType == CONTROL_TYPE_PURSUER_AI && cp->ai.p.dying > 85)
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{
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if (cp->totalDamage != 0 && (cp->hd.speed > 10 || (cp->id + CameraCnt & 3) == 0))
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{
CheckScenaryCollisions(cp);
}
}
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else
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{
CheckScenaryCollisions(cp);
}
}
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cp--;
} while (cp >= car_data);
}